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Mule 10

Mercenary Heavy Warjack


MULE 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD !!""!!
X X _ _ X X
5 11 6 5 10 18 — """"""
_ _ _ _ _ _
FA: U
""""""
_ _ _ _ _ _
Point Cost: 14 """"""
_ L _ _ R _
Base Size: Large Base """"""
L L M C R R
MULE !""""!
X M M C C X
Construct
Tried & True - When this model is affected by a Repair special action, remove 1 additional damage point from it.

WEAPONS [MULE]
Steam Lobber [1x] (Left) gun icon RNG: 10 ROF: 1 AOE: 4 POW: 15
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.
Critical Devastation - On a critical hit, models hit are thrown d6˝ directly away from the attacker. Roll distance once for all
models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage,
models hit but not directly hit suffer a damage roll with POW equal to half the POW of this weapon. The POW of collateral
damage is equal to half the POW of this weapon.
Steam Pressure - If this model uses its Normal Movement to aim, this weapon gains +4 RNG that activation.

Battle Mace [1x] (Right) sword icon RNG: 2 POW: 5 P+S: 16


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Nomad 10
Mercenary Heavy Warjack
NOMAD 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD !!""!!
X X _ _ X X
5 11 6 5 10 18 — """"""
_ _ _ _ _ _
FA: U
""""""
_ _ _ _ _ _
Point Cost: 12 """"""
_ L _ _ R _
Base Size: Large Base """"""
L L M C R R
NOMAD !""""!
X M M C C X
Construct
Tried & True - When this model is affected by a Repair special action, remove 1 additional damage point from it.

WEAPONS [NOMAD]
Open Fist [1x] (Left) sword icon RNG: 1 POW: 3 P+S: 14
Buckler
Open Fist

Battle Blade [1x] (Right) sword icon RNG: 2 POW: 7 P+S: 18


Powerful Charge - This model gains +2 to charge attack rolls with this weapon.
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Steelhead Halberdiers 10
Mercenary Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 5 4 13 13 7
FA: U
Point Cost: Leader & 5 Grunts: 7
Leader & 9 Grunts: 11
Base Size: Small Base

Mercenaries - This unit will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

LEADER & GRUNTS


Combined Melee Attack
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.

WEAPONS [LEADER & GRUNTS]


Halberd [1x] (None) sword icon RNG: 2 POW: 5 P+S: 11
Powerful Charge - This model gains +2 to charge attack rolls with this weapon.
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Steelhead Heavy Cavalry 10
Mercenary Unit
Model A’s Damage: #""""
LEADER & GRUNTS Model B’s Damage: #""""
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: #""""
Model D’s Damage: #""""
8 6 6 5 13 17 8 Model E’s Damage: #""""
FA: 2
Point Cost: Leader & 2 Grunts: 11
Leader & 4 Grunts: 18
Base Size: Large Base
Damage: 5 each

Mercenaries - This unit will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protecotrate.

LEADER & GRUNTS


Cavalry
Flank [Steelhead Halberdier] - When this model makes a melee attack against an enemy model in the melee range of a friendly
Steelhead Halberdier, this model gains +2 to attack rolls and gains an additional damage die.
Point-Blank - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5˝. Do
not add this model’s STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not
boosted.
Relentless Charge - While advancing as part of a charge, this model gains Pathfinder XICONX.
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.

WEAPONS [LEADER & GRUNTS]


Blunderbuss [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 12

Cavalry Axe [1x] (None) sword icon RNG: 1 POW: 5 P+S: 11


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Mount [1x] (None) mount icon RNG: 0.5 POW: 12

Tactical Tip
Reposition — If a model is part of a unit, its activation does not end until all models in its unit have completed their activations.
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Steelhead Riflemen 10
Mercenary Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 5 5 13 13 7
FA: 2
Point Cost: Leader & 5 Grunts: 8
Leader & 9 Grunts: 13
Base Size: Small Base

Mercenaries - This unit will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

LEADER & GRUNTS


Combined Ranged Attack
Combined Arms - When this model misses an attack roll for a combined ranged attack, it can reroll that attack roll. Each attack
roll can be rerolled only once as a result of Combined Arms.
War Tempered - This model can make combined ranged attacks targeting models in melee. If a combined ranged attack made
by models with War-Tempered misses a model in melee, participating attackers that would automatically miss the new target do
not contribute to the attack and damage roll bonus but still forfeit their attacks.

