Académique Documents
Professionnel Documents
Culture Documents
In Partial Fulfillment
Of the Requirements of the Degree
Bachelor of Science in Architecture
By
CHAPTER 1
THE INTRODUCTION
The Philippines’ passion for sports is immense, but based on the data
participated since 1924, the Philippines has never won a gold medal. The country’s
first Olympic medal was won in 1928 and has a total of 10 medals as of April of
2019. The country needs to produce national athletes that can compete in
international scenes.
From a young age, children are taught since elementary school how to play
variety of sports, but Philippine sports traditions mostly revolve around basketball
which was the influence of American colonization. It’s the most popular sport in
the country. There is a basketball court in most of the barangay in the country.
This leads to the decrease in youth engaging and pursuing other sports other than
seek for sports entertainment. As eSports got the support from the Philippine
for both players and spectators, the need to develop for a support structure has
national athletes lose badly, knowing that they are not getting enough support
and the proper training that they need. The substandard training facilities in the
scene. Representing the country in sports is huge responsibility. The athletes must
be prepared for pressure in competing on a global scene and the right facilities are
character, spirit, and excellence (Blanco, 2017). Having successful and famous
especially because of the missing physical activity in eSports (Kane & Spradley,
2017). Despite the issue wether it must be considered as a sport or not, eSports
is announced to be a medal event at 2022 Asian Games. In the Philippines, the first
Nationals, is set to have its inaugural season in 2019. There are still no dedicated
eSports facilities in the Philippines. The full extent of watching an eSports is still a
national athletes.
2) This study will address the problem of the lack of interest of the
video games.
national athletes and encourage the youth to try and explore different sports. And
competitive.
Commission (PSC) and POC along with the senate will sought an act
excellence.
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 5
To design the proposed project that will abide with all the current
Philippines.
eSports.
the only popular sports. And eSports is a relatively new concept that is not widely
accepted by the masses because they still do not understand the intricacies of the
eSports industry.
The project encourages and promote various sports and eSports to the
people. Providing opportunity to discover their talents and skills in other sports
and mold them to be the athletes that will represent the Philippines in the
international tournaments.
The game development research center will benefit the eSports industry
in the Philippines, for it will develop and improve existing eSports titles.
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 6
Figure 1
Philippines and its improvement and how can the proposed project be integrated
with better facilities. The project aims to provide an innovative and sustainable
facilities that can affect in the training of athletes and improve quality of
experience for all the users while being cost-effective. To provide an innovative
and sustainable sports facilities, the buildings are integrated with smart building
Figure 2
This framework discusses the issues on the problem of the the lack of
facilities in the Philippines, and the inclusion of esports. The project aims to
for other unpopular sports that would provide learning opportunities and
knowledge about other sports with the help of the local government unit (LGU).
Figure 3
The framework discusses the issue regarding esports and its capabilities to
showcase and development of video games. The project aims to create a research
facility that would provide learning opportunities about video games through
developers.
primary buildings are Athletic Stadium, Aquatic Center, Indoor Stadium, football
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 9
secondary buildings are athletes’ village, parks and playgrounds, fitness center,
level parking, and services building. These facilities would help athletes in their
training and the community in discovering the right sport for them.
There are some inevitable limitations that would affect the outcome of the
research. First is the data for eSports in the Philippines, where it is a relatively new
concept that is not widely accepted by the masses. The information would be
scarce, second would be the time constraint in conducting the research given a
Philippines. The only considered sports are basketball, volleyball, football, and the
10 sports priorities announced by the PSC in 2018. These are weightlifting, judo,
Legends (LoL), and Rainbow Six Siege are the only eSports titles that are
considered. These are the highest earning titles in the gaming industry.
