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EMPOWERMENT TECHNOLOGY CLASS

INTRODUCE YOURSELF: ❑ Choice of course(s).


❑ Name, nickname. ❑ Dream Job(s)
❑ From what school ❑ Expectation(s) for the
(HS)? class or subject.
❑ College(s) you’ve
applied.
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EMPOWERMENT TECHNOLOGY CLASS

❑ TEODORO RULLAN LLANES II


❑ LA SALLE ACADEMY BATCH 2013
❑ SEARCH IN CIRCLE 154
❑ BACHELORS OF SCIENCE IN INFORMATION TECHNOLOGY
MAJOR IN MULTIMEDIA SYSTEMS
❑ JURIS DOCTOR OF LAW (ONGOING)

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PRE-TEST

▰ GET ONE WHOLE SHEET


OF PAPER!

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EMPOWERMENT TECHNOLOGY CLASSROOM RULES:

❑ Before and after class, prayer leader is


expected to pray a spontaneous prayer.
❑ Students are obliged to join the online
classroom and slack group.
❑ Online quizzes, class resources as well as
announcements are posted in the online
classroom.

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EMPOWERMENT TECHNOLOGY CLASSROOM RULES:

❑ Deliverables are expected to be submitted in


the submission area with the following
correct file format and title on or before
deadline.
❑ Listen attentively and participate all through
the discussions and activities during lecture
or laboratory schedules.

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EMPOWERMENT TECHNOLOGY CLASSROOM RULES:

❑ Electronic gadgets are prohibited during


class hours. A student is expected, however,
to turn off his mobile phone or to put it on
silent mode as soon as he steps into the
classroom. If the student expects a call
during the meeting, he can take the call by
discretely leaving the classroom.

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EMPOWERMENT TECHNOLOGY CLASSROOM RULES:

❑ Any student may discretely leave the


classroom if and when absolutely necessary.
❑ No unnecessary doings during class or
laboratory hours, anyone caught in said
situation will be demerited through quizzes or
deliverables grade component.

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EMPOWERMENT TECHNOLOGY CLASSROOM RULES:

❑ Anyone caught not complying to classroom


rules or school policies will be held
accordingly to your school handbooks and
policies or to your level prefect.

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EMPOWERMENT TECHNOLOGY GRADING SYSTEM:

Quiz, Long Test, Deliverables - 30%


Exams - 20%
Final Project - 50%
100%

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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

❑ Introduction to Information and


Communications Technology (ICT)
❑ Online Safety, Security, Ethics and Netiquette
❑ Online Search and Research Skills
❑ Advanced Word Processing Skills
❑ Advanced Presentation Skills
❑ Advanced Spread Sheet Skills
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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

❑ Imaging and Design for The Online


Environment
❑ Online Platforms for ICT Content
Development
❑ Collaborative ICT Development
❑ Interactive Multimedia
❑ ICT as a Platform for Change
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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

❑ ICT Project Publication and Statistics


❑ Sustaining an ICT Project For Social Change
❑ Reflecting on The ICT Learning Process

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JOIN ME ON #SLACK:

To join, access link at:


http://gg.gg/ET_Slack

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JOIN ME ON EDMODO:

Take note of the group


code that will be given! XD
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GUESS THE WORD FROM LETTERS: {W,E,B,N,R,I,S,T,N,T,E}

ANSWER: (8 LETTERS): _ _ _ _ _ _ _ _
WEBSITES
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GUESS THE WORD FROM LETTERS: {P,E,T,M,A,L,U,C,O,R}

ANSWER: (8 LETTERS): _ _ _ _ _ _ _ _
COMPUTER
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GUESS THE WORD FROM LETTERS: {W,E,R,P,A,D,A,M,I,T}

ANSWER: (5 LETTERS): _ _ _ _ _
MEDIA
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GUESS THE WORD FROM LETTERS: {L,O,D,I,K,W,E,A,R,N,T}

ANSWER: (7 LETTERS): _ _ _ _ _ _ _
NETWORK
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I CAN

❑ compare and contrast the nuances of varied


online platforms, sites and content to best
achieve specific class objectives or address
situational challenges.

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INFORMATION AND
COMMUNICATION
TECHNOLOGY
EMPOWERMENT TECHNOLOGIES Prepared by: Mr. Teodoro R. Llanes II
WHAT IS ICT? – Let’s define one by one:

❑ Information - ❑ Communication - ❑ Technology -


facts provided or the imparting or machinery and
learned about exchanging of equipment developed
something or information or from the application
someone. news. of scientific
knowledge.

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SO WHAT IS ICT?
❑ ICT (Information and Communication
Technology) - deals with the use of
different communication technologies
such as mobile phones, telephone,
Internet, etc. to locate, save, send and
edit information

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Think about it..

