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This is a powerful and easy to use editor that will help you get the most out of your
YAMAHA MONTAGE6/7/8 or MODX6/7/8 Synthesizer.
Before using the Program, first please download the latest YAMAHA USB MIDI Driver
from here: Yamaha Steinberg USB MIDI Driver
Then make sure your synth is setup to communicate via USB. On the synth press
[UTILITY] button and then navigate to [MIDI I/O] and set [MIDI IN/OUT] = [USB].
If the driver is installed and the Montage/MODX is connected to the Computer and setup
to communicate properly, start the Performance Editor and go to Menu
[Setup]→[Autoconnect]. This will automatically connect the synth to the program.
Alternatively, you can go to Menu [Setup]→[MIDI Setup] and select the MIDI ports to
which your synth is connected. These are the recommended settings for USB connection
(which will also be selected by the Autoconnect command):
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MONTAGE/MODX Performance Editor Manual
Press [OK] and you will see a confirmation message in the status bar saying i.e.
“MONTAGE6 v2.50.2 connected”. The currently selected Performance on the Synth will
be requested by the Editor and you can begin tweaking!
To be able to view the correct names of your Performance Banks, you should go to Menu
[Setup]→[Synchronize]→[Performance Names] and request the Banks for which you
want to receive the Performance Names. The first time you run the program, or if you
installed an updated firmware version, you should select at least all Preset Banks to view
the correct Preset Performance Names.
For User and Library Performances names as well as Waveforms, Arpeggios and Curves
names you have a second option: you can read the names from Montage/MODX Native
files. See section Main Menu->Setup from more details!
3. Edit Performances
Now you are ready to select any Performance you want and edit it! When you select a
Performance, Performance data are automatically transmitted from the Synth to the
Editor. Every time you tweak a parameter, changes are made to the Synth’s
Performance Edit Buffer. This means that your changes, although they can be heard,
they are not saved to the Synth’s internal memory and they will be lost if you select a
new Performance without storing the current one.
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4. Store Performances
Once you've finished tweaking a Performance, in order to keep it, you have to store it to
the Synth’s internal memory using the menu commands [Performance]→[Store] or
[Performance]→[Store To], or you can store it to your hard drive as a Performance file
(*.perf) using the menu command [Performance]→[Save As...].
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MONTAGE/MODX Performance Editor Manual
Performance Editor
The Performance Editor's main window consists of four main sections:
Performance Selection
Here you can select Preset, User or Library Performances by Bank (click on Number
box), by Category (shift+click on Number box) or by Name (right click on Number box).
You can edit the Performance Category and Subcategory and you can change the Name
of the selected Performance!
Performance Common
Here you can edit the common parameters of the currently selected Performance. The
most common ones appear in the main screen. The others are grouped in categories and
can be viewed by pressing the appropriate button (General, Effects, Master EQ, Control
Sets, Super Knob, Inputs, Scenes, Zones).
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MONTAGE/MODX Performance Editor Manual
• Open
You can load a Performance from a Performance (.perf) file. This is a binary file
which contains the system exclusive dump data of the Performance. Such a file
can be created from the Performance Editor (using the [Save As] command) or
by manually bulk dumping a Performance from the Synth and capturing the sysex
data using a software capable of capturing system exclusive messages.
• Save As
You can save the currently selected Performance to a Performance (.perf) file
using this command. You will be prompted for a new file name.
• Import Native
With this command you can import a Performance from a Yamaha X7B/X8B file
which is created by the Yamaha Montage/MODX Connect utility.
• Receive
If you need to receive the Performance data from the Synth (i.e you've tweaked
a Parameter on the Synth, without using the Editor), you can use this command.
• Store
Stores current Performance to the Synth.
• Store To
Stores current Performance to a user selected Performance slot among the
available User Banks.
• Recent Files
You can quickly load one of the last loaded Performance files here.
• Exit
Please, do not use this command while inspiration is flowing!
Edit
• Reset
You can initialize the currently edited Performance using this command.
• GM Reset
This command performs a GM Init function to the Synth.
