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Initialize engine version: 5.6.

2p2 (a53d5f937d71)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 630 (ID=0xf00)
Vendor: NVIDIA
VRAM: 979 MB
Driver: 23.21.13.8871
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript-firstpass.dll (this
message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Assembly-UnityScript.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\UnityEngine.Analytics.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Accrete.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Accrete.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\CSharpFITS_v1.1.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\CSharpFITS_v1.1.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Stateless.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Stateless.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\GraphLogger.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\GraphLogger.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Opencoding.CommandHandlers.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Opencoding.CommandHandlers.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Opencoding.Console.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Opencoding.Console.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Opencoding.LogHistory.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Opencoding.LogHistory.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\Opencoding.Shared.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\Opencoding.Shared.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\GiantArmy.Plugins.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\GiantArmy.Plugins.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\UnityEngine.CrashLog.dll (this message is
harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\System.Threading.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Universe Sandbox 2\Universe Sandbox
x64_Data\Managed\System.Threading.dll into Unity Child Domain
- Completed reload, in 1.239 seconds
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox
2\Universe Sandbox x64_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initialized touch support.
UnloadTime: 31.963728 ms
Mouse Gestures(Clone) created

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

MobileMessageListener created.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Failed to load 'E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe


Sandbox x64_Data/Plugins/WinNativeTouch.dll' with error 'Не найдена указанная
процедура.
'.

(Filename: Line: 186)

Fallback handler could not load library


E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/WinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/.\WinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/WinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/libWinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/.\libWinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/libWinNativeTouch
Failed to load 'E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe
Sandbox x64_Data/Plugins/WinNativeTouch.dll' with error 'Не найдена указанная
процедура.
'.

(Filename: Line: 186)

Fallback handler could not load library


E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/WinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/.\WinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/WinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/libWinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/.\libWinNativeTouch
Fallback handler could not load library
E:/Games/SteamLibrary/steamapps/common/Universe Sandbox 2/Universe Sandbox
x64_Data/Mono/libWinNativeTouch
DllNotFoundException: WinNativeTouch
at (wrapper managed-to-native) Mobile.WinNativeInput:ExternPing (int)
at Mobile.WinNativeInput.Ping () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Mobile.WinNativeInput:Ping()
MobileManager:CreateWinNativeInput()
MobileManager:Initialize()
LoadingScene:Awake()

(Filename: Line: -1)

Could not initialize WinNativeInput

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly: E:\Games\SteamLibrary\steamapps\common\Universe Sandbox


2\Universe Sandbox x64_Data\Managed\System.Xml.dll (this message is harmless)
*
* Universe Sandbox ²
* Update 20.4.1 | 2017-12-21 | 11967 | WindowsPlayer x64 (Windows 7 Service
Pack 1 (6.1.7601) 64bit)
*

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Auto canvas scale calculated: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
Crash Reporter: nothing to report

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

12/22/2017 19:32:28:preload started

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Audio: Driver reported caps: Stereo

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
12/22/2017 19:32:28:async loading started
12/22/2017 19:32:30:async loading ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

12/22/2017 19:32:30:immediate loading started

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

12/22/2017 19:32:30:immediate loading ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

12/22/2017 19:32:30:load mainscene started

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.338667 ms
Auto canvas scale calculated: 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Filling property pools

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Audio: Driver reported caps: Stereo

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddComponent with MonoBehaviour is not allowed. Create a class that derives from
MonoBehaviour and add it instead.

(Filename: Line: 61)

[Steamworks.NET] Initialization Result: Success

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application.unityVersion 5.6.2p2
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Applying Medium Quality Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Applying Custom Sim Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Serialization depth limit 7 exceeded at 'RandomSystemChildGroup.OE'. There may be


an object composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: RandomSystemChildGroup.OE
7: RandomSystemChildGroup.Children
6: RandomSystemChildGroup.Children
5: RandomSystemChildGroup.Children
4: RandomSystemChildGroup.Children
3: RandomSystemChildGroup.Children
2: RandomSystemChildGroup.Children
1: RandomSystemChildGroup.Children
0: RandomSystemPreset.Children

(Filename: Line: 84)

Native Computation Layer Build Date:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started Simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Creating N-Body system

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Creating native cpu computation layer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting simulation defaults


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Changing gravitational constant to 6.6740831E-11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Finished simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

