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Artificer 1 Guild Artisan

Alston "Ironmaker" Beren class & Level Background Player Name

Rock Gnome L
CG
character name race Alignment Experience Points

Inspiration
Strength
17 25
+2 +2 Proficiency bonus
Armor
Class Initiative Speed

14 Hit Point Maximum


Personality Traits

Strength
dexterity

+3
Dexterity
Constitution 11
Current hit points Ideals
Intelligence

16 Wisdom
Charisma
constitution saving throws
Temporary hit points

+3 Acrobatics (Dex) Total Successes


Bonds

16 Animal Handling (Wis)


1d8 Failures

Arcana (Int) Hit Dice Death saves Flaws


intelligence Athletics (Str)

+5 Deception (Cha)
History (Int)
Name

Thunder Cannon
Atk Bonus Damage/type

+5 2d6 Piercing
Darkvision. Accustomed to life underground,
you have superior vision in dark and dim
20 Insight (Wis)
Intimidation (Cha)
conditions. You can see in dim light within 60
feet of you as if it were bright light, and in
darkness as if it were dim light. you can't
Investigation (Int) discern color in darkness, only shades of gray.
wisdom
Gnome Cunning. You have advantage on all

+0 Medicine (Wis)
Nature (Int)
Thunder Cannon has a range of
150/500
Intelligence, Wisdom, and Charisma saving
throws against magic.
Artificer's Lore. Whenever you make an
Intelligence (History) check related to magic
Perception (Wis)
10 Performance (Cha)
items, alchemical objects, ar technological
devices, you can add twice your proficiency
bonus, instead of any proficiency bonus you
Persuasion (Cha) normally appIy.
charisma
Religion (Int) Tinker. You have proficiency with artisan's tools

+1 Sleight of Hand (Dex)


Stealth (Dex)
(tinker's tools). Using those tools, you can spend
1 hour and 10 gp worth of materiaIs to construct
a Tiny clockwork device (AC 5, 1 hp). The device
ceases to function after 24 hours (unless you
12 Survival (Wis) spend 1 hour repairing it to keep the device
functioning), or when you use your action to
SKILLS Attacks & Spellcasting
dismantle it; at that time, you can reclaim the
materiaIs used to create it. You can have up to
three such devices active at a time. When you
tinker's tools, a set of traveler's create a device, choose one of the following
Passive wisdom (Perception)
options: Clockwork Toy. This toy is a clockwork
CP clothes, light crossbow and animal, monster, ar person, such as a frog,
20 bolts, studded leather mouse, bird, dragon, ar soldier. When placed on
Common, Gnomish, Draconic, tinker's, smith's, armor thieves’ tools and a the ground, the toy moves 5 feet across the
alchemist's, poisioner's, navigator's, theive's sP dungeoneer’s pack, Handaxe, ground on each of your turns in a random
tools, Light and medium armor, simple dagger, sheild direction. lt makes noises as appropriate to the
weapons creature it represents. Fire Starter. The device
eP produces a miniature flame, which you can use
to light a candle, torch, ar campfire. Using the
device requires your action. Music Box. When
gP
5 opened, this music box plays a single song at a
moderate volume. The box stops playing when
it reaches the song's end or when it is closed.
pP Magic Item Analysis you know identify, detect
magic, and Mending
Thunder cannon You create a two-handed
ranged weapon 150/500 2d6 peircing damage
that is reloaded as abonus action

Other proficiencies & languages EquipmEnt Features & Traits

TM & © 2017 Wizards of the Coast LLC. in the USA and other countries. Permission is granted to photocopy this document for personal use only. 670C368600003 EN
Artificer +7 15
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Mending

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & © 2017 Wizards of the Coast LLC. in the USA and other countries. Permission is granted to photocopy this document for personal use only. 670C368600003 EN

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