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Race Racial Traits

Dragonborn Average Height: 6'2"-6'8"


Average Weight: 220-320 lb.
Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dwarf Average Height: 4´ 3˝–4´ 9˝
Average Weight: 160–220 lb.
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Dungeoneering, +2 Endurance
Eladrin Average Height: 5´ 5˝–6´ 1˝
Average Weight: 130–180 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 History

Elf Average Height: 5´ 4˝–6´ 0˝


Average Weight: 130–170 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception
Half-Elf Average Height: 5´ 5˝–6´ 2˝
Average Weight: 130–190 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Insight

Halfling Average Height: 3´ 10˝–4´ 2˝


Average Weight: 75–85 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Thievery

Human Average Height: 5´ 6˝–6´ 2˝


Average Weight: 135–220 lb.
Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Tiefling Average Height: 5´ 6˝–6´ 2˝
Average Weight: 140–230 lb.
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth

Genasi Average Height: 5'7" - 6'2"


Average Weight: 130-225 lb.
Ability Scores: +2 Strength, +2 Intelligence
Size: Medium
Speed: 6 Squares
Vision: Darkness
Languages: Common, Primordial
Skill Bonuses: +2 Endurance, +2 Nature
Drow Average Height: 5'4" - 6'0"
Average Weight: 130-170 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 Squares
Vision: Darkness
Languages: Common
Skill Bonuses: +2 Intimidate, +2 Stealth

Shadar-Kai Average Height: 5'7" - 6'0"


Average Weight: 130-170 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 6 Squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Stealth
Deva Average Height:
Average Weight:
Ability Scores:
Size:
Speed:
Vision:
Languages:
Skill Bonuses:
Bold:
Nimble Reaction:
Second Chance:

Gnome Average Height:


Average Weight:
Ability Scores:
Size:
Speed:
Vision:
Languages:
Skill Bonuses:
Bold:
Nimble Reaction:
Second Chance:

Goliath Average Height:


Average Weight:
Ability Scores:
Size:
Speed:
Vision:
Languages:
Skill Bonuses:
Bold:
Nimble Reaction:
Second Chance:

Orc Average Height:


Average Weight:
Ability Scores:
Size:
Speed:
Vision:
Languages:
Skill Bonuses:
Bold:
Nimble Reaction:
Second Chance:
Half-Orc Average Height:
Average Weight:
Ability Scores:
Size:
Speed:
Vision:
Languages:
Skill Bonuses:
Bold:
Nimble Reaction:
Second Chance:

Shifter Longtooth Shifter


Average Height: 5'7"-6'0"
Average Weight: 130-189 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Athletics, +2 Endurance

RazorClaw Shifter
Average Height: 5'7"-6'0"
Average Weight: 130-180 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common
Skill Bonuses: + 2 Acrobatics, +2 Stealth
Warforged Average Height: 6'0"-6'6"
Average Weight: 270-300 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Endurance

Changeling Average Height:


Average Weight:
Ability Scores:
Size:
Speed:
Vision:
Languages:
Skill Bonuses:
Bold:
Nimble Reaction:
Second Chance:
Kalashtar Average Height: 5'8" - 6'3"
Average Weight: 130-220 lb.
Ability Scores: +2 Wisdom, +2 Charisma
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common, Telepathy 5 (you can communicate
with any other creature that has a language and is within line
of sight and within 5 squares of you; this allows for two-way
communication)
Skill Bonuses: +2 Insight, +2 to choice of one other

Dhampyr HALF-BLOOD
A dhampyr is not a true race like those presented in
the Player’s Handbook. If you wish to play a dhampyr,
choose another race as normal, and then select the
Vampiric Heritage feat to gain dhampyr abilities.
If you do not select the Vampiric Heritage feat at
1st level, your Dungeon Master might require you
to explain how your character awakened dhampyr
powers. Likewise, your Dungeon Master can rule you
cannot retrain bloodline feats without an explanation
of how your character loses such heritage when
retraining.
Minotaur Average Height: 7’ 1” – 7’ 5”
Average Weight: 320—350 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Nature, +2 Perception

Rakasta Average Height: 7’ 1” – 7’ 5”


Average Weight: 320—350 lb.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Nature, +2 Perception
Racial Powers Description
Dragonborn Fury Born to fight, Dragonborn are a race of wandering
-When you're bloodied, you gain a +1 racial bonus mercenaries, soldiers, and adventurers. Long ago, their
to attack rolls. empire contended for worldwide dominion, but now only
a few rootless clans of these honorable warriors remain
Draconic Heritage to pass on their legends of ancient glory.
-Your healing surge value is equal to one-quarter
of your maximum hit points + your Constitution Play a Dragonborn if you want...
modifier -to look like a dragon.
-to be the proud heir of an ancient, fallen empire
Dragon Breath -to breathe acid, cold, fire, lightning, or poison
As you open your mouth with a roar, the deadly -to be a member of a race that favors the Warlord,
power of your draconic kin blasts to engulf your Fighter, and Paladin classes.
foes.
-Encounter * Acid, Cold, Fire, Lightning, or Poison
-Minor Action Close blast 3
-Targets: All creatures in area
-Attack: Strength +2 vs. Reflex, Constitution +2 vs.
Reflex, or Dexterity +2 vs. Reflex
-Hit: 1d6 + Constitution modifier damage
Increase to +4 bonus and 2d6 + Constitution
modifier damage at 11th level, and to +6 bonus
and 3d6 + Constitution modifier damage at 21st
level
-Special: When you create your character, choose
Strength, Constitution, or Dexterity as the ability
score you use when making attack rolls with this
power. You also choose the power's damage type:
acid,cold, fire, lightning, or poison. These two
choices remain throughout your character's life
and do not change the power's other effects.
Cast-Iron Stomach Carved from the bedrock of the universe, dwarves
+5 racial bonus to saving throws against poison. endured an age of servitude to giants before winning
their freedom. Their mighty mountain fortress-cities
Dwarven Resilience testify to the power of their ancient empires. Even
You can use your second wind as a minor action those who live in human cities are counted among the
instead of a standard action. staunchest defenders against the darkness that threatens
to engulf the world.
Dwarven Weapon Proficiency
You gain proficiency with the throwing hammer Play a dwarf if you want . . .
and the warhammer. - to be tough, gruff, and strong as bedrock.
- to bring glory to your ancestors or serve as your
Encumbered Speed god’s right hand.
You move at your normal speed even when it - to be able to take as much punishment as you
would normally be reduced by armor or a heavy dish out.
load. Other effects that limit speed (such as - to be a member of a race that favors the paladin,
difficult terrain or magical effects) affect you cleric, and fighter classes.
normally.
Stand Your Ground
When an effect forces you to move—through a
pull, a push, or a slide—you can move 1 square
less than the effect specifies. This means an effect
that normally pulls, pushes, or slides
a target 1 square does not force you to move
unless you want to. In addition, when an attack
would knock you prone, you can immediately
make a saving throw to avoid falling prone.
Eladrin Education Creatures of magic with strong ties to nature, Eladrin live
You gain training in one additional skill selected in cities in the twilight realm of the Feywild. Their cities
from the skill list. lie close enough to the world that they sometimes cross
over, appearing briefly in mountain valleys or deep forest
Eladrin Weapon Proficiency glades before fading back into the Feywild.
You gain proficiency with the longsword.
Play an Eladrin if you want . . .
Eladrin Will - to be otherworldly and mysterious.
You gain a +1 racial bonus to your Will defense. In - to be graceful and intelligent.
addition, you gain a +5 racial bonus to saving - to teleport around the battlefield, cloaked in the magic
throws against charm effects. of the Feywild.
- to be a member of a race that favors the Wizard, Rogue,
Fey Origin and Warlord classes.
Your ancestors were native to the Feywild, so you
are considered a fey creature for the purpose
of effects that relate to creature origin.

Trance
Rather than sleep, eladrin enter a meditative state
known as trance. You need to spend 4 hours in
this state to gain the same benefits other races
gain from taking a 6-hour extended rest. While in
a trance, you are fully aware of your surroundings
and notice approaching enemies and other events
as normal.
Fey Step
You can use fey step as an encounter power.
-With a step, you vanish from one place and
appear in another.
Encounter * Teleportation
Move Action Personal
Effect: Teleport up to 5 squares

Elven Weapon Proficiency Wild and free, elves guard their forested lands using
-You gain proficiency with the longbow and the stealth and deadly arrows from the trees. They build
shortbow. their homes in close harmony with the forest, so
perfectly joined that travelers often fail to notice that
Fey Origin they have entered an elven community until it is too late.
-Your ancestors were native to the Feywild,so you
are considered a fey creature for the purpose of Play an elf if you want . . .
effects that relate to creature origin. - to be quick, quiet, and wild.
- to lead your companions through the deep woods and
Group Awareness pepper your enemies with arrows.
-You grant non-elf allies within 5 squares of you a - to be a member of a race that favors the Ranger,Rogue,
+1 racial bonus to Perception and Cleric classes.
checks.
Wild Step
-You ignore difficult terrain when you shift (even if
you have a power that allows you to shift multiple
squares).

Elven Accuracy
-You can use elven accuracy as an encounter
power.
-With an instant of focus, you take careful aim at
your foe and strike with the legendary accuracy of
the elves.
-Encounter
-Free Action Personal
-Effect: Reroll an attack roll. Use the second roll,
even if it’s
lower.
Dilettante Descended from elves and humans, half-elves are a vital
-At 1st level, you choose an at-will power from a race in which the best features of elves and humans
class different from yours. You can use that power often appear.
as an encounter power.
Play a half-elf if you want . . .
Dual Heritage -to be an outgoing, enthusiastic leader.
-You can take feats that have either elf or human -to be a charismatic hero equally at home in two
as a prerequisite (as well as those specifically for different cultures.
half-elves), as long as you meet any other -to be a member of a race that favors the Warlord,
requirements. Paladin, and Warlock classes.

Group Diplomacy
-You grant allies within 10 squares of you a +1
racial bonus to Diplomacy checks.

Bold Halflings are a small race known for their


-You gain a +5 racial bonus to saving throws resourcefulness,quick wits, and steady nerves. They are a
against fear. nomadic folk who roam waterways and marshlands. No
people travel farther or see more of what happens in the
Nimble Reaction world than halflings.
-You gain a +2 racial bonus to AC against
opportunity attacks. Play a halfling if you want . . .
-to be a plucky hero who is all too easy to underestimate.
Second Chance -to be likable, warm, and friendly.
-You can use second chance as an encounter -to be a member of a race that favors the Rogue,Ranger,
power. and Warlock classes.
- Luck and small size combine to work in your
favor as you dodge your enemy’s attack.
-Encounter
-Immediate Interrupt Personal
-Effect: When an attack hits you, force an enemy
to roll the attack again. The enemy uses the
second roll, even if it’s lower.