CHAPTER 2
and increase in occupant control in environments (Harrison, Read, & Loe, 1998;
aspect without user interaction (Wong, Li, & Wang, 2005). Most recently, some
authors added “learning ability” and “performance adjustment from its occupancy
and the environment” in the definition. They considered that intelligent building
the building’s occupants, while at the same time enabling efficient management
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 12
al., 2005). In the contrary, the intelligent building institute of the United States
definitions are correct, but combining the two definitions is more pertinent to
accommodate the needs of the user and the building itself. There are three levels
communication management;
subsystems;
control the lighting and ventilation systems based on the appropriate pre-
programmed responses;
presentations;
dioxide emissions, and controls the energy consumption (SÂRB, CRĂCIUN, CHIŞ, &
PLUGARU, 2016). It would be beneficial to the user experience and the building
b. ASSISTIVE TECHNOLOGIES
should also focus on its user. The advancement of technology is inevitable and it
is thriving rapidly. Along with its advancement are the positive and negative
aspects that are being considered by the people (Parker, 2015). After the rapid
recognizing the diversity, and eliminating physical and digital barriers is an utmost
with lack of appropriate signs; people with limited walking abilities have to deal
mostly on their vision to compensate for the lack of sound (Neto & Kofuji, 2016).
assisting PWD in daily activities. For the visually impaired, body sensors and radio
frequency identification (RFID) tags and readers in helping them move in indoor
spaces and other areas of the facilities. The assistive device can be implemented
with RFID tags circulating paths with a reader mounted in a cane or any other
equipment used by the visually impaired person. For hearing impaired people, flex
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 15
sensors and RFID tagged objects can notify them through visual or vibratory signal
adaptive to its inhabitants and environment that can assist in making the
experience more convenient, efficient, and safer. These area becoming common
alarms, adjustable lights and artificial ventilation systems, and security cameras
c. HAWK-EYE TECHNOLOGY
tracking system that is accurate, reliable, and practical. In the last 20 to 30 years,
sports only depends on the natural judgement of human being, but present time
challenges the human judgement. Strategically placed cameras which covers the
movements of the players and minute to minute reaction are being calculated
with this technology to come up with the right decisions on a game, thus making
Dureja, 2012). There has been a long debate about the officiating with this
technology because further work is needed to ensure that the system is 100%
accurate (Fowler, 2010). This technology will outstandingly improve the accuracy
of the calls on ball games and a just officiating. It is a step in integrating technology
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 16
in sports, but the need for human officials should always be a consideration
previous games by the team to review their plays and come up with new strategies
placed and it can provide real-time visual representations on making calls for the
spectators. It can improve the viewer’s experience as well as the design of the
d. RENEWABLE ENERGY
energy sources into usable forms, such as electricity (Ellabban, Abu-Rub, &
Blaabjerg, 2014). Solar energy is the most recognized renewable source. One of
the technology that could harness renewable energy and reduce greenhouse
Hischier, Jayathissa, Svetozarevic, & Schlüter, 2018). The average solar insolation
in the Philippines varies from 1643 to 2008 kWh/m2 per year, thus showing that
the country has potential for solar energy applications (Ismail, Ramirez-Iniguez,
equator, the main characteristics are high in humidity and temperature with
sunlight because direct sunlight is scattered by the clouds. Photovoltaic panels are
more efficient in direct sunlight and their efficiency declines in cloudy weather. In
solving this problem, a further study after the construction of the building shall be
considered to locate the most ideal location for the solar panels (Saber, Lee,
a. SPORTS FACILITIES
working to achieve energy efficient sports facilities and the needs to adapt to the
needs of modern societies (Culley, 2014). The common design problems in sports
facilities include poorly planned pedestrian traffic flow, inadequate safety zones
around courts, lack of storage, and improper building materials. They are built in
flexible facility. In choosing proper building materials, the considerations are cost,
foreseeable activities that may take place and the safety of the participants and
spectators. Many sport and recreation activities, like basketball and football, need
a space between the activity area and any obstruction in enhancing the safety of
the participants. This space is referred to as buffer zone. There are law-suits that
have been based on claims that the injury was caused by an inadequate safety
b. ESPORTS ARENA
Video games and the desire to spectate online and in-person gaming is
many venues that host eSports competitions were primarily used for other
professional sports. The crowd attendance for eSports is growing over the last
years. 173,000 people attended in Poland in 2016. From 113,000 in 2015. These
(Jenny et al., 2018). However, one of the biggest debates regarding esports is
professional gamers as athletes, like the United States and South Korea (Kane &
Spradley, 2017).