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MONTAGE/MODX Performance Editor Manual
• Copy/Paste
o Reverb
You can copy the Reverb settings of the Performance to be used in
another Performance.
o Variation
You can copy the Variation settings of the Performance to be used in
another Performance. Variation settings can also be pasted to Part Insert
Effects or to A/D Input Insert Effects.
o Master
You can copy the Master settings of the Performance to be used in another
Performance.
o Control Sets
You can copy the Control Sets of the Performance to be used in another
Performance.
o Part
▪ Insert Effect A/B
You can copy the Insert Effect of a Part to be pasted in another
Part. Insert Effects can also be pasted from Variation Effects!
▪ Arps
You can copy the Arpeggios of a Part to be used in another part.
▪ Control Sets
You can copy the Control Sets of a Part to be used in another part.
▪ MS Lane 1-4
You can copy a Part Motion SEQ Lane to be used in another Part,
Super Knob or A/D Input Lane.
o Super Knob
▪ MS Lane
You can copy the Super Knob Motion SEQ Lane to be used in
another Part, Super Knob or A/D Input Lane.
o A/D Input
▪ Insert Effect A/B
You can copy the Insert Effect of A/D Input be pasted in another
Part or to Variation Effect!
▪ MS Lane 1-4
You can copy an A/D Input Motion SEQ Lane to be used in other
Part, Super Knob or A/D Input Lane.
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View
• System Settings
Here you can view and alter some of the most common system parameters of the
Synth.
• User Curves
Here you can edit the User Curves that synth supports, to be used in Motion SEQ
Lanes and Control Sets.
• Keyboard
This command opens up a MIDI keyboard window which you can use to both play
and record!
o Playing notes
Both the mouse and the keyboard can be used. Playing notes with the
mouse supports velocity: by clicking on the lower area of the key you
trigger higher velocity. Playing with the keyboard supports two series of
keys from ‘Z’ to ‘/’ and from ‘Q’ to ‘[’, which makes 3 octaves!
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MONTAGE/MODX Performance Editor Manual
o Phrase recording
You can record MIDI phrases played on the on-screen keyboard or on your
Synth's Keyboard or a connected MIDI controller using this feature. Press
the [record] button or the key [*] on the keyboard. The recording starts
immediately when you play the first note. The recording stops if you press
the [record] button again. You can hear the recorder phrase by pressing
the [play] button or [space]. You will hear your phrase in loop which
means that the playback will never stop until you press the [play] button
again. This is a very convenient method of auditioning your Performances
while you are editing them to achieve perfect results!
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Setup
• Appearance
Here you can change the way the Program looks by customizing the Visual Style,
the Colors and the Font of the user interface items. Predefined Visual Style, Color
and Font schemes exist but you can always select your favorite colors and fonts.
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o Large Fonts
o Extra Large
o Huge Fonts
Please note that when you change the default font, all the user interface
elements of the editor will be resized to match the new font size. So, if your
screen resolution is huge and the editor appears relatively small you should
change the font to a bigger size and/or adjust your DPI settings.
Additionally, you can change the Appearance of the three Part Editors
o AWM2 Editor
o FM-X Editor
o Drum Kit Editor
using the corresponding Menu Item commands. The Editors Appearance Dialogs
do not have settings for Visual Styles or Fonts because they use the main
application's Theme and Font Settings.
• MIDI Setup
Here you can select the MIDI IN/OUT ports to which your Synth is connected. You
can define the Device ID (usually it is 1). You can also define the interval (in
milliseconds) to be added whenever multiple system exclusive messages are sent
to the Synth. Finally, you can select two Auxiliary ports: one additional MIDI IN
Port to which an external MIDI keyboard or controller is connected and one
additional MIDI OUT Port through which input data will be echoed to an externally
connected Tone Generator (MIDI THRU functionality).
Please refer to section "Quick Start Guide" for the recommended MIDI settings.
• Autoconnect
Instead of manually defining the MIDI ports to which your Synth is connected you
can use this command to let the program detect the MIDI Ports automatically.
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Help
• Manual
Displays this document.
• About
Shows useful information about the program. This command also checks if a new
version of the program is available.
• Product Page
Shows the product’s page where you can download the latest version.
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MONTAGE/MODX Performance Editor Manual
Whenever you right-click on a Part an additional Part Context Menu appears with
powerful commands for Parts manipulating.