***********************************************
Universe Sandbox ²

Update 20.4.1 | 2017-12-21 | 11967 | WindowsPlayer x64


Dark Dayver | 11 | 76561198003168606 | Busy

Performance Index: 37
Processor: G41M-Combo (Gigabyte Technology Co., Ltd.)
Graphics: NVIDIA GeForce GT 630
Operating System: Windows 7 Service Pack 1 (6.1.7601) 64bit
System Language: Russian
Language: EN

Since Start: 42.0 sec


Run Count: 11 | RunCountCumulative: 0
VR Run Count: 0 | VR RunCountCumulative: 0
Run Time: 2.22 hours | RunTimeCumulative 0.0 sec
VR Run Time: 0.0 sec | VR RunTimeCumulative 0.0 sec

***********************************************

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Base Light initialized.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Applying Medium Quality Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Applying Custom Sim Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Run Count: 12 | RunCountCumulative: 16
VR Run Count: 0 | VR RunCountCumulative: 0
Run Time: 2.22 hours | RunTimeCumulative 1.25 hours
VR Run Time: 0.0 sec | VR RunTimeCumulative 0.0 sec | 76911

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WinProperties Preload

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WinOpenSim Preload

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WinSearch Preload

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WinUIScale Preload

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WinShowInputData Preload

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WinNumpad Preload

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Ambience: Reflections generated

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

12/22/2017 19:33:06:load mainscene ended


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

body ID counter reset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Started Simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Creating N-Body system

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Creating native cpu computation layer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting simulation defaults

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Changing gravitational constant to 6.6740831E-11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Finished simulation constructor

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Initializing Simulation (3.94 sec)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Starting Initialize : setting physics engine

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Assigning default integration mode and integratorID

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

D3D shader create error for vertex shader [0x80070057]


ShaderProgram is unsupported, but because jobified rendering is enabled the
ShaderProgram can not be removed.

(Filename: Line: 450)

D3D shader create error for vertex shader [0x80070057]


ShaderProgram is unsupported, but because jobified rendering is enabled the
ShaderProgram can not be removed.

(Filename: Line: 450)

D3D shader create error for vertex shader [0x80070057]


ShaderProgram is unsupported, but because jobified rendering is enabled the
ShaderProgram can not be removed.

(Filename: Line: 450)

D3D shader create error for vertex shader [0x80070057]


ShaderProgram is unsupported, but because jobified rendering is enabled the
ShaderProgram can not be removed.

(Filename: Line: 450)

D3D shader create error for vertex shader [0x80070057]


ShaderProgram is unsupported, but because jobified rendering is enabled the
ShaderProgram can not be removed.

(Filename: Line: 450)

D3D shader create error for vertex shader [0x80070057]


ShaderProgram is unsupported, but because jobified rendering is enabled the
ShaderProgram can not be removed.

(Filename: Line: 450)

Shader warmup: 71 shaders 1200 combinations 4.445s


Prefabs loaded in 17.5586 seconds

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting tolerances.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Estimated tolerance 4.49423283715579E+307

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Complete Initialization of Simulation Solar System Using VelocityVerlet mode


GlobalAdaptive

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Simulation loaded: Solar System (25.0 sec)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

12/22/2017 19:33:31:preload ended

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 109297.
Total: 474.817200 ms (FindLiveObjects: 23.773527 ms CreateObjectMapping: 12.718126
ms MarkObjects: 426.481842 ms DeleteObjects: 11.843151 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Ambience: Reflections generated

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reading remote configuration file configProduction.txt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 110235.
Total: 434.560699 ms (FindLiveObjects: 28.718367 ms CreateObjectMapping: 5.642077
ms MarkObjects: 399.707062 ms DeleteObjects: 0.492618 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


<b><color=green>Analytics: Realtime UI Tracking Enabled</color></b>

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GiantArmy.Analytics.UI.GoogleEventSender | Resetting Message Count and Timer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GiantArmy.Analytics.UI.GoogleEventSender | Current Hour: 157577 | Current Message


Count: 0
Reset Method: PerSession | Message Limit: 150 | Hours To Reset: 168

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<b><color=green>Analytics: Stat Tracking Enabled</color></b>

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 110241.
Total: 452.445801 ms (FindLiveObjects: 26.624464 ms CreateObjectMapping: 5.820912
ms MarkObjects: 419.535248 ms DeleteObjects: 0.463544 ms)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Survey has been successfully processed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Saving Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 1 worker threads for Enlighten.


Thread -> id: 17d4 -> priority: 1

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