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Squat Miner Gangs

SQUAT IINSR GANGS


IN NE(f,iO}TUNDA
The worlds of the lmperium
are home to a bizare and
varied degree of mutations. A
distinct minority have bred
true, such as the diminutive
Ratlings and the large brutish
Ogryns and are tolerated to a
certain degree, as genuine
abhuman races. Another of
these abhuman races that is
considerably less well known
are the Squats - a short, stocky,
muscular and, bad tempered
people. Exposure to high-
gravity mining planets over the
millennia have mutated the
original colonists into their
present form and years of
isolation have made these
mutatlons permanent.
This background is known by
everybody who has been
playing 40K for a long time,
like me. The question for me, a
dedicated Squat player, is how
to get them into the
Necromunda universe, and
make it plausible.
Allowing for the fact that the
Squat concept is changing, and
that the miniature line is in
rework, the Squat player could
come up short in the miniature
department unless he turns to
the Warhammer range.
Looking at the fine range of
Citadel miniatures for Dwarf
armies, I find that the most
useful are the Dwarf Miners
and Adventurers, and Squat
Bikers and Adventurers from
the old 4OK range, for adapting
PROSPECTOR l2O Credits
to the Necfomunda universe.
The Prospector is a freelancer by choice and the senior member
(Dwarf Slayers are pretty cool,
of the Mining gang that all others will turn to for guidance and
as well, but shall be the subject
leadership. Not content to labour in the mines of other Lords of
of another article.) Certain
prove the Imperium, or on the payroll of a Roque Tradeq a Prospector
modifications may 'Big
is out on his own, for his own gain. He is looking for the
difficult, the more lightly
Strike' the claim which will cover him in the riches he craves, if
armoured Squats can be armed
he can avoid the many hazards of the Ash Wastes in the
with technological weapons. I
meantime. A Prospector must be as quick with his guns as he is
stress'lightly armoured'. I
with his wits, or others will find his pick axe, and his bleached
would stay away from the using
bones in the toxic desen...
the miniatures in armour
heavier than chain mail, for the
most paft. It is easy enough to M WS BS T w A Ld
come up with all the tech 10
weapons you'll need - just
steal 'em from your lnitial Experience Points: 60+D6
opponents' spares, when
they're not looking Just Weapons; A Prospector is equipped with a miner's pick. He
kidding. Ork heary weapons may also be given equipment chosen from the Close Combat,
are appropriate here to give Ranged and Special Weapons lists, plus the Grenades and
that patchwork look. Lash Shotgun Shells section of the Miner lists.
together a few techno-bits for
mining geaq and you are set. SPECIALRULES
Don't forget dwarf war Leadership: A Prospector's crew are loyal to their leader and
machine components, as well! toughened by his presence. This means that any Miners within
By using the figures currently 6" of the Prospector may use his Leadership when they take
available, I have created my Leadership tests. A Prospector can always attempt to recover
very own Squat Miner Gang. from being pinned even if he has no Miners within 2" of him.
Resifient: Miners are remarkably resilient to poisons because
BACKGROUND of the harsh conditions in which they work. If a Miner goes out
In the .wastelands, the slag of action due to poison, roll twice on the Serious Injuries Thble
heaps, rad zones, ruins and the and choose which result to applyr
like, freelance miners set up
Encumbranc€: The Prospector is used to moving great
operations and scrape a living
out of the unforgiving loads, and working with cumbersome drilling equipment. To
landscape, looking for that one represent this, all Miners are considered to have the abilities of
big strike. Some Miners come a Hear,y and therefore use healy weapons. In addition, the
to the hive world Outlands Miner does not have a penalty for fighting in hand-to-hand
voluntarily whilst some come combat whilst carrying a heavy weapon and he can wear
to hide from the unforgiving Carapace armour without the Initiative penalty.
e1-es of the Imperium. In this Nerves of Steel! All Squat Miners have tll.e Nerues of Steel
'The
circumstance I visualise as Ferocity skill.
Seven Dwarfs' meet the Bogart
movie 'The Treasure of the
The main tool/weapon for weapons may be found
Sierra Madres'.
these small elusive bands of amongst these enigmatic
,{iens are not tolerated in the Miners is the pick axe or wanderers.
Imperium let alone in the hive mattock and a nasty one it is.
cities but the authorities are Muskets, crossbows and OUTLANDERS.
not too concerned about the various types of pistols, round Squat Miners are considered to
politics of the near out the basic arsenal. Though be Outlanders, and all of the
inhospitable Ash Wastes, a few highly technological Outlaw rules apply to them
provided it doesn't become a pieces of equipment and with the exceptions noted
nuisance.
be hideously scarred from
MINERS 8O Credits radiation poisoning and causes
Squat Miners are the crew a Prospector needs to work the claim
Fear ftom now on; no income
stake as effrciently as possible. It also helps to have a few extra
is collected. Miners are better
guns about. Squat Miners come from all walks of Squat society
at mining than regular gangers.
and most are reluctant to talk about it. A ganger would be
The Miner's Resilient ability
advised not to talk to them about their business or he may be
also applies to radiation
looking at the business end of a pick axe!
poisoning.
**In a secret location, your
M WSBSS T w A Ld
gang has staked it's claim. The
9 excavations yield carnotite
gems or some other valuable
Initial Experience Points: 20+D6 ofes or stones. You can collect
WeaponS: A Miner is equipped with a Miner's pick. He may 2d6xl0 credits because ofyour
prospecting expeftise. The
also be given equipment chosen from the Close Combat, Ranged
rules regarding captured
and Special Weapons lists, plus the Grenades and Shotgun Shells
section of the special Miner lists. enemy fighters working in the
mines are the same.
SPECTALRULES
Resilient: Minersareremarkably
resilientto poisonsbecause CAPTUREDTERRITORIES
of the harsh conditions in which they work. If a Miner goes out Miners will only keep and work
ofaction due to poison, roll twice on the Serious Inluries Thble the following territories; Slag
and choose which result to apply. Heap, Mine Workings, Guilder
Contact, V/orkshop, and
Encumbranc€: The Miner is used to moving great loads, Archeotech Hoard. If a g rrg
and working with cumbersome drilling equipment. To owning a Mine Workings loses
represent this, all Miners are considered to have the abilities of a teffitory to a Miner gang, it
aHeavy and therefore use healy weapons. In addition, the will automatically lose one of
Miner does not have a penalty for fighting in hand-to-hand its Mine Workings without
combat whilst carrying a heavy weapon and he call wear recourse to a random dice roll.
Carapace armour without the Initiative penalty
Nerves of Steel: All Squat Miners have the Nerues of Steel MINE WORKINGS
Ferocitv skill. A Mine Workings captured by
miners - they may work more
than one - will be protected by
below As Oudanders, Miners sequence and generating a sentries and traps, or may just
do not have a guild price and new camp on the Minef be cleverly disguised as to
may never pay off their outlaw Territory Table immediately. avoid notice. Miners fighting to
status. defend their claim stake will
*Like the Outlaw Rad Zone,
not bottle for any reason.
but on triples, the Miner will
TERRITORY
Miners start with one piece of
territory generated on the MINER TERRITORYTABI,E
Miner Territory Table. This
becomes the Miner's camp in
the wastes and normally they
cannot hold more than one
territory at a time, unless it's a
Mine Workings. The Miners can 'Workshop
decide to move their camp
D5x10
after any game, crossing the
old territory off of their roster
at the end of the post battle
INCOME
STAGGERS 4O Credits
Viners collect income from
Slaqgers are the Miner equivalent ofJuves. Squat Miners must be
their territory(s), like any other
trained, and a Squat being hired by a Miners' Gang is in for some
Outlaw gang.
back-breaking work.

