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Entertainment has gained a lot of attention nowadays, especially going and eating
outside, and travelling. Experiencing new things with friends makes the love in friendship
grow fonder. However not everyone can afford, especially almost of it involves
technology such as online games, and travelling comes with a high cost.
Considering the fact that kids, teens, and even adults have been into different kind of
new way to have leisure time with families and friends, even with strangers, without
mysterious and fun at the same time. It is a great escapade for anyone who wants to take
a break from works, school stuffs, and promote camaraderie among the players. The
researchers would like to propose an establishment of this puzzle game at Mindanao State
The researchers have given the proposed establishment by the name “Break Free”. The
said proposed business’ name is synonymous to the word “escape “which is the whole
As the researchers have found it more convenient to the target customers, MSU-Main
Commercial Center is chosen to be the location of the proposed business. It is the center
of the university and it is mostly the place where students, families, vendors, and even
professionals meet.
Escape room games are live-action adventure experiences in which participants are
locked in a room, and try to escape within the allotted time by discovering clues and
puzzles. There are hints and clues everywhere in the room. It is the player’s awareness,
capability and logical thinking towards their environment, and of course, helping one
another will make them win the game. Game rooms usually have a theme, whether
1. Marketing Aspects
The target customers are students of Mindanao State University - Main Campus, the
residents inside the campus: random group of friends and families, and visitors from the
2. Technical Aspects
Escape Room works the same way as any other entertainment business. To be one of
the players, you'll have to pay the entrance fee. The game begins when the players are
already inside the room they have chosen, and the moment the game master’s cue.
The business will only start its operation if the feasibility study has been approved.
After approving the proposed business, potential and willing partners are needed for the
formation of the business, financially and technically. For the business to be legal, it will
need an assessment for any legal documents such as registration of the name of the
business and approval from the government. The initial action after all the necessary
assessment is planning for a few important topics such as initial costs, objectives of the
business and target market. In addition, the acquisition of the needed assets such as plants,
properties & equipment, and capital contribution that the potential partners are willing to
give such as money, property, and industry. The “Break Free: Escape Room Game” will
be needing a General manager, Room Designers, Game Masters,& Utility workers for
maintenance
The proposed business will be formed as a General Partnership, wherein all partners
are liable to the extent of their separate net assets, and with the intention of the partners to
divide the profits among themselves. For the management, it will be agreed by the
partners under the contract of partnership. The sharing of profits and losses is in accord to
4. Financial Aspects
The proposed business will approximately cost 700,000 that will come from
contributed capital of each partner’s savings, borrowings from the bank, and any
combination thereof.
5. Socio-Economic Aspect
Break Free can serve a wide variety of customers including students, employees, etc.
With the rising status on mentally unstable students or employees, Break Free offers
The proposed business is based on the forecasted income that will be earned from the
first operating cycle. According to the research and costing analysis provided herein for
A. Market Description
The target customers are residence and students of Mindanao State University Main
Campus, which is located at Marawi City, the capital of Lanao del Sur, on the shores of
Lake Lanao and is accessible through land, air, and water. It is bounded on the north by
cities of Iligan and Cagayan De Oro, cities of Pagadian and Zamboanga on the east,
B. Demand
People nowadays prefer to do more entertaining activities that the demand in the
Philippines has been recently raising, specifically in Manila. The entertainment from
computer games into 4D games have captured the interest of not just gamers, but almost
Below are some of the popular escape games established in the Philippines:
1. Indirect Customers
Indirect customers of Break Free: Escape Room are students from institutions other
than Mindanao State University – Main Campus, employees, families, groups of friends
2. Direct Customers
2019 11,786
2020 13,318
2021 15,050
2022 17,006
2023 19,217
3. Historical Demand
Escape room games have been popular in foreign countries such as China, United
There are more than 2,300 escape room facilities in the United States.
Below are the following cities with the most escape games:
C. Competitive Position
1. Direct Competitors
Escape Game is very popular in foreign countries, but not as much as in the
Philippines. As the researchers seek information from respondents of this study, this kind
of business involving recreational activity such as Escape Game is known to the public,
2. Indirect Competitors
Places where Escape Room game has been productive are the following:
Table 2
center
Left Behind The Great Escape Ayala Mall, Vertis North, North Avenue
3. Marketing Strategy
For this proposed business, advertisements like posters are to be given to staff to
promote the business well, in radio station, and create a website for the Break Free:
Escape Room to reach out people inside and outside of the main location of the business
4. Projected Revenue
A. Service
The proposed Break Free: Escape Room intends to be a fun and safe game place for
all of its customers such as group of friends, families, and individuals. It provides
entertainment with a mystery twist that will help the players to improve their detective
There will be a reward for every winner of one team that will be able to complete the
B. Service Process
2. The team or players will be assembled in a themed room and have one hour to
3. Before the players can start to play, they will have the option to choose from one
of the missions from the available rooms. Each escape room has its own unique theme.