• Edit
With this command you can launch the embedded AWM2, FM-X or Drum Kit
Editor to edit the selected Part, depending on what type the selected Part is.
See AWM2 Editor, FM-X Editor and Drum Kit Editor sections for details on editing
Parts.
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• Save to File
This command saves the current Part to a Part file (*.awm2, *.fmx or *.drum)
depending on the Part Type, to be loaded later to another Part.
• Initialize As
o AWM2
Initialize current Part as AWM2 Part
o FM-X
Initialize current Part as FM-X Part
o Drums
Initialize current Part as Drum Kit Part
• Delete
This command removes (deletes) the current Part from the Performance. Only
Part 1 cannot be deleted.
• Copy
Copies the selected Part to the Clipboard to be used in other Parts of the same or
a different Performance.
• Paste
Pastes last copied Part to the current Performance.
• Swap
Instead of Paste you can use Swap to exchange content between two Parts. If
you copy Part1 and then use the Swap command to Part 3, Part 1 will be pasted
to Part 3 and additionally Part 3 will be pasted to Part1!
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MONTAGE/MODX Performance Editor Manual
Part Selection
Please note that on Montage/MODX when you assign a Single Part Performance to a
Part, the data of the 1st Part of the Performance are copied to the current Part! This is
different behavior from Motif series where the Performances used to "point" to Voices
and Drum Kits locations.
You can import Single Part Performances to the current Performance Part in three ways:
Select by Bank
Simply click on an existing Patch or on the add symbol [+] of an empty Part.
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MONTAGE/MODX Performance Editor Manual
Select by Category
If you shift+click on an existing Patch or on the add symbol [+] of an empty Part, you
can select Performances by Category
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Select by Name
If you right click on an existing Patch or on the add symbol [+] of an empty Part, you
can select Performances by Name
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MONTAGE/MODX Performance Editor Manual
AWM2 Editor
The application’s main window contains two main sections:
AWM2 Common
Here you can edit the common parameters of the currently selected AWM2 Part. The
most common ones (Name, Volume, Effects Send, Assignable Knobs, etc) appear in the
main screen. The others are grouped in categories and can be viewed by pressing the
appropriate button (Part General, Ins FX, Part LFO, Control Sets, Receive SW).
AWM2 Elements
Here you can edit the parameters of the 8 AWM2 Elements. Element parameters are
grouped in categories and can be viewed by pressing the appropriate category ‘tab’
(General, Pitch, Filter, Amp, Equalizer, Ranges, LFO and Output). AWM2 Elements
support copy/paste/swap. Right Click on the Element Number for the Element Context
Menu.
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FM-X Editor
The application’s main window contains two main sections:
FM-X Common
Here you can edit the common parameters of the currently selected FM-X Part. The most
common ones (Name, Volume, Effects Send, Assignable Knobs, etc) appear in the main
screen. The others are grouped in categories and can be viewed by pressing the
appropriate button (Part General, FM-X General, Ins FX, Part LFO, Control Sets, Receive
SW).
FM-X Operators
Here you can edit the parameters of the 8 FM-X Operators. Operator parameters are
grouped in categories and can be viewed by pressing the appropriate category ‘tab’
(General, Freq, Level, Control). FM-X Operators support copy/paste/swap. Right Click on
the Operator Number for the Operator Context Menu.
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Drum Key
Here you can select a key to edit using the mouse. Note that you can also select a key
by just pressing a key on your connected MIDI Keyboard. Drum Keys support
copy/paste. Right Click on the Drum Key title for the Drum Key Context Menu.
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Patch Selector
Patch Selectors are used for the selection of patches.
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Keyboard Input
• [-], Up, Left
These buttons select the previous program.
• [+], Down, Right
These buttons select the next program.
• PageUp
This button selects the previous bank.
• PageDown
This button selects the next bank.
• Home
This button selects the first (#1) patch of the
current bank.
• End
This button selects the last (#128) patch of the
current bank.
Mouse Input
• Left Click
When you left-click on the Patch Selector, a menu
appears
with all the patches of the Synth grouped by bank.
The currently selected patch and bank appear checked.
• Shift + Left Click
This displays a menu with the patches of the Synth
grouped
by Category. The currently selected patch and its
category appear checked.