they can interact with others and a facility to go to and watch competition, just
like traditional sports. The factors that can affect in the success of an eSports arena
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 19
are the sense of community, flexibility, and comfort. Fans need to feel a sense of
community in the facility because most fans seek out these community
experiences, and they are willing to pay for them. Like major sports arena, the
ability to rapidly change from ice to hardwood is also needed. The venue may host
a Street Fighter event after a League of Legends event – two events that require
different set-ups. eSports events can last for 12 hours a day, thus the need for a
comfortable spaces that can provide basic requirements of servicing the fans that
are between 18 and 34 to ensure that the people would stay until the end of the
al., 2018,)eSports is navigating a social and economic change within the sports
industry, it will always involve in the fast changing of technology as new games,
software, and hardware are released. This presents as an isse for the facility as it
development of sports in the country rely on the coordination between the PSC
and the POC. The latter is responsible for recruiting athletes, organizing different
clubs and competitions, and providing technical assistance for recreational sports,
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 20
while the former was created through the Republic Act No. 6847 to serve as the
stakeholders recognize the need for developing Filipino athletes to be at par with
the best athletes in the world. The main goal is to promote growth within the
community through sports. Executive Order 64, series of 1993 focuses on the
nation policy of “Sports for All” which shall make sports accessible to all Filipinos.
An initiative of physical fitness, and preserve and promote traditional values. The
sports across the country can attain peaceful, secure, and resilient Filipino society.
more help than others, while others require less support. Learners use perceived
more flexible in learning, allow the learners to process instructions to suit their
requirements or extend their interaction beyond lectures (Baldwin & Sabry, 2003).
(Sims, 2016).
needs, etc.
interactions.
the learnings.
computer system.
technologies such as Virtual Reality (VR), learners can be visually aware of other
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 22
learners and tutors and can interact real-time despite not being physically present.
Many games have been developed using 3d images that the learner must interact
to learn a lesson. Interactive models increase user’s interest and make learning
not only provide rich teaching patterns and contents, but also introduce learners’’
2.2.1 FOREIGN
1. CAPITAL TOWER
It was built in 2000 and probably the first smart building in the world with
latest technology, and the fourth tallest b/building in Singapore. The building is
well integrated with its surrounding environment and has an unobstructed urban
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 24
plaza that provides convenient access to the building. This building is fully
integrated with intelligent building management system, and its own wireless
local network (LAN). Located in the central business district, and at the junction of
Maxwell Road, Robinson Road and Cecil Street. It serves as a critical building in its
double-deck elevator cars one above the other allowing multiple floors to operate
The building has different green features like, optimizing energy efficiency
throughout the building. It is integrated with energy recovery wheel system in its
Motion detectors are also installed at the elevator lobby and toilets that controls
the light and artificial ventilation to conserve energy, while the windows are
The building harnesses water condensation from the air handling unit
(AHU) for use as top-up water for the cooling towers. The office and car park areas
are integrated with carbon dioxide and carbon monoxide monitoring devices for
monitoring devices for ensuring optimal air quality levels across the building.
The building won several awards like 2003 BCA energy efficient
building award first runner-up, 2005 BCA green mark awards gold, 2009 BCA green
2. THE EDGE
BREEAM it uses 70% less electricity than other buildings. The roof and façade has
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 26
photovoltaic panels, and an aquifer thermal energy storage system that provides
all of the energy required for heating and cooling. The building responds to
efficiency.
The building has louvers that are designed according to sun angles
and provide shading and reduce solar heat gain to the office spaces. It has solar
panels on the south façade that can provide sustainable electricity to power
electronic devices, and electric cars. The building has Ethernet-powered lighting
For the users, the employees doesn’t have a desk because the building
finds the employee a desk based on their different schedules and work assigned.