WEAPONS [LEADER & GRUNTS]


Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Tactical Tip
War Tempered — Do not ignore the target's DEF bonus when shooting into melee.
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Stannis Brocker 10
Mercenary Steelhead Solo
Damage: #""""#""""
STANNIS 1
SPD STR MAT RAT DEF ARM CMD
8 6 7 6 13 17 9
FA: C
Point Cost: 7
Base Size: Large Base
Damage: 10

Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

STANNIS 1
Cavalry
Tough
Cleave - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, immediately
after the attack is resolved this model can make one additional melee attack. This model can gain only one additional attack from
Cleave each activation.
Defensive Strike - Once per turn, when an enemy model advances into and ends its movement in this model’s melee range, this
model can immediately make one basic melee attack against it.
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.
Tactician [Steelhead] - While in this model’s command range, friendly Steelhead models can ignore other friendly Steelhead
models when determining LOS. Friendly Steelhead models can advance through other friendly Steelhead models in this model’s
command range if they have enough movement to move completely past them.
Unyielding - This model gains +2 ARM against melee damage rolls.

WEAPONS [STANNIS 1]
Hand Cannon [1x] (None) gun icon RNG: 12 ROF: 1 AOE: - POW: 12

Thrasher [1x] (None) sword icon RNG: 2 POW: 6 P+S: 12


Weapon Master
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Mount [1x] (None) mount icon RNG: 0.5 POW: 12

Tactical Tip
Tactician — Remember, a model is within its own command range.
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Rocinante 10
Mercenary Heavy Warjack
ROCINANTE 1 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD !!""!!
X X _ _ X X
5 11 7 6 10 18 — """"""
_ _ _ _ _ _
FA: C
""""""
_ _ _ _ _ _
Point Cost: 16 """"""
_ L _ _ R _
Base Size: Large Base """"""
L L M C R R
ROCINANTE 1 !""""!
X M M C C X
Construct
Bond [Damiano] - If this model begins the game in Damiano’s battlegroup, it is bonded to him. This model is not considered to
be bonded while under your opponent's control. While this model is bonded to Damiano and in his control range, it gains Quick
Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its Combat Action,
immediately after the attack is resolved the model with Quick Work can make one basic ranged attack.)
Defensive Strike - Once per turn, when an enemy model advances into and ends its movement in this model’s melee range, this
model can immediately make one basic melee attack against it.
Guard Dog - While this model is within 3˝ of its warcaster and is not knocked down or stationary, its warcaster gains Parry
XICONX and +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
Tried & True - When this model is affected by a Repair special action, remove 1 additional damage point from it.

WEAPONS [ROCINANTE 1]
Cannon [1x] (Left) gun icon RNG: 14 ROF: 1 AOE: 4 POW: 14
Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for
the attack.

Battle Blade [1x] (Right) sword icon RNG: 2 POW: 7 P+S: 18


Powerful Charge - This model gains +2 to charge attack rolls with this weapon.

Tactical Tip
Bond [Damiano] — This model can make this ranged attack only if it is no longer engaged after destroying the enemy model.
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Rover 10
Mercenary Heavy Warjack
ROVER 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD !!""!!
X X _ _ X X
5 11 6 5 10 18 — """"""
_ _ _ _ _ _
FA: U
""""""
_ _ _ _ _ _
Point Cost: 14 """"""
_ L _ _ R _
Base Size: Large Base """"""
L L M C R R
ROVER !""""!
X M M C C X
Construct
Point-Blank - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5˝. Do
not add this model’s STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not
boosted.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
Tried & True - When this model is affected by a Repair special action, remove 1 additional damage point from it.

WEAPONS [ROVER]
Shield Cannon [1x] (Left) gun icon RNG: 10 ROF: 1 AOE: - POW: 14

Shield [1x] (Left) sword icon RNG: 1 POW: 2 P+S: 13


Shield

Battle Axe [1x] (Right) sword icon RNG: 1 POW: 6 P+S: 17


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Alexia, Mistress of the Witchfire 10
Mercenary Solo
Damage: #""""#""""
ALEXIA 2
SPD STR MAT RAT DEF ARM CMD
8 4 6 5 15 16 9
FA: C
Point Cost: 7
Base Size: Large Base
Damage: 10

Mercenary - This model will work for Cygnar and Khador.


Animosity [Morrowan models] - This model cannot be part of an army that includes Morrowan models.

