Académique Documents
Professionnel Documents
Culture Documents
~Introduction~
Your most illustrious author of this document has been collecting evidence from all corners of
the known world to compile the assortment of information topics laid before you. May it, by the
grace of Her Majesty the Queen, bring knowledge and understanding for all humans of the three
great kingdoms; Kanova, Baltain, and Buccia.
Table of Contents
Leviathans (whales) - 2
Organic Magic -2
The Shattered Lands- 3
Kadushan Dark Wood - 4
The Wailer and its crew - 6
Gilgesh and Religion of the Aqambe- 7
Asterlan and the Kingdom of Kanova- 8
Dilandril Bonabo (The Perfumer) - 9
Tymiric Calendar- 10
The Hand, Sigel of Kanova– 11
Scalhi Torossi – 12
Vineska, Sword Dancer of Kanova - 13
Deserts of Oshala - 14
Baltain and Bastiland- 15
Buccia and the Oshear Occupation- 16
Half-Bloods and Seafolk - 16
The First Colonial War- 17
Full-bloods, Half-bloods, and Pure-bloods- 18
Smoked Pesch, the Colonial Drug – 18
The Old Gods- 19
Queen’s Crown and the Drowned City- 20
Ruslain Barsukov, Captain of the Guard- 20
The Hall of Giants in Asterlan- 21
Eyes of the Queen- 22
Well of the Half-Bloods- 22
Blood Witch of Whesnook -23
Sadana and Svald Sangrun -24
Korva, Morca, & Shena - 25
Vision Powders - 25
The Histories of Shandmar 2
last known images of someone’s life before death, obtaining an additional perspective in
which to view the reality around one’s self, and/or affecting the weather in terms of rain.
2) Tongue: With this a spellcaster can obtain the ability to speak in the voice of the
original owner of the organ, speak a language unknown to the spellcaster, and/or speak
with the recently deceased person in which the tongue originated.
3) Face (skin): This overlooked organ allows the spellcaster to change his/her identity
into that of the person whose skin was removed, allows the spellcaster to heal minor
wounds, and/or offers a minor shield from lesser cuts, scrapes, and burns.
4) Liver: Spellcasters have been known to use this organ when counteracting the effects
of various toxins and/or inducing certain mental and/or physical effects on an individual.
5) Brain: This major organ is one of the most difficult to use in spells, but, when used
correctly, allows the spellcaster to intercept the thoughts of certain individuals, control
the bodies of the dead, and/or revealing memories in a person’s former life.
6) Hand(s): With these a spellcaster can animate the hand(s) in order to have it do the
spellcaster’s bidding if within reason.
Note that the few examples given previously are only a small selection of the possible
outcomes of organ magic and, since it is not a continuously pursued academic study, little
about this rudimentary, rustic practice of magic is accurately recorded and proven with
experimental regularity.
believed to be extinct due to their hostility toward outsiders, which immediately set them
at conflict against the colonial ambitions of the blossoming nation-states on the continent.
2) Muoatu: This peaceful tribe lives in the rocky spire islands that are more vertical than
horizontal in structure and largely exist as semi-nomadic herdsmen of the shaggy haired
island goats, which traverse this difficult environment with seamless ease. The members
of this tribe are known for their ability to scale even the most difficult to climb surfaces
and tend to be at an average of nine feet in height, which, combined with their shaggy
cloaks of various vibrant colors (an effect produced from the multi-colored clay of the
islands) and their coral embroidered goat bone headdresses, made the first explorers of
the region to assume the Muoatu as a race of barbaric giant. Most Muoatu today still
maintain their traditional way of life, but, due to their physical size and ability, many of
the younger men have been forcefully inducted into the army and into forced labor,
which has left a generational void in the Muoatu society and has caused the tribe to dress
their male children as girls in order to protect them from foreigners.