The players get to choose their own adventure by selecting the mission they want to
4. Once the players step into the escape room, their game guide, who is a Break Free
staff member that will help the players throughout the game, will make sure the players
understand clearly the rules and answers on what an escape room is and any initial
Once the video ends, the one hour timer starts counting down.
6. From then on, the players will be directly interacting with the objects and props in
the room to uncover all the clues to get out of the escape room.
7. For those who win the mission before the time limit will be given a reward
SERVICE PROCESS FLOW CHART
C. Service Schedule
The Break Free will be opened every day except Friday for 9 until 11:30 in the
The place of the business will be located at Diora’s building with 124 square meters at
upper commercial center of Mindanao State University Main Campus, Marawi City. The
one storey house and lot is valued at P368, 920 by one of the partners as her contributed
capital.
The essential needs of this kind of business are the electricity and the water. An escape
game room needs a lot of lighting design since it is part of the game. In case of
A. Pre-operating Activities
The table below shows the timetable of the project’s pre-operating activities using the
Gantt chart.
Table 4:
acquisition of necessary
licenses/permits
Advertising/promotion
Pre-Operating expense
1. Type of Business
The proposed business will be a General Partnership where all partners are liable to
the extent of their separate properties. The purpose of this business, other than giving a
recreational activity and entertainment, is to derive a profit and divide them to the
partners. The profit and loss will be shared according to the partners’ contributed capital
To carry out the business in its functioning state, the managing partners must have
planned out the different roles that are needed to be fulfilled, and how much to budget the
how involved the operation is. Some escape rooms use mental puzzles, and static props to
1. General Manager
The general manager runs the escape room’s day to day operations. This role may be
Duties:
Management experience
An escape room designer creates the actual escape rooms, designing the props,
puzzles and mechanisms inside. Depending on how frequently the theme changes, this
Duties:
Incorporate a variety of puzzles that are linked together towards the goal of
Creative thinker
and design
3. Game Master
Duties:
May remain in the room with players for the duration of the game
Ensure the players are safe and having fun throughout the game
Positive attitude
4. Game Guide
He is the one who will be staying with the players inside the room.
Duties:
5. Security guard
His duty is to keep the safety of everyone and for any trouble that might cause in
unexpected circumstances.
Duties:
Trained
6. Maintenance technicians
As guests try to solve the puzzles, they’ll use props in unexpected ways. A full or part
time maintenance technician is a way to make sure props are repaired; paint touched
Duties:
Managing Partners
General Manager
Table 5
Total ₱ 830,287.10
V. FINANCIAL ASPECT
The main source of fund of the business is from the contributed capital of the partners:
C. Basic Assumptions
All expenses incurred are paid at the time they are incurred or when they are
due
Salaries of the employees increases as the net income of the business increases
by 5% annually
VI. SOCIO-ECONOMIC ASPECT
A good business considers both its quantity and qualitative impact mutually to entity
itself and to its target customers/market. It must not only think of the profit it may earn
but the benefit it can enter to the society in which it will be operating as well.
Over the last year, there’s been worldwide growth in educational escape rooms, it
involves both physical and digital learning environment. It is an innovative way to bring
technology and critical thinking into the society, and the benefits are twofold: Games
Break Free: Escape Room is designed to provide recreational activities not just to
students but also to the society not below the age of 15 years old. In addition to, it is a
great and innovative way to bond with your friends and family members other than
staying in the house and keeping themselves busy with social media using their phones
and computers. In one way or another, it improves physical and mental capabilities of the
players.
CONCLUSION
The researchers have concluded based on the survey conducted that the
recreational activity. In addition, there is no existing the same recreational activity in the
Furthermore, the main reason of establishing the proposed business is the feasibility
which is obtained through the projected financial statements. The proposed business
generated income in its first year of operation and increases in the next four years due to
the increasing growth of the demand, and the income project for the five years operation
is largely enough to cover all the expenses that the business might incur. Therefore the
research proponents concluded the overall feasibility of the proposed business according
RECOMMENDATION
has to be noted that the said business is a service-related entity, and the safety and
These are respondents who are familiar and not familiar with Escape room.
Reponse No. of Respondents Percentage
Yes 54 51.92%
No 50 48.08%
Total 104 100%
Therefore, there are more people who are familiar with an escape room rather than those
who doesn’t know about it.