TRADING Slaggers are generally young Squats and do all of the scutty iobs
Miners roll on the Outlaw - loading and pushing ore carts, cleaning mining equipment,
Trading Chart, provided in this and the gunk out of the bottom of the shafts. Strangely, there
article. never seems to be a shortage of off-world Squats, willing to do
this work.
HIRED GUNS
Miners will only hire Bounty M lTS BS S T sr Ld
Hunters, and especially Pit
Fighters, if they can afford it.
Pit Slaves with Rock Drills are Initiaf Experience Pointsi 0
especially desirable and a
Miner gang will pay 15 credits Weapons: A Slaggeris equipped with a Miner's pick. He may
for a suitably equipped Hired also be given equipment chosenfrom the Close Combat section
Gun. Income generated from a of the specialMiner lists.
Mine Workings using a Pit Slave SPECIAL RULES
will be 4D6x10.
Resilient: Slaegersare remarkablyresilient to poisons
The gang's rating will increase
becauseof the harsh conditions in which they work. If a Miner
bv 75, instead of 50 for hiring
goes out ofaction due to poison, roll twice on the Serious
this type of Pit Slave.
Injuries Tableand choosewhich result to apply
STARVATION Encumbfance: The Slaggeris used to moving great loads,
Miners suffer the effects of and working with cumbersomedrilling equipment. The Slagger
starvation just like everybody does not have a penalty for fighting in hand-to-handcombat
else. whilst carrying a heary weapon. W'hena Slaggerbecomesa
Miner, he automaticallygains the abilities of a Heary and may
BOUNTY use healy weapons.A Miner Gang may still only contain two
Viners are often claim heary weapons. In addition, the Miner can wear Catapace
iumpers; roll a dice after you
armour without the Initiative penalty.
have formed your gang. On the Nerves of Steel: All SquatMiners have the Neruesof Steel
result of a '1' on a D6, the Ferocity skill.
Prospector has been reponed
to the Guilders. They then
become wofth a bounty equal
ro their cost, just like any other
Outlaw.

