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Introduction
General Benchmarks
Sean Patrick Fannon; To Lift: Whether through sheer
September 2012 strength, telekinesis, force
manipulation, or any number of
The Goal other means, this is the general
To create some readily useful benchmark for picking things
reference points for general up. If a character wishes to then
comparison of capabilities, as throw the thing being lifted, the
well as to help Editors make Difficulty should probably be set
quick decisions about how to one or two Ranks higher, and
handle various challenges in possibly more depending on how
a game. These are not meant far they wish to throw the object.
to represent hard-and-fast
restrictions; instead, they To Catch: This helps measure
are meant to give even more relative speeds for those with
meaning to the challenges super-speed, flight, or gear
heroes face and manage to that provides some kind of
overcome. Remember, by transportation across distances.
invoking the right combination Opposed rolls should still be
of Links, a hero can find many used in chases, but this lets the
ways around what otherwise Editor quickly handle roughly
might look like an impossible how fast something is relative to
situation. everything else.