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CREDITS CONTENTS
AUTHOR Timothy Collinson Foreword/Prologue 3
I LLUSTRATIONS Timothy Collinson Act One 4
E DITOR Rouven Weinbach Act Two 14
LAYOUT Rouven Weinbach Act Three 16
Library Data 20
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2 Free for download at www.13mann.com
Act One
Some of the ‘scenes’ throughout this adventure toolkit, 4 ship shares and air/raft (sold to pay
are not necessarily a single dramatic moment, but medical bills)
may be a linked series of connected events. As Background:
noted above much of this Act will depend on how Bretton Kilián Vaillancourt – a grizzled 60 year old
the adventure is being run. If the PCs are playing veteran of the Fourth Frontier War (see Library
the stowaways, the Crew scenes of Act 1 can be Data) which started when he was 37. He was
skipped, if the PCs are playing the Crew, the mustered out of the Navy
Stowaway scenes of Act 1 can be passed over, if when blinded by starship Cybernetic eyes
PCs are playing both sets of characters all of the laser fire; two subsequent Nestine’s eye replace-
scenes can be used (although some are optional treatments to grow ments are cybernetic
in any case – see the Adventure Outline above) replacement eyes have Supplement described
replacements
8: Cyber
in
and the Referee will need to consider how to run failed to take (which netics, p.60-61 . She has
the two groups until they formally meet. If the occurs about 1 in 1 0,000 three enhancements
Referee would rather run six people as the crew times) and has consumed fitted: TL1 0 Low-Light En-
of the ship, the medic and the steward roles can all the Credits he’d saved hancement, TL1 0 Tele-
be beefed up and a gunner added. Another in his career. He carries scopic/Micro Sight (as per
possibility is that Nestine a white stick with wireless book but x1 5), TL1 0 Cam-
is run as a more formal earbuds that acts as a era (as per book but 1 0
Trade (butcher)
The character is skilled in Patron. It has been left radar and gives some hours of recording or
the slaughter and cutting deliberately ambiguous sense of surroundings. 200,000 images). If using
up of animals for sale as to whether Bretton was An investigation into a the first two enhance-
and/or consumption. The or was not actually Fourth Frontier War ments intensively (more
Referee may wish to limit involved in the war crime. atrocity has brought his time), she minutes
than 90 at a
can develop
how ‘alien’ a creature can The Referee and/or name up in connection debilitating migraines
be to be included in this players should adjust with being a participant which reduces her Stren-
Trade. according to preference. and the Ministry of gth by 1 , her Dexterity by
Justice wants to bring him 2 and her Endurance by 3
The Stowaways in. They want no possible for up to four hours. The
Ex Navy Bretton Kilián Vaillancourt 54A945, Age 60, excuse for the Zhodani to irises are a striking grey-
Rank: E3 Able Spacehand have cause for embar- blue.
Strength 5 (-1 ), Dexterity 4 (-1 ), rassing the Imperium.
Endurance 1 0 (+1 ), Intelligence 9 (+1 ),
Education 4 (-1 ), Social Standing 5 (-1 ) Ex Navy Nestine Brümmer 85CA67, Age 44,
Homeworld: Rank: O5 Commander
Magash (Deneb, 031 6) Hi Ht In Na Va Cp Strength 8 (+0), Dexterity 5 (-1 ),
Skills: Endurance 1 2 (+2), Intelligence 1 0 (+1 ),
Melee (blade) 3, Animals (training) 2, Mech- Education 6 (+0), Social Standing 7 (+0)
anic 2, Zero-G 2, Comms 1 , Engineer (life Homeworld:
support) 1 , Engineer (power) 1 , Jack-of-all- Maitz (Spinward Marches, 2927) Ni
Trades 1 , Sensors 1 , Vacc Suit 1 , Computers 0, Skills:
Discipline 0, Engineer (jump drive) 0, Trade Deception 2, Gun Combat (slug pistol) 2,
(butcher) 0, Streetwise 0 Medic 2, Animals (riding) 1 , Comms 1 , Compu-
Equipment: ters 1 , Discipline 1 , Drive (wheeled) 1 , Leader-
Cr.0 (was Cr.42,000), Pension: Cr.1 8,000 ship 1 , Pilot (any) 1 , Recon 1 , Admin 0,
(currently suspended), blade, mechanical Engineer (life support) 0, Gun Combat (energy
4 Free for download at www.13mann.com
Bretton has very little money but has given what Jemmy’s plan to get the stowaways aboard with
he has to Jemmy and played on his dislike and the xeeboo involves bribing one of the dockside
fear of the Zhodani, Nestine has some savings loading handlers. But the tech level is low, the
which she can pay to Jemmy, Sina has no money security fairly lax and this shouldn’t be a problem.
at all and is not quite sure why she felt she had to The bribe could be a task for one of the
run away from the orphanage and seek out stowaways if desired. 1 The three of them will
Jemmy but had a strong sense she should. Her need to walk amongst the cattle which will be a
story about medical abuse and poor treatment at little unnerving for Nestine and perhaps Sina, but
1)There is no formal Bribery skill in the Core Rulebook but Persuade is described as covering it. Deception or Streetwise could also be used.