CAPTURE
-{nv captured Miner will add a
+j to your Dd roll for income
from Mine Workings.

SCENARIOS
\liners may choose from the
following scenarios: The Hit,
Loot and Pillage (defender
on-l-v), The Hunters, Caravan
(defender only), Scavengers,
Hit and Run (defender only),
SOUAT MINER WEAPONS IIST GAINING EXPERIENCE
i:J! ---; el9:..:Y: i^;

';iE:ry;#+:..\ Points Title


Autogun zo
Shotgun (solid shoVscattershells) 20
Lasgun 25
Blunderbuss 2L-3O Miner

Crossbow
Musket 41,-50 Miner

61-80 Prospector
Stub Gun 10
Autopistol r5
101-120 Prospector
Laspistol t)

Boltpistol 20
14l--1,60 Prospector
Plasma Pistol )\

L81-200 Prospector
Chains 5
Clubs, Mauls and Bludgeons 5
Knife fuee/5
Massive Axe or Hammer t5
Mattock, Pick or Shovel free
EW=::.1:l{+tj?;+i!F,{..j;E+!le:1a;#ir:+;!6n)..:;ri

.trr=:ffi!7::n++-?-=
4OI+ Master
Man-Stopper Shotgun Shells )
1. Stafting level for Slaqgers
Hot Shot Shotgun Shells 5
2. Starting level for Miners
Dum Dum bullets for Stub Gun 5
3. Starting level for
Demolition Charges 40
+*.:t-, j:;Ej.t:A.i:.:::ii:ii]i:!.i::]:;;.]iill/|?/46+1+:'e:.1a,i.F:..4e-

Ambush, Raid (attacker, if


opponent has Mine Workings:
Flamer
defender, if owning Mine
Melta Gun Workings), and Rescue
Mission.
Lascutter (R)
Rock Drill (R) SPECI,ALEOT'IPMENT UST
Sonic Cleanser (R) Mining Demolition Charges:
Some-times the explosives
used in prospecting find their
way into the hives as
MAXIMUM CHARACTERISTICS improvised weapons. A stick of
explosives is difficult ro arm
M$TSBSSTTTIA Ld and throw accurately but can
be used as a booby trap ^t a
37645353 10 pinch. In prospecting, the
Miner sets a charge to loosen a
SOUAT ADVANCE TABLE
2D6 Result
2 New Skfll (anyTable)
3-4 New Skill
Characteristic Increase
l-4 = +l Strength
5-6 =+1 Attacks
6 Characteristiclncrease
1 - 3= + 1 W S
4 - 6= + 1 B S
7 Chafacteristiclncrease
l-3 = +1.Initiative
4-6 = +l Leadership
8 Chamcteristiclncrease
1 - 3= + 1 W S
4 - 6= + 1 B S
9 Characteristiclncrease
1-3 = +lWound
4-6 = +t Toughness
1O-11NewSkill
12 New Skill (anyTable)