ALEXIA 2
Cavalry
Magic Ability [7]
•Grave Summons (★Action) - When this model uses Grave Summons it can spend any number of soul tokens. For
each soul token spent put one friendly Thrall Warrior solo into play anywhere completely within 3˝ of this model.
•Hellfire (★Attack) - Hellfire is a RNG 10, POW 14 magic attack. Models disabled by Hellfire cannot make a Tough roll.
Models boxed by Hellfire are removed from play.
Reposition [5˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its
activation ends.
Soul Taker: Spectral Scavenger - This model can gain soul tokens. When a living model is destroyed in this model’s command
range, this model gains the destroyed model’s soul token. This model can have up to three soul tokens at any time.
•Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1
soul token. The negated spell does not take effect, but its COST remains spent.
•Soul-Powered - During its Combat Action, this model can spend soul tokens to make additional melee attacks. It can
make one additional attack for each token spent.
•Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for
each token spent.

WEAPONS [ALEXIA 2]
Witchfire [1x] (None) sword icon RNG: 1 POW: 8 P+S: 12
Damage Type: Magical

Mount [1x] (None) mount icon RNG: 0.5 POW: 10

Tactical Tip
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Grave Summons — The Thrall Warriors can activate the turn they are put into play.
Hellfire — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
Soul Taker: Spectral Scavenger — Remember, if more than one model is eligible to collect a model’s soul token, the closest
eligible model collects it.
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Sergeant Nicolas Verendrye 10
Mercenary Llaelese Steelhead Halberdier Solo
Damage: #""""
VERENDRYE 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 14 9
FA: C
Point Cost: 4
Base Size: Small
Damage: 5

Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate..

VERENDRYE 1
Battle Brothers [Steelhead Halberdiers] - While B2B with one or more Steelhead Halberdiers models, this model gains +2
ARM.
Flank [Steelhead Halberdier] - When this model makes a melee attack against an enemy model in the melee range of another
friendly Steelhead Halberdier, this model gains +2 to attack rolls and gains an additional damage die.
Heal [d3+1] (★Action) - RNG B2B. Target friendly living Faction model. If the model is in range, remove d3+1 damage points
from it.
Leadership [Steelhead Halberdiers] - While in this model’s command range, friendly Steelhead Halberdier models gain Wall of
Steel. (While a model with Wall of Steel is B2B with one or more models in its unit, it gains +2 ARM.)
Reinforcements [Steelhead] - During your Maintenance Phase, return d3 small-based friendly destroyed Steelhead Grunts to
play. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in
formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they
are returned to play.
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.

WEAPONS [VERENDRYE 1]
Pistol [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 10

Halberd [1x] (None) sword icon RNG: 2 POW: 5 P+S: 11


Powerful Charge - This model gains +2 to charge attack rolls with this weapon.
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Garryth, Eye of Vengence 10
Retribution Mage Hunter Warcaster
Damage: "#""""#""""#""""
GARRYTH 2
SPD STR MAT RAT DEF ARM CMD FOC
7 6 8 7 17 14 8 6
FA: C
Warjack Points: +29
Base Size: Small
Damage: 16

Feat: Zero Hour


While in Garryth’s control range, friendly Faction models’ ranged weapons gain Black Penny, Additionally, when an enemy model
advances and ends its movement in Garryth’s control range, one friendly Faction model in Garryth’s control range can target the
enemy model with a basic melee or ranged attack. A model can only attack once as a result of Zero Hour. Zero Hour lasts for
one round.

GARRYTH 2
Pathfinder
Field Marshal [Pathfinder XICONX and Prowl] - Warjacks in this model’s battlegroup gain Pathfinder XICONX and Prowl.
Perfect Storm - If this model uses its Normal Movement to aim, its ranged weapon gains Armor-Piercing for one round.
Additionally, when this model misses an attack roll, it can reroll that attack roll for one round. Each attack roll can be rerolled only
once as a result of Perfect Storm. Perfect Storm expires if this model moves, is placed, or is engaged. (When calculating damage
from a weapon with Armor-Piercing, halve the base ARM stats of models hit.)
Prowl - While this model has concealment, it gains Stealth XICONX.
Run & Gun - At the end of its activation, if this model destroyed one or more enemy models with ranged attacks that activation, it
can make a full advance.

WEAPONS [GARRYTH 2]
Void Singer [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 14
Blessed
Damage Type: Magical
Black Penny - This attack ignores the target in melee DEF bonus.
Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round.