The design is call “hot desking”, which encourages new interactions and relations
to different workers. The parking is automated that photographs the license plate
and match it with the employment record that is required to enter the garage.
There is also a separate parking garage for bicycles and electric vehicles.
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 27
3. BURJ KHALIFA
The Burj Khalifa is the tallest building in the world located in Dubai, United
residential apartments, 160 hotel rooms, and 144 private residences. The building
is arranged around a central core with the modular Y-shaped wings in each side
makes the tower stable. The building design maximizes the view of the Arabian
Gulf and the bottom of the tower is inspired by an onion dome which exhibits
Islamic Architecture. Due to Dubai’s hot, humid climate, the building require tons
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 28
and drained in a piping system to a tank, and provides supplemental water for the
Safety consideration for fire safety is a crucial concern for the Burj Khalifa
because of its height. To keep the occupants safe during fire, designers provided
pressurized, air-conditioning refuge areas for every 25 floors. Additionally, fire exit
stairwells are surrounded by concrete, and with a fireman’s elevator. The building
situations. The fire alarms, sprinkler systems, stairwell pressurization and some
evacuation systems are tied with an automation system that features smart multi-
alarm smoke, heat and optical sensors that can be found in all rooms throughout
the building.
The Burj Khalifa green features include an oasis that surround the foot of
the tower which will be irrigated using condensate collection system, collecting
water from air conditioning condensate prevents it from going to the wastewater
stream and reduces the need for municipal potable water. The building’s
management systems utilize smart lighting and mechanical controls which lower
costs, make the building more efficient, and better control of the interior spaces.
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 29
This project is concerned about the lack of recreational facilities for video
gamers and act as a gaming hub facility and a restaurant. The HyperX Esports
Arena is the first dedicated esports arena in Las Vegas Strip with an area of 30,000-
square-foot which opened in the public in March 22, 2018. The facility is a former
with LED video wall, telescopic seating layout, gaming stations, streaming and
television-quality production studios, arena bar, and virtual reality platforms. The
tournament.
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 30
engagement in the local community and aims to attract national and global
audience in the entertainment district in Arlington, Texas and is the arena is the
largest esports event facility in North America. The design of the arena is a
elevated stage as the audience watches on an 85-foot LED screen. It has movable
folding chairs and can hold up to 2,500 audience with a designated analyst desk
for announcers. Behind the stage is a control room and data center. The venue
has dedicated team rooms for private discussion and practice as well as player
learning center located in Boise, Idaho, USA, is a four-storey 59,000 square foot
learning center in the Boise state university campus. The facility is integrated with
and offices. Classroom design promotes engagement through active learning and
2.2.2 LOCAL
Meralco Avenue in Pasig, Metro Manila, Philippines. It is where the offices of the
associations are located. The purpose of the facility is to cater the needs from
training facilitates and living quarters for Filipino athletes, but the arena is also
Facilities:
1. Multi-purpose Arena
Concert
Basketball
Volleyball
Graduation
Practice / training
Walk-in clients
P.E. Classes
Scuba Diving
3. Amphitheatre
Stage plays
Commercial filming
Concerts
4. Gym
6. Seminar Facilities
Philippine Sports commission, while the property is currently owned by the manila
Facilities:
1. Boxing gym
2. Gymnastics hall
8. Swimming center
9. Coliseum (multi-purpose)
2.3. SYNTHESIS
different countries like the US and UK, the former defines it as one which provides
structure, systems, services, and management, while the latter defines it as one
while improving the environment for the user satisfaction. In providing the ideal
technologies like RFID tags and readers in helping them navigate in indoor spaces
and other areas of the facilitates. Moreover, athletes training experience is also a
This can be beneficial for the officiating in tournaments and for the coaching staff
integrated with different BAS, EMS, CMS, and office automation that can adapt to
the occupancy level of different spaces within the facilities, thus utilizing the use
energy. These design approach can develop innovative and sustainable sports
facilities in the Philippines that would be beneficial to the community and national
athletes
There are numerous types of sports facilities, but the researcher focused
on the sports priorities of PSC and a dedicated esports arena. These are basketball,
objective is to provide facilities for these sports, such as athletic stadium, aquatic
center, indoor stadium for basketball and volleyball, football field, and multi-
utilize the use of the multi-purpose gymnasium. For esports arena, the facility
encourage the users in staying for a long gaming session or tournaments. One
different technologies like VR and MR, which can help in the promotion and
Through the case studies, the researcher had the idea of how smart
provide knowledge and ideas for the researcher and readers in relation to esports
different sports facilities present in the country and identify what improvements
are needed.
