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STARCRAFT II 4.9.

3 PATCH NOTES
Blizzard EntertainmentJuly 9, 2019
StarCraft II 4.9.3 Patch Notes

Made improvements to in-game network protocol which will result in smoother


multiplayer games.
Chat actions sent through the SC2API can now activate Trigger and Galaxy events.

Tweaked names and descriptions of various Co-op Missions attack waves.


Guardians spawned by Amon will now be more consistent with their stats in the
original StarCraft.
Added the Massive attribute to Amon’s Guardians.
Cradle of Death reworked:
Main objective timer starts with 30 additional seconds on all difficulties.
Main objective timer gains 30 additional seconds after completing an objective on
all difficulties.
Reduced the build time of trucks from 20 seconds to 10 seconds.
Trucks are no longer consumed when completing a bonus objective.
The bonus objective timer is now paused while the corresponding construct is
disabled and for 5 seconds after it dies.
Truck speed increased from 2.25 to 2.5.
Trucks now floors it when the main objectives have been cleared, moving 50% faster.
Replaced some Constructs from the second bonus objective with non-Construct units.

Dehaka
Fixed an issue where Dehaka could bypass ability learning level requirements.
Fenix
Fenix’s energy no longer drains when Stetmann’s Stetzone configuration is changed.
Stetmann
Hardened Energy Shield is now only activated when taking 10+ damage.
The Mecha Lurker Den now has the default hotkey “D”, which can be reconfigured
under Hotkey settings.
Fixed an issue where Stetellites would not become deactivated when enemy Carriers
attacked them.
Zeratul
Legion calldowns now properly attack enemy units while Vorazun's Timestop is in
effect.
Mutators
Sentries will no longer evolve after casting Force Field with the Transmutation
mutator active.
The Mecha Zerg rush no longer appears when Stetmann's structures are taken over by
the Eminent Domain mutator.
The Nukes from the Going Nuclear mutator no longer damage workers, town halls, or
geysers on Oblivion Express.

Building doodads near the main base locations were adjusted to prevent units from
hiding within on Acropolis LE.
The opponent can no longer see Battlecruiser’s Tactical Jump ability visual effects
being cast through the fog of war if they have units nearby.
Added new opaque mineral nodes that won't become invisible or transparent when an
unit enters nearby line of sight blockers:
Mineral Field (Opaque)
Mineral Field (Opaque 900)

The Void and Swarm Standard Dependencies now properly appear under Add Standard
option.

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