• Right Click
See section “Patch Browser”
• Mouse Wheel
Selects the previous patch if you move upwards
and the next one if you move downwards.
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Patch Browser
If you right-click on a Patch Selector a Patch Browser Dialog appears. Here you can
quickly select a patch among the numerous patches of the Synth, by simply typing its
name.
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To search using both Name and Category, you can use the ":" separator!
For example if you put " pd:analog" as search string you will view all Patches whose
Name contains "analog" and belongs to "pd" Category!
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Value Slider
A slider is the most common control of the application. It displays the value of a Synth
parameter (Volume, Reverb Send, Pan, etc) and it shows a bar which presents the
graphical representation of the value according to its minimum and maximum values.
You can tweak the Synth parameter in several ways:
Keyboard Input
• [+], Up, Right
These buttons increase the parameter by 1.
• [-], Down, Left
These buttons decrease the parameter by 1.
• PageUp
This button increases the parameter by ¼ of its total range.
• PageDown
This button decreases the parameter by ¼ of its total range.
• Home
This button sets the parameter to its maximum value.
• End
This button sets the parameter to its minimum value.
• Numeric data entry
Sliders can accept numeric input data from the keyboard. Digits ‘0’ – ‘9’ as well
as ‘-’, ‘+’ and ‘.’ symbols can be used which means that negative and even
decimal values can be accepted.
Mouse Input
• Left Click on the value and Drag
If you move to the right, dragging will cause increment of the value by 1 for each
pixel you move. If you move to the left, dragging will cause decrement of the
value by 1 for each pixel you move.
• Left Click on the bar
The parameter will get the exact value that corresponds to the position on the
bar you clicked. This is more comfortable than the previous method for
parameters that have a wide range of values.
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Value Selector
If a parameter has discrete values, a Selector is used. Its functionality is similar to that
of standard combo-boxes. A selector accepts both keyboard and mouse input:
Keyboard Input
• [-], Up, Left
These buttons select the previous value.
• [+], Down, Right
These buttons select the next value.
• PageUp
Selects the value that corresponds to the previous ¼ of the total range.
• PageDown
Selects the value that corresponds to the next ¼ of the total range.
• Home
This button selects the first value.
• End
This button selects the last value.
• Text data entry
Selectors accept text input data from the keyboard. The first parameter that
matches the entered text will be selected.
• Numeric data entry
Selectors accept numerinc input data from the keyboard. The parameter that
matches the entered number will be selected. Useful for Waveforms and
Arpeggios.
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Mouse Input
• Left Click
If you left click on the selector a menu appears which allows you to select the
desired value for the parameter. The currently selected value appears checked. If
the selector has too many discrete values (i.e. Arpeggiator type), its menu
displays the parameters in groups (i.e. grouped by category for the Arpeggiator
type).
• Right Click
See section “Parameter Search”.
• Mouse Wheel
Selects the previous value if you move upwards and the next value if you move
downwards.
Parameter Search
If a selector has too many discrete values (i.e. Arpeggio Types) a search dialog appears
when you right-click and allows you to search a parameter by name.
Furthermore, some selectors are connected to panels and can display a panel when you
right-click on them (i.e. you can view the effects parameters if you right-click on Effect
selectors).
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Range Slider
If two parameters of the synthesizer define a range (keyboard range or velocity range),
a range slider is used. This is a special control because it is the only one that controls
two different parameters (lower and upper limit of the corresponding range)
simultaneously. Its functionality is similar to this of a slider. It responds to both
keyboard and mouse input:
Keyboard Input
The keyboard buttons below control the first parameter (lower limit). They control the
second parameter (higher limit) if you hold down the [Shift] key simultaneously.
• [+], Up, Right
These buttons increase the parameter by 1.
• [-], Down, Left
These buttons decrease the parameter by 1.
• PageUp
This button increases the parameter by ¼ of its total range.
• PageDown
This button decreases the parameter by ¼ of its total range.
• Home
This button sets the parameter to its maximum value.
• End
This button sets the parameter to its minimum value.
• F2
See section “MIDI Keyboard Input”
Mouse Input
• Left Click on a value and Drag
If you move to the right, dragging will cause increment of the value by 1 for each
pixel you move. If you move to the left, dragging will cause decrement of the
value by 1 for each pixel you move.
