0 évaluation0% ont trouvé ce document utile (0 vote)
18 vues9 pages
This document summarizes three related studies on the impact of technology on student academic performance:
1) A 2009 study of Grade 6 students in the Philippines found that most used cellphones and cellphone use negatively influenced student performance.
2) A 2018 study of STEM students in the Philippines found that gadget use was disagreeing with academic performance.
3) A 2019 study of Grade 10 students in the Philippines found that computer game use was fairly agreed to lower academic performance and increase issues like tardiness, forgetfulness, and loneliness.
This document summarizes three related studies on the impact of technology on student academic performance:
1) A 2009 study of Grade 6 students in the Philippines found that most used cellphones and cellphone use negatively influenced student performance.
2) A 2018 study of STEM students in the Philippines found that gadget use was disagreeing with academic performance.
3) A 2019 study of Grade 10 students in the Philippines found that computer game use was fairly agreed to lower academic performance and increase issues like tardiness, forgetfulness, and loneliness.
This document summarizes three related studies on the impact of technology on student academic performance:
1) A 2009 study of Grade 6 students in the Philippines found that most used cellphones and cellphone use negatively influenced student performance.
2) A 2018 study of STEM students in the Philippines found that gadget use was disagreeing with academic performance.
3) A 2019 study of Grade 10 students in the Philippines found that computer game use was fairly agreed to lower academic performance and increase issues like tardiness, forgetfulness, and loneliness.
Author/ Title Research Sampling Respon- Significant
Design Findings Year dents
Doloira The Effect Descripti Purposiv Grade 6 ● Most of the
of ve Survey e respondents s, 2009 Cellular research sampling Pupils are using cellular Phone to design was used phones; The the was in the age of the Performanc utilized choice respondents e level of for this of the belong to Grade 6 particula responde normal age of Pupils at r study. nts as a Grade VI the The well as Pupil. ● The average University research the grades of the of design is locale experimental Northeaste concerned of the group and rn with study. control group Philippine condition were s s of considered differenc satisfactory ● The use of e that cellular exists, phones has practices negative that influence to prevail, pupil’s beliefs, performance. points of view or attitudes that are being felt or trends that are developin g. Resoco, The impact DescriptiSimple STEM ● The ratings of gadgets ve methodrandom student of the gadgets 2018 in the of sampling s of affects the academic academic research was used Univers performance of performanc was used in the ity of the students e of the in choice Northea is 4.25 or STEM conductinof the stern strongly students g the responde Philipp disagree which in UNEP. study. ts to ines. is the study students can easily cope up the with the entire lessons that populati they miss on of through the the STEM use of students gadgets. . Advincu Computer The Purposiv Grade ● The impact games: its researche e sample 10 of Computer la, impact to r used was used student Games to the Academic the the in s of 2019 Performance academic analytica choosing UNEP. are “fairly performanc l, UNEP. agree”. It e of Grade descripti lower the 10 ve and grades of students correlati student, it of onal causes tardiness at University method of class, makes of research. students Northeaste forgetful, rn loneliness due Philippine to playing s computer games, poor grades in Physical Education and no time to read books, no time to study for lesson, not able to gain friends outside, being bullied for being loner and introvert, increase anxiety and depression. Related Studies Template
Author/ Title Research Sampling Respon Significant
Year Design dents Findings
Advincu Compute The Purposiv Grade ● The impact
r research e sample 10 of Computer la, games: er used was used studen Games to the its the in the ts of Academic 2019 impact analytic this UNEP. Performance to the al, study. are “fairly academi descript agree”. It c ive and lower the perform correlat grades of ance of ional student, it Grade method causes 10 of tardiness at student research class, makes s of . students Univers forgetful, ity of loneliness due Northea to playing stern computer Philipp games, poor ines grades in Physical Education and no time to read books, no time to study for lesson, not able to gain friends outside, being bullied for being loner and introvert, increase anxiety and depression. Resoco, The Descript Simple STEM ● The ratings impact ive random studen of the gadgets 2018 of method sampling ts of affects the gadgets of was used Univer academic in the research in the sity performance of academi was used choice of the students c in of the Northe is 4.25 or perform conducti responde astern strongly ance of ng the ts to Philip disagree which the study. study pines. is the STEM the students can student entire easily cope up s in populati with the UNEP. on of lessons that the STEM they miss students through the . use of gadgets. Doloira The Descript Purposiv Grade ● Most of the Effect ive e 6 respondents s, 2009 of Survey sampling Pupils are using Cellula research was used cellular r Phone design in the phones; The to the was choice age of the Perform utilized of the respondents ance for this responde belong to level particul nts as normal age of of ar well as a Grade VI Grade 6 study. the Pupil. Pupils The locale ● The average at the research of the grades of the Univers design study. experimental ity of is group and Northea concerne control group stern d with were Philipp conditio considered ines ns of satisfactory differen ● The use of ce that cellular exists, phones has practice negative s that influence to prevail, pupil’s beliefs, performance. points of view or attitude s that are being felt or trends that are developi ng. Related Studies Template
Author/ Title Research Sampling Respond Significant
Year Design ents Findings
Resoco, The Descripti Simple STEM
● The impac ve method random ratings student of 2018 t of of sampling the s gadgets of affects the gadge research was used Univers academic ts in was used in the ity of performance the in choice Northea of the acade conductin of the stern students is mic g the responde 4.25 Philipp or perfo study. ts to strongly ines. rmanc study disagree which is the e of the students can the entire easily cope STEM populati up with the stude on of lessons that nts the STEM they miss in students through the UNEP. . use of gadgets. Doloira The Descripti Purposiv Grade 6 ● Most of Effec ve Survey e the s, 2009 t of research sampling Pupils respondents are using Cellu design was used cellular lar was in the phones; The Phone utilized choice age of the to for this of the respondents the particula responde belong to Perfo r study. nts as normal age rmanc The well as of a Grade VI Pupil. e research the ● The level design is locale average of concerned of the grades of Grade with study. the 6 condition experimental Pupil s of group and s at differenc control group were the e that Unive exists, considered rsity practices satisfactory of that ● The use of cellular North prevail, phones has easte beliefs, negative rn points of influence to Phili view or pupil’s ppine attitudes performance. s that are being felt or trends that are developin g. Advincu Compu The Purposiv Grade ● The impact ter researche e sample 10 of Computer la, games r used was used student Games to the Academic : its the in s of 2019 Performance impac analytica choosing UNEP. are “fairly t to l, UNEP. agree”. It the descripti lower the acade ve and grades of mic correlati student, it perfo onal causes tardiness at rmanc method of class, makes e of research. students Grade forgetful, 10 loneliness stude due to nts playing of computer games, poor Unive grades in rsity Physical of Education North and no time easte to read rn books, no time to Phili study for ppine lesson, not s able to gain friends outside, being bullied for being loner and introvert, increase anxiety and depression.