Having said that, Bribery skill is mentioned – but not defined – in Supplement 13: Starport Encounters and also Spinward Encounters. So
Referees who wish to use it directly have a precedent. A possible check might be: Persuading an animal wrangler to look the other way,
Intelligence, 16 minutes, Difficult (2) with a DM of +1 for every Cr.1 000 offered.
Act Two
This covers events in Barkan (see Library Data), Herding xeeboo half a kilometre: Strength or
one of the domed cities on Trexalon. The first Education, 1060 minutes, Average (+0)
and last scenes are optional although they can Animals (riding) and Animals (farming) can be
also be played very briefly. used at one difficulty level harder, i.e. Difficult
(+2).
Note that four successes will be required to cover
Scene 1: Customs the distance. The task can be made easier with
additional help even if it’s unskilled: add the Effect
Customs should go fairly smoothly if the of up to six assistants blocking side roads,
stowaways keep out of sight. It will consist of a rousing the cattle, etc. Only add negative Effects
thorough examination of all the passenger (and if a PC rolls a negative Effect twice in a row to
crew) credentials and what would normally be a represent them getting in the way and being more
check of cargo containers will turn into a short of a hindrance than a help. Even Bretton may be
tour around the holding pens of the cattle. Any of limited direct help but he can assist in calming
nervousness on the part of the crew as this goes the cattle. Allow an additional positive DM if the
on might invite further checks. A Deception or an same crew member worked with the cattle daily
Art (acting) task check may be called for: rather than all the crew working in rotation.
Acting naturally knowing there are stowaways
aboard: Intelligence, 16 minutes, Easy (+4). If they’re not too distracted by the task in hand,
the PCs might notice the gas giant Aalon
One of the crew can pass the Captain a piece of glowering large in the sky above the dome with
fruit to help calm her nerves. The passengers will another of its moons transiting its face, they might
disembark except for the Klio family and Hellam note the slightly metallic tang in the air and they
who are going on to Avastan (Spinward Marches, will occasionally notice hexipuffs (see Library
1 037). Data) floating through the air. In the illustration
below, the brain stem and sex organs can be
Scene 2: Barkan Dome seen as the darker central core and leading
ganglia.
The main starport, however, is not the final
destination of the cattle. Trexalon has seven Hexipuff
domed cities and the xeeboo are to be delivered Type
to Barkan, the third most populous dome some Herbivore (Filter)
two hours flying time once immigration has been Habitat
cleared. The crew should note that the world has Domed Habitat Floater
a law level of just 1 , so caution is advised, but by
the same token, they needn’t fear too much Strength 0 (-3),
interference from the government or law Dexterity 1 (-2),
enforcement - such as it is. Given the Law Level Endurance 5 (-1 ),
of 1 , the Referee may prefer to keep things very Intelligence 0 (-3),
simple and allow arrival at Barkan directly, Instinct 2 (-2),
bypassing the main starport. Pack 0
Skills:
Barkan has a cargo airlock which is just big Athletics (co-ordination) 3, Recon 0, Survival 0
enough to take the subsidised merchant whole No weapons except for their potential for
and, once cycled, means the cattle can be herded clogging ventilation and machinery. Number
down the cargo ramps and into the city proper. encountered: 1 , (but throw each day for a 1 2 on
It’s a couple of kilometres to the farm that has 2d6 for a bloom to occur which will consist of
purchased the herd and the buyer has arranged 2d6 x 1 00)
suitable barriers along the route - no permit is Lighter than air floating gossamers that might be
required but the roads here are not too busy and mistaken for a dustball or a dandelion head.
cargo storage areas give way fairly quickly to Blooms can occur in a variety of colours.
open spaces which will be used to pasture the
herd. This is something of an experiment for the Depending on what interactions have gone on
locals who feel they are all too dependent on off- between the crew and the stowaways, this might
world imports of food. An Animals (training) task be a good moment for the latter to fade into the
check should be used: city. This will be easy enough as there seems to
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Act Three
The Application of Credit, this may occur some Captain. They’re on the trail of Commander
little while after previous events. Other incidents Nestine Brümmer but only have a holopic of her
and adventures may take place before the and her navy details, including the information
following scenes occur and Nestine will have that she was mustered out on Motmos. They
been home-schooling Sina and taking courses in haven’t yet caught up with the change of identity
her spare time to qualify for this. (Alternatively, she took on but are checking through ports that
replace her Leadership 1 skill with Instruction 1 3). she could have passed through or ships she
Supplement 1: 760 Patrons has various patron could have encountered.
