Académique Documents
Professionnel Documents
Culture Documents
Preface ............................................................ 2
Starship Kit 5 Credits & Legal ................................................ 2
Armor & Shield Generator
Armor & Shield Generator .............................. 3
Ships need protection from their enemies. How to Use ................................................. 3
The best way to do that is with armor and/or
Vs. Weapon Types (Option) .................... 3
shields
Can the ships have both armor and
This is part 5 of the Starship Kit, although it shields? ................................................... 4
can be used as a standalone product if Class ............................................................ 4
required. You do not need to have all the
parts in the kit to use them, but it does help Variations .................................................... 5
and is recommended. Variation Types – Armor ......................... 5
Variation Types - Shield .......................... 8
This generator is designed to provide the
starting points for your own inspiration. Style ............................................................ 9
Actual details about protection values, power Style – Armor .......................................... 9
requirements, manufacturing costs are left to
Style – Shield ........................................... 9
you, to allow for use in as many game systems
as possible. Other Details ............................................. 10
Complexity ............................................ 10
Coverage ............................................... 10
Credits & Legal Damage type ......................................... 10
Coming Soon ................................................. 11
Twitter: @enneadgames
Copyright
Ennead Games ©2014
Page background
"Publisher's Choice Quality Stock art
©Rick Hershey/Fat Goblin Games"
Armor & Shield Vs. Weapon Types (Option)
3
Can the ships have both armor and Class
shields?
Roll a d20. That becomes the defence class of
Yes they can. They can also have one and not the armor or shield you are rolling for. If a 20
the other, but that is less common: In fact, is rolled then the armor/shield is a Capital-
most ships have both. class system and can only be placed on Capital
class vessels. Alternately, it is just a Mark XX
system, with XX determined by the result of
01 – 05 No Armor or shields the die roll.
06 – 15 Just Armor
16 – 25 Just Shields Alternately, if you require a more “realistic”
26 - 00 Both system that keeps the higher class defences to
a minimum, use the chart below.
5
Crystalline Light
Crystalline armor contains consists of a Light armor is the opposite of heavy; It
molecular matrix that helps reflect or deflect sacrifices its ability to withstand damage, but
energy based weapons. The downside is that allows the ship to move faster and has more
projectile based weapons do more damage room for internal system. Often used on
and the materials cost is vastly increased scout-class vessels or where space is at a
premium.
Custom
Custom armor is a type of armor that is often Modular
found only on one ship. This option is to allow Modular armor is very versatile in large fleets.
GMs to create their own armor. Any armor that is modular can be used on any
other ship that has modular armor support
Fake with no modifications required. This flexibility
This armor looks like it can take a pounding, does weaken the armor a small amount and it
but it is actually as mock-up of actual-armor. is treated as being one tier lower for
It can barely protect against basic space protection, but one tier higher for cost and
debris, but has the advantage of being very, complexity.
very cheap
Multi-layered
Heavy Multiple layers similar – or different – armor
Heavy armor can make even the most basic types, can be a great, but costly, advantage.
ship into a flying tank. It can withstand
damage as If it was two or three tiers higher Roll a dice (or pick)
than its Mark would suggest. The downside is
that the armor takes up a lot more room on D10 Layers
the ship, costs a lot more and can slow down 1 –7 2
the ship. But sometimes that is just what you 8-9 3
need. 10 4
7
Variation Types - Shield Cycling
An improvement over Alternating, cycling
D100 Shield Type shields are even harder to take down, but if
01 – 05 Absorbing you know or can figure out the pattern they
06 – 10 Alternating provide no defensive benefit.
11 Cloaking
12 – 15 Cycling Displacement
The displacement shield fools enemy sensors
16 – 20 Displacement
into thinking the ship is somewhere else. Does
21 – 24 Experimental
not work against visual systems. Energy
25 Explosive Reaction to (X) weapons have a greatly increased chance to
26 – 27 Feedback miss the target.
