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Grind Mk II isa rules supplement for WARMACHINE and HORDES that allow's you to play with your warjack and warbeast models in a brutal battle sport. Grind uses all of the standard rules of WARMACHINE and HORDES to activate models, perform attacks, deal and suffer damage, and so on, but the Grind-specfic rules supersede any WARMACHINE and HORDES rules where the two conilict Grind can be played as a standalone game, or as part of 3 larger league. League niles allow team owners to prirehase sow models for their roster, hie and fire coaches, get sponsorships from the various manufacturers that provide the warjack and ‘warbeast combatants, earn XP for theie models and spendlit on various new upgrades, and much more! Grind is as much about skill as itis about brutality. In faci, many will argue that it is more about scoring goals by smashing the Grinder into your opponent's Score Zone than it js about decimating the enemy team. They would be right, too! While wrecking face is god fun and definitely encouraged, a team cannot win without goals, and to ensure that the arena doesn’t descend into violent madness there are penalties for using excessive Fores. A winning team will have to use wits, violence, (79) 11:02 pm and skill in equal measure to secure vietony in Grind! ALAYBOOK #1: THE GAME This Playbook presents the core rules for playing a game of Grind. Using them, you can play a single one-off game, or participate in » larger league. You can find the league specific rules in Playbook #2. Additional Playbooks appearing in future issues of No Quarter and on the Privateer Press website will provide optional Grind rules. This Playbook covers Team Building, Grind Arenas, the Grinder Ball, Coaches, Injuries and Penalties, Flaying the Game, and Scoring and Winning, TEAM BUILDING Bach player has a roster of warjacks or warbeasts that make up their Grind team. Before building a roster, a player must decide if he is going to build a warjack team or a warbeast team. A player with a warjack team can purchase models for his roster only from worjack manufacturers, and similarly, 2 player with a warbeast team can purchase models oni from a warbeast manutlacturer. This choice also determines what type of coach a playerwill have leading his team. Each player begine the game with 75,000 crowns to purchase ‘models for their roster. In league play, additional models can be purchased for a roster as player earns more crowns. Each wwarjack or warbeast a manufacturer provides has a cost in crowins that must be paid to add that model 16 the restes A. modes field allowance determines the naximum quantity of that moiel a player can purchase for their roster, Unspent crowns are stored in a team’s coffers. If a model is not listed for sale on the manufacturer charts below then it cannot be purchased. This means that not all ‘watjack and warbeast models available in WAKMACHINE and HORDES are available in Grind. Additionally, players do not have to purchase their warjacks or warbeasts from the same manufactures: For exemple, aroster could contain a Juggernaut from Empire Assembly, Slayet from Blackrock Foundry, and a Minuteman from Engines Caspia, Remember, however, that a player must purchase all warjacks or all warbeasts, depend of team he chose on the type The list of manuiacturers and the combatants they have available for purchase are shown on pages £7. GoBack 15/116 MANUFACTURERS: WARJACKS dlacktock FE YpIRE FOUNUTY © assemauy oO irre ‘CROWNS Cro 13,000 Inflictor 16,000 Decimator 13,000 Reaper 14,000 Marauder 13,000 Seether 13,000 Kodiak 10,000 Slayer 12,000 Juggernaut 8,000 Stalker 9,000 Berserker 7,000 Scavenger 8,000 Mad Dog Note: Berserkers and Mad Dogs lose Unstable ut [Les HVE FINGERS nat MGqspia [RETROLTS oO Cre ery Teo 15,000 Hammersmith 15,000 Mangler 13,000 Cyclone 15,000 Wroughthammer Rockram 12,000 Ironclad 11,000 Nomad 9,000 Charger 13,000 Vanguard 9,000 ‘Minuteman 10,000 Warden 8,000 Sentinel 9,000 Freebooter Note: Ignore any rules that siate ¢ warjackcam be included only in the bettlegroup of «specific type of warcaster. (79) 11:02 pm _GoBack 16/116 MANUFACTURERS: Uibicalaf tal oO irre er Cro 17,000 Vanquisher 16,000 Daemon 15,000 Templar 15,000 Hydra 12,000 Castigator 14,000 Manticore 10,000 Crusader 9,000 Gorgon 9,000 Vigilant 8,000 Griffon 7,000 Dervish 6,000 Aspis ACUTE VECTORS oO Cre 16,000 Assimilator 15,000 Inverter 12,000 Conservator 10,000 Modulator 6,000 Diffuser 5,000 Galvanizer Note: All Come _GoBack 16/116

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