particularly stubborn section


of rock.
Special bomb counters must player's turn after this, the Note that your opponent will
be made up to use explosives. Miner player rolls a dice: if the be aware of the trap. He just
These have a number from 2 to result is equal to or greater has to see if it is worth the
6 on one side, and a picture of than the number on the back risk...
a bomb (or a smiley facel) on of the bomb counter, the bomb
Chainiack: Miners, working
rhe other. does not go off. Substitute the with explosives, sometimes get
To set a charge, a Miner may next lowest number counter
caught in the back blast of a
not move or shoot during his for the one in pla;r Repeat this misjudged detonation. For
rurn. He then places a bomb procedure until the bomb
'1' always their protection, they will wear
counter in the place where the explodes. A roll of a chain mesh overiacket,
rap should be set. Each means that the bomb exPlodes.

Combat Muscle Stealth Techno


Slagger Y Y

\{iner Y Y

Prospector Y Y
Mattock: The Miner's mattock
or pick axe is a useful tool and
a fearsome weapon. The
mattock must be used with two
hands, so it cannot be used in
conjunction with other close
combat weapons.
Dranas. Due to the ponderous
lurching swing required to
wield this weapon, any combat
which ends in a draw will
always be won by your
opponent, regardless of
Weapon Skill or Initiative level.
Your opponent catches you on
the upswing.
Shovel: The Miner's shovel
similaf to chainmail worn by Chainjack gives a 4+ save can also be useful as a weapon.
medieval warriors (Handy against blast template weapons It also must be used yrith two
when you are converting from ar'd a 4* save against low-tech hands. However a Mineq
Varhammer Dwarf Sappers!). hand-to-hand weapons trained in the 'Art of Shovel', is
It is not as sophisticated as (swords, clubs including Pit able to Parry attacks, as if
mesh armour, but in the case Slave shears, etc.) but affords wielding a sword. The shovel is
of blasts, it is much better than no save against any other not a good weapon however,
the alternative. Chainiack also weapons. This is a fairly so a Miner attacks at -L
offers some protection in close common item for Miners and is stfength.
combat against low-tech hand- available to Prospectors and
to-hand weapons, which is Miners only Slaqgers just have Lascutter: This is the
always a good thing. to be more careful. Chainiack industrial variant of the
costs 25 credits oer suit. lascannon. A lascutter can be
used as a ranged weapon. in a
pinch. It has almost no range,
MINING DEMOLITION CHARGES and is bulky to wield, but if ir
Short Long To Hit hits, well, this is why ir is a
Range Range Short Long Str Dam Save Ammo must have industrial tool in
UserSx2 -1 -2 5 D4 -2 5+ any mining colony or on any
merchant ship. These
occasionally find their way into
MITTTOCK SHOVEL AND PICK
the Outlands where they are
Short Long To Hit
quickly snapped up by Miners
Range Raqge Short Long Str Darr Save Ammo
of all sorts. More than one life
Close Combat only As User 1 As User has been lost over this piece of
equipment.
I.AS CUTTER Rock Drill: This is a two
Short Long To Hit handed version ofthe Pit Slave
Range Range Short Long Str Dam Save Ammo weapon, and cannot be used in
0-8 9-76 +2 -1 9 2D6 -2 +2 conjunction with any other
weapons except fof pistols.
SONIC CLEANSER Fortunately for Miners, this
Short Long type of Rock Drill is not
To Hit
Range Range Short Long Str Dam surgically attached. Use the
Save Amrno
weapon's profile listed in the
Close Combat only *Knock Down 4+ Pit Slave Weapon section for
this weaoon.
Sonic Cleanser: Nobody is
quite sure of the origin of the MINER'S MAP TABLE
Sonic Cleanser. It may have 1D6 Result
been part of the trappings of 1. Fake -You show this map to another Prospector and he
office of the rulers of an identifies it as a fake, and tells you the story behind it. You
ancient time, or simply have are out your money and a good bit of pride.
fallen out of the toolbox of an
errant spacefarer. The tool's 2. Worn and Incomplete -You find the mine but it has been
instruction manual has been completely worked through. You get norhing for all of
lost as well, so no one really youf toil.
knows it's true functions! The 3. Vague and Inaccurate - You didn't realise it when you
