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ENGAGEMENT ECOSYSTEMS
1
Abstract
Methodology/approach – This paper is based on two illustrative case studies and adopts
an inductive theory building approach to investigate the characteristics and dynamics of
engagement platforms in virtual/physical contexts, and to identify if, how and to what
extend configurations of individual engagement platforms may enhance resource
exchange within and across service ecosystems.
Research implications – Our work addresses the call for research at the intersection of
ICT and service science and, through the concept of engagement ecosystems, provides a
theoretical contribution and foundation for future research in this highly relevant area of
inquiry.
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“The more high technology is around us, the more the need for human touch.”
Naisbitt (1982, p. 52)
1. Introduction
Communication Technologies (ICTs) in service has been identified as the top research
priority for the progression of service science and managing service quality (Chesbrough
and Spohrer, 2006; Ostrom et al., 2010). Information Systems (IS) and service scholars
alike called for research at the ICT/service interface, in order to establish cross-
fertilization between these two rapidly evolving fields (Meyronin, 2004; Raj and
Sambamurthy, 2006; Hyötyläinen and Möller, 2007). For example, Huang and Rust
Research addressing the role of ICT in service should therefore explore the
firm, and customer-to-customer interactions (Huang and Rust 2013). In the last decade,
‘traditional’ services, such as financial- and retail services, which relied on direct face-to-
from physical into virtual realms (e.g. Tesco’s traditional bricks-and-mortar stores
supplemented with emerging virtual Tesco retail platforms); thus generating new online
self-service environments (Bitner, Ostrom, and Meuter, 2002; Campbell, Maglio and
Davis, 2011).
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Today, a reverse and seemingly paradoxical trend can been observed as
illustrate, Microsoft and, according to some analysts, Google, are in the process of
exclusively virtual presence (e.g. Efrati, 2013). This observation may be, in part,
explained with reference to Burke’s (2002) earlier work, which suggest that customers,
typically, look for distinct benefits from physical, versus virtual (online), stores. Burke’s
(2002) work, however, does not provide any insights into differences between previous
movements. Dahlström and Edelman (2013) somewhat address this issue by predicting
that customer experiences spanning physical and virtual environments will become the
new norm. This particular shift is likely to result in the formation of new, potentially
unique customer experiences and behaviors; thus requiring the development of new
conceptual models and lenses that allow us to understand these novel dynamics.
service from physical to virtual environments (e.g. Davis, Buchanan-Oliver and Brodie,
1999), research exploring the shift from entirely virtual, to integrative virtual/physical
environments is lacking to date. Thus, the objective of this paper is to examine this shift
through the concept of ‘engagement platforms’ (Sawhney, Verona and Prandelli, 2005;
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Bogatin, 2006). Customer engagement reflects an actor’s cognitive, emotional and
based on Sawhney, Verona and Prandelli (2005) and Ramaswamy (2009) we define
structural support for the exchange and integration of resources, and thereby co-creation
of value between actors in a service ecosystem. As such, EPs are centred on a focal
Despite Brodie et al.’s (2011) call for further research, both engagement platforms
and the application of the engagement concept in ICT driven contexts, remain ill-defined,
and empirical contributions in this area are limited. We posit that developing further
insights into the shift from entirely virtual, to integrative virtual/physical touch-points
service experiences. Within this work, we therefore address the call for more research at
interactions that occur within physical/virtual contexts (Chesbrough and Spohrer, 2006;
Raj and Sambamurthy, 2006; Ostrom et al., 2010; Huang and Rust, 2013). Specifically,
we explore why service firms shift from purely virtual engagement platforms to
integrative virtual/physical configurations, and attempt to understand what are the key
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Our study contributes to the extant literature as follows. First, we present insights
drawn from two illustrative cases in the ICT industry, which provide insights into the
previous work that focused on a singular engagement platform as the unit of analysis, we
extend our current understanding of this domain by introducing and exploring the notion
of the engagement ecosystem into the nascent literature. Specifically, the framework that
we are able to explain if, how and why individual engagement platforms may enhance
resource exchange and integration within and across service ecosystems. Specifically, we
draw, and contribute to, the discourse on service ecosystems that has recently become
central in the theoretical discussions within S-D logic (Vargo and Lusch 2010). Finally,
we define the limitations of our study and delineate resulting implications for future
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2. Literature Review
The ‘engagement’ concept has been subject to scholarly scrutiny across a wide
and Zeitner, 2003), and marketing (Heath, 2007; Bowden, 2009). However, despite an
(Gambetti and Graffigna, 2010), the concept, until recently, lacked a clear definition in
the marketing and service literatures (Van Doorn et al., 2010; Brodie et al., 2011).