28 – 29 Illusion
30 – 32 Invisible Experimental
33 – 34 Multi-layered Experimental shields, like custom armor, is a
35 – 37 Overpowered catch all term for any other type of shield the
38 Phasing GM (or even players) may come up with.
39 – 40 Rapid Raising
41 – 42 Regenerating Explosive Reaction to (X)
43 – 50 Resistant to (X) When hit with a certain damage type (Roll on
51 – 60 Reversible Polarity the damage type) these shields can have an
explosive reaction. This furthers damages the
61 - 96 Standard
craft hit, plus any others in close proximity.
97 - 98 Unstable
Often used on suicide-drones or by those
99 – 00 Weak against (X)
races with a death wish. Treated as standard
when dealing with other damage types.
Absorbing
Works in the same way as armor, but a lot Feedback
better when fired on by energy based Feedback shields have a chance to cause a
weapons feedback loop on the energy weapon that has
hit it. They are weaker vs. projectile weapons
Alternating and can be overloaded.
Shields operate on a particular frequency, to
allow the ship’s own weapons and
communications to pass through. These Illusion
alternate between two or three frequencies, Can hide damage, make damage appear (like
making it harder to take them down. the holographic armor) but can also change
what the ship looks like to sensors and visual,
Cloaking although this drains a lot more power.
A cloaked ship is invisible to radar, most
sensors and the naked eye. A very complex
and costly piece of equipment. This type of Invisible
shielding is very weak against all damage These shields cannot be seen by normal
types, but you have to know where the ship is sensors and have no visible reaction to being
to hit it. hit.
Multi-layered
Same as armor.
Overpowered
Same as heavy armor, but for shields
Phasing Style
Phasing shields are banned by most races. Not
because of their primary effect, but due to This gives more options and can help increase
how unstable and prone to failure they are. immersion in the game setting. You may wish
Phase shields allow the ship to become out of to stick to one term for each group or culture.
phase with the rest of universe, allowing
energy or matter to pass harmlessly through Roll, or pick, one d10 for armor and one again
it. However, the downside is (ignoring the for shields to determine what a particular
astronomical costs and complexity) that as group may call their defences.
matter is passing through the ship, there is a
chance the shields will fail and the ship will Style – Armor
return to normal space. This could be when an
enemy torpedo is passing through the engine D10
room or the ship is traveling through an 1 Armor
asteroid. The results are often quite messy. 2 Carapace
3 Casing
4 Covering
Rapid Raising 5 Hull
These shields are normally kept off-line until
6 Layer
needed. When they are raised, they deploy
7 Membrane
almost instantly. Combined with other
8 Plating
variations these can make for a nice surprise
for those who think their targets are weak and 9 Sheath
unshielded. 10 Shell
Regenerating
These shields can repair damage to
Style – Shield
themselves quite quickly, but require
enormous amounts of power to do so.
D10
Resistant against (X) & Weak against (X) 1 Barrier
Same as for armor. 2 Blocker
3 Buffer
Reversible Polarity 4 Defender
Reversible Polarity shields are, for brief 5 Deflector
periods of time, able to heal themselves with 6 Grid
each energy weapon hit. They can be 7 Limiter
overloaded though if they heal too much. 8 Obstructer
9 Screen
Standard 10 Shield
Has no bonus or penalty to protection, cost
etc.
Unstable
Unstable shielding has a chance, after every
hit, to turn off for a brief period. This of
course, reduces the protection offered but
when you pay for cheap goods this is what
you get.
9
Other Details Damage type
These details are not needed to use this SSK , Based off the chart in Starship Kit 4 –
but can help fill out details that may be useful Weapons. Used if you need to know against
to the story which damage type defences are weak or
strong against.
Starship Kit Part 7 – Crew and Passengers The Ennead Games blog has a regular
feature called “Campaign Chunks” – A
Your ship is going to need a crew and series of genre and system free hooks,
maybe even take on a passenger or two adventures, monsters or items. This
for their latest mission. volume complies these and presents them
in one handy PDF.
The Background and Details Kit returns – For those times you need to create a spell
This time covering Super Heroes, their but can’t decide just what it does.
origins, powers and more
Pantheon Kit
11