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These are respondents who are familiar and not familiar with Escape room.

Reponse No. of Respondents Percentage


Yes 54 51.92%
No 50 48.08%
Total 104 100%

Therefore , there are more people who are familiar with an escape room rather than those who
doesn’t know about it.

These are respondents who are interested and not in visiting an escape room.

Reponse No. of Respondents Percentage


Yes 100 96.15%
No 4 3.85%
Total 104 100%

These table represents that there more people who are interested in visiting an escape room
game.

These are respondents who are willing and not to go extra travel j ust to experience an
escape room challenge.

Reponse No. of Respondents Percentage


Yes 70 67.31%
No 34 3.27%
Total 104 100%

These also represents that 67.31% of respondents are willing to go an extra travel j ust to
experience an escape room challenge.

These are the results of the what is most apppealing regarding room logistics.

Reponse No. of Respondents Percentage


Pay to have the entire room 40 38.46%
Pay per person and let other 64 61.54%
people join the game with you
Total 104 100%
These represents that the most appealing room logistics for those respondents are to pay per
person and let other people join the game with you.

These are the price level on which the respondents feel that is fair for an escape room.

Reponse No. of Respondents Percentage


100-250 74 71.15%
250-350 12 11.54%
350-500 2 1.92%
500-850 16 15.38%
Total 104 100%

Therfore, more people are willing to pay P100 to P250 to play an escape room game.

These are the time when respondents feel to visit an escape room.

Reponse No. of Respondents Percentage


Daily 10 9.62%
Weekly 42 40.38%
Monthly 52 50%
Total 104 100%

These table represents that there are 40.38% people who feels to visit an escape room weekly.

These are the minutes that the respondents who prefer to play for an escape room.

Reponse No. of Respondents Percentage


30 min 46 44.23%
45 min 18 17.31%
60 min 24 23.08%
90 min 16 15.38%
Total 104 100%

Therefore, 44.23% out of the total respondents prefers to play the escape room game for 30
minutes only.

These are the ideal team size that the respondents want.

Reponse No. of Respondents Percentage


1-3 22 21.15%
3-7 54 51.92%
7-12 14 13.46%
12-15 16 15.38%
Total 104 100%
A total of 51.92% of respondents want to have a three to seven members in each team.

These are results of the people that the respondents want to play with.

Reponse No. of Respondents Percentage


Friends 86 41.35%
Family 42 20.19%
Co-workers 32 15.38%
Stranger 48 23.08%
Total 208 100%

Therefore, the people prefers to play with their friends and to experience playing with strangers
which will improve one’s social life.

These are the ways that the respondents want to be updated in a new theme, puzzle
challenge. Etc. of an escape room.

Reponse No. of Respondents Percentage


Break Free blogs, FB, 60 57.69%
instagram,twitter etc.
Personal message (text, 22 21.15%
messanger, email… )
Break free Flyers posters and 22 21.15%
card
Total 104 100%

Therefore, more people want to be updated using Break Free blogs, FB, instagram,twitter and
etc.

Results of how important are the following in an ideal game of an escape room.

A. Not at all important


B. Slightly important
C. Important
D. Fairly important
E. Very important

A B C D E %
1. Unique Theme 16 6 14 18 50 46.30
2. Location 10 8 20 18 48 46.15
3. Level of immersion 6 8 30 22 38 36.54
4. Quality of Puzzle 8 6 14 20 56 53.85
5. Room Size 4 4 16 24 56 53.85
6. Game master and Customer service 8 4 14 16 62 59.62
7. Use of Technology 8 2 20 26 48 46.15
8. Scenery, Props and Decor 6 8 12 14 64 61.54

According to the results above, the respondents gave a greater importance for scenery, props and
décor. Also, they gave importance for the game master and customer service which will be
essential to manage in an escape room game.
Results of how likely or unlikely would the following theme interest the respondents as a
concept to an escape room.
A. Highly likely
B. Likely
C. Unlikely
D. Highly unlikely

A B C D %
1. Themeless 14 32 28 30 30.77
2. Library/School 30 42 26 6 40.38
3. Bomb Defusion 30 44 22 8 42.31
4. Detective/Police/Crime 54 26 16 8 51.92
5. Historical 44 30 24 6 42.31
6. Horror 46 34 20 4 44.23
7. Medical/Asylum 48 32 22 2 46.15
8. Military 38 30 28 8 36.54
9. Music 46 18 30 10 44.23
10. Office 20 36 28 20 34.62
11. Prison 32 38 20 14 36.54
12. Science 36 36 22 10 34.62
13. Space 30 40 32 2 38.46
14. Unclear 12 28 42 22 40.38

These table displays that most people prefers to play a detective or police or a crime theme in an
escape room game.

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