focal psychological state (Patterson, Yu, and De Ruyter, 2006; Mollen and Wilson, 2010;
loyalty or purchase intent (Resnick, 2001; Bowden, 2009; Van Doorn et al., 2010). Given
our focus on engagement platforms that intend to facilitate physical and virtual customer-
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The notion of ‘engagement subjects’ and ‘engagement objects’ represents a
conceptually suitable lens through which to view the present research, as these concepts
reflect what Brodie et al. (2011, p. 259) identify as the key hallmark characterizing
focal agent [i.e. ‘engagement subject;’ e.g. a customer] and object [e.g. a brand, product
dynamic, iterative process of service relationships that exist due to their intention to co-
create value. From a service-dominant (S-D) logic perspective, Lusch and Vargo (2010)
posit that focal interactive, co-creative experiences may be interpreted as particular forms
transactions” (Van Doorn et al., 2010: p. 254; MSI, 2010); thus suggesting that further
research into engagement from an S-D logic-based perspective, as adopted in the present
2005; Bogatin, 2006). Mollen and Wilson (2010: p. 1), for instance, predict the
emergence of engagement as the “definitive umbrella term” for virtual interactions. Early
work conducted in the context of online consumer experiences (Mollen and Wilson,
(Sawhney et al., 2005) further supports the relevance of this emerging field of inquiry.
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Engagement Platforms
create value with their customers” (Ramaswamy, 2008, 2009a, 2009b; Ramaswamy and
Gouillart, 2010). By differentiating between digital EPs, processes, tools, and physical
spaces, Nenonen et al. (2012) provide a more inclusive definition, and argue that
understanding EPs is crucial when managing co-creation processes. However, and despite
Nenonen et al’s (2012) extension of EPs beyond virtual realms (i.e. into physical
and Gouillart (2010) describe, rather than define, EPs by focusing on their perceived
implies that an actor’s interactions with a particular EP are visible to a wider audience
Second, ‘accessibility’ enables actors to integrate resources into the platform, for
example, by adding or sharing content; thereby modifying the nature and characteristics
of the EP itself. As such, EPs are designed to facilitate dialogue amongst actors, since the
factors motivating actors to engage within virtual brand communities, which can be
considered a type of EP. Their work supports Oldenburg (1999) and Figallo’s (1998)
findings, by emphasizing social benefits like trust and commitment that individual actors
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may experience here, and that also represent key consequences of customer engagement
(Brodie et al., 2011). Overall, despite a growing scholarly interest in EPs and calls for
further research in this emerging area, empirical contributions in this area remain limited,
which may be a direct result of the lacking systematic conceptualization of EPs to date.
points designed to provide structural support for the exchange and integration of
resources, and thereby co-creation of value between actors in a service system. EPs are
experience engagement with such focal object”. Of particular interest to this study is the
emerging divide between physical and virtual engagement platforms that Nenonen et al.
(2012) already highlighted, and which led to new constellations of virtual and physical
engagement platforms.
American futurist and visionary John Naisbitt (1982, p. 52) foresaw in the 1980s
that “the more high technology [is] around us, the more the need for [a] human touch.”