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 38
CHAPTER 3
studies related to the project. The goal of this chapter is to provide a detailed
information about the methods in researching that the researcher shall use and
complex and game development facility design. The use of qualitative research
will provide helpful information on issues regarding the project based on gathered
able to identify the problems and suggestions of the said respondents that would
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 39
development facility.
The study will gather data from existing facilities of sports complex and
research with regards to the conditions and used of each facilities as reference for
guidelines and limits for this proposal. In addition, the researcher will conduct
users. This study will make use of conducted research from foreign and local
studies in relation to the project. The researcher will consider the use of personal
and foreign sector particularly on the field of the project. The data and information
in this paper will be produced from the interviews conducted on athletes and
gamers.
The researcher will distribute survey forms to the community this proposal
will serve. It will be needing participants from each gender and different age
brackets since the proposal aims to address the problem regarding the community
lack of interest in unpopular sports. This paper will also depend on the
The researcher tools like surveys and questionnaires will be used with the
the data will only be used for the completion of this research paper and will be
confidential.
The data gathered within this paper will be produced through interviews
and surveys from the respondents will be enumerated to determine the needs
and demands of the projected primary and secondary users of the proposed
project. The data gathered will be evaluated in coherence with the research
problem and the objectives of the study. The survey questions will be based on
conclusion of the researcher with the relation on the gathered information. The
existing and proposed foreign and local studies concerning the project (See
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Sports for Effective Decision Making. Sport Science Review, 21(1–2), 107–
119. https://doi.org/10.2478/v10237-012-0006-6
Baldwin, L., & Sabry, K. (2003). Learning Styles for Interactive Learning Systems.
https://doi.org/10.1080/1470329032000128369
Technologies. https://doi.org/10.4324/9780203876022
Ellabban, O., Abu-Rub, H., & Blaabjerg, F. (2014). Renewable energy resources:
https://doi.org/10.1016/j.rser.2014.07.113
from http://www.espncricinfo.com/ci/content/story/548170.html
Harrison, A., Read, J., & Loe, E. (1998). Intelligent Buildings in South East Asia.
Ismail, A. M., Ramirez-Iniguez, R., Asif, M., Munir, A. B., & Muhammad-Sukki, F.
https://doi.org/10.1016/j.rser.2015.04.010
Jenny, S. E., Keiper, M. C., Taylor, B. J., Williams, D. P., Gawrysiak, J., Manning, R.
https://doi.org/10.18666/jasm-2018-v10-i1-8469
Kane, D., & Spradley, B. (2017). Recognizing ESports as a Sport (PDF Download
https://www.researchgate.net/publication/317929457_Recognizing_ESport
s_as_a_Sport
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Lopes, N. V., Pinto, F., Furtado, P., & Silva, J. (2014). IoT architecture proposal for
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centre/news/2013/08/building-energy-management-systems-faqs/
Monahan, T., McArdle, G., & Bertolotto, M. (2008). Virtual reality for
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ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 45
Wigginton, M., & Harris, J. (2002). Intelligent Skins. Oxford, UK: Architectural
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ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 46
QUALITATIVE
APPROACH:
Grounded theory –
the researcher
begins with an area
of study and allows
the theory to
emerge from the
data
CASE STUDIES & FIELDWORK RESEARCH PURPOSE OF CASE
COMBINED STRATEGIES APPROACH: STUDY:
Empirical inquiry Observation Exploratory
that investigates SECONDARY DATA
contemporary COLLECTION:
phenomenon Archival
within a real-life documents
context,
especially when
boundaries
between
phenomenon
and context are
not clearly
evident
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 47
athlete?