Blade [1x] (None) sword icon RNG: 0.5 POW: 5 P+S: 11


Blessed
Damage Type: Magical
Weapon Master
Grievous Wounds - see above

SPELLS Cost RNG AOE POW DUR OFF


Chasten 2 8 – 12 – Yes
Enemy upkeep spells and animi on target model/unit damaged by this attack expire.
Curse of Shadows 3 8 – – UP Yes
Target model/unit suffers –2 ARM and cannot make free strikes. A model can advance through an affected model if it has
enough movement to move completely past its base.
Mage Sight 2 Ctrl 5 – UP No
Place a 5˝ AOE completely within the spellcaster’s control range. While a model is within the AOE, models in the spellcaster’s
battlegroup ignore forests and cloud effects when drawing LOS to it and ignore Stealth XICONX when attacking it.
Road to War 3 Self Ctrl – UP No
When a friendly Faction model in the spellcaster’s control range destroys one or more enemy models with a melee or ranged
attack during its activation, immediately after the attack is resolved one warjack in the spellcaster’s battlegroup that is in its
control range can advance up to 3˝. A warjack can advance as a result of Road to War only once per turn.
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Steelhead Cannon Crew – Steelhead Book 10
Mercenary Weapon Crew Unit
GUNNER
SPD STR MAT RAT DEF ARM CMD
2 6 5 5 13 13 5
GRUNTS
SPD STR MAT RAT DEF ARM CMD
4 6 5 5 13 13 5

FA: 2
Point Cost: Gunner & 2 Grunts: 6
Base Size: Gunner: Large Base
Grunts: Small Base

Mercenaries - This unit will work for Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

GUNNER
Officer
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.

WEAPONS [GUNNER]
Cannon [1x] (None) gun icon RNG: 14 ROF: 1 AOE: 3 POW: 14
Brutal Damage - On a direct hit, gain an additional die on this weapon’s damage rolls against the target directly hit.
Quake - On a direct hit against an enemy model, all models hit become knocked down.

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

WEAPONS [GRUNTS]
Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
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Steelhead Mortar Crew – Steelhead Book 10
Mercenary Weapon Crew Unit
GUNNER
SPD STR MAT RAT DEF ARM CMD
2 6 5 5 13 13 5
GRUNTS
SPD STR MAT RAT DEF ARM CMD
4 6 5 5 13 13 5

FA: 2
Point Cost: Gunner & 2 Grunts: 5
Base Size: Gunner: Large Base
Grunts: Small Base

Mercenaries - This unit will work for Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

GUNNER
Officer
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.

WEAPONS [GUNNER]
Mortar [1x] (None) gun icon RNG: 16 ROF: 1 AOE: 4 POW: 15
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.
Crater - The AOE is rough terrain and remains in play for one round.
High-Explosive - Blast damage caused by this weapon is POW 10.
Inaccurate - This model suffers –4 to attack rolls with this weapon.
Minimum Range [8˝] - Attacks made with this weapon cannot target models within 8˝ of this model.

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

WEAPONS [GRUNTS]
Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
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Steelhead Volley Gun Crew – Steelhead Book 10
Mercenary Weapon Crew Unit
GUNNER
SPD STR MAT RAT DEF ARM CMD
2 6 5 5 13 13 5
GRUNTS
SPD STR MAT RAT DEF ARM CMD
4 6 5 5 13 13 5

FA: 2
Point Cost: Gunner & 2 Grunts: 6
Base Size: Gunner: Large Base
Grunts: Small Base

Mercenaries - This unit will work for Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

GUNNER
Officer
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.

WEAPONS [GUNNER]
Volley Gun [1x] (None) gun icon RNG: 12 ROF: d3+1 AOE: - POW: 12
Covering Fire (★Action) - Place a wall template anywhere completely within this weapon’s RNG and this model’s LOS, ignoring
intervening models. A model entering or ending its activation in the template suffers a damage roll with POW equal to the POW
of this weapon. The template remains in play for one round. If this model is destroyed or removed from play, immediately remove
the template from play.
Volume Fire - Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage
rolls against large- and huge-based models.