Less than two decades later, as the Internet became available to the majority of the
until this point, the adoption of ICTs in service had been limited, and most service firms
followed the principle of “high touch, low tech” (Bitner, Brown, and Meuter, 2000, p.
138). This implied that interactions between human service providers and customers
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Researchers since acknowledged that the advancement, ubiquity and
sophistication of modern ICTs transformed the nature and scope, not only of focal
Zeithaml, Parasuraman, and Malhotra, 2002). Specifically, the shift towards technology-
mediated customer-to-firm interfaces has been viewed not only to be prevalent, but likely
inevitable; and is expected to continue to influence the ways in which actors in service
systems exchange and integrate resources (Froehle, 2006; Froehle and Roth, 2004).
human interaction in service” (Walker and Johnson, 2004, p. 564) include online banking
and shopping. Here, customers independently perform tasks through a service provider’s
ICT infrastructure, for example via specific web-based interfaces (Bitner, Ostrom and
of businesses emerged at the turn of the twenty-first century. Based on their online
presence, companies run by digital natives (Vondanovich et al., 2010) including Google,
Facebook, and eBay, were unprecedented at the time of their inception; that is, they did
mortar, towards a virtual customer interface that traditional service firms, including
business landscape (Lee and Park, 2009). Surprisingly though, these digital natives are
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Service researchers long speculated if traditional face-to-face service interactions
However, opposing trends emerge, which challenge the prevailing service landscape once
again. Today, as ICTs have become ubiquitous, we witness Naisbitt’s (1982) prediction
from almost thirty years ago. Specifically, in the next section, we present two illustrative
cases that exemplify the identified shift from a purely virtual, to an integrative
of engagement platforms.
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3. Illustrative Case Studies on Transitioning Engagement Platforms
The objectives of this study are to, first, examine the changing nature of
factors driving this phenomenon. Specifically, we ask why service firms shift from purely
engagement platforms more specifically. We thereby, third, intend to extend the current
singular perspective on engagement platforms, and to explore what the key characteristics
contingent on its ability to exchange resources and to co-create value (Prahalad and
Ramaswamy, 2004; Spohrer and Maglio, 2010), it is important to understand if, how and
why individual engagement platforms enhance resource exchange and integration within
and across service systems. Providing these insights is the final objective of this study.
Extending Sawhney et al. (2005), we adopt a multiple case-study approach for our
inquiry (Eisenhardt, 1989; Miles and Huberman, 1994). Specifically, case study research
has been recommended to generate theoretical insights when relatively “little is known
adopted a two case (i.e. Google and Microsoft), rather than a single case approach, based
on expected enhanced validity of the findings, relative to that attained under the adoption
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Using publicly available sources that addressed the specific cases of Microsoft
and Google, we obtained secondary data such as news articles, investor statements and
study, based on their respective industry leadership positions, as well as their respective
alleged (i.e. Google), or realized (i.e. Microsoft) status in terms of having shifted from a
our stated research objective and questions. Utilization of publicly available data sources
was necessary because, as we conducted this study in the spring of 2013, industry
speculations about Google’s plan to introduce physical retail outlets had just emerged; yet
just as rich and valid as alternate data collection methods, like interviews or observations
performed the initial analysis, with support roles played by the other two authors.
