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INTRODUCTION
1.1 Background
LITERATURE REVIEW
2.1 Preview Study
Preview study is to determine the effectiveness of media or
strategy that has been used by researchers before in teaching
vocabulary. There are two previous studies that examine in
vocabulary teaching. The first research conducted by Dianti Dwi
Ningtyas (2015) and the second reseach conducted by Lilis Sutanti
(2013).
The first study was conducted by Dianti Dwi Ningthyas from
the English Education Department Faculty Of Tarbiyah And Teacher
Training State Islamic Institution (IAIN) Of Tulungagung. The
research was conducted in 2015 entitled "The Effectinevess Of
Scrabble Game Toward Students' Vocabulary Mastery Of The Fifth
Grade At SDN 1 Prigi Watulimo Treggalek". The Research was an
experiment that uses quantitative research. In this study, researchers
used pre-experimental research design in the form of one group of
pe-test and post test. Researchers have the objective of research
conducted in teaching vocabulary using scrabble game that aims to
know the mastery of vocabulary before being taught using scrabble
game, To know the mastery of students' vocabulary after the
researcher using scrabble game and the latter goal the researcher
wanted to know the significant value difference before and after the
researchers taught the vocabulary using scrabble games. The
population in this study were all 5th grade students of SDN 1 Prigi
and the samples in this study were students of SDN 1 Prigi Class 5B
consisting of 33 students. From the results of research in got research
in teaching the vocabulary using scrabble game in SDN 1 Prigi. The
results showed the total value of students before the researchers teach
the vocabulary using scrabble games is 2184, while the total value
after the researcher teaches vocabulary using scrabble games is 2684.
With the results obtained the total student score increases and in
other words, Scrabble game is one media which is effective in
learning vocabulary of elementary school students.
The second study conducted by one student from the Sunan
University Negeri Gunung Djati Bandung named Lilis Sutanti. The
research was conducted in 2013 entitled "The Effectiveness of
Scrabble Game in Improving Student 'Vocabulary Mastery and
Speaking Ability". In this research, researchers used quantitative
research. To conduct research, the researcher made the grade 2 MTs
Al-Fatah Cikembang-Bandung consisting of 3 classes as population.
And Samples in this research there are two classes that is class 2
consisting of 32 students in each class. Techniques undertaken by
researchers in conducting research are using interviews,
documentation studies and test (pre-test and post-test). Research
conducted by Lilis Sutanti which aims to improve vocabulary and
students' speaking ability in MTs Al-Fatah. The results showed that
in teaching vocabulary using the scrabble game Ha accepted and Ho
rejected. It can be concluded that vocabulary teaching using scrabble
games is very important. And in improving students' speaking skills
using scrabble games the results show that Ha is rejected and Ho
accepted. In other words scrabble games are not suitable for
improving students' speaking skills. The study states that scrabble
games are an effective method of teaching and improving students'
vocabulary mastery. Furthermore, to learned speaking ability of
students of English teachers are advised not to use scrabble game
method. And in a study conducted by Lilis Astuti it states that
scrabble is less effective in teaching students the ability to speak. But
Scrabble games are effective for teaching vocabulary students at
MTs level. Meanwhile Researchers also want to do research on
teaching vocabulary using the same media that is Scrabble game.
2.2 Review of Related Literature
2.2.1 Definition of Game
In education, the game is one of the instuments in
teaching in order to achieve the desired learning objectives.
Because by using games in learning will be able to increase
student's motivation and interest in learning. With the interest
of students in learning will make students easy to understand
learning materials. (Sadiman, 1996: 7) argues that game is a
contest between players who interact with each other by
following certain rules to achieve certain goals.
According to Both (1979: 38) with games can help
build vocabulary. Through the game, students' vocabulary can
be built and can be added. And so eventually they can practice
using vocabulary as they speak. In line with these two
statements, it can be concluded that the game is one technique
that can be used in learning English, especially vocabulary. If
the teacher uses the game in learning first the teacher must
explain the rules that must be followed by the students. Game
is also one of the effective techniques in improving students'
vocabulary, because through the game students can build and
add vocabulary.
2.2.2 Definition of Scrabble game
The students have prepared. Scrabble game is a
game of composing letters into a word arranged on a board.
Scrabble games can play two to four people, players must
get a high score to win. Scrabble games is a game of
composing letters into a word on a board, this game is
famous. Players collect values or points based on the words
they are formed on board games consisting of boxes and
there are 15 columns and 15 rows above the board.
In addition to using the board, scrabble also use tile or
commonly called this tile is pieces in the form of squares
and on one side is written letters. The player must stabilize 7
tiles later, arranging the tiles horizontally and downhill like
a crossword into a word. The word should also be compiled
words that are allowed to be played and according to your
standard language played by players.
Scrabble is a very famous game. Many countries are
attracted to playing scrabble, in addition to its exciting game
scrabble games can also increase the player's vocabulary
knowledge. Scrabble is sold in 121 countries in 29 different
language versions. One hundred million sets of scrabble
games are sold worldwide. In the United States and Canada,
the name of scrabble game is a trademark of Hasbro, in
other countries the trademark Scrabble games are held by
J.W. Spear and Sons. Before Srabble games are held by J.W.
Spear and Sons in 1993, Scrabble is a trademark of Murffet
Regency in Australia.
(http://repository.uinjkt.ac.id/dspace/bitstream/1234567
89/282/1/101620-
ANDI%20SAPUTRA%20TANJUNG-FITK.pdf access
on April 7th 2018)
2.2.4 Vocabulary
1. Definition of Vocabulary
Vocabulary is the basic component that must be
Population
NO Class The number of
students
1 VII A 46
2 VII B 47
3 VII C 49
4 VII D 47
5 VII E 40
6 VII F 40
1. Check the test results the researcher conducted pre test and post
test to the respondent.
Pre test done before teaching vocabulary using scrabble game
and post test done after teaching vocabulary using scrabble game.
Pre test and post post test are given to the students and then the
students. then their answers are checked by the researchers. after
the calculation is completed, the result of the calculation is the
value obtained by each respondent.
2. Calculate the average value of Test
After calculating the value of each respondent. Researchers then
calculate the average value of the overall value of respondents by
using the formula:
∑𝑋
𝑀=
∑𝑁
∑𝑋𝑌
𝑟=
√(𝛴𝜒 2 )(∑у2 )
(Sugiyono, 2008 : 128)
r: Correlation
X: Pre test
Y: Post test
http://pbi.mercubuana-yogya.ac.id/wp-content/uploads/2016/12/PBI-PANDUAN-
SKRIPSI-Edisi4-2016.pdf