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A Note from the Author
- MOO
MOther HaGGLE HAS A
JOb FOR YOU...
MOTHER HAGGLE
An old crone dressed in dusty and archaic clothes, Mother Haggle isn’t a particularly
pleasant sight. She calls most people her ‘ducklings’, and doesn’t seem very upset when
people don’t return from their assignments. She has a little leaderboard she uses to
keep track of her favourite mercenaries. She’s often accompanied by her tiefling maid,
Hope, who she beats mercilessly with a broom for the slightest mistakes. What are her
siatistics, you ask? Well, that’s a very good question. You should ask her, after you’ve
done that little job for her. Now hurry along, duckling, she hasn’t got all day.
DM NOTES
These adventures often use materials from the Core Books, Volo’s Guide To Monsters
and Xanathar’s Guide to Everything. If they mention something from an adventure
path or more obscure work, it will be referenced in a footnote where space permits.
Equally, feel free to make replacements, assumptions or just plain use what you need
from this to make it your own. Where details aren’t given, assume it isn’t important
and wing it. Just do me a favour and make some player characters suffer.
Mother Haggle’s Notice Board
How it worKs
Plausible Complications
The QUEST
This is the box where reasonable
The Jokes Are In Bold adjustments or extensions of the
Here, you get a brief summary of what problems in the Core Problem are
the goal is. It could be to rescue a cow, expanded on. Things will be a little more
kill some goblins, or to massage Mother difficult or interesting if you throw the
Haggle's ugly old feet. Just kidding, odd Plausible Complication in.
that's what she has slaves for.
eg. The cow has wandered into a giant
spider nest.
Plausible Complications
The QUEST
Friends and Family Wolves!
Mother Haggle wants her cow back. It’s a Perhaps a band of wolves attack the
special cow, or so she says - sentimental, village, tempted by the alluring scent of
like. It belonged to her mother, which fresh gnome snacks.
seems to be reason enough in itself, that
and she’s offering 100 gold to anyone Spooked
involved in bringing the cow back safely. If the cows are scared in any way, they
The cow is located in the little forest might all bolt in separate directions.
gnome hamlet of Bingdingaling, a few
days south of Daggerford and not far Stubborn as an Ox
from Mother Haggles outpost in the The cows are being treated very well.
Misty Forest. They might not want to go anywhere at
all - good luck dragging a few thousand
pounds of recalcitrant cow all the way
home.
Wandering Free tive logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast.
The gnomes are highly resistant to talk This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material or artwork contained herein
of taking any of the cows, though might is prohibited without the express written permission of Wizards of the Coast.
be convinced that the cows need to roam ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufac-
free. tured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro
Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
@deathbybadger 2017 Permission granted to print or photocopy this document for personal use only. Not for resale.
Mother Haggle’s Notice Board
The QUEST
Plausible Complications
Frognapped
Mother Haggle has lost her cow (again).
How it keeps getting out is a mystery, but Fetid Water
she wants it back. She thinks the cow The water of the pond might be
has been kidnapped by the Bullywugs poisonous, inflicting the Poisoned
of the Dead Marshes, who have a condition on unlucky swimmers.
reputation for pilfering livestock. Time
is of the essence, as the Cow might be Spies
sacrificed to the Bullywugs’ insane god, Mother Haggle’s old friend and rival
Ramenos in a misguided attempt to wake Jenny might send a Spy to try and steal
him from his eternal slumber. the cow in the confusion.
Swimming Lessons
The cows panics and dashes into the
pond, dragging a Bullywug or two with
it, and beginning to drown.
THE Core Problem
Froggos
The local Bullywug population,
comprising about twenty frog people,
lives by a small and fetid pond near the Unlikely Disasters
Misty Forest. They don’t like visitors and
are hostile to newcomers unless pacified
by beer. Down In The Deep
An octopus lurches from the pond mid-
The Ritual of Awakening ritual to steal the cow. It also is infected
The tribe’s shaman is a large Bullywug with Cackle Fever, which it can pass on.
named Polpendop [NE Bullywug Acolyte]
who has the cow tied up by the lake. At You Never Know Who’s Watching
sunset, he sacrifices the cow with a stone Ramenos really is watching, and
knife to Ramenos, unless he is stopped. sends a Giant Toad or two to devour
Ramenos pays no attention whatsoever, interlopers
so the ritual is fruitless, but the Cow
might still die if noone intervenes. Magic Cow
The stress of the ritual causes the cow
Dusk to manifest its latent magical abilities,
Polpendop is convinced the ritual must triggering a Wild Magic Surge each
take place at dusk. He sometimes has round on Initiative count 20.
dreams that an angel is speaking to him,
and the angel specified that the ritual
had to take place at dusk. Is he crazy?
