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The first thing one must learn about the

Eldar is that they are a race of fragments,


broken and scattered across the galaxy. In
culture, geography and technology, the
disparate elements of the Eldar race vary
wildly. Even within a single sub-race (the so-
called kindreds of the Craftworld Eldar,
Exodites, 'Dark' Eldar and the mysterious
Harlequins) there is great diversity of
tradition and attitude

- Teachings of the Unholy

2
SPECIES

of Chaos, and by now they were few. These


Eldar are known as the Exodites.
The Exodites purposefully settled worlds where
life would be hard. Those among the original
Exodites came from all levels of Eldar society,
but all were united in their powerful
determination to survive. Eventually a new form
of society took shape. The Exodites divided into
clans each led by a warrior elite. When the Fall
came, the Exodite worlds were untouched.
The Exodite Worlds are generally considered
backward and rustic compared to the rest of the
space-roaming Eldar, although they still possess
a good deal of high technology. One of the
pieces of technology they have maintained is the
Infinity Circuit, although on the Exodite worlds
these are known as World Spirits and exist in
the form of stone menhirs, obelisks, and stone
circles all crafted from psychoactive crystal.
When forced into a corner, the Exodites wage
war using a mixture of standard Eldar
technology and riding great Dinosaurs into
battle. Some Exodites also operate Clans of
Eldar Knights. Despite the presence of some
Sieranni technology, these worlds are often agricultural,
As Eldar civilization neared its Fall, many groups however, and it is not uncommon for groups of
among the Eldar denounced their decadent Exodites to exist in a nomadic state, living off
societies, abandoning their homeworlds in a roaming herds and seasonal harvests. This is
series of migrations called the Exodus. These the most common image of the Exodite life.
exodites travelled far away from their collapsing Many Outcasts will find a refuge among these
civilization, settling many, often harsh, worlds. Eldar, who are generally more accepting.

The degeneration of Eldar society leading to the


Fall did not go wholly without resistance. Some, To others, they are the groundwork of a new
the more far-sighted, began to openly criticize Eldar Empire on the edge of the galaxy,
the laxity of their fellow citizens, and to warn composed of the descendants of those far-
against the effect of Chaos cults. These people sighted and strong-willed enough to escape the
were mostly ignored or else treated as narrow- touch of Slaanesh. Biel-tan is one of the chief
minded fools and fanatics. Soon the general proponents of the Exodite potential, and will
collapse of society convinced even the most often mobilize its forces in defense of one of the
resolute amongst them that the only end to the scattered worlds.
steady decline would be in a terrible collapse.
Some decided to leave the Eldar worlds, and
settle new planets far from Eldar civilization.
They were the ones still untainted by the touch

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Society
Though Exodite societies vary across the
galaxy, virtually all possess a societal
organization built around small, sovereign Species Abilities
clannish communities. The causes, however, Build Point Cost: 10
are unknown. It is a common belief amongst
Imperial scholars that such tribalism is the Base Tier: 1
natural state of the Eldar. The lives Exodites live Speed: 10
are thought to be similar to the ancient Eldar
Attribute Modifications: +1 Agility
Empire before the Fall and birth of Slaanesh.
Each Exodite tribe on a planet swears loyalty to Accustomed to Hardships: +2bd to all tests
a local ruling tribe that in turn owes adherence to related to environmental hardships. For
the planet's king and his royal kinfolk. These example, utilizing underbrush for concealment
tribal societies developed out of necessity as and stealth tests, or Toughness tests to resist
small, scattered communities that were the most the onset of natural poisons or venoms.
effective way to exploit the sparse natural
Outsider: +2DN to all Interaction tests with
resources of the newly settled worlds.
those with the Keyword <Imperium>.
As there are comparatively few Eldar on these
worlds there is also little territorial quarrel. Full
conflicts between tribes are rare but clashes
between rival Dragon Knights are common.
These raids and occasional deaths do not Base Attribute Maximums by Species
embitter the tribes, and it is notable that no
Attribute Sieranni
matter how hard-fought their disputes might be, Strength 7
no Eldar would despoil or steal the crops of a Agility 12
rival tribe even though these lie unprotected for Toughness 7
months at a time. While not willingly hostile, the Intellect 10
Exodites are a stout, self-confident people and Willpower 12
still possess the mythical pride, even arrogance, Fellowship 8
Initiative 12
of the ancient Eldar race.
Speed 10
Exodites are generally welcoming to other Eldar
peoples. They have good relations with most
Craftworld Eldar, particularly Alaitoc and are
often visited and aided by Harlequin hosts.