These are respondents who are interested and not in visiting an escape room.
Reponse No. of Respondents Percentage
Yes 100 96.15%
No 4 3.85%
Total 104 100%
This table represents that there more people who are interested in visiting an escape room
game.
These are respondents who are willing and not to go extra travel just to experience
an escape room challenge.
Reponse No. of Respondents Percentage
Yes 70 67.31%
No 34 3.27%
Total 104 100%
These also represents that 67.31% of respondents are willing to go an extra travel just to
experience an escape room challenge.
These are the results of the what is most appealing regarding room logistics.
Reponse No. of Respondents Percentage
Pay to have the entire room 40 38.46%
Pay per person and let other 64 61.54%
people join the game with
you
Total 104 100%
These represents that the most appealing room logistics for those respondents are to pay
per person and let other people join the game with you.
These are the price level on which the respondents feel that is fair for an escape
room.
Reponse No. of Respondents Percentage
100-250 74 71.15%
250-350 12 11.54%
350-500 2 1.92%
500-850 16 15.38%
Total 104 100%
Therefore, more people are willing to pay P100 to P250 to play an escape room game.
These are the time when respondents feel to visit an escape room.
Reponse No. of Respondents Percentage
Daily 10 9.62%
Weekly 42 40.38%
Monthly 52 50%
Total 104 100%
This table represents that there are 40.38% people who feels to visit an escape room
weekly.
These are the minutes that the respondents who prefer to play for an escape room.
Reponse No. of Respondents Percentage
30 min 46 44.23%
45 min 18 17.31%
60 min 24 23.08%
90 min 16 15.38%
Total 104 100%
Therefore, 44.23% out of the total respondents prefers to play the escape room game for
30 minutes only.
These are the ideal team size that the respondents want.
Reponse No. of Respondents Percentage
1-3 22 21.15%
3-7 54 51.92%
7-12 14 13.46%
12-15 16 15.38%
Total 104 100%
A total of 51.92% of respondents want to have a three to seven members in each team.
These are results of the people that the respondents want to play with.
Reponse No. of Respondents Percentage
Friends 86 41.35%
Family 42 20.19%
Co-workers 32 15.38%
Stranger 48 23.08%
Total 208 100%
Therefore, the people prefer to play with their friends and to experience playing with
strangers which will improve one’s social life.
These are the ways that the respondents want to be updated in a new theme, puzzle
challenge. Etc. of an escape room.
Reponse No. of Respondents Percentage
Break Free blogs, FB, 60 57.69%
instagram, twitter etc.
Personal message (text, 22 21.15%
messenger, email, etc.)
Break free Flyers posters 22 21.15%
and card
Total 104 100%
Therefore, more people want to be updated using Break Free blogs, FB, instagram,
twitter and etc.
Results of how important are the following in an ideal game of an escape room.
A. Not at all important
B. Slightly important
C. Important
D. Fairly important
E. Very important
A B C D E %
1. Unique Theme 16 6 14 18 50 46.30
2. Location 10 8 20 18 48 46.15
3. Level of immersion 6 8 30 22 38 36.54
4. Quality of Puzzle 8 6 14 20 56 53.85
5. Room Size 4 4 16 24 56 53.85
6. Game master and Customer service 8 4 14 16 62 59.62
7. Use of Technology 8 2 20 26 48 46.15
8. Scenery, Props and Decor 6 8 12 14 64 61.54
According to the results above, the respondents gave a greater importance for scenery,
props and décor. Also, they gave importance for the game master and customer service
which will be essential to manage in an escape room game.
Results of how likely or unlikely would the following theme interest the respondents
as a concept to an escape room.
A. Highly likely
B. Likely
C. Unlikely
D. Highly unlikely
A B C D %
1. Themeless 14 32 28 30 30.77
2. Library/School 30 42 26 6 40.38
3. Bomb Defusion 30 44 22 8 42.31
4. Detective/Police/Crime 54 26 16 8 51.92
5. Historical 44 30 24 6 42.31
6. Horror 46 34 20 4 44.23
7. Medical/Asylum 48 32 22 2 46.15
8. Military 38 30 28 8 36.54
9. Music 46 18 30 10 44.23
10. Office 20 36 28 20 34.62
11. Prison 32 38 20 14 36.54
12. Science 36 36 22 10 34.62
13. Space 30 40 32 2 38.46
14. Unclear 12 28 42 22 40.38
These table displays that most people prefers to play a detective or police or a crime
theme in an escape room game.
BREAK FREE
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BREAK FREE POSTER AND PRICE
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