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GEN.

EDUCATION REVIEW Rote Learning – results from little or no relevant


Edward Thorndike – development of Operant knowledge, no emotional commitment, no solid
Conditioning with behaviorism foundation.
Phases of Meaningful Learning
Ivan Pavlov – Classical conditioning
1. Phase 1 – Advance organizer
Existentialism – free will to choose
2. Phase 2 – Presentation of learnig task
5 principle of classical conditioning 3. Phase 3 – Strengthening cognitive organization
1.Acquisition (natuto to response) Ausubel’s Subsumption Theory
2.Extinction (No response to bell) 1. Correlative subsumption +-*/ -Algebra
3.Spontaneous recovery (Continuous) 2. Derivative subsumption
4.Stimulus generalization (generalizing) - Algebra---Geometry, Calculus, Statistics,
5.Stimulus discrimination (w/discrimination to other Chemistry
bells)
Cognitive Development Theory
Operant conditioning – develop by BF Skinners, based on - Develop by Jean Piaget
Thorndikes law of effects.
Components of CDT
3 types of Response 1. Schemes – bldg. block of knowledge
1. Nuetral Operants – behavior being repeated 2. Adaptation process – object performance
2. Reinforcers – positive or negative response to 3. Stages of cognitive development
environment increases - Sensory Motor (18-24 mos.)
3. Punishers – punishment weakens - Preoperational –(Toodlerhood -7 yrs old)
behavior/decreases -Egocentric
Reinforcement Punishment - Concrete Operational – 7-12 yrs old
(+) Reinforcement + Punishment - Formal Operational – (Adolescence to
Addition Pleasant Addition of unpleasant Adulthood)
Stimus Stimulus o Test Hypotheses
o Logical & Abstract
(-)- Removal of unpleasant removal of pleasant Gestalt Theory – develop by Christian Von Ehrenfels
stimulus stimulus Gestalt Theory Laws
1. Law of Pregnancy – simple
Connectionism Theory – by Thorndike, TAE 2. Figures- groove Law
(Trial And Error) 3. Law of Proximity – 1 group as a simple unit
Principles/ Law of Learning: - One group as a single
Law of Readiness – a series of S-R connection, 4. Law of similarity – same
(Stimulus-Response) 5. Common faith – one direction
Law of Exercise -repe 6. Law of closure shape – tend to fill the gaps
Law of Effect – Learning requires both practice 7. Law of good continuity
and rewards
Insight Learning Theory – develop by Wolfgang Kohler Cumulative Learning Theory –develop by Robert Gagne
- Understanding that takes w/o over trial and 9 essential steps of Instruction
error testing. 1. Gain attention
Social Learning Theory – develop by Albert Bandura 2. State the learning objective
Mediational process develop by Bandura 3. Stimulate recall of prior learning
1. Attention – expose to certain behavior 4. Present the stimulus
2. Retention – how well remember the kind of 5. Provide learning graduate
behavior. 6. Elicit performance
3. Reproduction – imitate the behavior of a teacher 7. Provide feedback
4. Motivation – reason for doing behavior 8. Assess performance
Determine Human Behavior 9. Enhance retention & Transfer to other contents
1. Cognitive factor – personal factor
2. Behavioral factor – Skills, Practice, Self-efficincy Analysis-Design-Development-Implementation-Evaluation
3. Environmental factor - social moving, access in Plan Plan Production Utilization Assessment
community Domains of Educational Technology
Purposive Learning – develop by Edward Tolman, 1. Design -/Planning Phase
- Knowledge about environment, entire action - Instructional system design
of the total organism - Message design (Communicate)
Latent Learning – develop by Edward Tolman, - Instructional strategies (methods, style
- Behavior at the time of learning, but w/c strategies)
manifest later when a suitable motivation & - Learner characteristic
circumstances appear. 2. Development /Production
- Independence learning - Print Technologies
Meaningful Learning – develop by David Ausubel, - AV Technologies
Well organized, emotional commitment to - Computer-Based Technologies
integrate new w/existing knowledge, lead to 3. Utilization /Implementation Phase
creative production. - Media utilization
- Diffusion of Innovation Stimulus Response Learning (similar to operant)
- Implementation ^ Institutionalization Signal (similar to classical conditioning)
- Policies & Regulation
4. Management / Managing Stage Discovery Learning / Inquiry by Jerome Bruner
- Project management (Overall Concept of Ed - Inquriy based
Tech) - Learning by questioning
- Resource management Levels of Inquiry-Based Learning
- Delivery System management (Allow the 1. Confirmation Inquiry –reinforce prior knowledge
institutional material to talk for itself) 2. Structured Inquiry – student follow set process
- Information management (Process Knowledge) 3. Guided Inquiry – research question only provided
4. Open/True Inquiry – students does everything