Bonus At-Will Power Of all the civilized races, humans are the most adaptable
-You know one extra at-will power from your and diverse. Human settlements can be found almost
class. anywhere, and human morals, customs, and interests
vary greatly.
Bonus Feat
-You gain a bonus feat at 1st level. You must meet Play a human if you want . . .
the feat’s prerequisites. -to be a decisive, resourceful hero with enough
determination to face any challenge.
Bonus Skill -to have the most versatility and flexibility of
-You gain training in one additional skill from your any race.
class skill list. -to be able to excel at any class you choose.
Human Defense Bonuses
+1 to Fortitude, Reflex, and Will defenses.
Bloodhunt Heirs to an ancient, infernal bloodline, tieflings have no
-You gain a +1 racial bonus to attack rolls realms of their own but instead live within human
against bloodied foes. kingdoms and cities. They are descended from human
nobles who bargained with dark powers, and long ago
Fire Resistance their empire subjugated half the world. But the empire
-You have resist fire 5 + one-half your level. was cast down into ruin, and tieflings were left to make
their own way in a world that often fears and resents
Infernal Wrath them.
-You can use infernal wrath as an encounter
power. Play a tiefling if you want . . .
-You call upon your furious nature to improve -to be a hero who has a dark side to overcome.
your odds of harming your foe. -to be good at tricking, intimidating, or persuading
-Encounter others to do your will.
-Minor Action Personal -to be a member of a race that favors the
-Effect: You can channel your fury to gain a +1 Warlock,Warlord, and Rogue classes.
power bonus to your next attack roll against an
enemy that hit you since your last turn. If your
attack hits and deals damage, add
your Charisma modifier as extra damage.
Elemental Origin Genasi are an inherent contradiction. Each Genasi
-Your ancestors were native to the Elemental embodies the potential chaos of air and fire, the order of
Chaos, so you are considered an elemental earth and water, or the ferocity of thunder and lightning.
creature for the purpose of effects that relate to Genasi manifest one of these facets of their elemental
creature origin soul at all times. Their race is passionate and nearly as
diverse as humans. Genasi can be found almost
Elemental Manifestation anywhere.
-Earthsoul
You gain a +1 racial bonus to your Fortitude Play a Genasi if want...
defense, a +1 racial bonus to saving throws, and -to struggle or experiment with the order and chaos of
the Earthshock power your existence.
-to look for adaptability in personality and physical
-Firesoul appearance.
You gain +1 racial bonus to your Reflex defense, -to be member of a race that favors the Swordmage and
resist 5 fire, and the Firepulse power Warlord classes.
*At 11th level, the resistance improves to 10 fire.
*At 21st level, the resistance improves to 15 fire.
-Stormsoul
You gain +1 racial bonus to your Fortitude
defense, resist 5 lightning, and the Promis of
Storm power
*At 11th level, the resistance improves to 10
lightning
*At 21st level, the resistance improves to 15
lightning

-Watersoul
You can breathe underwater. You also gain a +2
racial bonus to saving throws against ongoing
damage and the Swiftcurrent power.

-Windsoul
You gain resist 5 cold and the Windwalker power.
*At 11th level, the resistance improves to 10 cold
*At 21st level, the resistance improves to 15 cold

Earthshock Earthsoul Genasi Racial Power


-The earth moves in response to your stomping
foot or slapping hand, buckling to knock your
enemy to its knees.
Trance Drow are a decadent race of dark elves whose beauty
- Rather than sleep, drow enter a meditative state and sophistication fail to mask hearts all too often
known as a trance. You need to spend 4 hours in stained with evil. The vast majority of dark elves base
this state to gain the same benefits other races their behavior and attitudes on the worship of the
gain from taking a 6 hour extended rest. While in chaotic evil goddess Lolth, also known as the Spider
this trance, you are fully aware of your Queen.
surroundings and notice approaching enemies
and other events as normal. Play a Drow if you want...
_to be good at skulking, striking quickly, and employing a
Lolthtouched variety of dirty tactics.
Once per encounter, you can use either the Cloud -to play a hero in search of redemption, or one who
of Darkness or Darkfire power. struggles to rise above the wickedness of his or her
people.
Cloud of Darkness -to be a member of a race that favors the Ranger, Rogue,
A cloud of darkness obscures you, but your vision and Warlock classes.
pierces it.
- Encounter
- Minor Action Close burst 1
-Effect: This power creates a cloud of darkness
that remains in place until the end of your next
turn. The cloud blocks line of sight for all
creatures except you. Any creature except you
entirely within the cloud is blinded.

Darkfire
A flickering halo of purple light surrounds the
target, making it easier to hit.
- Encounter
- Minor Action Ranged 10
- Target: One creature
- Attack: Intelligence +2 vs. Reflex, Wisdom + 2 vs.
Reflex, or Charisma +2 vs. Reflex
- Increase to +4 bonus at 11th level and +6 bonus
at 21st level
- Hit: Until the end of your next turn, all attacks
against the target have combat advantage, and
the target cannot benefit from invisibility or
concealment.
- Special: When you create your character, choose
Intelligence, Wisdom, or Charisma as the ability
score you use when making attack rolls with this
Winterkin Long eons in the Shadowfell have shaped the shadarkai
Due to your connection to the Raven Queen, you into a fiery and, some say, cruel people. Fighting the
gain a +1 bonus to Fortitude defense. apathy pervasive in their home plane, shadar-kai live
passionately and fearlessly, if grimly. They see
Shadow Jaunt themselves as instruments of death and dissolution, the
You can use Shadow Jaunt as an encounter bringers of the righteous end to complacency,
power. stagnation, and life itself. Theirs is a harsh society of self-
- You step into the shadows and become interest. Among shadar-kai, the strong of body and mind
insubstantial until the start of your next turn. excel and create legends. The weak molder to dust,
passing into eternity unremembered.

Play a shadar-kai if you want . . .


-to use your shadow origins to enhance your abilities
with dark powers.
-to be part of a culture that values great deeds and great
power.
-to be a member of a race that favors the Avenger, Bard,
Fighter, Invoker, Ranger, Rogue, Sorcerer, Warlord, and
Wizard classes.
Longtooth Shifter Longtooth Shifter
Longtooth Shifting
You unleash the primal beast within and take on a
more savage countenance. RazorClaw Shifter
Encounter * Healing
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until
rendered unconscious, you gain a +2 bonus to
damage rolls. In addition, for as long as you are
bloodied, you gain regeneration 2 (regeneration 4
at 11th level, regeneration 6 at 21st level).

RazorClaw Shifter
RazorClaw Shifting
You unleash the primal beast within and take on a
more savage countenance.
Encounter
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until
rendered unconscious, you speed increases by 2
and you gain +1 bonus to AC and Reflex defense.
Living Construct Created as soldiers for a war that spelled the end of an
As a living construct, you have the following traits: age, warforged are artificial beings that display a human
- You gain +2 bonus to saving throws against level of intelligence and self-awareness. Warforged
ongoing damage. sentience developed as a side effect of their creators’
- You don't need to eat, drink, or breathe, but this desire to have fully functional, adaptive battlefield units.
doesn't render you immune to any effect. With no great war to fight, no ancient legacy to claim,
- You need only 4 hours to benefit from an and only the vestiges of a culture developed within the
extended rest. past century, warforged are an emergent people.
- When you roll a death saving throw, you can Integrated into the societies of peoples more numerous
take the better of your die roll or 10 as a result. than they, warforged are famed for their endurance and
You still die at your negative hit point total. focus, in labor as well as combat.

Warforged Resolve Play a warforged if you want . .


-You can use Warforged Resolve as an enounter -to be strong, tough, and built for battle.
power. -to play a nonliving hero with a magical origin.
-You might be bloodied, but the battle is far from -to be a great defender, particularly a fighter.
over.
Encounter
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: You gain a number of temporary hit points
equal to 3 + one half your level.
Dual Soul: Kalashtar look similar to humans, but their outward
At the start of your turn, you can make a saving appearance masks an inner demeanor that is serene and
throw against each effect currently rendering you wild - cerebral and mad. The kalashtar fled Dal Quor, the
dazed or dominated. If you f ail the saving throw, Region of Dreams, eighteen centuries ago and came to
you do not make a saving throw against the effect Eberron. Today they are strangers to Khorvaire, seeking
at the end of your turn. refuge from agents of the Dreaming Dark in temple keeps
in the mountains of Adar.
Bastion of Mental Clarity:
You erect a psychic shield to protect your mind Play a Kalashtar if you want...
from assault, and ward your allies as well. - to play a wise and contemplative character who is
Encounter capable of momentary madness.
Immediate Interrupt Close: Burst 5 - to be a stranger in a strange land, where every place
Trigger: An enemy hits or misses you with an you visit is full of wonder.
attack against your Will - to be a fugitive on the run from enemies that can
Target: You and each ally in burst anyone, anywhere.
Effect: Each target gains a +4 power bonus to Will - to be a member of a race that favors the Bard, Cleric,
until the end of your next turn. Paladin and Warlock classes

Vampiric Heritage [Vampire A rare crossbreed with several of the powers of a


Bloodline] FEAT vampire and none of the weaknesses, a dhampyr
Prerequisite: Living humanoid race is thought to be born of the union of a vampire
Benefit: You gain blood drain as an encounter male and a mortal female. The truth is that such
power. Additionally, you gain a +2 bonus to hybrids are far more common than many folk
Perception and Insight checks to sense and think. A dhampyr can result from a vampire
recognize dhampyrs and undead. biting a pregnant female, as well as through more
Special: You are considered a vampire for the mundane means. Some offspring carry the spark
purpose of effects that relate to vampires. of immortality in their veins for years, until the
kindling of fate gives the spark a place to catch.
Blood Drain
Vigor rushes through your body as you drain life Play a dhampyr if you want . . .
energy from your victim ✦ a character of a usual race but with a secret
Encounter ✦ Healing twist.
Standard Action Melee touch ✦ to play a hero a lot like a vampire.
Target: One living creature you have grabbed ✦ to have access to supernatural powers like
Attack: Strength +2 vs. Fortitude, Constitution +2 those of a vampire.
vs. Fortitude, or Dexterity +2 vs. Fortitude
Hit: 1d4 + Constitution modifier damage, and you
can spend a healing surge.
Increase to +4 bonus and 2d4 + Constitution
modifier damage at 11th level; +6 bonus and 3d4
+ Constitution modifier damage at 21st level.
Special: When you select the Vampiric Heritage
feat, you determine whether you use Strength,
Constitution, or Dexterity to attack with this
power.
Ferocity: MINOTAURS EMBODY the tension between civilization
If you are reduced to 0 or fewer hit points, you and savagery—discipline and madness—because
can make a melee basic attack before falling the minotaurs stand in two worlds. Tugged toward
unconscious. wanton violence but bound by conscience, numerous
minotaurs are driven to rise above their dark impulses.
Heedless Charge: Such a minotaur walks the labyrinthine pathways of
You gain a +2 racial bonus to AC against introspection, seeking the balance between the
opportunity attacks you provoke during a charge. monstrous and refined. Like a deadly maze, this personal
journey has hazards and traps aplenty. Innumerable
Goring Charge: minotaurs succumb to the wicked temptations staining
You can use goring charge as an encounter power. their souls, whereupon they find themselves thralls to
You charge the enemy and gore it with your the dread Baphomet, the Horned King. Minotaurs must
horns. struggle to become more than the beasts they resemble
Encounter or succumb to demonic brutality.
Standard Action Melee 1
Requirement: You must charge and use this Play a minotaur if you want . . .
power in place of a melee basic attack. ✦ to be a mighty warrior possessed of incredible
Target: One creature strength and endurance.
Attack: Strength + 4 vs. AC ✦ to be a monstrous adventurer struggling against
Increase to +6 at 11th level, +8 at 21st level. villainous tendencies.
Hit: 1d6 + Strength modifier damage, and the ✦ to be a member of a race that favors the barbarian,
target is knocked prone. fighter, and warden classes.
Increase the damage to 2d6 + Strength modifier at
11th level and 3d6 + Strength modifier at 21st
level.