• Left Click on the bar and Drag
The lower parameter will get the exact value that corresponds to the position on
the bar you clicked. While you drag the mouse pointer you alter the value of the
upper parameter.
• Right Click
See section “MIDI Keyboard Input”.
• Double Click
The parameters will revert to their default values.
• Mouse Wheel
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Text Editor
To change a patch’s name text editors are used. By default the text editor control is in
view-only mode. If you left-click on the editor control, it sets itself to edit mode and you
can type a name. If you press [Enter] while in edit mode or click anywhere outside the
control, it reverts to view-only mode and it sends the typed input to the synthesizer.
Tempo Editor
The Tempo Editor is actually a slider but with the extra support of “Tap-Tempo”. The
[Enter] key is used for tempo tapping and each tap represents quarter notes. The tempo
value is calculated as an average from the first time you tapped and the last one so as
to be as close as possible to the tempo you want to achieve. If you need to restart
tapping and the calculation of the tempo, just press any other key instead of [Enter].
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Check Button
If a Synth parameter has only two values (on/off), a
check button is used. Its behavior is exactly the
same to that of standard check-boxes. If you left
click on it, or press space, you toggle the on/off
state.
Button
Buttons can be used to display additional panels. Press [Space]
or click on them to open a panel. Please note the additional
panels of the editors are not modal, so you don’t need to close
them in order to tweak values of other panels. Finally, panels
remember their position, so if you close them and open them
again they will always show up in the same position on-screen.
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Envelope Editor
Envelope Editors can be used to configure the envelope generators of the Synth. (Pitch,
Filter, Amplitude Envelope Generators). You can tweak the envelope parameters using
both the keyboard and the mouse.
Keyboard Input
• Space
This button selects the next node of the envelope.
• Down
This button decreases the selected node’s Level parameter by 1.
• Up
This button increases the selected node’s Level parameter by 1.
• Left
This button decreases the selected node’s Time parameter by 1.
• Right
This button increases the selected node’s Time parameter by 1.
• PageDown
This button decreases the selected node’s Level parameter by 10.
• PageUp
This button increases the selected node’s Level parameter by 10.
Mouse Input
• Left Click on a node and Drag
This movement freely defines both the Level and Time parameters of the selected
node according to your movements.
• Double Click
Sets the Time and Level parameters of the node to their default values
• Right Click
Opens the context sensitive menu of the envelope. Copy and Paste functions are
supported which means you can transfer the settings of an entire envelope
quickly to other envelopes!
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Keyboard Input
• Space
This button selects the next slot of the Sequence.
• Down
This button decreases the selected slot’s Level parameter by 1.
• Up
This button increases the selected slot’s Level parameter by 1.
• Left/Right
These buttons toggle the selected slot's Curve between A and B.
• PageDown
This button decreases the selected slot’s Level parameter by 32.
• PageUp
This button increases the selected slot’s Level parameter by 32.
Mouse Input
• Left Click on a slot and Drag
This movement freely defines the Level parameter of the selected slot according
to your movements.
• Double Click
Sets the Level parameter to 64 (or 0 for Bipolar Sequences).
• Right Click
Opens the context sensitive menu of the Sequence.
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Copy and Paste functions are supported which means you can transfer the
settings of an entire Sequence quickly to other Sequences!
You can also modify all Curves of a Sequence with a single command, namely
o All A
This command sets all Curves to A
o All B
This command sets all Curves to B
o Alternate A,B
This command sets all Curves to A,B alternating
o Invert Curves
This command sets all A Curves to B and all B Curves to A
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Ctrl + Tab
Navigates to next panel
Alt + (Number)
Selects specific tab of a tabbed panel
Ctrl + (Number)
Navigates to a specific part (1-10)
Ctrl + Up
Selects previous part in a multi part panel
Ctrl + Down
Selects next part in a multi part panel
Ctrl + Left
Selects previous control of selected part
Ctrl + Right
Selects next control of selected part
Ctrl + Home
Selects first control of selected part
Ctrl + End
Selects last control of selected part
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Contact Information
For any suggestions, comments, requests, bug report please feel free to contact me at
info@jmelas.gr
http://www.jmelas.gr/montage
Thank You,
John Melas
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