Principles in the selection & Utilization of EdTech Social Constructivism Theory by Lev Vygotsky
1. Encourages contact bet. Students & faculty - Emphasizes that all cognitive functions
2. Develop reciprocity & cooperation among students including learning
3. Encourages active learning
4. Gives prompt feedback Socio-Cultural Theory
5. Emphasize time on task - Cultural beliefs & attitudes impacts how
6. Communicate high expectations instructions & learning take place.
7. Respect diverse talents & ways of learning
Generation of Computer
The Cone of Learning/Experiences –by Edgar Dale 1969 1st gen. – Vacuum Tubes 1940-1956
2nd gen. – Transistor 1956-1963
3rd gen. Integrated Circuit 1964- 1971
Reading 10% Read 4th gen. – Micro Processors 1971-present
Hearing words 20% - Hear 5th gen. Artificial Intelligence - Present and beyond

Internet Threats
Seeing 30% See
1. Malware
Watching Movies, Looking at an Exhibit 50% -Hear & See Virus-replicate, Worm-whole transfer, Trojan-
disguised, Spyware- unknown, Adware-
Watching a Demo, seeing it done, participating in
advertisement
discussion, Giving Talk 70% - Say 2. Spam – unwanted emails mostly form bots or
advertisers.
Doing a Dramatic Presentation, Simulating the real experience, 3. Phishing- goal is to acquire sensitive personal info
Doing the real thing 90% Do like password & credit cards details

Educational Technology
Instructional Technology
- Use of both physical hardware & educational
- Includes practical techniques of instructional
theoretic
delivery that systematically aim for effective
- Study & ethical practice of facilitating learning
learning whether or not they involve the use of
media Technology in Educ.
Audio-Visual Forms 1. Students demand it
AV Media – possessing both a sounds & visual (puro 2. New teachers are demanding it
video, no discussion) Ex. Slide, Tape 3. Kids are the digital naïve
Presentation, Films, Television program 4. Kids can learn at their own pace
Audio Visual Aid – training/educational materials directed 5. With technology, there are no limitation
at both sense of hearing sight. Ex. Film recording, 6. Technology has the ability yo enhance relationship
Photographs, etc., use in classroom instruction. bet. teachers & students
Media – object for communication 7. Testing has gone online
8. Multitude of resources
Evolution of Media 9. Technology is necessary to succeed outside of
1. Pre-Historic Age primary & secondary educ.
2. Industrial Age
3. Electronic Age (Laptop, Tablet, etc.) 21st Century
4. Information Age (Social Media) 1. To Know – Digital/ ICt Learning
2. To Value – Ethical and Job Skills
Learning Hierarchy 3. To Act – Critical thinking & problem solving
Problem Solving finding solution on based on past &
apply to new experience. Three-Tiered Model of Learning by Jerome Bruner
Rule Learning 1. Symbolic
Concept Learning (depends on the individual) 2. Iconic
Discrimination Learning(different response of individuals) 3. Enactive
Verbal Association (debate, connection of ideas)
Chaining (Connection S & R)
Technology Integration Matrix (Technological Tools)
1. Entry – teacher uses technological tools
2. Adoptation –teacher shows how to use tech tools
3. Adaptation – teacher let her pupils use tech tools
4. Transformation –using of tech in different ways

Evaluation/Assessment
- Problem solving
- Criterion – reference measurement
- Formative evaluation – (During)
- Summative evaluation (After)

ASSURE MODEL
A – Analyze learner characteristic
S – State objective
S – Select, modify or design materials
U – Utilize materials
R – Require learner response
E - Evaluation

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