which helped us to identify themes and patterns in the data; that is, following the
principles underlying thematic analysis (Guest, 2012; Boyatzis, 1998). In contrast to pure
content analysis, thematic analysis incorporates the entire conversation as the potential
unit of analysis (Thomsen, Straubhaar, and Bolyard, 1998). The analysis was conducted
in two analytical stages, using the coding approach by Miles and Huberman (1994) as a
guideline. First, we utilized descriptive codes to segment the text into individual building
blocks, which varyied in length from several words to paragraphs. Second, using
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interpretive codes, we summarized individual descriptive codes into clusters. This
iterative process led to the emergence of individual themes. Though interpretive, this
2007), and culminates in a conceptual framework that describes the nature and dynamics
ecosystem The following sections outline the case studies of Microsoft and Google, and
provide the necessary description of the domain (Yin, 2011), before we discuss our
Google Case
century, Google revolutionized the market for online searching and advertising. To this
day, advertising remains a crucial revenue source, with Google reporting a 31 per cent
increase of its gross revenues to US$13.97 billion in the first quarter of 2013 (Patel,
2013). Google operates a variety of EPs that drive its revenues. While the company’s sole
EP was its search engine when founded on September 4, 1998, the firm substantially
expanded during the last decade, and introduced a variety of new services to its portfolio,
including web-based email (i.e. Gmail), cloud-based document management (i.e. Google
After introducing its ‘Android’ operating system for mobile phones and tablets, in
Motorola Mobility to launch its own technical devices, most notably the Android
smartphones and tablets, as well as the Chrome Book, a low-cost laptop. Google
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fundamentally strives to control its customer’s experience by selling the required
applications through its ‘Google Apps’ store. Moreover, regardless of the specific
technical device used, Google provides prospective customers with the opportunity to
utilize its free focal web services, including Gmail, video sharing via its YouTube
The remaining EP that Google has yet to capitalize on is that of physical retail
stores. In February 2013, several technology blogs, as well as the public media,
announced Google’s (alleged) plan to launch what was then referred to as ‘Google
Stores’ (Efrati, 2013). While the organization initially denied its intention to introduce
such retail outlets, the blogosphere remained undecided as to whether these claims held
truth. At the time, Google had already presented its technical devices (e.g. laptops and
smartphones) in temporary pop-up stores, which were distributed through outlets based at
for example, airports and through its own Chrome Zones; that is, stores-within-a-store
run in co-operation with retail chains Best Buy in the US, and PC World in the UK.
However, this store-within-a-store model may be obsolete if Google opens its own stores,
as alleged. In the current model, all financial transactions are managed by Best Buy and
PC World’s employees who, despite being trained by Google, operate based on pre-
defined sales targets. Conversely, employees in future Google stores could also perform
revolutionary wearable set of digital glasses, which blur the boundaries between the
virtual and physical realities for its user, represents a key driver behind Google’s alleged
decision to open retail stores for the 2013 holiday shopping season (Gates, 2013).
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Google’s internal sources commented to the LA Times that the revolutionary nature of
‘Google Glass,’ combined with a relatively high retail price (i.e. US$1500), requires
potential customers to initially experience the device in a physical, rather than virtual,
environment. The notion of ‘try before you buy,’ which is more easily implemented in
physical (relative to purely virtual) retail outlets, has already been a recipe for success for
other technology firms such as Apple Computers. Google, therefore, would not be the
first technology company to materialize its existence by transitioning and expanding from
conglomerate already operates its own retail outlets, as outlined in the next case.
Microsoft Case
operating systems for personal computers and personal computer software, including
Microsoft Windows, Microsoft Office and the Internet Explorer web browser, already
undertook a transformation not dissimilar to that, which Google is allegedly aspiring to.
From 1999 until 2001, Microsoft experimented with physical retail outlets, then called
‘microsoftSF’, and operated by Sony Retail in San Francisco, CA. Though initially
unsuccessful, after a transformative period in the mid-2000s, Microsoft opened its first
retail outlet, the ‘Microsoft Store’ in Scottsdale, AZ on October 22, 2009 (Slivka, 2009),
launching its Azure Services Platform, which represents the company’s entry into the
cloud computing market for Windows in 2008 (Fried, 2008). As of April 2013, the
organization operates approximately 40 stores within the US and Canada. The Microsoft
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Store is a chain of bricks and mortar retail stores that are complemented by an online
shopping site owned and operated by Microsoft, which supplies computers, software and
consumer electronics products. The stores aim to “improve the PC and Microsoft retail
purchase experience for consumers worldwide and help consumers make more informed
decisions about their PC and software purchases” (Microsoft, 2009). Though often
critiqued for their similarity to Apple stores, Microsoft’s stores are a physical retail
packages, as well as Windows phones and other Microsoft devices, including the
Microsoft ‘Surface’ tablets. Specifically, Surface was the first major initiative by
Microsoft to integrate its Windows operating system with its own hardware (Sullivan,
and laptops.
