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Therefore , there are more people who are familiar with an escape room rather than those who
doesn’t know about it.
These are respondents who are interested and not in visiting an escape room.
These table represents that there more people who are interested in visiting an escape room
game.
These are respondents who are willing and not to go extra travel j ust to experience an
escape room challenge.
These also represents that 67.31% of respondents are willing to go an extra travel j ust to
experience an escape room challenge.
These are the results of the what is most apppealing regarding room logistics.
These are the price level on which the respondents feel that is fair for an escape room.
Therfore, more people are willing to pay P100 to P250 to play an escape room game.
These are the time when respondents feel to visit an escape room.
These table represents that there are 40.38% people who feels to visit an escape room weekly.
These are the minutes that the respondents who prefer to play for an escape room.
Therefore, 44.23% out of the total respondents prefers to play the escape room game for 30
minutes only.
These are the ideal team size that the respondents want.
These are results of the people that the respondents want to play with.
Therefore, the people prefers to play with their friends and to experience playing with strangers
which will improve one’s social life.
These are the ways that the respondents want to be updated in a new theme, puzzle
challenge. Etc. of an escape room.
Therefore, more people want to be updated using Break Free blogs, FB, instagram,twitter and
etc.
Results of how important are the following in an ideal game of an escape room.
A B C D E %
1. Unique Theme 16 6 14 18 50 46.30
2. Location 10 8 20 18 48 46.15
3. Level of immersion 6 8 30 22 38 36.54
4. Quality of Puzzle 8 6 14 20 56 53.85
5. Room Size 4 4 16 24 56 53.85
6. Game master and Customer service 8 4 14 16 62 59.62
7. Use of Technology 8 2 20 26 48 46.15
8. Scenery, Props and Decor 6 8 12 14 64 61.54
According to the results above, the respondents gave a greater importance for scenery, props and
décor. Also, they gave importance for the game master and customer service which will be
essential to manage in an escape room game.
Results of how likely or unlikely would the following theme interest the respondents as a
concept to an escape room.
A. Highly likely
B. Likely
C. Unlikely
D. Highly unlikely
A B C D %
1. Themeless 14 32 28 30 30.77
2. Library/School 30 42 26 6 40.38
3. Bomb Defusion 30 44 22 8 42.31
4. Detective/Police/Crime 54 26 16 8 51.92
5. Historical 44 30 24 6 42.31
6. Horror 46 34 20 4 44.23
7. Medical/Asylum 48 32 22 2 46.15
8. Military 38 30 28 8 36.54
9. Music 46 18 30 10 44.23
10. Office 20 36 28 20 34.62
11. Prison 32 38 20 14 36.54
12. Science 36 36 22 10 34.62
13. Space 30 40 32 2 38.46
14. Unclear 12 28 42 22 40.38
These table displays that most people prefers to play a detective or police or a crime theme in an
escape room game.