The rakasta are a race of nomadic, catlike humanoids.


They walk erect, much like humans, but are covered with
soft, tawny fur and have feline heads and features.
Class Description Class Traits
Cleric Cleric: Courageous and devout, clerics Role: Leader. You lead by shielding allies with your
are holy warriors and healers. If you prayers, healing, and using powers that improve your
want to blast foes with divine powers, allies’ attacks.
bolster your companions with healing Power Source: Divine. You have been invested with
and magical power, and lead them to the authority to wield divine power on behalf of a
victory with your wisdom and deity, faith, or philosophy.
determination, play a cleric. Key Abilities: Wisdom, Strength, Charisma Armor
Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, simple ranged
Implement: Holy symbol
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Religion. From the class skills list
below,choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal
(Wis), History (Int), Insight (Wis), Religion (Int)

Fighter Fighter: Fighters are experts in armed Role: Defender. You are very tough and have the
combat,relying on muscle, training, and exceptional ability to contain enemies in melee.
pure grit to see them through. If you Power Source: Martial. You have become a master of
want to mix it up in close combat through endless hours of practice,
combat,protect your companions, and determination, and your own sheer physical
hack enemies into submission while toughness.
their attacks rain down fruitlessly on Key Abilities: Strength, Dexterity,
your heavily armored body, be a Wisdom,Constitution
fighter. Armor Proficiencies: Cloth, leather, hide,
chainmail,scale; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee,
simple ranged, military ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: From the class skills list below, choose
three trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal
(Wis), Intimidate (Cha), Streetwise (Cha)
Paladin Paladin: Devout warriors and Role: Defender. You are extremely durable, with high
champions of their deities, paladins are hit points and the ability to wear the heaviest armor.
divinely inspired knights who fight at You can issue bold challenges to foes and compel
the front of a battle. If you want to them to fight you rather than your allies.
challenge foes to single combat, fight Power Source: Divine. You are a divine warrior, a
for a cause, and smite your foes with crusader and protector of your faith.
divine might, then paladin is the class Key Abilities: Strength, Charisma, Wisdom
for you. Armor Proficiencies: Cloth, leather, hide,
chainmail,scale, plate; light shield, heavy shield
Weapon Proficiencies: Simple melee, military
melee,simple ranged
Implements: Holy symbol
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 10 + Constitution modifier
Trained Skills: Religion. From the class skills list
below,choose three more trained skills at 1st level.
Class Skills: Diplomacy (Cha), Endurance (Con),
Heal(Wis), History (Int), Insight (Wis), Intimidate
(Cha),Religion (Int)
Ranger Ranger: Expert trackers and scouts, Role: Striker. You concentrate on either ranged
rangers are wilderness warriors who attacks or two-weapon melee fighting to deal a lot of
excel at hit-and-run fighting. If you damage to one enemy at a time. Your attacks rely on
want to master both bow and blade, speed and mobility, since you prefer to use hit-and-
vanish into the woods like a ghost, and run tactics whenever possible.
bring down your foes before they know Power Source: Martial. Your talents depend on
you’re there, play a ranger. extensive training and practice, inner confidence, and
natural proficiency.
Key Abilities: Strength, Dexterity, Wisdom
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military
melee,simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Dungeoneering or Nature (your
choice).
From the class skills list below, choose four more
trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str),
Dungeoneering (Wis), Endurance (Con), Heal
(Wis),Nature (Wis), Perception (Wis), Stealth (Dex)
Rogue Rogue: Thieves, scoundrels, dungeon- Role: Striker. You dart in to attack, do massive
delvers, jacksof-all-trades—rogues have damage, and then retreat to safety. You do best
a reputation for larceny and trickery. If when teamed
you want to slip into and out of the with a defender to flank enemies.
shadows on a whim, tumble across the Power Source: Martial. Your talents depend on
field of battle with little fear of enemy extensive training and constant practice, innate skill,
reprisal, and appear from nowhere to and natural coordination.
plant a blade in your foe’s back, be a Key Abilities: Dexterity, Strength, Charisma
rogue. Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow,
shuriken, sling, short sword
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Stealth and Thievery. From the class
skills list below, choose four more trained skills at
1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff
(Cha), Dungeoneering (Wis), Insight (Wis), Intimidate
(Cha), Perception (Wis), Stealth (Dex), Streetwise
(Cha), Thievery (Dex)
Warlock Warlock: Wielders of forbidden lore, Role: Striker. Your attack powers are highly damaging
warlocks are dangerous practitioners of and often weaken or hamper the target in some way.
magic who turn their baleful powers You can elude attacks by flying, teleporting, or
against their enemies. If you want to turning invisible.
deal with mysterious powers, scour Power Source: Arcane. You gain your magical power
enemies with potent blasts of eldritch from a pact you forge with a powerful, supernatural
energy, and bedevil them with potent force or an unnamed entity.
curses, warlock is the best choice for Key Abilities: Charisma, Constitution, Intelligence
you. Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged
Implements: Rods, wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: From the class skills list below, choose
four trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), History
(Int),Insight (Wis), Intimidate (Cha), Religion (Int),
Streetwise
(Cha), Thievery (Dex)

Warlord Warlord: Hardy and skilled in close Role:


combat,warlords are brilliant leaders Power Source:
who have the gift of inspiration. If you Key Abilities:
want to lead the battle with the point Armor Proficiencies:
of your sword, coordinate brilliant Weapon Proficiencies:
tactics with your comrades, and bolster Implements:
and heal them when they falter, play a Bonus to Defense:
warlord. Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:
Wizard Wizard: Masters of potent arcane Role:
powers, wizards disdain physical conf Power Source:
lict in favor of awesome magic. If you Key Abilities:
want to hurl balls of fire that incinerate Armor Proficiencies:
your enemies, cast spells that change Weapon Proficiencies:
the battlefield,or research arcane Implements:
rituals that can alter time and Bonus to Defense:
space, you should be a wizard. Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Avenger Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Barbarian Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:
Bard Role: Leader. Your spells inspire and invigorate your
allies. Your spells also include significant control
elements, making controller a natural secondary role.
Power Source: Arcane. You channel magical power
through words and music, studying long and hard to
master the power contained in the lore and sagas of
old.
Key Abilities: Charisma, Intelligence, Constitution
Armor Proficiencies: Cloth, leather, hide, chainmail;
light shield
Weapon Proficiencies: Simple melee, longsword,
scimitar, short sword, simple ranged, military ranged
Implements: Wands
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana. From the class skills list below,
choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics
(Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering
(Wis), Heal (Wis), History (Int), Insight (Wis),
Intimidate (Cha), Nature (Wis), Perception (Wis),
Religion (Int), Streetwise (Cha)

Druid Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:
Invoker Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Shaman Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Sorceror Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Warden Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:
Swordmage Swordmages apply the arcane arts to Role: Defender. You are a melee combatant who uses
melee combat. The combat skills they spells to fight better.
possess are enhanced by the magic Power Source: Arcane. You study ancient magical
they wield. The flourish of a traditions and practice swordplay, developing arcane
swordmage’s blade not only bites with powers that work well with your physical attacks.
steel, but also with fire, lightning, or Key Abilities: Intelligence, Strength, Constitution
other powerful forces. You studied and Armor Proficiencies: Cloth, leather Weapon
practiced for years to master your skills. Proficiencies: Simple melee, military light blades,
You mastered the fundamentals of military heavy blades, simple ranged
arcane magic and combined this Implements: Any light blade or heavy blade. Your
academic study with endless hours of blade adds its enhancement bonus to attack rolls and
physical training. You might be a young damage rolls and any extra damage granted by a
eladrin in search of your fortune, a property (if applicable) when used as an implement.
stranger to the wider world outside the You do not gain your weapon proficiency
seclusion of your homeland; a self- bonus to the attack roll when using your blade as an
trained genasi sellsword, gifted with an implement.
affinity for elemental magic; the scion Bonus to Defense: +2 Will
of a disgraced noble human family, Hit Points at 1st Level: 15 + Constitution score
taught by the finest tutors in your Hit Points per Level Gained: 6
youth but now a footloose expatriate; Healing Surges per Day: 8 + Constitution modifier
or a half-elf arcane champion, Trained Skills: Arcana. From the class skills list
rigorously trained in a war magic below,choose three more trained skills at 1st level.
academy to serve in the armies of your Class Skills: Arcana (Int), Athletics (Str), Diplomacy
homeland. (Cha), Endurance (Con), History (Int), Insight
Magical barriers of force swirl around (Wis),Intimidate (Cha)
you, protecting you from harm. The
blade you carry is an extension of your
being, both body and mind. It pulses
with eldritch energy as you prepare to
defend your allies and unleash magical
fury against your foes.

Artificer Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:
Monk Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Ninja Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Earthbender Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Firebender Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:
Airbender Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Waterbender Role:
Power Source:
Key Abilities:
Armor Proficiencies:
Weapon Proficiencies:
Implements:
Bonus to Defense:
Hit Points at 1st Level:
Hit Points Gained Per Level:
Healing Surges Per Day:
Trained Skills:
Class Features:

Gladiator From the grand coliseums of Role:


respectable cities to Power Source:
the claustrophobic death rings of seedy Key Abilities:
settlements, arenas present Armor Proficiencies:
opportunities for warriors to test their Weapon Proficiencies:
mettle and hone their talents. Some are Implements:
cruel affairs, designed to put victims in Bonus to Defense:
impossible situations from which they Hit Points at 1st Level:
have little hope of escape. Others are Hit Points Gained Per Level:
centers of sport, where strength and Healing Surges Per Day:
honor are more Trained Skills:
important than bloodletting. Whatever Class Features:
the environment, the arena draws a
variety of combatants to
delight and horrify gathered crowds.
This section offers a range of
motivations and backgrounds to help
you visualize your unique gladiatorial
champion.
Class Features Implements
Channel Divinity Holy Symbol
Once per encounter you can invoke divine power,
filling yourself with the might of your patron deity.
With the divine might you invoke you can wield
special powers, such as turn undead and divine
fortune. Some clerics learn other uses for this
feature; for instance, the divinity feats in Chapter 6
grant characters with access to the Channel Divinity
class feature the ability to use additional special
powers. Regardless of how many different uses for
Channel Divinity you know, you can use only one such
ability per encounter. The special ability or power you
invoke works just like your other powers.
Healer’s Lore
Your study of healing allows you to make the most of
your healing prayers. When you grant healing with
one of your cleric powers that has the healing
keyword, add your Wisdom modifier to the hit points
the recipient regains.