3) Bomdakatka: This tribe claims their ancestral origin from the “White Mountains” or
clouds and these fierce warriors are the traditional enemy of the Aqambe tribe as well as
countless other minor tribes in the region which they enslave and consume. Being
masters of organic magic, this tribe wields supernatural methods of warfare, which, in
return, fuels their continued use of organic magic. The Bomdakatka are often seen
completely naked and covered in designs of white and blue paint and tend to craft all
their tools out of human bones and body parts. During the first expeditions into this
region by foreign powers, many used the Bomdakatka as a means of suppressing Aqambe
resistance, though, once the Aqambe tribe was silence, the Bomdakatka were then sought
out and hunted to extinction, but this has been a long and bloody engagement that persists
to this very day.
The Dark Wood, as it is locally referred, gained its name from those who have dared to
enter it for, once under the billowing canopy of the mountainous trees and tangled
cobweb of vines, the day fades quickly and surrenders to an impenetrable starless and
unceasing night.
The methods of taming the Dark Wood surrounding Kadushan and continuously
threatening its outskirts and mainland districts have remained largely unchanged since the
days of first Tymiric settlement. These methods include all of the following:
1) Controlled Burns: The traditional method of prevention is controlled burns, which
occur nightly on the far borders of Kadushan and usually take place near the containment
walls and trenches; this practice offers a characteristic glow to the outskirts of the city
proper and clearly identify the end of civilization and the beginning of the unconquerable
nature beyond. A select group of specialized city guard is also deployed daily beneath the
city to monitor and prevent the spread of the Dark Wood’s deepest roots.
2) Containment Walls: Along with support trenches to prevent and expose the
underground extension of many pernicious and hardy plants, containment walls were
erected in order to physically block and deter further growth toward settled regions,
though this method required continuous surveillance and maintenance, for, once the night
closes in, the Dark Wood extends its reach to topple the walls and pierce through the
trenches.
3) Poison Sand: This more controversial method is implemented in serve cases where
the topsoil is poisoned in a certain area in order to prevent the spread of the jungle, but
some who live on the outskirts of the city have been known to be born with increased
rates of deformities and often die in their youth due to an unknown genetic disease that
persist to this very day. This disease essentially causes the inflicted to lose moisture in
their skin, which then becomes dry and cracks until their bodies are covered in raw,
bleeding flesh at which point most contract an infection that inevitably kills them.
Several notably dangerous creatures (excluding the countless plant species) that dwell
within the Dark Wood are listed as follows:
1) Thin Men: These man-like creatures covered in red hair and standing at roughly twice
the size of the average man, walk on two legs, and are the only creature in the jungle that
has been known to enter the city at night and have been accused by locals of kidnapping
children and raping young girls to death in back alleys. These Thin Men are also highly
skilled in jumping due to their abnormally long, powerful legs, which is also their
primary means of traversing the environment of the Dark Wood and the rooftops of
Kadushan.
2) Carvers: These tiny, potbellied bipedal creatures tend to congregate in large bands or
colonies like insects within the exposed roots of tall Dark Wood trees. They get their
name from the strange wooden mask which that carve with their claws and wear over
their faces. Beyond this fact, they are also greatly feared for many explorers and hunters
The Histories of Shandmar 6
have had their bodies “carved” up by these little beasts to be worn as headdresses in place
of the usual wooden masks.
3) Gardener: This colossal six-legged, shaggy haired beast is rarely seen, but often heard
due to the loud gurgling moans they emanate as they sleep, suspended from the tree tops
like giant fury cocoons. They have also been known to cultivate the soil with their tusks
and plant seeds with their long snouts while also continuing to maintain their “gardens”
with vigilance. Being solitary creatures, any lifeform that intrudes on their chosen plot of
jungle awakens the Gardner from its slumber in the canopy and the intruder is
furthermore eaten and thus used to fertilize the soil.
in the visage of Queen Moroana herself unclothed and brandishing a harpoon and
surrounded by a battlement of Charger teeth and Widow jaws. The new Queen seemed to
allow such an occurrence for reasons unknown to most and this also caused any sailor
from Kanova to recognize The Wailer as “The Queen Wailer” instead.
