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Game mood Game Description
Players create a character with a cus-
tomizable face, first name, gender, and
biography, a choice which is reflected
by special quests and responses in the
game. The last name is not customizable,
so players hear the name, “Commander
Shepard,” from non-player charac-
ters. Players will gain Experience
Points (XP) which will allow them to
upgrade the abilities of their char-
acter. They can also buy and sell
items, weapons, armor, grenades,
ammo, and upgrades for almost
From the first cinematic the game places everything. The Mass Effect uni-
the fate of the entire galaxy in the player’s verse has many varied locations
hands. The Geth, an inorganic race bent on to travel to, each holding its own
the destruction of organic life, threaten one secrets and quests. With so
of Earth’s colonies. The first level instills a much to do, players will likely be
sense of urgency that only increases as time overwhelmed, which adds a lot of
goes on in the game. Accompanying this ur- replayability to the game. There are
gent, burdensome mood is one that causes two different stances for the game,
the player to feel insignificant, like they can’t exploration, and combat. In the ex-
be in enough places at one time to finish every ploration stance, characters can
quest and still save the galaxy. The player interact through dialog, whereas
constantly has to make serious decisions in combat stance, players interact
with galactic consequences, contributing to through shooting each other.
the overall game mood.
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Game Features Game Story
— An expansive universe with detailed history
— A cinematic inspired dialog system, with
realistic reactions and facial expressions
— 30 planets to travel to and explore, each
with its own buildings and side quests
— Captivating storytelling
— Customizable weapons, armor, and items
— Action combat in over-the-shoulder view
with squad commands
— Unparalleled graphics and beautiful artwork
from the people who made Jade Empire and
Star Wars: Knights of the Old Republic
Game Play
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Characters - main character Characters - main character
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Characters - main character Characters - NPC
This captain
Hair texture in the Alliance
military allows
Shepard to take
R=220
command of his
R=117
G=121 G=158 ship, the Nor-
B=161
B=98 mandy. Captain
R=52
G=50 Anderson was
B=63 himself being
evaluated for
Spectre status over 20 years earlier,
but another Spectre, Saren, sabotaged
his efforts. Captain Anderson has a high
regard for Commander Shepard, and will
fight alongside and for Shepard with-
out regard to the consequences. He is
not selectable as part of the player’s
R=11 party, but he can engage in many dia-
G=11 log sequences with the character.
B=11
Camo texture
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Characters - NPC Characters - Enemies
Liara T’soni
Matriarch Benezia
This Asari, a one gender race similar in physi-
ology to human females, studies ancient tech- Mother of Liara,
nology created by Protheans. Her specialty Benezia vanished
lies in excavating and evalu- from the political scene where she held
ating this ancient technol- influence, only to be found later in ca-
ogy, but she is young— hoots with Saren. Absolutely nobody,
only 50 years old—so even her daughter, understands the
her expertise does not reasons why she allied with the enemy,
garner much recogni- because she did not characteristically
tion. When Commander align with enemies of the Council.
Shepard meets Liara, she Nevertheless, she still poses a
is trapped inside a hold- dangerous threat to the galaxy
ing cell, and Shepard must as a Matriarch, because
free her before the Geth reach she has many followers
and eliminate her. Liara is and her powers
a critical addition to the are unparalleled.
player’s party because
she can evaluate the
Prothean Beacon
that Shepard dis-
covers.
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Characters - enemies Characters - enemies
Saren
Formerly a Council
Spectre, Saren defied
the Council and allied
with Geth forces, de-
claring war on the
galaxy. His motives
are uncertain, but his
will is undeterred.
Because the Council
fleet is needed to
defend their home
base, only Shepard
can find and defeat
Saren using his ship,
the Normandy. Only
rumors exist of Sar-
en’s whereabouts.
Saren himself has
been associated with an
influential Asari Matri-
arch, Benezia.
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environments Environments
R=167 R=255
G=165 G=249 R=40
Color Palette B=152 B=239 G=27
B=21
R=107 R=196
G=133 G=165
B=146 B=121
Textures
Structure
Walkway
Rock Ground
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environments environments
The Citadel
This enor-
mous space
station was
found by the
Asari, but they
were not the builders. Most assume the
Protheans built it, but nobody knows
how, or even how it functions. Traveling
in the Citadel is facilitated by numerous
elevators and flying vehicles.
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environments Menus
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menus menus
Equipment
Codex Options
Journal Map
Load Save
Squad
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menus Game Objects and weapons
Tires
R=194
G=0
B=0
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Storyboard Storyboard
This is a scene that takes place after the alien,
Wrex, discovers that your character is going
to eliminate the only cure to his race’s disease.
To leave the cure unharmed would allow Saren
a victory, an unacceptable outcome.
Wrex turns
Shepard approaches and address-
the contemplating Wrex. es Shepard
threateningly,
setting the
tone for the
conversation.
Shepard
and Wrex
walk closer.
Shepard
defends his
position.
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Storyboard Storyboard
Shepard
steps closer,
asserting his Wrex and Shepard nearly touch
authority in the noses, both defiant and threatening. The
face of the boun- tension is so high, the other party mem-
ty hunter Wrex. bers nearby start to notice and come
closer to observe.
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Storyboard Credits
Image Rights
Some images are courtesy of:
gamespot.com gamasutra.com
ign.com deviantart.com
bioware.com imageshack.com
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Programs used in designing this document:
Adobe Illustrator
Adobe InDesign
Adobe Photoshop
Adobe Acrobat
Microsoft Word
Average Time spent in creation:
20 hours
Thanks to Bioware for Mass Effect, a great
game that this style guide barely describes.