Healing Word
Using the healing word power, clerics can grant their
comrades additional resilience with nothing more
than a short prayer.
Combat Challenge N/A
In combat,
Ritual it’s dangerous to ignore a fighter. Every
Casting
time you the
You gain attack an enemy,
Ritual whether
Caster feat the attack
as a bonus feat,hits or
misses,
allowingyou
youcan choose
to use to mark
magical thatYou
rituals. target. The amark
possess
lasts until the end of your next turn. While
ritual book, and it contains two rituals you have a target is
marked,
mastered: it takes a –2 penalty
the Gentle Repose to attack
ritual androlls
onefor any
other
attack that doesn’t include
1st-level ritual of your choice.you as a target. A creature
can be subject to only one mark at a time. A new
mark supersedes a mark that was already in place. In
addition, whenever a marked enemy that is adjacent
to you shifts or makes an attack that does not include
you, you can make a melee basic attack against that
enemy as an immediate interrupt.
Combat Superiority
You gain a bonus to opportunity attacks equal to your
Wisdom modifier. An enemy struck by your
opportunity attack stops moving, if a move provoked
the attack. If it still has actions remaining, it can use
them to resume moving.

Fighter Weapon Talent


Choose either one-handed or two-handed weapons.
When using a weapon of your chosen style, you gain
a +1 bonus to attack rolls.
Channel Divinity Holy symbol
-Once per encounter you can invoke divine power, Holy avenger
filling yourself with the might of your patron deity.
With the divine might you invoke you can wield
special powers, such as divine mettle and divine
strength. Some paladins learn other uses for this
feature; for instance,
the divinity feats in grant characters with access to
the Channel Divinity class feature the ability to use
additional special powers. Regardless of how many
different uses for Channel Divinity you know, you can
use only one such ability per encounter. The special
ability or power you invoke works just like your other
powers.
Divine Challenge
-The challenge of a paladin is filled with divine
menace. You can use the divine challenge power to
mark an enemy of your choice.

Lay on Hands
-Using the lay on hands power, paladins can grant
their comrades additional resilience with a touch of
their hands and a short prayer, though they must give
of their own strength to do so.
Fighting Style N/A
Choose one of the following fighting styles and gain
its benefit.

*Archer Fighting Style: Because of your focus on


ranged attacks, you gain Defensive Mobility as a
bonus feat.
*Two-Blade Fighting Style: Because of your focus on
two-weapon melee attacks, you can wield a one-
handed weapon in your off hand as if it were an off-
hand weapon. (Make sure to designate on your
character sheet which weapon is main and which is
offhand.) In addition, you gain Toughness as a bonus
feat.
Hunter’s Quarry
-Once per turn as a minor action, you can designate
the enemy nearest to you as your quarry. Once per
round, you deal extra damage to your quarry. The
extra damage is based on your level. If you can make
multiple attacks in a round, you decide
which attack to apply the extra damage to after all
the attacks are rolled. The hunter’s quarry effect
remains active until the end of the encounter, until
the quarry is defeated, or until you designate a
different target as your quarry.
You can designate one enemy as your quarry at a
time.
-Level Hunter’s Quarry Extra Damage
*1st–10th +1d6
*11th–20th +2d6
*21st–30th +3d6

Prime Shot
If none of your allies are nearer to your target than
you are, you receive a +1 bonus to ranged attack rolls
against that target.
First Strike N/A
At the start of an encounter, you have combat
advantage against any creatures that have not yet
acted in that encounter.

Rogue Tactics
Rogues operate in a variety of ways. Some rogues use
their natural charm and cunning trickery to deceive
foes.Others rely on brute strength to overcome their
enemies.Choose one of the following options.
*Artful Dodger: You gain a bonus to AC equal to your
Charisma modifier against opportunity attacks.
*Brutal Scoundrel: You gain a bonus to Sneak Attack
damage equal to your Strength modifier.
The choice you make also provides bonuses to certain
rogue powers. Individual powers detail the effects (if
any) your Rogue Tactics selection has on them.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die
increases by one size. When you wield a dagger, you
gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage
against an enemy and are using a weapon from the
light blade, the crossbow, or the sling weapon group,
an attack you make against that enemy deals extra
damage if the attack hits. You decide whether to
apply the extra damage after making the damage roll.
As you advance in level, your extra damage increases.
Level Sneak Attack Damage
1st–10th +2d6
11th–20th +3d6
21st–30th +5d6
Eldritch Blast Rod
All warlocks know the eldritch blast at-will power. Wand
This power can be used as a basic attack. You gain
this
power as well as another at-will power as determined
by your Eldritch Pact.
Eldritch Pact
You have forged a pact with mysterious entities that
grant you your arcane powers. Choose one of the
following
pacts: fey pact, infernal pact, or star pact. The pact
you choose determines the following warlock
abilities:
At-Will Spells: Your pact determines one of the at-will
spells you know.
Pact Boon: Each pact includes a pact boon. The pact
boon is a granted power you can use to further hex
your enemies.
The pact you take also provides bonuses to certain
warlock powers. Individual powers detail the effects
(if any) your Eldritch Pact selection has on them.

*Fey Pact
You have forged a bargain with ancient, amoral
powers of the Feywild. Some are primitive earth
spirits, grim and menacing; some are capricious
wood, sky, or water spirits; and others are
incarnations of seasons or natural forces who roam
the faerie realm like wild gods. They bestow magic
that ranges from feral and savage to wondrous and
enchanting.
-Eyebite: You know the eyebite at-will spell.
-Misty Step: You have the Misty Step pact boon.You
instantly transform into silver mist that streams a
short distance and reforms, allowing you to flee or
maneuver to set up a deadly attack. When an enemy
under your Warlock’s Curse is
reduced to 0 hit points or fewer, you can immediately
Combat leader
Commanding presence
Inspiring presence
Tactical presence
Inspiring word
Arcane implement mastery Orb
Orb of imposition Staff
Staff of defense Wand
Wand of accuracy
Cantrips
Ritual casting
Spellbook
Rituals
Daily and utility spells
Capacity
Bardic Training
You gain the Ritual Caster feat as a bonus feat,
allowing you to use magical rituals. You own a ritual
book, and it contains two rituals of your choice that
you have mastered: one 1st-level ritual that has bard
as a prerequisite and another 1st-level ritual.
In addition, you can perform one bard ritual per
day of your level or lower without expending
components, although you must pay any other costs
and use any focus required by the ritual. At 11th
level, you can perform two bard rituals per day of
your level or lower without expending components;
at 21st level, you can perform three.
Bardic Virtue
Bards praise many virtues in their stories, telling tales
of people whose particular qualities set them above
common folk. The valor of dauntless heroes and the
cunning of great minds are among these virtues, and
a bard can choose to emphasize either quality.
Choose one of the following options. The choice you
make gives you the benefit described below and also
provides bonuses to certain bard powers, as detailed
in those powers.

Virtue of Cunning:
Once per round, when an enemy attack misses an ally
within a number of squares of you equal to 5 + your
Intelligence modifier, you can slide that ally 1 square
as a free action.

Virtue of Valor:
When any ally within 10 squares of you reduces an
enemy to 0 hit points or bloodies an enemy, you can
grant temporary hit points to that ally
as a free action. The number of temporary hit points
equals 2 + your Constitution modifier at 1st level, 5 +
your Constitution modifier at 11th level, and 8 + your
Constitution modifier at 21st level.

Majestic Word
Swordbond
-By spending 1 hour of meditation with a chosen light
or heavy blade, you forge a special bond with the
weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away. You can forge a bond with a different blade
using the same meditation process (for instance, if
you acquire a new blade that has magical abilities). If
you forge a bond with a different blade, the old bond
dissipates. If your bonded weapon is broken or
damaged, you can spend 1 hour of meditation to
recreate the weapon from a fragment. (This process
automatically destroys any other fragments of the
weapon in existence, so you can’t use it to create
multiple copies of a broken weapon.)

Swordmage Aegis
-You can place a magical warding upon a foe, allowing
you to respond to the foe’s attacks against your allies
with a counterassault or a timely protection. Choose
one of the following Swordmage Aegis powers. These
powers are described in full below.
*Aegis of Assault: You teleport to the side of the
attacker and respond with an attack of your own.
*Aegis of Shielding: You deflect some of the damage
of an incoming attack.

Swordmage Warding
-While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of
magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if
you are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else). If
you become unconscious, your Swordmage
Warding benefit disappears. You can restore it by
taking a short rest or an extended rest.
Powers Build Options
Prayers Battle Cleric
Devoted Cleric
Class Feature Prayers
Channel Divinity: Divine Fortune
Cleric Feature
Channel Divinity: Turn Undead
Cleric Feature
Healing Word Cleric Feature

Exploits Great Weapon Fighter


Guardian Fighter
Battlerager Fighter
Tempest Fighter
Prayers Avenging Paladin
Protecting Paladin
Class Feature Prayers
Channel Divinity: Divine Mettle
Paladin Feature
Channel Divinity: Divine Strength
Paladin Feature
Divine Challenge Paladin Feature
Lay on Hands Paladin Feature
Exploits Archer Ranger
Two-Blade Ranger
Beastmaster Ranger
Exploits Brawny Rogue
Trickster Rogue
Aerialist Rogue
Cutthroat Rogue
Pacts, Spells Deceptive Warlock
Scourge Warlock
Eldritch Pact
At-will spell
Pact boon

Fey pact
Eyebite
Misty step
Infernal pact
Hellish rebuke
Dark one’s blessing
Star pact
Dire radiance
Fate of the void
Implement

Exploits Inspiring Warlord


Class Feature Exploit Tactical Warlord
Inspiring Word Warlord Feature Bravura Warlord
Resourceful Warlord
Spells Control Wizard
Class Feature spells War Wizard
Ghost Sound Wizard Cantrip Illusionist Wizard
Light Wizard Cantrip Summoner Wizard
Mage Hand Wizard Cantrip
Prestidigitation Wizard Cantrip

Isolating Avenger
Pursuing Avenger

Rageblood Barbarian
Thaneborn Barbarian
Cunning Bard
Valorous Bard
Prescient Bard

Guardian Druid
Predator Druid
Preserving Invoker
Wrathful Invoker

Bear Shaman
Panther Shaman

Chaos Sorceror
Dragon Sorceror
Storm Sorceror
Cosmic Sorceror

Earth Warden
Wild Warden
Assault Swordmage
Shielding Swordmage
Ensaring Swordmage