Many have served on The Wailer over the years, but many only commit to one seasons,
which lasts roughly between three and four years. Among the permanent crew members
that remain with the ship through all seasons of the hunt are those following:
1) Marick: Found embedded and half-dead within the esophagus of a Charger, Marick
quickly became to be one of Bhal’s closest allies and assumed the role of “blubber
cutter”, which entails the dangerous work of dissecting the massive body of the leviathan
as it is suspended of one side of the ship. Not much is known of Marick’s past or the
exact reasons why he ended up being consumed by a leviathan, but various mutterings
made during his sleep tend to lean toward the involvement of some seaweed princess and
a sorcerer in a tower of light, though none of the crew pay much attention to such
babbling nonsense besides jests to pass the lonely hours on watch.
2) Galisch: Originally an escaped prisoner turned pirate, Galisch was born on Valounce,
a small island kingdom near Kanova to the southwest. He knew Bhal for years as they
served under the same pirate captain, Nor Thrain. Galisch is also Bhal’s most trusted
among the crew and the only other person besides Bhal who can speak the Common
Tongue of the Shattered Lands.
3) Frienzil: Hailing from a long linage of Kadushani whalers, Frienzil is foremost a
businessman and tradesman with little time for drink, whores, and excessively dangerous
situations excluding whaling itself. He manages the finances of every expedition and
does a majority of the headhunting for talented crewmembers for the upcoming voyages.
Frienzil is also faithfully married, has three sons, and a minor estate with a vineyard that
his wife inherited from her father, Yomaz Crupas, who was a famous court painter for the
government and merchant elite of Kadushan.
being a language closer related to that of the Tormaska peoples and the language of the
Valounce peoples being closer to that of the peoples of Carnuum.
Overtime, Kanova has become extremely wealthy off its trade in luxury textiles, dyes,
and distilled herbal liquors, while maintaining a long artistic and musical tradition that
have flourished greatly over the past decade following the end of the Civil War.
Countless court painters and musicians received their training at the Art Guild located on
the flowery banks of the mighty Dhramos River that meanders like a crystal ribbon lacing
the highlands of the north to the walled City of Phelitassos that controls the vital water
network near The Hand, an area named for its likeness to a human hand with the
Dhramos being the wrist, Phelitassos being the palm, and the various tributaries being the
many fingers. It is also important to note the wealth of fertile farmland, which provides
and overabundance of food for Kanova that also for a steady trade with neighboring
Valounce and the rich mineral deposits located in the mountainous region in the north of
Asterlan that have offered, with difficult due to the hostilities of the Tormaska, sufficient
copper iron, niter for the manufacturing of bladed weapons, armor, and firearms.
Queen Moroana, daughter to King Roan of Phelitassos and the Lord of all Kanova,
presently rules over the kingdom with an iron grip after successfully winning a nineteen
year long civil war against her uncle, Lord Edinos, who sought vengeance against his
niece after she orchestrated a coup that resulted in the death of the entire royal family
besides Moroana herself. Being only fourteen at the outbreak of the war, she grew into
adulthood under the harshest of circumstances for a young noblewoman, though she was
more than able to meet the demands of her position and commanded her soldiers just as
well as any man whom once held her throne.
influence that remains to this day. Thought his entire criminal empire is neatly disguised
under the vail of his massive estate and perfume business from which he embezzles all of
his earnings in dirty currency and unclean business transactions. It is also from where the
common saying among the criminal class derives, “a perfume to hide the scent of blood”.
After achieving his status in society and accumulating enormous amounts of wealth, he
devoted his life to helping the underprivileged lower caste in society by funding health
research that led to advances in fighting illness with a focus on curing the Dark Wood
plague and infrastructure programs that built near orphanages and homes for families.
Though, while giving much back to the community he miraculously escaped, Dilandril
has acquired an exquisite taste for the riches of his status; such as fine food and drink,
rare and antique works of art from around Shandmar, and, most of all, lavish parties filled
with interesting guests, live music, and clinking glasses of the most expensive bubbly
ήierfluer liquor from the mountain valley of Luttaman on the Isle of Asterlan.