Sonic Cleanser can detect bought it, but you have worked this mine before. It does
faults in minerals, split them point out a section that you originally missed so you can
along the detected faults, un- scrape out another D6x5 credits for your trouble.
iam iammed machinery 1or jam
it) or realign that troublesome 4. Ancient and Fad.ed - Barely legible rhough it is, the map
crystalline power source. In a is a genuine Miner's Map. You can work out D6x10 credits
Miner's hands, it's mostly used before it is exhausted. and. it reveals the location of
for cleaning and splitting gems. ancient tunnels nearby You can swap a territory for
Howeveq by manipulating the Tunnels if you wish but this must be done now.
settings, it can deliver a sonic 5. Equipment Stasb - u/hile you find no ofes or gems in this
pulse that can knock an mine, you find a small stash of mining equipment instead.
opponent off his feet.
Roll a D6:
In game terms, the Sonic 1-2 - Mattocks and Shovels
Cleanser is a close combat
\r'eapon and can be used in I - a rusry but serviceable suit of Chainjack
conjunction with any close 4 - Explosives, enough for one Miner
combat or pistol weapon. A 5 - Rockdrill, it will take d5x5 credits to get it working
successful hit will knock the 6 - Sonic Cleanser. It looks like someone just dropped it
model back 2" and the model out of his tool box! The instruction manual is no where
must make an I check or fall to be found.
down. If the affected model is
6. Recent and AccurAte - The Prospector may add a Mine
s'ithin 1" of a building edge,
Workings to his teritory.
make the same I check with a
+1 modifier. A knock-down
qill end hand-to-hand combar
though any remaining hits in
th current combat, can be
resolved as normal.
-{ downed model must halve its
s-S, rounded up, if attacked in
funher rounds of hand-to-
hand. The model may stand up
normally during its nefi
recovery phase.
Technically, the Sonic Cleanser
is not a weapon, and it cannot
maintain the output needed to
srun opponents. For every hit
it makes, it requires an ammo
roll of 4+. If it fails the roll, the
device must be recharged and
OUTLAW TRADE CHART cannot be used until the next
battle.
Miner's Map: You have found
1L Gamble and Lose (Special)
an old Prospector's Map for
t2-13 Robbed (Special) sale in a secluded corner ofan
14-r5 Cheated (Special) Outlander bazaar. This could
16 Gamble and win (Special) be the ticket to get off of this
2t-22 Armour. Roll a D6 hell hole planet if it pans out.
l-4 - Chaigack There have always been
rumours of secret mines
5 - Carapace Armour
hidden in the wastes that have
6 - Mesh Armour tapped into rich veins of ores
23 Explosives: Roll a d6 and gems, and in your
1-3 - Enough for 1 Miner experience, they have always
4-5 - Enough for 2 Miners been just that - rumours, until
6 - Enough for 3 Miners now.
24 Grenades: Roll a d6 Every ounce ofwealth that you
1 - Melta Bomb assay in town has been
2-3 - Photon Flash Grenades drenched in your and your
gang's sweat and the Big Strike
4-6 - Smoke Bombs
always seems out of reach.
25 Gun Sight: Roll a d6
WeIl, the map seems cheap
1-2 - Red Dot Laser Sight enough....
3 - Mono Sight
If you decide to buy the map,
4 - Telescopic Sight roll to see how accurate it is
5-6 - Infrared Sight before you play your next
26 Archeotech Hoard game. If the map is accurate, it
31- Bionics. Choose one oi Bionic Arm, Bionic Eye, will enable you to earn (or
or Bionic Leg lose) some extra credits before
32 Bio-Scanner the next game. The map is only
good for one use.
33 Blindsnake Pouch
34 Bottle of Wild Snake
OUTLAW TRADE TABLE
35 Icrotic Slime
This table is to be used to
36 Infra-Goggles determine what rare trade
4r Las-Cutter items are offered for sale to the
42 Kalma Fixer gang leader. D3 items are
43 Rad Counter offered automarically and a
44 Ratskin Map further f 1 for each ganger
+) sent to search them out. The
Screamers
prices of rare items are given
46 Silencer
on the main trade charts and
51 Sonic Cleanser are indicated by an @).
52 Stinger Mould Patch
Well, tbat's about it. If you
53 Stummers
baue any comrnents do drop
54 Weapons Reload me a message on:
))-)o Inside Information (Special)
wy-mar-re@magg.net
6r-62 Miners's Map (see chart)
63-64 Rumour (Special)
65-66 Tip-off (Special)

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