Tinkerer Artificer
Battlesmith Artificer
Centered Breath Monk

Rat Ninja
Scorpion Ninja

Shaping Earthbender
Quaking Earthbender

Harmonious Firebender
Raging Firebender
Zephyr Airbender
Hurricane Airbender

Torrential Waterbender
Calming Waterbender
Paragon Path Prerequisites Book
Anarch of Shyr Swordmage, Aegis of Assault Forgotten Realm's Player's Guide

Coronal Guard Swordmage Forgotten Realm's Player's Guide


Darkwalker Warlock, Dark Pact Forgotten Realm's Player's Guide
Doomguide Any divine class, must Forgotten Realm's Player's Guide
worship Kelemvor
Drow Wanderer Drow, trained in Forgotten Realm's Player's Guide
Dungeoneering
Eartheart Defender Dwarf Fighter or Dwarf Forgotten Realm's Player's Guide
Paladin
Elemental Tempest Genasi, Extra Manifestation Forgotten Realm's Player's Guide
Feat
Evermeet Warlock Warlock Forgotten Realm's Player's Guide
Ghost of Eventide Rogue from Cormyr, Forgotten Realm's Player's Guide
Dalelands, Elturgard,
Evereska, Gray Vale, Luruar,
or Sembia

Heartwarder Any divine class, must Forgotten Realm's Player's Guide


worship Sune
High Forest Scout Ranger, Archer Fighting Style Forgotten Realm's Player's Guide

Impilturan Demonslayer Ranger, Two-Blade Fighting Forgotten Realm's Player's Guide


Style
Morninglord Any divine class, must Forgotten Realm's Player's Guide
worship Amaunator
Purple Dragon Knight Fighter, Paladin, or Warlord, Forgotten Realm's Player's Guide
affiliated with Cormyr

Silverstar Any arcane or divine class Forgotten Realm's Player's Guide


that can use an implement;
must worship Selune

Simbarch of Aglarond Wizard Forgotten Realm's Player's Guide


Spellguard Wizard Wizard Forgotten Realm's Player's Guide
Spellscarred Savant Must have at least one Forgotten Realm's Player's Guide
spellscar, Student of the
Plague multi-class feat
Steelsky Liberator Dragonborn, Genasi, Half- Forgotten Realm's Player's Guide
Orc, or Human
Sword Coast Corsair Any martial class Forgotten Realm's Player's Guide
Umbriri Swordmage Forgotten Realm's Player's Guide
Wandering Swordmage Swordmage Forgotten Realm's Player's Guide
War Wizard of Cormyr Wizard, affiliated with Forgotten Realm's Player's Guide
Cormyr
Whirlwind Genasi Genasi, Windsoul Elemental Forgotten Realm's Player's Guide
Manifestation
Wildfire Genasi Genasi, Firesoul Elemental Forgotten Realm's Player's Guide
Manifestation
Angelic Avenger Cleric class Player's Handbook
Divine Oracle Cleric class Player's Handbook
Radiant Servant Cleric class Player's Handbook
Warpriest Cleric class Player's Handbook
Iron Vanguard Fighter class Player's Handbook
Kensei Fighter class Player's Handbook
Pit Fighter Fighter class Player's Handbook
Swordmaster Fighter class Player's Handbook
Astral Weapon Paladin class Player's Handbook
Champion of Order Paladin class Player's Handbook
Hospitaler Paladin class Player's Handbook
Justiciar Paladin class Player's Handbook
Battlefield Archer Ranger class Player's Handbook
Beast Stalker Ranger class Player's Handbook
Pathfinder Ranger class Player's Handbook
Stormwarden Ranger class Player's Handbook
Cat Burglar Rogue class Player's Handbook
Daggermaster Rogue class Player's Handbook
Master Infiltrator Rogue class Player's Handbook
Shadow Assassin Rogue class Player's Handbook
Doomsayer Warlock class, Star Pact Player's Handbook
Feytouched Warlock class, Fey Pact Player's Handbook
Life-Stealer Warlock class, Infernal Pact Player's Handbook

Battle Captain Warlord class Player's Handbook


Combat Veteran Warlord class Player's Handbook
Knight Commander Warlord class Player's Handbook
Sword Marshal Warlord class, proficiency Player's Handbook
with heavy blade

Battle Mage Wizard class Player's Handbook


Blood Mage Wizard class Player's Handbook
Spellstorm Mage Wizard class Player's Handbook
Wizard of the Spiral Tower Wizard class, proficiency Player's Handbook
with longsword
Arcane Wellspring Sorceror Player's Handbook 2
Demonskin Adept Sorceror Player's Handbook 2
Dragonsoul Heir Sorceror, Dragon Magic class Player's Handbook 2
feature
Wild Mage Sorceror, Wild Magic class Player's Handbook 2
feature
Bloodwrath Guardian Warden Player's Handbook 2
Horned Champion Warden Player's Handbook 2
Storm Sentinel Warden Player's Handbook 2
Verdant Lord Warden Player's Handbook 2
Adroit Explorer Human Player's Handbook 2
Ancestral Incarnate Deva Player's Handbook 2
Bloodfury Savage Half-Elf Player's Handbook 2
Fey Beguiler Gnome Player's Handbook 2
Firstborn of Moradin Dwarf Player's Handbook 2
Halfling Scoundrel Halfling Player's Handbook 2
Moonstalker Shifter Player's Handbook 2
Scion of Arkhosia Dragonborn Player's Handbook 2
Shiere Knight Eladrin Player's Handbook 2
Stoneblessed Goliath Player's Handbook 2
Turathi Highborn Tiefling Player's Handbook 2
Twilight Guardian Elf Player's Handbook 2
Hammer of Judgment Avenger Player's Handbook 2
Oathsworn Avenger, Oath of Enmity Player's Handbook 2
power
Unveiled Visage Avenger Player's Handbook 2
Zealous Assassin Avenger, trained in Stealth Player's Handbook 2

Bear Warrior Barbarian Player's Handbook 2


Fearbringer Thane Barbarian Player's Handbook 2
Frenzied Berserker Barbarian Player's Handbook 2
Wildrunner Barbarian, trained in Nature Player's Handbook 2

Student of the Seven Bard, any multiclass feat Player's Handbook 2


Summer Rhymer Bard, Virtue of Cunning class Player's Handbook 2
feature
Voice of Thunder Bard Player's Handbook 2
War Chanter Bard, Virtue of Valor class Player's Handbook 2
feature
Bloodmoon Stalker Druid, Wild Shape power Player's Handbook 2
Guardian of the Living Gate Druid Player's Handbook 2
Keeper of the Hidden Flame Druid Player's Handbook 2
Sky Hunter Druid, Wild Shape power Player's Handbook 2
Angelic Aspect Invoker Player's Handbook 2
Blightspeaker Invoker Player's Handbook 2
Flame of Hope Invoker Player's Handbook 2
Hammer of Vengeance Invoker Player's Handbook 2
Disciple of the World Serpent Shaman, Call Spirit Player's Handbook 2
Companion power
Ghost Panther Shaman, Call Spirit Player's Handbook 2
Companion power
Great Bear Shaman Shaman, Call Spirit Player's Handbook 2
Companion power
Spirit Tempest Shaman, Call Spirit Player's Handbook 2
Companion power
Avenging Slayer Fighter Martial Power
Dreadnought Fighter Martial Power
Dread Reaper Fighter Martial Power
Dwarven Defender Dwarf, Fighter Martial Power
Halfling Bounder Halfling, Fighter Martial Power
Inner Dragon Dragonborn, Fighter Martial Power
Knight Protector Fighter Martial Power
Polearm Master Fighter Martial Power
Ravager Fighter, Battlerager Vigor Martial Power
class feature
Shield Knight Fighter Martial Power
Shock Trooper Fighter Martial Power
Tiefling Warfiend Tiefling, Fighter Martial Power
Avalanche Hurler Ranger Martial Power
Blade Banshee Eladrin, Ranger Martial Power
Blade Dancer Ranger Martial Power
Feral Spirit Ranger, Beast Mastery class Martial Power
feature
Giantslayer Fighter or Ranger Martial Power
Hellborn Shadow Tiefling, Ranger Martial Power
Horizon Walker Ranger Martial Power
Pack Runner Ranger, Beast Mastery class Martial Power
feature, beast companion
(wolf)
Ruthless Punisher Ranger Martial Power
Sharpshooter Ranger Martial Power
Sylvan Archer Elf, Ranger Martial Power
Wildcat Stalker Ranger, Beast Mastery class Martial Power
feature, beast companion
(cat)
Cloaked Sniper Rogue, trained in Stealth Martial Power
Daring Acrobat Rogue, trained in Acrobatics Martial Power

Death Dealer Rogue Martial Power


Dread Fang Drow, Rogue Martial Power
Flying Blade Adept Rogue, Quick Draw feat Martial Power
Guildmaster Thief Rogue, trained in Thievery Martial Power
Halfling Quickblade Halfling, Rogue Martial Power
Master Spy Rogue Martial Power
Rakish Swashbuckler Rogue Martial Power
Raven Herald Rogue, must worship the Martial Power
Raven Queen
Strong-Arm Enforcer Rogue, trained in Intimidate Martial Power

Tiefling Hellstalker Tiefling, Rogue Martial Power


Battlelord of Kord Warlord Martial Power
Borderlands Marshal Warlord and Ranger Martial Power
Commando Captain Warlord Martial Power
Concordant Leader Genasi, Warlord Martial Power
Dujun of Erathis Warlord Martial Power
Earthfast Brigadier Warlord Martial Power
Flamebrow Commander Warlord, Bravura Presence Martial Power
class feature
Infernal Strategist Warlord, Resourceful Martial Power
Presence class feature
Longarm Marshal Warlord Martial Power
Platinum Warlord Warlord, good or lawful Martial Power
good
Spiral Tactician Eladrin, Warlord, Tactical Martial Power
Presence class feature

Twiceborn Leader Warlord Martial Power


Dark Reckoner Warlock, Dark Pact Arcane Power
Entrancing Mystic Warlock Arcane Power
God Fragment Warlock, Vestige Pact Arcane Power
Hellbringer Warlock, Infernal Pact Arcane Power
Hexer Warlock Arcane Power
Master of the Starry Night Warlock, Star Pact Arcane Power
Sea Tyrant Oracle Warlock, Vestige Pact Arcane Power
Storm Scourge Warlock, Fey Pact Arcane Power
Arcane Wayfarer Wizard Arcane Power
Bonded Summoner Wizard Arcane Power
Hermetic Saboteur Wizard Arcane Power
Rimetongue Caller Wizard, Primordial language Arcane Power

Unseen Mage Wizard Arcane Power


Weaver of Chance Wizard Arcane Power
Blizzard Mage Sorceror Arcane Power
Celestial Scholar Sorceror Arcane Power
Dragon Guardian Sorceror, Dragon Magic class Arcane Power
feature
Essence Mage Sorceror Arcane Power
Lightning Fury Sorceror, Storm Magic class Arcane Power
feature
Primordial Channeler Sorceror, Wild Magic class Arcane Power
feature
Arcane Hunter Swordmage, Agegis of Arcane Power
Ensnarement class feature