4
ARCHTYPES

criticizing the laxity of their fellow citizens, and


warned against the effects of hedonistic ways of
their empire. Largely ignored by their peers and
treated as doomsayers or fanatical
sensationalists, the most resolute amongst them
came to understand that the steady decline of
their civilization would end in a cataclysmic
collapse. These are the Aeldari that decided that
escape was their only hope for salvation, and
began abandoning their ancestral home worlds
in a series of migrations known as the Exodus to
settle new worlds far from the corruption of the
falling empire. These Eldar travelled far away
settling many, often harsh and dangerous
worlds, becoming known as the Sieranni – the
Exodites.
Knowing that the reliance of artifice and
warpcraft had led the Eldar to decadent
lifestyles, perverting their ambitions and
purposes into rakish self-indulgences over time,
the Exodites choose instead to purposefully
settle worlds where life would be hard,
sometimes cruel, and always demanding. Those
among the original Sieranni came from all strata
of Aeldari society, but each was united in their
powerful determination to survive the fallout of
the impending Doom that was rapidly
approaching. Whether lord or worker, all would
share the same fate and shoulder the burdens to
come together. Casting aside ancient roles and
traditions, the Exodites took a new societal form,
harkening to a primordial existence once
relinquished. Dividing into clans led by the
strongest and wisest of their leaders, the
Sieranni were untouched when the Fall finally
came.
The worlds settled by these Sieranni are now
known as the Exodite Worlds, preserving the
last of their kind untouched by the predations of
She Who Thirsts. While considered backward
Exodite Eldar and rustic compared to the void-faring Aeldari,
these idyllic planets shelter the Sieranni as
As the Ancient Aeldari Empire drew closer to its
much as temper them. For every bellowing wind-
inevitable fall, those far-sighted among the Eldar
swept desert, there are caravans of clans to be
denounced their decadent societies, openly
found living off roaming herds. For every ice-

5
crested mountain range, there are warrior the form of stone menhirs, obelisks, and stone
princes of the clans seeking enlightenment and circles all crafted from psychoactive crystal.
strengthening by prevailing over ancient ordeals. When forced into a corner, the Exodites wage
For every sweltering jungle, there are the war using a mixture of standard Eldar
seasonal harvests that the Exodites compete technology and riding great Dinosaurs into
with the fauna of their world for their survival. battle.[2a] Some Exodites also operate Clans of
This nomadic state, relying on the land and the Eldar Knights.[2b]
world around them, is the most common image
of the Sieranni life.

Worldsingers are gifted Exodite Eldar who are


able to manipulate nature, roughly equivalent in
ability and role to Bonesingers of the
Craftworlds. Pure of spirit, Worldsingers are one
with nature and can spontaneously grow
The Exodite Worlds are generally considered vegetation and forestry from seemingly thin air
backward and rustic compared to the rest of the
space-roaming Eldar, although they still possess
a good deal of high technology. One of the
pieces of technology they have maintained is the
Infinity Circuit, although on the Exodite worlds
these are known as World Spirits and exist in

6
Table
Archetype Tier BP Description
Example Title

Table 2
Example Description Prefect Bonus

Example Objectives Special Ability: Ipsum Lorem


D3 Roll Result Wargear: Ipsum Lorem
1 Ipsum Lorem
2 Ipsum Lorem
3 Ipsum Lorem

Example Archetype
“Quote”
- Quoter
Description
Build Point Cost: 0
Prerequisites
Tier: 1
Species: Human
Attribute: None
Skill: None
Benefits
Keywords: Keyword
Influence Bonus: +1

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