In Microsoft stores, potential customers are able to use and experience the various
technological products in a physical environment, and can also interact with Technical
Advisors and Specialists; that is, Microsoft staff members offering training with
Google, Microsoft engages with its customers through a variety of EPs. However, unlike
Google, Microsoft’s business model is not based on advertising, but linked to a retail and
licensing model where revenues are generated through selling hardware and software
(Microsoft, 2012).
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4. Conceptual Development, Discussion & Implications
By drawing on the Google and Microsoft cases, we explored how these organizations
configurations. As such, our investigation aimed at identifying the key characteristics and
dynamics of these configurations of EPs, and investigated if, how and to what extend
individual engagement platforms may enhance resource exchange within and across
service systems. Engagement platforms provide physical and virtual touch points which,
performance and its individual EPs is crucial, as such knowledge could augment a service
firm’s ability to facilitate specific co-creative processes, and thus manage the quality of
tools and physical spaces. In contrast, we suggest that enhanced insights can be generated
ecosystem that, by utilizing the Google case for illustrative purposes, explains the
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Insert Figure 1 about here
Engagement ecosystems allow us to gain holistic insights into the specific co-
creative interactions between actors in service systems across all touch points, by
considering the nature of each focal EP (i.e. physical or virtual interface), as well as the
exchange) within each service ecosystem as the relevant factors. We define engagement
are constellations of physical and virtual engagement platforms used by a focal firm to
may alter its composition over time, but always aims at enhancing customer engagement,
while being embedded in a wider service ecosystem (Vargo and Lusch 2010). This
Instrumental; (iii) Enabling; and (iv) Supplying platforms, and to explain their role,
value with their customers; that is, any interaction intended to generate revenue for the
service provider, whilst co-creating a perceived benefit with customers during customer-
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Gmail or YouTube are entirely virtual, highly interactive, and designed to enable a
continuous exchange and integration of resources within actor networks, while revenues
reports on the expansion of the Gmail widget, which enables the inclusion of, for
example, brands, thereby making it easier for customers to interact with firms. Depending
on the service provider’s revenue model, the operating EP can also shift into the physical
interactions. For example, Microsoft’s physical and virtual stores represent the
company’s operating platform where revenues are generated through software and
hardware sales. On October 24th 2013, Microsoft announced record revenues of $18.53
billion for the quarter ended September 30, 2013. Chief Executive Officer Steve Ballmer
reported that Microsoft’s “devices and services transformation is progressing and we are
launching a wide range of compelling […] experiences this fall,” thereby further
2013).
customer access to a service provider’s operating EP. These physical platforms are
Microsoft and Google’s smartphones, tablets, or other devices need to be integrated with
Glass, a small computer in the shape of a pair of glasses containing an optical head
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mounted display, which displays information in a smartphone-like hands free format to
the user, and can communicate via voice commands, with a range of new and existing
Google services (i.e. its operating EPs). Due to the revolutionary nature of the device,
Google Glass is suspected to be in high demand by customers but will only function
enabling EP, therefore, further supports the performance of the operational EP, and
allows a service provider like Google to ensure that individual customers can access
applications, for example for Google Glass, in the appropriate form and quality. Finally,
supplying EPs, such as the prospective physical Google Store or the Microsoft Store, not
only facilitate the transition of the service provider from a purely virtual, to a more
instrumental EPs, like Google ‘Glass’ or Microsoft’s Xbox One. Supplying EPs may also
evolve into operating EPs once established in the marketplace, as indicated in Table 2.
Efrati (2013) reports that inside Google, the idea of opening retail stores has been
discussed since the company acquired Motorola Mobility, a producer of smartphones and
tablets, and thereby became a provider of mobile devices itself. The question as to
whether or not Motorola Mobility should emerge as Google's retail arm, or whether
Google Stores should not promote Motorola devices, reportedly remains unanswered.