Ghost Blade Swordmage Arcane Power


Sage of Fate's Bonds Swordmage, Aegis of Arcane Power
Ensnarement class feature

Sigil Carver Swordmage, Aegis of Arcane Power


Shielding class feature
Sword of Assault Swordmage, Aegis of Assault Arcane Power
class feature
Ward Guardian Swordmage Arcane Power
Cunning Prevaricator Bard Arcane Power
Euphonic Bow Bard Arcane Power
Grave Caller Bard Arcane Power
Half-Elf Emissary Half-Elf, Bard Arcane Power
Karmic Shaper Bard, Virtue of Prescience Arcane Power
class feature
Life Singer Bard Arcane Power
Radiant Fist Monk, trained in Religion Playtest
Iron Master Ninja Playtest
Ki Master Ninja Playtest
Psycho Master Ninja Playtest
Void Master Ninja Playtest
Alchemist Savant You must be able to make Eberron Player's Guide
alchemical items
Battle Engineer Artificier Eberron Player's Guide
Chameleon Changeling Eberron Player's Guide
Clockwork Engineer Artificier Eberron Player's Guide
Exorcist of the Silver Flame Any Divine class, must Eberron Player's Guide
worship Silver Flame
Gatekeeper Mystagogue Any Primal class, member of Eberron Player's Guide
the Gatekeepers
Lightwalker Kalashtar, must worship the Eberron Player's Guide
Path of Light
Self-Forged Any race except Warforged, Eberron Player's Guide
must be an Artificer

Warforged Juggernaught Warforged Eberron Player's Guide


Cannith Mastermaker Mark of Making feat Eberron Player's Guide
Deneith Protector Mark of Sentinel feat Eberron Player's Guide
Ghallanda Sanctuary Guardian Mark of Hospitality feat Eberron Player's Guide

Jorasco Jadehand Mark of Healing feat Eberron Player's Guide


Kundarak Ghorad'din Mark of Warding feat Eberron Player's Guide
Lyrandar Wind-Rider Mark of Storm feat Eberron Player's Guide
Medani Trueseer Mark of Detection feat Eberron Player's Guide
Orien Swiftblade Mark of Passage feat Eberron Player's Guide
Phiarlan Phantasmist Mark of Shadow feat Eberron Player's Guide
Sivis Truenamer Mark of Scribing feat, fluent Eberron Player's Guide
in Supernal
Tharashk Wayfinder Ranger, Hunter's Quarry Eberron Player's Guide
class feature, Mark of
Finding feat
Thuranni Shadow Killer Mark of Shadow feat, Eberron Player's Guide
trained in Stealth
Vadalis Griffonmaster Ranger, Beast Mastery class Eberron Player's Guide
feature, Mark of Handling
feat
Abiding Reaper Shadar-kai Dragon 372
Doomspeaker Shadar-kai Dragon 372
Raven Consort 21st-level, shadar-kai, must Dragon 372
worship
the Raven Queen
Bloodknight Defender role, Vampiric Dragon 371
Heritage
feat
Deadstalker Vampiric Heritage feat Dragon 371
Scourge of Io Cleric class Dragon 369
Scale-Breaker Fighter class Dragon 369
Knight of Paladin class Dragon 369
the Unyielding Bastion
Wyrm-Hunter Ranger class Dragon 369
Hoard Raider Rogue class Dragon 369
Dragonbane Warlock class Dragon 369
Pactmaker
Dragon Warlord class Dragon 369
Marshal
Draconic Wizard class Dragon 369
Antithesis
Curseborn Drow race Dragon 367
Watcher of the Night Eladrin, rogue class Dragon 366
Student of Caiphon Warlock class, star pact Dragon 366
Arena Champion Trained in Intimidate, at Dragon 368
least one
Arena Fighting feat, any
martial class

Bloodbeast Minotaur Minotaur Dragon 369


Horned Champion Minotaur Dragon 369
Minotaur Kinspeaker Minotaur, leader role Dragon 369
Epic Path Prerequisites Book
Chosen 21st Level Forgotten Realm's Player's Guide
Archmage 21st Level Wizard Player's Handbook
Deadly Trickster 21st level;Dexterity 21 or Player's Handbook
Charisma 21; training in
Acrobatics, Bluff, Stealth or
Thievery

Demigod 21st Level Player's Handbook


Eternal Seeker 21st level Player's Handbook
Fatesinger 21st level Player's Handbook 2
Glorious Spirit 21st level, any Primal class Player's Handbook 2

Harbringer of Doom 21st level Player's Handbook 2


Lorekeeper 21st level, Intelligence 21 or Player's Handbook 2
Wisdom 21, training in two
knowledge skills
Primal Avatar 21st level, any Primal class Player's Handbook 2

Revered One 21st level, any Divine class Player's Handbook 2

Arcane Sword 21st Level, Swordmage Arcane Power


Archlich 21st level, any arcane class Arcane Power

Archspell 21st level, any arcane class Arcane Power

Feyliege 21st level, any arcane class, Arcane Power


must have the fey origin, be
Half-Elf, or a Warlock with
the Fey Pact

Immanence 21st level, any arcane class Arcane Power

Lord of Fate 21st level, any arcane class, Arcane Power


unaligned alignment

Magister 21st level, any arcane class Arcane Power

Parable 21st level, Wizard Arcane Power


Sage of Ages 21st level, any arcane class Arcane Power

Adamantine Soldier 21st level, Fighter or Martial Power


Warlord
Beastlord 21st level, Ranger, Beast Martial Power
Mastery class feature
Dark Wanderer 21st level, Ranger or Rogue Martial Power

Eternal Defender 21st level, Fighter Martial Power


Godhunter 21st level, Ranger or Rogue Martial Power

Legendary General 21st level, Warlord Martial Power


Martial Archetype 21st level, any Martial class, Martial Power
paragon multiclassing in a
martial class
Perfect Assassin 21st level, Rogue Martial Power
Undying Warrior 21st level, Fighter Martial Power
Warmaster 21st level, Warlord Martial Power
Champion of Prophecy 21st level Eberron Player's Guide
Dispossesed Champion 21st level Eberron Player's Guide
Mouning Savior 21st level Eberron Player's Guide
Sublime Flame 21st level, any Divine class, Eberron Player's Guide
must worship the Silver
Flame
DarkLord 21st level Dragon 372
Keybearer 21st level Dragon 372
Planeshaper 21st level Dragon 372
Prince of Hell 21st level Dragon 372
Punisher of the Gods 21st level Dragon 372
Storm Sovereign 21st level Dragon 372
Winter Sovereign 21st level; fey origin Dragon 372
Elf High Mage 21st-level wizard; eladrin or Dragon 367
elf
Harper of Legend 21st level; good or lawful Dragon 367
good
alignment; training in any
two of Diplomacy, Insight,
Nature, or Stealth;
membership in the Harpers