How does ICT affect


the Philippines in
different aspects of
living (e.g., economic,
social, etc.)?

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ICT IN THE PHILIPPINES
Effects of ICT existence in the
Philippines
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ICT IN THE PHILIPPINES

Business Process
Outsourcing Centers or
Call center companies.

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ICT IN THE PHILIPPINES

106.8 cellphones per 100 19.3 % Employment share


Filipinos (2012). (2010).
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ICT IN THE PHILIPPINES

Makati City – Selfie Capital of 258 selfie-takers per 100,000


the World people (Time Magazine, 2014).
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ICT IN THE PHILIPPINES

Cebu City – 9th placer, 99


selfie-takers per 100,000
people.

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ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator
by Hootsuite

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ICT IN THE PHILIPPINES

❑ Internet penetration amongst


consumers aged 15 to 19 was
close to two-thirds (65%) and
nearly half of those in their 20‟s
was online (48%)
❑ 52% of Filipinos had a computer
with high speed Internet
connection at home
❑ 74% of 15–19 years identified
Internet cafés as their main point
of Internet access.
(2016 – Survey)
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ICT IN THE PHILIPPINES

Most followed Filipino


Celebrity on Twitter is
Vice Ganda (11.5M)
followed by Anne Curtis
(10.7M) and Angel
Locsin (10.5M)
*as of 2018

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ICT IN THE PHILIPPINES

SEARCHING FOR DA RAYT

Most followed Filipino


Facebook Page is
Marian Rivera (18.35M)
followed by ABS-CBN
(17M) and Angel Locsin
(15.5M)
*as of 2018
HISTORI OF MA LAYF

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ICT IN THE PHILIPPINES

❑ Ranked 74th out of 77


countries in terms of
4G speed
❑ Download speed of
just 8.24 Mbps (CNN
Phils, Nov. 2017)

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STATE OF ICT
Current and existing state of ICT
worldwide
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THE WORLD WIDE WEB (WWW)

is an information space where


documents and other web
resources are identified by
Uniform Resource Locators
(URLs), interlinked by hypertext
links, and can be accessed via
the Internet.

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WEB 1.0: (EARLY 90S)

When the World Wide Web was


created by Tim Berners-Lee, most
web pages were static. Static
(stationary page) in the sense
that the page is “as is” and
cannot be manipulated by the
user. The content is also the
same for all users.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

is the evolution of Web 1.0 by


adding dynamic web pages - the
user is able to see a website
differently than others. Examples
of Web 2.0 include social
networking sites, blogs, wikis,
video sharing sites, hosted
services, and web applications.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

Web 2.0 allows users to interact with


the page: instead of just reading a page,
the user may be able to comment or
create a user account. Most of the sites
we visit today are Web 2.0.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can now be
used for their user interface, application
software (or web applications), and
even for file storage.

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WEB 1.0 && WEB 2.0

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FEATURES OF WEB 2.0 :

1. Folksonomy - It allows users to


categorize and classify/arrange
information using freely chosen
keywords (e.g., tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#).
This is also referred to as hashtag

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FEATURES OF WEB 2.0 :

2. Rich User Experience. Content is


dynamic and is responsive to user’s
input. An example would be a website
that shows local content. In the case
of social networking sites, when
logged on, your account is used to
modify what you see in their website.

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FEATURES OF WEB 2.0 :

3. Long Tail. Services are offered on demand


rather than on a onetime purchase. In certain
cases, time-based pricing is better than file-
size-based pricing or vice versa.
Long Tail is synonymous to subscribing to a
data plan that charges you for the amount of
time you spent in the Internet, or a data plan
that charges you for the amount of bandwidth
you used.
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FEATURES OF WEB 2.0 :

4. User Participation. The owner


of the website is not the only one
who is able to put content.
Others are able to place a
content of their own by means of
comment, reviews, and
evaluation.

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FEATURES OF WEB 2.0 :

5. Software as a Service. Users will


subscribe to a software only when
needed rather than purchasing
them. This is a cheaper option if
you do not always need to use a
software.

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FEATURES OF WEB 2.0 :

5. Mass Participation. It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.

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WEB 3.0: SEMANTIC WEB

❑ The Semantic Web is a


movement led by the World
Wide Web Consortium (W3C).
❑ The W3C standard encourages
web developers to include
semantic content in their web
pages.

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WEB 3.0: SEMANTIC WEB

❑ According to the W3C, “The Semantic Web


provides a common framework that allows
data to be shared and reused across
application, enterprise, and community.
❑ The aim of Web 3.0 is to have machines
(or servers) understand the user’s
preferences to be able to deliver web
content specifically targeting the user.