Dilandril and Bhal met early during Bhal’s transition from piracy into the whaling trade.
Desperately requiring funding to obtain the crew and materials for his first major voyage,
Bhal sought the generous investment of Sir Dilandril Bonabo, who only required Bhal to
ferry certain unmarked cargo from very specific ports on very specific days, which the
tribesman reluctantly did with unparalleled success. This success landed him in
Dilandril’s personal favor and it is also how Bhal has been able to remain financially and
operationally independent despite the growing number of shipping companies and other
business conglomerates emerging in ports around the Known World.
days with one extra, none seasonally affiliated day added between each two months. This
extra day (three in total) are religious holidays that are observed by everyone in society,
regardless of social rank or economic class.
The three religious days are listed and detailed as follows:
1) Bashtlat: The Festival of Birth and Harvest, Bashtlat occurs between the sister months
of waning summer. During this time community feasts and celebrations are held in the
squares of every settlement and elections in local government take place. It should also
be noted that the ancient practice of ritual tree burning during Bashtlat was adopted from
this old Tymiric festival in other parts of Shandmar such as Kadushan.
2) Vlen Wynek: The Festival of Family and the Hearth, Vlen Wynek comes once a year
between the twin brother months of the storm; a time when the Gods slumber and leave
the world to become prey to the evil spirits. Traditionally, warfare is discouraged during
this time of year due to the harsh seas and inclement weather, but, during the Kanovean
Civil War, these practices were left unheeded, which caused many to believe the young
Queen Moroana to be of unsound mind and in opposition to the Gods.
3) Dren Dhebi: The Festival of Love in Gods and Men, Dren Dhebi takes place on the
day betwixt the embracing lovers, the months of spring. It is tradition in Valounce and
Kanova that matrimonial ceremonies take place during this time to be better blessed by
the Gods who ordained this time of year for the conception of man.
4) The Color White: White is the color of purity and, in company with the floral motif,
this aspect of the composition can be understood to represent the virginity and chaste
nature of Queen Moroana, though this is purely for public display and not accurate
according to private inquiries on the young sovereign’s love life.
5) The Color Amber Red: This important backdrop of the composition represents the
earth and Asterlan itself, for the soil on this landmass tends to be composed of a warm
amber red, which is believed to be the primary reason for the land’s abundant crop yield.
It should be noted that many have attempted to transplant this soil to other islands and
continents in Shandmar, but the soil, once removed, turns a sickly grey and becomes too
loose to sustain even the heartiest of plant roots.
her people and taught her their tongue, which caused Scalhi to spend countless nights
dreaming of the many isles that once were whole.
During the winter of 1385, Jalhota was stabbed to death by two young males in the
market during an armed robbery, which she resisted by preventing one of the assailants
from escaping the crime scene. Following Jalhota’s death, Scalhi worked twice as hard to
earn her keep in the communal residency and eventually led her to preforming music on
the street and in taverns during the evening.
As is the natural order that dilutes our blood with fate, Scalhi was roughly fourteen when
she met Bhal at The Clever Kelpie; he was drinking from a bottle of ήierfluer liquor near
the bar while she was positioned on a ramshackle stage as she performed traditional folk
songs taught to her by her mother. As the night drew on and the crowd thinned, Scalhi
and Bhal never once parted by way of their shared steady glaze and, following the last
string thus strummed, the two sought familiarity within every crease of the other’s
embrace until the sun climbed above the window frame and peered into the small, dusty
room. After that night, Bhal purchased a proper residence for Scalhi and supplied her
with enough coin to keep her cared for and, upon every return from a long voyage, he
found warmth in her bed.