Mythic Sovereign 21st level; fighter, paladin, Dragon 367


ranger,
or warlord
Redeemed Drow 21st level, Drow race Dragon 367
Radiant One 21st level Dragon 366
Reborn Champion 21st level Dragon 365
Ritual Level Key Skill Book
Animal Messenger 1 Nature Player's Handbook
Comprehend Language 1 Arcana Player's Handbook
Gentle Repose 1 Heal Player's Handbook
Magic Mouth 1 Arcana Player's Handbook
Make Whole 1 Arcana Player's Handbook
Secret Page 1 Arcana Player's Handbook
Silence 1 Arcana Player's Handbook
Tenser's Floating Disk 1 Arcana Player's Handbook
Endure Elements 2 Arcana or Nature Player's Handbook
Eye of Alarm 2 Arcana Player's Handbook
Water Walk 2 Nature Player's Handbook
Detect Secret Doors 3 Arcana Player's Handbook
Arcane Lock 4 Arcana Player's Handbook
Enchant Magic Item 4 Arcana Player's Handbook
Hand of Fate 4 Religion Player's Handbook
Knock 4 Arcana Player's Handbook
Traveler's Feast 4 Nature Player's Handbook
Brew Potion 5 Arcana or Religion Player's Handbook
Hallucinatory Item 5 Arcana Player's Handbook
Magic Circle 5 Arcana Player's Handbook
Commune with Nature 6 Nature Player's Handbook
Cure Disease 6 Heal Player's Handbook
Discern Lies 6 Religion Player's Handbook
Disenchant Magic Item 6 Arcana Player's Handbook
Leomund's Secret Chest 6 Arcana Player's Handbook
Phantom Steed 6 Arcana Player's Handbook
Sending 6 Arcana Player's Handbook
Speak with Dead 6 Religion Player's Handbook
Linked Portal 8 Arcana Player's Handbook
Raise Dead 8 Heal Player's Handbook
Remove Affliction 8 Heal Player's Handbook
Water Breathing 8 Arcana or Nature Player's Handbook
Wizard's Sight 8 Arcana Player's Handbook
Consult Mystic Sages 10 Arcana Player's Handbook
Detect Object 10 Arcana Player's Handbook
Drawmij's Instant Summons 12 Arcana Player's Handbook
Hallucinatory Creature 12 Arcana Player's Handbook
Passwall 12 Arcana Player's Handbook
Shadow Walk 12 Arcana Player's Handbook
Eye of Warning 14 Arcana Player's Handbook
View Location 14 Arcana Player's Handbook
Consult Oracle 16 Religion Player's Handbook
Planar Portal 18 Arcana Player's Handbook
View Object 18 Arcana Player's Handbook
Forbiddance 20 Arcana Player's Handbook
Loremaster's Bargain 22 Religion Player's Handbook
Observe Creature 24 Arcana Player's Handbook
Voice of Fate 26 Religion Player's Handbook
True Portal 28 Arcana Player's Handbook
Create Campsite 1 Nature Player's Handbook 2
Glib Limerick* 1 Arcana Player's Handbook 2
Traveler's Chant* 1 Arcana Player's Handbook 2
Bloom 2 Nature Player's Handbook 2
Pyrotechnics 2 Arcana Player's Handbook 2
Tree Shape 2 Nature Player's Handbook 2
Affect Normal Fire 3 Arcana or Nature Player's Handbook 2
Lullaby* 3 Arcana Player's Handbook 2
Snare 4 Nature Player's Handbook 2
Animal Friendship 5 Nature Player's Handbook 2
Speak with Nature 5 Nature Player's Handbook 2
Call Wilderness Guide 6 Nature Player's Handbook 2
Fool's Speech* 6 Arcana Player's Handbook 2
Ironwood 6 Nature Player's Handbook 2
Tree Stride 6 Nature Player's Handbook 2
Wyvern Watch 6 Arcana Player's Handbook 2
Song of Sustenance* 8 Arcana Player's Handbook 2
Tune of Merriment* 9 Arcana Player's Handbook 2
Aria of Revelation* 10 Arcana Player's Handbook 2
Chorus of Truth* 10 Arcana Player's Handbook 2
Song of Restfulness* 10 Arcana Player's Handbook 2
Reverse Portal 12 Arcana Player's Handbook 2
Control Weather 14 Nature Player's Handbook 2
Amanuensis 1 Arcana Forgotten Realm's Player's Guide
Arcane Mark 1 Arcana Forgotten Realm's Player's Guide
Simbul's Conversion 1 Arcana or Heal Forgotten Realm's Player's Guide
Seek Rumor 2 Arcana Forgotten Realm's Player's Guide
Dark Light 4 Arcana Forgotten Realm's Player's Guide
Feat of Strength 4 Nature Forgotten Realm's Player's Guide
Clear the Path 6 Nature Forgotten Realm's Player's Guide
Deathly Shroud 6 Arcana or Religion Forgotten Realm's Player's Guide
Duplicate 6 Arcana Forgotten Realm's Player's Guide
Tiny Lanterns 6 Arcana Forgotten Realm's Player's Guide
Analyze Portal 8 Arcana Forgotten Realm's Player's Guide
Shadow Bridge 8 Arcana Forgotten Realm's Player's Guide
Share Husk 8 Nature Forgotten Realm's Player's Guide
Status 8 Arcana Forgotten Realm's Player's Guide
Trailblaze 10 Nature Forgotten Realm's Player's Guide
Walk Crossroads 14 Nature Forgotten Realm's Player's Guide
Waterborn 14 Arcana or Nature Forgotten Realm's Player's Guide
Time Ravager 14 Arcana Forgotten Realm's Player's Guide
Purify Spellscarred 18 Heal Forgotten Realm's Player's Guide
Soulguard 20 Heal Forgotten Realm's Player's Guide
Divine Sight 22 Religion Forgotten Realm's Player's Guide
Purge Spellplague 24 Arcana Forgotten Realm's Player's Guide
Shift Mote 26 Arcana Forgotten Realm's Player's Guide
Raise Land 30 Arcana Forgotten Realm's Player's Guide
Purify Water 1 Arcana, Nature or Arcane Power
Religion
Unseen Servant 1 Arcana Arcane Power
Lower Water 2 Nature Arcane Power
Fool's Gold 3 Arcana Arcane Power
Beast Growth 4 Nature Arcane Power
Call of Friendship 4 Diplomacy Arcane Power
Object Reading 5 Arcana Arcane Power
Preserve Flame 6 Arcana Arcane Power
Shrink 6 Arcana Arcane Power
Anthem of Unity 8 Diplomacy Arcane Power
Detect Treasure 9 Arcana Arcane Power
Magic Map 9 Arcana Arcane Power
History Revealed 11 Arcana Arcane Power
Arcane Barrier 12 Arcana Arcane Power
Telepathic Bond 14 Arcana Arcane Power
Whispers of the Edifice 14 Arcana Arcane Power
Farsight 16 Arcana Arcane Power
Guards and Wards 18 Arcana Arcane Power
Imprisonment 28 Arcana Arcane Power
Corpse Light 2 Arcana or Religion Open Grave
Last Sight Vision 2 Arcana or Religion Open Grave
Undead Ward 3 Arcana Open Grave
Skull Watch 4 Arcana Open Grave
Undead Servitor 6 Arcana Open Grave
Gravesight 8 Arcana Open Grave
Corpse Gate 14 Arcana Open Grave
Fey Passage 6 Arcana or Nature Manual of the Planes
Shadow Passage 8 Arcana or Religion Manual of the Planes
Demicache 12 Arcana Manual of the Planes
Elemental Transference 12 Arcana Manual of the Planes
Rope Trick 12 Arcana Manual of the Planes
Astral Guide 14 Religion Manual of the Planes
Scramble Portal 14 Arcana Manual of the Planes
Astral Sojourn 15 Religion Manual of the Planes
Create Teleportation Circle 15 Arcana Manual of the Planes
Far Sending 16 Arcana Manual of the Planes
Plane Shift 18 Arcana Manual of the Planes
Easy Passage 6 Arcana or Nature Draconomicon
Aura Mask 8 Arcana Draconomicon
Disorienting Portal 10 Arcana Draconomicon
Sentinel Eye 14 Arcana Draconomicon
False Aura 16 Arcana Draconomicon
Chamber of Vulnerability 20 Arcana Draconomicon
Ward the True Name 26 Arcana Draconomicon
Conceal Dragonmark 1 Arcana Eberron's Player's Guide
Fluid Funds 2 Arcana Eberron's Player's Guide
Summon Winds 3 Arcana or Nature Eberron's Player's Guide
Eavesdropper's Foil 4 Arcana Eberron's Player's Guide
Ancestral Whispers 6 Religion Eberron's Player's Guide
Find the Path 6 Nature Eberron's Player's Guide
Steed Summons 6 Arcana Eberron's Player's Guide
Spirit Idol 7 Heal Eberron's Player's Guide
Inquisitive Eyes 8 Arcana Eberron's Player's Guide
Enhance Vessel 10 Arcana Eberron's Player's Guide
Secure Shelter 10 Arcana or Nature Eberron's Player's Guide
Banish Illusions 11 Arcana Eberron's Player's Guide
Seeming 12 Arcana Eberron's Player's Guide
Masking Shroud 14 Arcana Eberron's Player's Guide
Fantastic Recuperation 16 Heal Eberron's Player's Guide
Scry Trap 20 Arcana Eberron's Player's Guide
Arcane Barrier 12 Arcana Dragon 366
Banish Vermin 1 Nature Dragon 366
Battlefield Elocution 3 Arcana or Religion Dragon 366
Bolster Object 6 Arcana or Nature Dragon 366
Chameleon's Cloak 10 Arcana Dragon 366
Conceal Object 10 Arcana Dragon 366
Deceive Sensor 26 Arcana Dragon 366
Delay Affliction 4 Heal Dragon 366
Delver's Fire 2 Arcana or Nature Dragon 366
Earthen Ramparts 6 Arcana or Nature Dragon 366
Excavation 6 Arcana Dragon 366
Explorer's Fire 1 Arcana or Nature Dragon 366
Farsight 16 Arcana Dragon 366
Fastidiousness 1 Arcana Dragon 366
Memory Seal 18 Arcana Dragon 366
Mordenkainen's Ascent 6 Arcana Dragon 366
Mordenkainen's Joining 6 Arcana Dragon 366
Overland Flight 20 Arcana Dragon 366
Preserve Flame 6 Arcana Dragon 366
Preservation 2 Arcana or Nature Dragon 366
Planar Sending 14 Arcana Dragon 366
Safeguard 16 Arcana Dragon 366
Scribe 10 Arcana Dragon 366
Signal of Pursuit 8 Arcana Dragon 366
Statis Shell 16 Arcana Dragon 366
Teleport Catcher 18 Arcana Dragon 366
Tenser's Binding 10 Arcana Dragon 366
Tenser's Lift 8 Arcana Dragon 366
True Sending 20 Arcana Dragon 366
Visage of Life 12 Arcana or Religion Dragon 366
Voicecatcher Veil 14 Arcana Dragon 366
Wizard's Curtain 1 Arcana Dragon 366
Wizard's Escape 6 Arcana Dragon 366
Feat Tier Type Prerequisites
Action Surge Heroic Racial Human

Agile Hunter Heroic Class Ranger, Hunter's Quarry class feature,


Dex 15

Alertness Heroic Racial


Armor of Bahamut Heroic Racial
Armor Proficiency Heroic Racial
(Chainmail)
Armor Proficiency (Hide) Heroic Racial
Armor Proficiency (Leather) Heroic Racial

Armor Proficiency (Plate) Heroic Racial


Armor Proficiency (Scale) Heroic Racial
Astral Fire Heroic Racial
Avandra's Rescue Heroic Racial
Backstabber Heroic Racial
Blade Opportunist Heroic Racial
Burning Blizzard Heroic Racial
Combat Reflexes Heroic Racial
Corellon's Grace Heroic Racial
Dark Fury Heroic Racial
Defensive Mobility Heroic Racial
Distracting Shield Heroic Racial
Dodge Giants Heroic Racial
Dragonborn Frenzy Heroic Racial
Dragonborn Senses Heroic Racial
Durable Heroic Racial
Dwarven Weapon Throwing Heroic Racial

Eladrin Soldier Heroic Racial


Enlarged Dragon Breath Heroic Racial
Escape Artist Heroic Racial
Expanded Spellbook Heroic Racial
Far Shot Heroic Racial
Far Throw Heroic Racial
Fast Runner Heroic Racial
Ferocious Rebuke Heroic Racial
Group Insight Heroic Racial
Halfling Agility Heroic Racial
Harmony of Erathis Heroic Racial
Healing Hands Heroic Racial
Hellfire Blood Heroic Racial
Human Perserverance Heroic Racial
Improved Dark One's Heroic Racial
Blessing
Improved Fate of the Void Heroic Racial
Improved Initiative Heroic Racial
Improved Misty Step Heroic Racial
Inspired Recovery Heroic Racial
Ioun's Poise Heroic Racial
Jack of All Trades Heroic Racial
Kord's Favor Heroic Racial
Lethal Hunter Heroic Racial
Light Step Heroic Racial
Linguist Heroic Racial
Long Jumper Heroic Racial
Lost in the Crowd Heroic Racial
Melora's Tide Heroic Racial
Pelor's Radiance Heroic Racial
Potent Challenge Heroic Racial
Power Attack Heroic Racial
Powerful Charge Heroic Racial
Precise Hunter Heroic Racial
Press the Advantage Heroic Racial
Quick Draw Heroic Racial
Raging Storm Heroic Racial
Raven Queen's Blessing Heroic Racial
Ritual Caster Heroic Racial
Sehanine's Reversal Heroic Racial
Shield Proficiency (Heavy) Heroic Racial
Shield Proficiency (Light) Heroic Racial
Shield Push Heroic Racial
Skill Focus Heroic Racial
Skill Training Heroic Racial
Sure Climber Heroic Racial
Surprise Knockout Heroic Racial
Tactical Assault Heroic Racial
Toughness Heroic Racial
Two-Weapon Defense Heroic Racial
Two-Weapon Fighting Heroic Racial
Weapon Focus Heroic Racial
Weapon Proficiency Heroic Racial
Wintertouched Heroic Racial
Action Recovery Paragon
Agile Athelete Paragon
Arcane Reach Paragon
Armor Specialization Paragon
(Chainmail)
Armor Specialization (Hide) Paragon

Armor Specialization (Plate) Paragon

Armor Specialization (Scale) Paragon

Back to the Wall Paragon


Blood Thirst Paragon
Combat Anticipation Paragon
Combat Commander Paragon
Danger Sense Paragon
Deadly Axe Paragon
Defensive Advantage Paragon
Devastating Critical Paragon
Distant Shot Paragon
Dwarven Durability Paragon
Empowered Dragon Breath Paragon