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Our illustrative cases collectively suggest that, if designed properly, engagement
with customers. This, in turn, would generate higher revenues and superior organizational
performance. Although the inclusion of additional, physical, EPs may not result in
operating or supplying EPs, service providers attempt to control: (1) The accessibility and
(2) reflexivity of their engagement ecosystem, both key success criteria for the
Of course, from an academic point of view, shifting our focus from a singular perspective
engagement ecosystems provides multiple implications for research and practice alike.
Research Implications
This study is a direct response to Huang and Rust’s (2013) call for further research at the
intersection of ICT and service in general (Chesbrough and Spohrer, 2006; Raj and
Sambamurthy, 2006; Ostrom et al., 2010), and into the nature and dynamics of
2013). Specifically, we explored the seeminly paradoxical shift from entirely virtual, to
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therefore adressed this gap in knowledge through an analytical lens rooted in the concept
decision rooted in the fact that the engagement concept is considered particularly suitable
(Sawhney et al., 2005; Bogatin, 2006). We thereby also address Brodie et al.’s (2011) call
for empirical work investigating the role of EPs within service environments, and add to
Nenonen et al. 2012) and service ecosystems (Vargo and Lusch 2010).
findings from our cases, we provide insights into the changing nature of physical/virtual
engagement platforms (cf. Table 2 and Figure 1), highlight their individual
characteristics, and thereby enhance our understanding of the nature of this emerging
concept. Third, we develop and introduce the ‘engagement ecosystem’ concept into the
service research literature, explain the nature of the concept’s theoretical association to
engagement platforms, and contribute to the wider discourse on service ecosystems that
has recently emerged in the discussion about the Service Dominant Logic (e.g. Vargo and
Lusch 2010). Through this theoretical contribution, we are able to, fourth, delineate
resulting implications for future researcher that can help to advance this emerging area.
research to take a pluralistic approach; that is, to integrate the use of qualitative and
quantitative methods (Hair et al., 2010). To date, Google has not yet decided to open
physical retail outlets. While gaining access may be challenging, any empirical work set
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in this context could help to validate, advance, or refute the insights presented here.
Similarly, further research addressing the nature and dynamics of any interactions
research, and scholars could, for example, attempt to assess the relative importance of
each EP archetype presented here, especially in regard to their individual ability to foster
While the roots of customer engagement and EPs lie within the domain of
relationship marketing and S-D logic (Vivek et al., 2012; Vargo and Lusch, 2008), future
that Breidbach et al. (2013) recently introduced into service research could be employed
to generate novel insights into the performance and design of engagement ecosystems.
Understanding connectivity allows scholars and practitioners to assess and understand the
quantity and quality of socio-technical links between actors wo interact and exchange
resources by means of ICT within an EP. Scholars may, therefore, investigate how
levels of connectivity.
The ‘transmedia’ concept may well provide another important perspective for
physical/virtual realms. Introduced by Jenkins (2003), transmedia refers to stories that are
told across multiple media. However, transmedia does not imply that the same idea is
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conveyed between actors via multiple physical or technical sources, but rather suggests
distinct role. While transmedia has the potential as a new analytical approache (Scolari
2009), it has not yet been utilized in service research to date. We suggest that a
transmedia lens applied to engagement ecosystems could lead to new insights, and
encourage scholars to investigate the wider service/ICT interface through this novel lens.
nature and use of case studies implies we cannot claim our findings are context-
independent. While we selected the Google and Microsoft cases because these
might provide equally suitable contexts to investigate this phenomenon, which may also
result in the emergence of other EP archetypes. Similarly, as objective and value aware
individuals, we must acknowledge that any reality is only imperfectly apprehensible, and
that resulting findings are only probably true. Hence, “because of basically flawed human
intellectual mechanisms” (Guba and Lincoln, 1994, p. 205), we explicitly state that,
despite the fact that we followed best-practices outlined in the relavant literature (i.e.
