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Augmented reality has been a fascinating and exciting topic to discuss in the last few posts. Certainly
the technology has come a long ways from its roots in virtual reality. Augmented reality has evolved
from the cumbersome head-mounted device to mobile phones. Its current implementation on the
mobile phone has shaped augmented reality into what it is today. Along its development path,
augmented reality has met some challenges since the technology is dependent on the advancement of
computers and the digital network. Where it will take off in the future is still to be determined.
Augmented reality still has some challenges and limitations to overcome.
Some of augmented reality’s limitations include rendering digital data into meaningful graphics and
scaling it to fit the perspective of the visual field. In mobile phones, augmented reality must work
with limited processing power, small amount of memory, and little storage. As for the 2D matrix
cards, it depends on a webcam and computer, and it has become more of an illusion seen on the
computer.
A current concern about augmented reality has to be marketing and advertising. As with many other
technologies, financial motives will determine augmented reality’s survival. The big question is how
to make money with augmented reality. Where marketers hope to use augmented reality is by placing
products or ads as part of the search features used on mobile phone applications. How far will ads
go? Will small business and local shops lose out to big companies who can pay augmented reality
developers to exclude those companies? Instead of an unbiased search of city restaurants, will it be
flooded with McDonalds and Subways. Hopefully this wouldn’t be the case but augmented reality
applications are dependent on developers who must tag digital data to make it meaningful and useful
for the user. A disturbing version of the future of augmented reality has to be the one depicted by
Keiichi Matsuda where consumerism rules augmented reality as seen in the video.