Evasion Paragon
Feywild Protection Paragon
Fiery Rebuke Paragon
Fleet-Footed Paragon
Great Fortitude Paragon
Hammer Rhythm Paragon
Heavy Blade Opportunity Paragon
Improved Second Wind Paragon
Inescapable Force Paragon
Iron Will Paragon
Lasting Frost Paragon
Light Blade Precision Paragon
Lightning Arc Paragon
Lightning Reflexes Paragon
Mettle Paragon
Point-Blank Shot Paragon
Polearm Gamble Paragon
Psychic Lock Paragon
Resounding Thunder Paragon
Running Shot Paragon
Scimitar Dance Paragon
Second Implement Paragon
Secret Stride Paragon
Seize the Moment Paragon
Shield Specialization Paragon
Sly Hunter Paragon
Solid Sound Paragon
Spear Push Paragon
Spell Focus Paragon
Steady Shooter Paragon
Sweeping Flail Paragon
Twofold Curse Paragon
Uncanny Dodge Paragon
Underfoot Paragon
Arcane Mastery Epic
Axe Mastery Heroic
Blind-Fight Heroic
Bludgeon Mastery Heroic
Epic Resurgence Heroic
Flail Mastery Heroic
Flanking Maneuver Heroic
Font of Radiance Heroic
Heavy Blade Mastery Heroic
Irresistible Flame Heroic
Light Blade Mastery Heroic
Pick Mastery Heroic
Spear Mastery Heroic
Spell Accuracy Heroic
Triumphant Attack Heroic
Two-Weapon Flurry Heroic
Unfettered Stride Heroic
Initiate of the Faith Heroic
Student of the Sword Heroic
Soldier of the Faith Heroic
Warrior of the Wild Heroic
Sneak of Shadows Heroic
Pact Initiate Heroic
Student of Battle Heroic
Arcane Initiate Heroic
Novice Power Heroic
Acolyte Power Heroic
Adept Power Heroic
Advantage of Cunning Heroic
Anger Unleashed Heroic
Arcane Spellfury Heroic
Auspicious Lineage Heroic
Bardic Knowledge Heroic
Blurring Claws Heroic
Combat Medic Heroic
Coordinated Explosion Heroic
Crushing Earthstrength Heroic
Deadly Rage Heroic
Disciplined Wild Soul Heroic
Distant Advantage Heroic
Echoes of Thunder Heroic
Enraged Boar Form Heroic
Expert Ritualist Heroic
Ferocious Tiger Form Heroic
Fey Trickster Heroic
Goliath Greatweapon Heroic
Prowess
Gorebrute Charge Heroic
Group Stealth Heroic
Guaranteed Retribution Heroic
Implement Expertise Heroic
Improved Armor of Faith Heroic
Improved Bull Rush Heroic
Improved Dragon Soul Heroic
Improved Grab Heroic
Improved Majestic Word Heroic
Improved Rageblood Vigor Heroic

Improved Roar of Triumph Heroic

Insightful Preservation Heroic


Invigorating Pursuit Heroic
Invoker Defense Heroic
Markings of the Blessed Heroic
Markings of the Victor Heroic
Melee Training Heroic
Oncoming Storm Heroic
Potent Rebirth Heroic
Primal Fury Heroic
Primal Instinct Heroic
Protector Spirit Adept Heroic
Radiant Power Heroic
Resonating Covenant Heroic
Restful Healing Heroic
Revitalizing Font of Life Heroic
Rising Fury Heroic
Savage Assault Heroic
Scouring Wrath Heroic
Shadow Skulk Heroic
Shared Healing Spirit Heroic
Sorcerous Blade Channeling Heroic

Speed Loader Heroic


Spirit Speaker Heroic
Stalker Spirit Adept Heroic
Strength of Valor Heroic
Sudden Roots Heroic
Surging Flame Heroic
Thirst for Battle Heroic
Timely Respite
Two-Weapon Threat
Weapon Expertise
Wildblood Cunning
Wild Senses
Agile Opportunist
Arcane Flexibility
Ascendant Lineage
Astral Renewal
Beasthide Shifting
Charging Rampage
Cliffwalk Shifting
Draconic Spellfury
Earthstrength Resolve
Enhanced Font of Life
Fade Ally
Guardian Spirit
Hunting Wolf Form
Inexorable Pursuit
Improved Cunning
Improved Valor
Lyric of Rejuvenation
Nimble Spirit
Onslaught of Enmity
Overbearing Retribution
Paragon Defenses
Preserver's Vengeance
Protected Isolation
Quick Recovery
Quick Wild Shape
Rageblood Recovery
Reserve Maneuver
Speaker of the Gods
Stalking Panther Form
Strength from Pain
Surprising Disappearance

Thaneborn Advance
Two-Weapon Opening
Unrelenting Assault
Unyielding Stone
Versatile Master
Vexing Flanker
Wild Spellfury
Wildblood Speed
Ancient Stone
Bow Mastery
Burst of Savagery
Enduring Font
Enduring Rage
Epic Fortitude
Epic Reflexes
Epic Will
Ferocious Critical
Thaneborn Conqueror
Transcendent Lineage
Unyielding Fortitude
Vanishing Act
Acolyte of Divine Secrets
Arcane Prodigy
Bardic Dilettante
Berserker's Fury
Defender of the Wild
Disciple of Divine Wrath
Initiate of the Old Faith
Spirit Talker
Arcane Fire
Arcane Fury
Arcane Implement
Proficiency
Arcane Reserves
Darkfire Implement
Draconic Spellcaster
Dual Implement Spellcaster

Elemental Echo
Elven Arcane Precision
Fanged Magic
Magic of the Ages
Magic of the Mists
Mountain Hammer
Spellcasting
Nimble Spellcaster
Predatory Magic
Rune Scribed Soul
Twist the Arcane Fabric
Wrathful Magic
Combat Virtuoso
Extended Prescience
Feyborn Charm
Friendly Deception
Infernal Clamor
Infuriating Escape
Prescient Fortification
Rousing Voice
Focusing Spellfury
Rising Spellfury
Sorcerous Assassin
Student of the Cosmos
Tempest Magic
Triggered Chaos
True Dragon's Soul
Warding Soul
Closing Advantage
Combat Casting
Eladrin Swordmage Advance

Elemental Blade
Attunement
Grasping Ensnarment
Immortal Warding
Improved Swordmage
Warding
Risky Aegis
Accursed Coordination
Curse of Io's Blood
Cursed Advantage
Dooming Action
Empowering Shadows
Reckless Curse
Vengeful Curse
Vestige Adept
Careful Summoner
Destructive Wizardry
Eladrin Sword Wizardry
Elemental Empowerment
Enlarge Spell
Gnome Phantasmist
Phantom Echoes
Remembered Wizardry
Arcane Admixture
Arcane Ritualist
Disheartening Presence
Majestic Rescue
Prescient Aid
Song of Inspiration
Cosmic Spellfury
Sorcerous Reserves
Sorcerous Vision
Storm Spellfury
Greater Swordmage
Warding
Ensaring Flourish
Greater Aegis of Shielding

Vigourous Assault
Relentless Curse
Shared Pact
Vestige Versatility
Improved Orb of Deception

Improved Orb of Impositon

Improved Staff of Defense


Improved Tome of Binding

Improved Tome of
Readiness
Improved Wand of Accuracy

Explosive Spellcasting
Quickened Spellcasting
Trusted Spellcasting
Bard Implement Expertise
Multiclass Mastery
Prescient Resurgence
Supreme Majesty
Fury of the Storm
Master of the Cosmic Cycle

Ruthless Spellfury
Sorceror Implement
Expertise
Binding Ensnarement
Charging Aegis
Extended Aegis
Shared Warding
Curse of Doom Ensured
Ephemeral Stride
Vestige Mastery
Warding Curse
Warlock Implement
Expertise
Focused Wizardry
Nightmare Wizardry
Vengeful Summoner
Wizard Implement Expertise

Arcane Aegis
Bardic Ritualist
Healing Song
Heart of the Blade
Implement Master
Learned Spellcaster
Sorcerous Power
Soul of Sorcery
Student of Malediction
Walker in Gloom
Benighted Birthright Shadar-kai

Blighting Power Shadar-kai; bard, sorcerer,


swordmage, warlock, or wizard class
Benefits Book
You gain a +3 bonus to attack rolls you make during any action you gained by Player's Handbook
spending an Action Point
When you score a critical hit with a melee attack against the target of your Player's Handbook
Hunter's Quarry, you can shift as a free action, and the enemy takes a -2 penalty
on attack rolls against you until the end of your next turn.

Player's Handbook
Player's Handbook
Player's Handbook

Player's Handbook
Player's Handbook

Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook

Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook

Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Player's Handbook 2
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide


Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide
Forgotten Realm's Player's Guide

Forgotten Realm's Player's Guide


Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Arcane Power
Open Grave
Open Grave
Open Grave
Open Grave
Open Grave
Open Grave
Open Grave
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Manual of the Planes
Draconomicon
Draconomicon
Draconomicon
Draconomicon
Draconomicon
Draconomicon
Draconomicon
You gain resist 5 necrotic and a +2 feat bonus to saving throws against ongoing Dragon 372
necrotic damage.
You gain a benefit with any of the following attack powers you know.
Booming Blade (swordmage, see Forgotten Realms Player’s Guide, page 27): If
the target starts its turn adjacent to you and moves away, the damage dealt is
necrotic and thunder damage. This power gains the
Necrotic keyword.
Dragonfrost (sorcerer, see Player’s Handbook 2, page 139): If you hit with this
power, the damage dealt is cold and necrotic. This power gains the Necrotic
keyword.
Hellish Rebuke (warlock, see Player’s Handbook, page 132): If you hit with this
power, the damage dealt is fire and necrotic. This power gains the Necrotic
keyword.
Ray of Frost (wizard, see Player’s Handbook, page 159):If you hit with this
power, the damage dealt is cold and necrotic. This power gains the Necrotic
keyword.

Vicious Mockery (bard, see Player’s Handbook 2, page69): If you hit with this
power, the damage dealt is psychic and necrotic. This power gains the Necrotic
keyword.
Name Level Type 1 Type 2
Lance of Faith 1 At-Will Attack
Priest’s Shield 1 At-Will Attack
Righteous Brand 1 At-Will Attack
Sacred Flame 1 At-Will Attack
Cause Fear 1 Encounter Attack
Divine Glow 1 Encounter Attack
Healing Strike 1 Encounter Attack
Wrathful Thunder 1 Encounter Attack
Avenging Flame 1 Daily Attack
Beacon of Hope 1 Daily Attack
Cascade of Light 1 Daily Attack
Guardian of Faith 1 Daily Attack
Bless 2 Daily Utility
Cure Light Wounds 2 Daily Utility
Divine Aid 2 Encounter Utility
Sanctuary 2 Encounter Utility
Shield of Faith 2 Daily Utility
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will Attack
At-Will
Class
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric
Cleric

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