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PROBLEMS OF WEB 3.0:

2. Security - The user’s security is


also in question since the machine is
saving his or her preferences.

1. Compatibility - HTML files and current


web browsers could not support Web 3.0.

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PROBLEMS OF WEB 3.0:

3. Vastness - The World Wide 5. Logic - Since machines use


Web already contains billions logic, there are certain
of web pages. limitations for a computer to
be able to predict what the
user is referring to at a given
time.

4. Vagueness - Certain words


are imprecise. The words “old”
and “small” would depend on
the user.

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TRENDS IN ICT
Current and existing trends in ICT
worldwide
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TRENDS IN ICT

1. Convergence - Technological
convergence is the synergy of
technological advancements to work
on a similar goal or task.
2. Social Media - Social media is a website,
application, or online channels that enable
web users to create, co-create, discuss,
modify, and exchange user generated
content.
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KINDS OF SOCIAL MEDIA

a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links to
various websites and resources.

c. Social News. These are sites that allow users to post their own news items or
links to other news sources.

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KINDS OF SOCIAL MEDIA

d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their opinions or
knowledge depending on topics that they accessed on said websites.

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TRENDS IN ICT

3. Assistive Media - is a nonprofit service


designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the
user.

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TRENDS IN ICT

4. Mobile Technologies - The


popularity of smartphones
and tablets has taken a
major rise over the years.
This is largely because of
the devices’ capability to do
tasks that were originally
found in personal
computers.

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KINDS OF OPERATING SYSTEMS

a. iOS e. Symbian
b. Android f. WebOS
c. Blackberry OS g. Windows Mobile
d. Windows Phone OS

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iOS – iPhone OPERATING SYSTEM

iOS or iPhone Operating System is a


mobile operating system created and
developed by Apple Inc. exclusively for
its hardware. It is the operating system
that presently powers many of the
company's mobile devices, including the
iPhone, iPad, and iPod Touch (Latest
Version: iOS 12.0 )

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Android OS

Android OS is a mobile operating system


developed by Google and designed
primarily for touchscreen mobile devices
such as smartphones and tablets (Latest
Version: Android Pie 9.0)

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Blackberry OS

Blackberry OS - is a proprietary mobile


operating system developed by
BlackBerry Limited for its BlackBerry line
of smartphone handheld devices (Latest
Version: 10.3)

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Windows Phone OS

Windows Phone OS - was a family of mobile


operating systems developed by Microsoft for
smartphones as the replacement successor to
Windows Mobile and Zune. Windows Phone
features a new user interface derived from Metro
Design Language.

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Symbian OS

Symbian - was a mobile operating system and


computing platform designed for smartphones.
Symbian was originally developed as a closed-
source OS for PDAs in 1998 by Symbian Ltd.

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WebOS

WebOS - as Open WebOS or LG


WebOS, is a multitasking operating
system for smart devices such as
Smart TVs and it has been used as
a mobile operating system

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Windows Mobile

Windows Mobile - is a family of


mobile operating systems
developed by Microsoft for
smartphones and Pocket PCs

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SYSTEMS, FUNCTIONS
AND PLATFORMS

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ONLINE SYSTEMS

- is a system that is connected to


the Internet. An offline system
would be a system that is
disconnected from the Internet.

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ONLINE FUNCTIONS

- include email
notifications from the
server, the updating of web
blacklists (lists of
undesirable websites),
updating of the list of file-
sharing programs, and
remote access to Child.
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ONLINE PLATFORMS

- an online marketplace ONLINE PLATFORM CATEGORIES:


- Social Media
that places one party in - Search Engines
touch with another, such - Communications Services
as buyers and sellers. - Payment Systems
- Advertising Platforms
- Creative Content Outlets

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ACTIVITY: INDIVIDUAL

On a whole sheet of paper, write your name including your section, date
and subject today and provide answers from the following statements
below:
❑ Which sector (business, education, energy, health, entertainment,
manufacturing, construction and etc.) do you think had the biggest
impact in terms of effect of ICT in the Philippines? Give a brief
statement explaining how did this sector contributed from ICT.
❑ Name an application or website that helped you in your life as a
person and also tell how this application or website helped you.
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VALUES INTEGRATION:

❑ We should adapt to certain technologies in order not to be left behind,


to be able to make our life easier and have help our community grow.
❑ By adapting to certain technologies, we also need to be vigilant citizen
in the digital age. We need to use this systems to most good cause.

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ASSIGNMENT:

❑ Join Edmodo online classroom and slack group.


❑ Answer online quiz that will be posted tonight.
❑ Send your encoded activity to Edmodo on assignment
submission post, DO NOT UPLOAD on the group.

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