You decide.
@deathbybadger 2017 Permission granted to print or photocopy this document for personal use only. Not for resale.
Mother Haggle’s Notice Board
Swimming Lessons
Sudden movement might kick up rock
dust and soot into the air, heavily
THE Core Problem obscuring the area.
the winding passages. When the cow ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Ad-
venturers League, all other Wizards of the Coast product names, and their respec-
is found, it’s collapsed from the bad air tive logos are trademarks of Wizards of the Coast in the USA and other countries.
All characters and their distinctive likenesses are property of Wizards of the Coast.
down in the mine, and if it’s not removed This material is protected under the copyright laws of the United States of America.
in time, it might die. Any reproduction or unauthorized use of the material or artwork contained herein
is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufac-
tured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro
Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
@deathbybadger 2017 Permission granted to print or photocopy this document for personal use only. Not for resale.
Mother Haggle’s Notice Board
The QUEST
Plausible Complications
Echoed Moos
Mother Haggle's cow has gotten away,
with it's usual panache. There's a Farmyard Frolics
strange mooing coming from the woods, The kenku are particularly talented at
and Mother Haggle wants you to go and mimicking animals. Characters make
investigate for her. checks to see through these impressions
at disadvantage.
Feathery Death
If characters enter the woods, four
kenku are hidden in the undergrowth
hoping to ambush them. They attack
Unlikely Disasters
with their knives.
Mockingbird Mojo
Come Into My Parlour One of the kenku is a warlock dedicated
If three of the kenku are killed the last to a demon lord. It can cast the vicious
one begs for its life with a series of bleats mockery cantrip at will [DC12].
and whimpers. It indicates that it can
take the characters where it keeps its Grab & Run
stash of treasure. If they are foolish If the kenku drop all the party
enough to follow it, they are led into the unconcious, they leave them to make
hunting ground of an ettercap, which death saves, and loot literally all the
attempts to eat whoever it sees first. gear they can carry.
The QUEST
Plausible Complications
All Fired Up
Mother Haggle's cow has been stolen.
Pilfered from under her nose by a pair Shiny Worthless Discs
of firenewts, who will undoubtedly turn The firenewts have no real use for
it into steak, or sacrifice it to the evil money. They reject any offer of gold for
primordial Imix. The newts aren't long the cow.
gone - if you hurry, you can stop them
and save the cow. Sacred Flame
If the firenewts discover that the
characters are carrying tinder or
torches, they might turn to violence to
take them.
THE Core Problem "The dribbling-sky-death comes!"
It starts to rain. The firenewts, scared of
Bangoono! freezing, try to leave with the cow.
The firenewt warriors are making their
way as stealthily as they can across the
trade way when the characters catch up
with them. They can only speak draconic
or ignan, and have few facial expressions
to convey any subtle indications of
Unlikely Disasters
emotion.
Goodie Nosewinkle
A Gift Of Value A wagon driven by a busybody gnome
The firenewts have stolen the cow to merchant comes down the trade way.
present as tribute to their tribal warlock. The owner, Goodie Nosewinkle [NE
They will consider trading the cow for commoner] demands to know what's
something of value, such as a magic going on.
item , or another magical creature. They
defend themselves from attempts to take We Should Get A Leash
the cow. If the firenewts use their spit fire ability,
the cow panics and tries to run away.
Evil Is Best Served Cold
The newts have been away from their Sparks Fly
heated underground lair for an extended The firenewts are a male-female
period. Characters proficient in medicine breeding couple, and won't leave each
might be able to discern they are freezing other behind. They strike pre-emptively
slowly to death. Providing a campfire in response to any Intimidation
would be a good way to gain their attempts.
friendship.
Mother Haggle’s Notice Board
Terminal Ferocity
The cow is terrified of heights, and
lashes out at anyone who comes close.
Unsuccessful attempts to remove the cow Unlikely Disasters
cause a branch to break, and the cow to
come tumbling to the ground, potentially
killing it and anyone standing under it. EVERYONE LOVES A MAGICAL COW
The panic causes the cow's latent
Fleet Feet magical abilities to manifest. It breathes
The tree is climbable, which might out a 15ft cone of fire. The tree catches
require an athletics check to avoid alight, and characters who fail a DC10
falling. Cutting the supporting branches Dexterity saving throw take 3d6 fire
will cause the cow to fall, though the damage.
trunk is sturdy enough to support a rope
winch/hammock. "The Cow Is Fine. Probably."
The tree is home to a dryad. She takes
umbrage at the characters intrusion,
and needs to be convinced to let them
pass, or killed.
Dooble Trooble
There are two cows up the tree. Don't
ask how. One of them is magical. Is
there time to save both?