After the Civil War, Vineska was pardoned by Queen Moroana and, under the condition
that he swore fealty to his lady, was given direct authority over the Kanovean Eastern
military command, which formerly belonged to his father, Lord Edinos. Many council
members in the Court of Phelitassos urged the Queen against such an act of forgiveness
since it would essentially return the power dynamic of Kanova to what it had been prior
to the outbreak of war, but Moroana saw her cousin as a means of expanding her
dominion without having to risk her public image and instead could focus on solidify her
monarchical control over Kanova. Giving him free region over the armed forces and
granting him a portion of all the lands and spoils earned through his conquests, Vineska
launched a surprise invasion of Oshala to the west with aims of liberating the former
Kingdom of Buccia from Oshear occupation. This conflict is presently ongoing and will
be detailed in this manuscript as the events unfold before me while I monitor the situation
from my tent along the frontlines.
ornate silks that appear to give them flight when they produce certain sounds and wear
masks made of colored glass that depict the faces of beasts rather than men.
cities, and some flew through the air and lived in hollow trees. Regrettably most of these
forms of man have perished either to warfare or strict methods of extermination by rival
forms of man for reasons being either more numerous or more industrious in their
capacity for waging war. This gradual exchange of power bestowed upon the air
breathing and earth walking man an almost singular distinction as the only form of man
or, more simply, the purest form of man.
During the process of exterminating many of these forms of mankind, unnatural acts of
inbreeding were permitted for generations, which produced many half-blood populations
throughout the kingdoms of the air breathing and earth walking man. It should also be
noted that half-bloods, though possessing a likeness to other men, often inherit abilities
from their unnatural birth, which could include the ability to breathe under water, see in
the darkness, or even communicate with less beings such as animals and plants. Some
more notable and infamous populations of half-bloods within the Known World are
located within the tribes of the Shattered Lands, the Tormaska of Asterlan, and those
within the region of Oshala.
It is true, however, that many forms of man still linger in unmarked sections of the
seafarer’s maps or in places unobtainable by the air breathing and earth walking man.
One such form of man, commonly referred to by laymen as the seafolk, often disguise
themselves as normal men and women through adaptive pheromones to live among us
wherever water is close by. Because of this, countless half-blood populations have been
formed over the past few centuries, which has caused a drastic increase in the oppression
of both half-bloods and discovered seafolk.
Following the resolution of the Civil War, Imperial Baltain paid reparations to both
Kanova and the Baron of Pulintzen, which was a substantial sum worth three quarters of
the Emperor of Baltain’s annual income. This massive destruction and the one-sided
peace agreement created lasting resentment between Kanova and Baltain, which has
made an uneasy relationship that could reignite into war with the right spark.
smoked through a pipe, though it has been proven through experience that this method of
cultivation loses much of the flavor and fresh oils.
Kissing the pesch has become such a popular activity among the colonials where large
populations of half-bloods dwell that various authorities have been increasing there
concern over the practice. Some jurisdictions have even went as far as the incriminate
those who deal in the trade or use of smoked pesch, but this has done little to quell the
trade and only forced more illicit organizations to grow in prominence. It should be
noted, however, that some studies from the Valta Academy have shown a connection
between smoking pesch and the colonial disease known as the black tongue plague,
though there is much skepticism among scholars if this connection is anything more than
coincidence.
the death of his father during the Kanovean Civil War, however, the Barsukov family fell
into even greater despair as the now merger estate was further divided by Ruslain’s three
elder brothers, which left young Ruslain with a pitiful inheritance. It was during this time
that Ruslain’s mother sent him to the colonial capital of Malontae where he was to meet
and train under his uncle Bolki, who was the leading researcher in non-human
civilizations at the Valta Academy. It should be noted that the Valta Academy is the
largest and most renowned campus of academic studies outside of Asterlan and Valounce
and is house to the leading collection of Tymir and Full-Blood artifacts in the entire
Known World.
During his training, Ruslain became fascinated with the Old Gods and the ancient
practices that were involved with their worship. It was this fascination that drove him to
depart on a private expedition of the mainland in search for a fabled temple that existed
deep within the Western Expanse. Traveling for several months to Whesnook and
through the Dresga Riverlands, Ruslain made it to the darkwood of the Expanse and hired
a local Aqambe name Thoma to be his guide and interpreter once reaching the temple
grounds. Under the darkwood canopy, Ruslain and Thoma quickly lost track of time and
appeared to be lost forever in the lingering darkness of the forest, but, just when all hope
was nearly lost, Ruslain witnessed a vision in the form of strange voice in a foreign
tongue that beckoned him. Upon following the voice, which grew louder and louder with
every footfall, the two men emerged into the light of day and knelt before the great
temple. It should also be noted that as suddenly as the voice began speaking, it suddenly
fell quiet as soon as Ruslain was out of the darkwood, but this voice would return again
the night the Overseer of Queen’s Crown was murdered.