3. What do you think are the most important qualities for someone to
4. Do you think you are getting enough support from the government and
the people?
6. Can you describe the state of sports facilities you have been to?
How?
Philippines need?
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 49
>Choosing a topic
Title Defense
Part 1: Introduction to
thesis
a. Submission/Consultation
>Proposed thesis
Chapter 1:
>Project Objectives
>Introduction
>Background and Nature of
the Study
>Statement of the Problem
>Significance of the Project
c. Review of Related
Literature
d. Submission of final draft
of Part 1 Chapter 1
Part 2: Chapter 1
a. Submission/Consultation
>Project Scope of Work
>Site Criteria and
Description
>Proposed thesis outline
>Proposed time frame and
schedule
>Tentative Bibliography
>Tentative Appendices
b. Site Investigation
>Preliminary Interview
c. Gathering of Preliminary
Data (Maps and
Demographies)
d. Investigation of
rehabilitation programs
f. Further
researches/submission/con
sultation of:
>Review of Related
Literature
>Site Criteria and
Description
>S.W.O.T. Analysis of the
Site
g. Revision of chapter 1 &2
i. Submission of Volume 1,
Part 1: Chapter 1&2
Chapter 3: Methodology
Part 1: Chapter 4 Project
Profile and Analysis
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 50
a. Site Investigation
> Maps and other related
materials
b. Interview with the locals
> History of the Place
> Case Studies and
Investigation
> Legal Issues (rules,
regulations, building
programs and government
codes)
c. Submission/Consultation
of chapter3
d. Further reserches and
interviews
e. Finalized SWOT Analysis
Part 2: Chapter 4 Site
Analysis
a. Site Investigation
b. Further Researches
c. Submission/Consultation
of :
> Location and Area
>Geographical and
environmental
> Utilities and Infrastrusture
> Microclimate Analysis
> Environment Condition
d. SWOT Analysis of the
Site
e. Revised Chapter 4
f. Review of Related
Literature
g. Submission of final draft
of part 1: chapter4
Part 3 : Chapter 4 Spatial
Programming
a. Preliminary Site
Development
b. Functional Analysis of the
Project
c. User Analysis
d. Spatial Requiremnts
Analysis
e. Space Programming
> Organizational Analysis
and set-up
> Role of the Staff
> Room Data Sheet
> User Analysis
> Bubble Diagram
f. Further researches
g. Submission of final draft
of part 1: chapter 4
h. Revision of Chapter 4
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 51
Part 4: Chapter 4
Conceptual Analysis
a. Consultation of:
> Design Goals and
Objectives
> Design Philosophy and
Concepts
> Design Strategies
> Utility and Structural
Concepts and Systems
> Design Solution
b. Revision of Part 1
c. Preliminary Floor Plan
d. Preliminary Elevation and
Section
e. Massing and
Perspectives
Part 1: Chapter 5 Summary,
Conclusion and
Consultation
a. Consultation
b. Design Strategies
Final Submission
Thesis Book Deliberation
1. Ceiling Plan
a. Lighting Layout
b. Ceiling Design
2. Roof Detail
a. Truss Detail
b. Roof Deck
Detail
D. Engineering Detail
1. Electrical
2. Mechanical
3. Plumbing
Sanitary
II. Design Detail
A. Detailed Perspective
1. Exterior
2. Interior
B. Detailed Floor Plans
C. Detailed Sections
D. Detailed Site
Development
E. Vicinity Map
F. Landscape Detail
G. Specifications
H. Rendering
III. Consulation
IV. Practice of Deliberation
1. Production of
Brochures
2. Props and
Scripts
3. Costume Effects
4. Final Rehearsal
V. Final Deliberation
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 53
Printing 10,000.00
Photocopy 500.00
Transportation 8,000.00
TOTAL 51,000
ADAMSON UNIVERSITY COLLEGE OF ARCHITECTURE PAGE 54