encounters that could take place during this
period, or Spinward Encounters offers fully Commander Collet Shuurbonn, Naval Intelligence (Black
fledged adventures - some of which take place in Operations), 76A878, female
this region of the sector. If it’s preferable to keep Strength 7 (+0), Dexterity 6 (+0),
the adventure much tighter, then these events Endurance 1 0 (+1 ), Intelligence 8 (+0),
could take place on Trexalon or the ship’s very Education 7 (+0), Social Standing 8 (+0)
next port of call. Skills:
Deception 3, Gun Combat (energy pistol) 2,
Scene 1: Snooping Around Recon 1 , Admin 0, Broker 0, Comms 0,
Pilot (small craft) 0, Tactics (naval) 0
At some point when the ship is docked and when Equipment:
Nestine, and probably Sina as well, are away Laser Pistol (TL11 3d6+3), Stunner (TL1 2 3d6),
from the vessel, two Imperial Naval Intelligence TL1 3 Comm
officers will arrive to present themselves to the Lt Commander Muy Deck Oo Yi, Naval Intelligence
3) Instruction skill can be found in Book 1: Mercenary.
16 Free for download at www.13mann.com
Library Data
Barkan Motmos
Third largest domed city on Trexalon. Population: District 268 (Spinward Marches, 1 340) B68468B5
1 0.8 million. One of the most densely populated A resource rich world on the very edge of the
of the cities, but maintains a generally friendly sector that is a client state of the Imperium.
atmosphere although its grandeur of a century Colonized by separatists who believed in a
ago is somewhat faded now. simpler life, the Tech Level has been limited to 5.
The population of 7 million live in small farming
Fourth Frontier War (10821084) communities; the largest city and capital is
An almost ‘accidental’ conflict between the Kinnipac with a population of 1 30,000 and the
Zhodani and the Imperium that didn’t even last a starport, owned and operated by an off-world
year and a half. It was fought mostly in Jewell corporation is 4km away.
subsector and is sometimes called the False War.
Objecting to the development of an Imperial Naval Shinchoddia Massacre
base on Quar (Spinward Marches, 0808) the A little known, in the Imperium, incident of the
Zhodani attacked and attempted to break through Fourth Frontier War (q.v.) in which two dozen
Imperial defences. The war’s final battle is known Zhodani civilians were killed by an engineering
as the Battle of the Two Suns and took place in support unit caught behind enemy lines in one of
space between Yres (Spinward Marches, 1 802) the few ground confrontations of the war. The
and Menorb (Spinward Marches, 1 803). unit panicked and unwittingly left one child
survivor as witness to the atrocity. The Zhodani
Hexipuff hold it up as an example to their children of
A small airborne creature found in the domed Imperial perfidy that no one was ever held
cities of Trexalon. Carried by air currents, they accountable for the crime.
look like dust bunnies or dandelion heads but are
living animals. Usually they’re encountered Trexalon
singly, but occasionally atmospheric conditions District 268 (Spinward Marches, 1 339) B561851C
and breeding cycles create a ‘bloom’ of many A non-aligned world outside of the Imperium,
hundreds if not thousands which can be both Trexalon is a cold moon orbiting a gas giant with
beautiful and a hazard to road traffic if they blow rich mineral and crystal deposits. With average
over transport routes. Popularly, they’re the surface temperatures of -200°C, the population of
subject of school science projects as pupils track 500 million or so live in seven domed cities or
their movements and analyse both the underground. Society is conservative and
atmosphere within a dome, the speed/method of change-resistant, and dominated by the presence
atmospheric control adjustments and what effect of the Trexalon Trade Consortium who own all the
that has on the creatures. system’s starports, almost all the mining,
industrial and interstellar trade of Trexalon’s
Hyumian economy and a third of the moon’s surface. In
Hyumians are scaly, reptilian sophonts standing competition with nearby world Collace to become
on average a little short of 2m tall and usually the sub-sector’s dominant polity; Trexalon is
somewhat stronger than humans. Their claws rumoured to turn a blind eye to pirates preying on
and teeth make formidable weapons especially Imperial shipping.
used in combination with a powerful tail. Best
avoided in close combat.
Adolescent Hyumians enter a stage of wanderlust
which may last up to twenty years and compels
them to travel from place to place until eventually
they return home to settle down and raise a
family.