After the First Colonial War broke with the invasion of the Kanovean colonies by Baltain
forces, Ruslain was stranded in Pulintzen without any means of returning the Academy,
but by chance he met a hunter of men and beast by the name of Orid, who offered him an
opportunity to repay the Baltain with blood and a place on his ship. The Baron Djoer of
Pulintzen led raids against Baltain ports and fortifications along the coastline with
Ruslain fighting bravely on the front lines of battle. Following the surrender of Baltain,
Ruslain was offered a position as Captain of the Queen’s Crown Guard for his valor
during the conflict where he remains to this day.
world around it. The ancient ones fled deeper into the mountains of Asterlan and soon
became a distant and very vague memory.
Throughout the ages, the local Tormaska have described these giants of the highlands as
massive beasts with the resemblance of living earth with moss and various tangles of
vine-like vegetation thriving on their colossal bodies. It has also been told that they flesh
like stone and long curling tusks made of a substance similar to that of diamond. The
giants often walk on four limbs, which are their hooved legs and clawed hands, though
they have been told to stand on their hind legs when viewed from a distant mountain
summit along the icy slopes.
The Hall of the Giants is a legend to most, but, for the Tormaska elders, it is as real as the
ground at one’s feet or the air one breathes. It is here, as it is told, that the giants feast in
great celebration of the work they have done in maintaining the foundation of the world.
They wrestle, tell stories, and dance within their great hall carved of stone and lighted by
liquid pools of magma where they also bathe. Legend also tells of an immense treasure of
the finest gems that have been collected by the giants to adorn their great hall in a
splendid array of vibrant colors of reflected light. It should also be noted that there has
never been a man or woman to reach the Hall of Giants, so all of this is purely
speculation, of course, though countless explorers and prospectors have attempted
throughout the generations.
City, however, the lost city was once again uncovered by the growing number of half-
bloods that quickly began to resettle amongst the ruins. The central location of settlement
became known as the Well for its cavernous cylinder shape that reseeded several hundred
feet below toward a segment of the old city. The Well itself was once used by the
Tymiric peoples as a structure to house leviathans during the process of taming and
remnants of these old days can be witnessed in the countless leviathan bones that litter
the bottom of the Well.
The Well of the Half-Bloods is divided into quarters with each quarter controlled by a
different faction. The various factions are named after heroes of Asarai legend, which
include the Olong, named after Olonga the Unbreakable, the Ahmasin, named after
Ahmasina the Pious, the Coostra, named after Coostrak of the Rift, and the Nalanki,
named after the Goddess Nalan. These four factions have dominated society within the
Drowned City and have crafted an economic and political microcosm separate than that
of Queen’s Crown where the laws of the colony held no sway. In terms of operations
throughout the Drowned City, the Olong control much of the weapons trade, the Ahmasin
dominate the trade of deep sea narcotics and stimulants, the Coostra control the detention
of the Bottom Feeders, and the Nalanki have succeeded in cornering the distribution of
food and medication throughout the Well.
Many attempts were committed by private citizens and local officials alike, however, all
these attempts earned fruitless results as deaths, disappearances, and sightings have
continued for generations, though gradually becoming more distant and less severe.
Many believe she died a long time ago and the violent acts associated with her name are
nothing but individuals of questionable sanity attempting to achieve grandeur for
themselves through their careless acts of mimicry. It has been said by those who have
dwelled in the darkest recesses of all four kingdoms that the stories are true and the Blood
Witch lives and is simply biding her time for the right moment to unleash chaos upon the
people of the colonies once again.