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

WEAPONS [GRUNTS]
Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
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Steelhead Arcanist – Steelhead Book 10
Mercenary Solo
Model A’s Damage: #""""
ARCANIST Model B’s Damage: #""""
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 13 13 8
FA: 3
Point Cost: 4
Base Size: Small
Damage: 5

Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

ARCANIST
Hit the Deck! - This model cannot be hit by AOEs. If it would be hit by an AOE, it instead becomes knocked down. While this
model is knocked down, ranged attacks targeting it automatically miss.
Leadership [Steelhead] - While in this model’s command range, the weapons of friendly Steelhead models gain Damage Type:
Magical XICONX.
Magic Ability [6]
•Bombshell (★Attack) - Bombshell is a RNG 10, AOE 3, POW 13 magic attack. On a critical hit, models hit are thrown
d6˝ directly away from this model. Roll distance once for all models affected. Models thrown do not deviate. Move models
farthest from this model first. Instead of suffering blast damage, models hit but not directly hit suffer a POW 10 damage roll. The
POW of collateral damage is 10.
•Empower (★Action) - RNG CMD. Target friendly Faction warjack. If the target warjack is in range and it was suffering
Disruption, it is no longer disrupted. The warjack also gains 1 focus point.
•Wind Thrower (★Action) - Place a 3˝ AOE anywhere completely within the spellcaster’s command range. Cloud
effects overlapping the AOE expire. Models cannot make ranged attacks while within the AOE. The AOE remains in play for one
round.

WEAPONS [ARCANIST]
Banded Staff [1x] (None) sword icon RNG: 2 POW: 5 P+S: 10
Damage Type: Magical

Tactical Tip
Hit the Deck! — This model never suffers the effects of being hit by AOEs because it is not hit by them, regardless of whether it
is directly hit or just caught in the AOE. Hit the Deck! is not triggered by AOEs that do not “hit” models, such as Blizzard.
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
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Steelhead Gunner - Steelhead Book 10
Rhulic Mercenary Solo
Model A’s Damage: #""""
GUNNER Model B’s Damage: #""""
SPD STR MAT RAT DEF ARM CMD
5 6 6 6 13 13 8
FA: 3
Point Cost: 3
Base Size: Small
Damage: 5

Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

GUNNER
Tough
Desperate Pace [Rhulic and Steelhead Weapon Crew units] (★Action) - RNG CMD. Target friendly Rhulic and Steelhead
Weapon Crew units unit. If the unit is in range, Rhulic and Steelhead Weapon Crew units models in the unit gain +2˝ movement
during their Normal Movement this turn.
Hit the Deck! - This model cannot be hit by AOEs. If it would be hit by an AOE, it instead becomes knocked down. While this
model is knocked down, ranged attacks targeting it automatically miss.
Siege Tactics (★Action) - RNG CMD. Target friendly Faction weapon crew. If the weapon crew is in range, the ranged
weapons of the models in the unit gain Siege Weapon. Siege Tactics lasts for one round. (A weapon with Siege Weapon gains
an additional die to its damage rolls against huge-based models.)
Veteran Leader [Rhulic and Steelhead Weapon Crew units] - While in this model’s command range, friendly Rhulic and
Steelhead Weapon Crew models gain +1 to attack rolls.

WEAPONS [GUNNER]
Fire Breather [1x] (None) gun icon RNG: SP 8 ROF: 1 AOE: - POW: 12
Continuous Effect: Fire
Damage Type: Fire

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Tactical Tip
Hit the Deck! — This model never suffers the effects of being hit by AOEs because it is not hit by them, regardless of whether it
is directly hit or just caught in the AOE. Hit the Deck! is not triggered by AOEs that do not “hit” models, such as Blizzard.
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Steelhead Ironhead 10
Mercenary Solo
Model A’s Damage: #""""#""""
IRONHEAD Model B’s Damage: #""""#""""
SPD STR MAT RAT DEF ARM CMD
5 8 5 5 10 18 7
FA: 2
Point Cost: 4
Base Size: Medium
Damage: 10

’Jack Marshal
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.

IRONHEAD
Girded - This model and friendly models B2B with it do not suffer blast damage.
Mechanikally Adept - This model can target non-Faction models with Repair special actions.
Power Lifter - Once per turn at any time during its activation, this model can choose one other friendly Faction large-based or
smaller model within 2˝ of it. You can place that model anywhere completely within 2˝ of its current location, and if it is knocked
down, it immediately stands up unless it became knocked down this turn. A model can be placed by Power Lifter only once per
turn.
Repair [d3+2] (★Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3+2 damage
from it.
Repairable - This model can be targeted with Repair special actions as if it were a construct model.

WEAPONS [IRONHEAD]
Industrial Clamp [1x] (None) sword icon RNG: 1 POW: 5 P+S: 13
Clamp - An enemy model with an equal or smaller base hit by this weapon suffers –2 DEF and for one round cannot advance
while within this model’s melee range.

Forge Hammer [1x] (None) sword icon RNG: 1 POW: 6 P+S: 14


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