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3D Max

Questions

1.------------- is a turbulence pattern in three dimensions.

( a.Noise, b.Cellular ,c.Checker, d.Dent.)


Ans.Noise
2. --------------- is a vector that determines which way a face or vertex is pointing.

(a. Faces, b.Normals, c.View Align,d. Gizmo.)


Ans.Normals.
3. The amount by which particles are slowed as they move along the deflector surface is

----------------.

(a. Chaos b.Friction.c.Variation.b.Bounce.)

Ans.Friction
4. --------- material lets you mix two materials on a single side of the surface.

( a.Mix b. Blend.c.Shellac d.Top Bottom.).

Ans Blend
5.----------- contains the accumulated history of an object.

(a.Schematics View,b.Track View,c.Modifier Stack,d.Constraints)


Ans.Modifier Stack

6. Inheritance of position, rotation, and scale transforms from parent to child is known as

(a. Inverse Kinematics,b.Forward Kinematics,c.Linking,d.Binding )


Ans .Forward Kinematics.

7. ------------are editable splines that represent animation values in a line-graph format.

(a.Trajectories,b.Nurbs Curves, c.Function Curves,d.Paths.).


Ans.Function Curves.

8. ------------is the effect of light diminishing over distance.

(a.Attenuation,b.Falloff,c.Multiplier,d.Intensity).
Ans.Attenuation

9. ---------- changes the amount of the scene visible and the amount of perspective flare applied to a
Perspective or Camera view.

(a.Depth Of Field,b.FOV,c.Arc Rotate,d.Focal Length).


Ans.FOV

10.--------- is an animation technique similar to tweening in 2D animation.


(Morphing,Constraining,Linking,Manipulating.)

11. The user view is also called as.

a. Projection view
b. Orthographic view
c. Axonometric view
d. Perspective view

12. In the camera view port the camera can be moved in and out using.

a. Arc tool
b. Select and move tool
c. Dolly camera tool
d. None of the above

13 Which are the keys used to constrain the given axis.

a. X _F5
b. Y _F6_
c. Z __ F7.
d. All the axis_ F8

14 .Default lights in a new max scene.

a. Diffuse
b. Ambient
c. Spot
d. Omni

15. A spline can be converted to.

a. Editable mesh
b. Editable patch
c. Editable nurbs
d. All the above

16 Animation can be played by pressing _____ key.

a. Enter
b. None Of These.
c. N
d. Spacebar

17. ---------- color is the color of the object in shadow.

(a.Opacity, b.Self Illumination, c.Ambient, d.Bump.)


18. .------------------- controls make a sub object selection behave as if surrounded by a magnetic field.

( a.Affect backspacing, b.Ignore backfacing, c.Soft selection, d.Constraints.)

19.------------------ is the subobject of UVW map modifier.

( aVertex, b.Gizmo, c.Edge, d.Control Points.)

20.------------------- lets you automatically create objects on surface of other objects.

(a. Grids,b. Snaps , c.Autogrid,d. Dummy.)

21. The Angle of surface Normal relative to the light source is known as--------------------------.

( a. Intensity, b.Angle Of Incidence,c. Incandesence, d.Falloff.)

22. Maximum Number of channels in morpher modifier.

(a.Ten, b.Fifty,c. Hundred ,d.Seventy-Five.)

23 .--------------- is a graph editor.

(a.Ram Player, b.Schematic View, c.Light Lister, d.Material Editor.)

24.An N Gon has default ----------- number of sides.

( a.Four, b.Six , c.Three, d.Eight.)


25. The amount by which particles are slowed as they move along the deflector surface is

________________.

a.Chaos
b.Friction
c.Variation.
d.Bounce.
Ans.Friction.
26.___________________ contains the accumulated history of an object.

a.Schematics View,
b.Track View
c.Modifier Stack,
d.Constraints
Ans.Modifier Stack.
27.Animation can be played by pressing ____________________key.

a. Enter
b. Return
c. N
d. None Of These.
Ans. None Of These.
28.Inheritance of position, rotation, and scale transforms from parent to child is known
as_____________________.

a Inverse Kinematics
b.Forward Kinematics
c.Linking
d.Binding
Ans .Forward Kinematics

29. ___________________ utility tests spline and NURBS-based shapes and curves for self-intersection
and graphically displays any instances of intersecting segments.
a.Shape Check.
b.,Follow bank.
c.Level of detail.
d.UVW remove.

Ans.Shape Check

30. ___________________ is an animation technique similar to tweening in 2D animation.

a.Morphing
b.Constraining.
c.Linking.
d.Manipulating.

Ans.Morphing.

31. ____________________is the effect of light diminishing over distance.

a.Attenuation.
b.Falloff.
c.Multiplier.
d.Intensity.

Ans.Attenuation.

32.NURBS stands for.

a. A non-uniform rational bezier splines


b. Non-uniform rational by_splines
c. Non-uniform rational B splines
d.Non-uniform rendarable blend splines.

Ans. Non-uniform rational B splines


33.In 3d studio max, which one of the following extended primitive creates a box with beveled, or
rounded edges.

a. Hedra
b.Gengon
c. Chamfer box
d.L-ext
e. Spindle
f. Torus knot

Ans.Chamfer box

34. _______________________ are editable splines that represent animation values in a line-graph
format.

a.Trajectories
b.Nurbs Curves,
c.Function Curves
d.Paths.
35 .---------------- tools lets you make clones of selected objects along a path.

(a. Array,b.Align.c.Spacing Tool.d.Mirror.)


35.In and out par am curve is used.

a. To assign animation at starting and end of the existing animation.


b. To assign motion to the camera.
c. To loop the animation
d. Adjust the parameters of the animation.

36. The user view is also called as.

a. Projection view
b. Orthographic view
c. Axonometric view
d. Perspective view

37.In the camera view port the camera can be moved in and out using.

a. Arc tool
b. Select and move tool
c. Dolly camera tool
d. None of the above

38.Which are the keys used to constrain the given axis.

a. X _F5
b. Y _F6_
c. Z __ F7.
d. All the axis_ F8

39.Default lights in a new max scene.

a. Diffuse
b. Ambient
c. Spot
d. Omni

40.A spline can be converted to.

a. Editable mesh
b. Editable patch
c. Editable nurbs
d. All the above

41.Animation can be played by pressing _____ key.

a. Enter
b. None Of These.
c. N
d. Spacebar

42.---------- color is the color of the object in shadow.

(a.Opacity, b.Self Illumination, c.Ambient, d.Bump.)

43.------------------- controls make a sub object selection behave as if surrounded by a magnetic


field.

( a.Affect backspacing, b.Ignore backfacing, c.Soft selection, d.Constraints.)

44.------------------ is the subobject of UVW map modifier.

( aVertex, b.Gizmo, c.Edge, d.Control Points.)

45.------------------- lets you automatically create objects on surface of other objects.

(a. Grids,b. Snaps , c.Autogrid,d. Dummy.)


46. The Angle of surface Normal relative to the light source is known as--------------------------.

( a. Intensity, b.Angle Of Incidence,c. Incandesence, d.Falloff.)

47. Maximum Number of channels in morpher modifier.

(a.Ten, b.Fifty,c. Hundred ,d.Seventy-Five.)

48 .--------------- is a graph editor.

(a.Ram Player, b.Schematic View, c.Light Lister, d.Material Editor.)

49 .---------------- modifier is used to reduce the number of faces of an object.

(a.Lattice, b.Optimize ,c.Mesh Smooth, d. X Form.)


50. An N Gon has default ----------- number of sides.

( a.Four, b.Six , c.Three, d.Eight.)

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