Eisenhardt, 1989; Miles and Huberman, 1994), imperfect observations of the reality
under investigation may have occurred during data collection and analysis.
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Managerial Implications
Burghin et al. conclude their industry commentary about “charting experiences where
digital meets physical” by stating that practitioners should identify areas within their
firms where “immersive experiences or interactive touch points” (2013, p. 25) can
interactions between heightened digital and physical offerings. based on our findings, we
ecosystem with respect to facilitating customer engagement, knowledge sharing, and co-
creation processes (Ramaswamy, 2009). Payne, Storbacka and Frow’s (2008) and Payne,
Storbacka, Frow and Knox’ (2009) recent work on managing the co-creation of value
provides additional insight into these processes. Nevertheless, the initial implementation
specific customer engagement states, which requires an understanding of the specific set
Our study also generates managerial implications for the retail context, in which
the concepts of ‘multi-channel’ and ‘omni-channel’ have been introduced to explore the
current and future states of retailing (e.g. Verhoef, Neslin and Vroomen, 2007). Omni-
channel retailing integrate all retail channels for a consistent consumer-oriented shopping
27
the physical store with the information-rich experience of online shopping. Thus, a key
challenge for retailers will be to manage the quality of connected consumers’ service
experiences derived from physical stores, websites, social media, call centres and other
channels. Our research provides the necessary foundation to develop a ‘touch point
Another key question emerging from our findings is how practitioners can
guarantee the accessibility of an individual EP. For technology firms like Google, the
importance, since their advertising revenues are generated here. The prerequisite to
ensure the accessibility and usability of its operating EP lies in Google’s ability to control
both, the instrumental EPs at the physical/international EP (i.e. technical devices); as well
Managers likely need to understand how specific interactions between their own EPs
Organizations that are able ensure their customers’ positive experience within
their operating EP will likely be able to secure their customer’s continued use of the
value propositions offered (e.g. Gmail). Such positive use-experience, in turn, likely
performance through cost reductions, sales growth, superior competitive advantage and
engaged customers can play a key role in organizational collaborative development and
innovation processes (Sawhney et al., 2005), and in co-creating experience and value
(Prahalad, 2004). Ultimately, managers could consider enhancing their ability to control
28
both the instrumental and the enabling EPs by introducing supplying EPs at the
boundaries. Here, customers can be introduced to novel technical devices (i.e. the
instrumental EP) and trained in their usage, which, in turn, improves their experience and
ensures the continued utilization of other, revenue generating value propositions at the
operating EP.
all digital organizations, like Google, to collect data about their customers’ behavior and
individualized preferences. Controlling the instrumental and enabling EPs, once again,
customer datasets, which can be analysed using big data analytics (Huang and Rust,
practitioners may alter their relevant engagement ecosystems; most importantly the
operating EP. Specifically, such practice would ensures the reflexivity of the engagement
ecosystem, a key prerequisite for its success (Ramaswamy and Gouillart, 2010).
29
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Table 1: ‘Customer Engagement’ Conceptualizations
Author(s) ‘Customer Engagement’ Definition Key Hallmark
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Table 2: Overview - EP Archetypes & Key Characteristics
Specific Case-Based
EP Archetype Purpose Key Characteristics
Illustrations
- Facilitates interactivity and value co-
Virtual platform enabling organizations to co- creation with customers.
create value with their customers by virtue of - Designed to generate revenue for the
- Google: Gmail, YouTube.
Operating EP any interaction intended to generate revenues, firm through continuous exchange of
(OEP) while co-creating a perceived benefit during resources.
- Microsoft: Virtual retail stores
customer-to-firm, and/or customer-to-customer - May comprise specific online (virtual)
interactions. and/or offline (physical) applications.
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Figure 1: Conceptual Framework of Google’s Engagement Ecosystem (for
Illustrative Purposes)
39