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retain, and recall knowledge. By studying and knowing the different learning theories, we can
better understand how learning occurs.
Learning Theory describes how students absorb, process, and retain knowledge
during learning. ... Those who advocate constructivism believe that a learner's ability
to learn relies largely on what they already know and understand, and the acquisition of
knowledge should be an individually tailored process of construction.
Behaviorist Theories
Cognitive Theories
Constructivist Theories
Motivation/Humanist Theories
Humanist theories find their focus in the whole person of the learner—that is, cognitive and
affective needs of the learner must be addressed. The growth of the individual over a lifetime
must be considered, and the individuality of each learner is central to the effectiveness of that
growth. Recognizing that human potential is expansive and that the learner brings values and
personal perspective to the learning environment is key. The learning environment at its best
is student-centered and should be personalized to the needs of each individual student.
Below, you will find a brief outline of each educational learning theory, along
with links to resources that may be helpful.
Behaviorism Overview
Behaviorism Learning Theory
Paradigms of Learning
Educational Theories of Learning
3. Constructivism is the idea that people are responsible in creating their own
understanding of the world and using what they know based on previous experiences
in the process of linking new information to these experiences. People use these
experiences and new information to construct their own meaning.
Constructivism
Influential Theories of Learning
4. Humanism focuses on the individual as the subject and asserts that learning is a
natural process that helps a person reach self-actualization. Scenarios and role
modeling are important factors in humanistic learning, as are experiences, exploring
and observing others.
5. Connectivism is a relatively new learning theory, developed and based upon the
idea that people process information by forming connections. This theory has
developed with the digital and technology age, adapting to advances in these arenas.
This new theory suggests that people no longer stop learning after formal education
and continue to gain knowledge from other avenues such as job skills, networking,
experience and access to information with new tools in technology.
Why this is true is complicated. (If you’re teaching, you may have more pressing concerns than
being able to define obscure learning theories which don’t seem to have a place or role in what
you’re teaching tomorrow.) I thought it might be useful to have a brief overview of many of
the most important learning theories teachers should know in a single graphic, which is why I
was excited to find Richard Millwood‘s excellent graphic.
Millwood is Visiting Research Fellow at Trinity College Dublin, Director of Core Education
UK. (You can read his blog here.) While the graphic is necessarily brief (and has a few typos),
I found it did a great job of bringing together a lot of the most critical–and common–learning
theories in one place.
If you get nothing else from a post like this, perhaps the most critical takeaway is that there are
dozens of theories that underpin what and how you teach already, and that the better you
understand them, the better chance you’ll have to master your current approach and begin to
bring new possibilities into your classroom as your ‘teaching brain’ makes room for this kind
of thinking.
Some definitions were a bit too brief, so I added language for clarity or depth (though a few I
need to go back and further deepen and explain, like ‘Interpersonal Relations.) Let me know in
the comments if you have any suggested citations or ideas that could improve the resource. I’ll
continue to add resource, links, and citations as relevant.
1.Instructivism
The premise behind ‘Instructivism’ is that teachers take on a central role in the learning process
and transfer that knowledge directly to the students.
2. Multiple Intelligences
We have several different ways of learning and processing information, but these methods are
relatively independent of one another: leading multiple intelligences as opposed to a (single)
‘general intelligence) factor among correlated abilities.
3. Experiential Learning
Knowledge is continuously gained through both personal and environmental experiences. The
learner must be able to reflect on the experience, use analytical skills to conceptualize the
experience, and make decisions and solve problems to use the ideas gained from the
experience.
4. Learning Styles
Optimal learning demands that students receive instruction tailored to their learning styles.
(And stop learning styles don’t work.)
5. De-schooling Society
School is damaging to education: “The pupil is thereby ‘schooled’ to confuse teaching with
learning, grade advancement with education, a diploma with competence, and fluency with the
ability to say something (well) or new.”
6. Home schooling
Home schooling: Characterized primarily by the family being responsible for the child’s
‘education.’ There’s a spectrum of approaches available from reproducing school at home, to
project-based learning in authentic and self-actuated and organized learning environments, to
complete ‘unschooling.’
7. Unschooling
The underlying assumption of Unschooling is that children will learn naturally if given the
freedom to follow own interests and a rich assortment of resources.
8. Critical Pedagogy
An educational movement guided by passion and principle to help students develop
consciousness of freedom, recognize authoritarian tendencies, and connect knowledge to
power and the ability to take constructive action.
9. Interpersonal Relations
Teacher types: lion-tamer, entertainer and new romantic–the problem of self-judgment in
assessment
1. Mixed-age classrooms, with classrooms for children aged 2.5 or 3-years-old to 6-years-old.
2. Student choice of activity within a prescribed-range of options
3. Uninterrupted blocks of work time
4. A ‘Constructivist’ or ‘discovery’ model where students learn concepts from working with
materials rather than by direct instruction
11. Scientific Pedagogy
Education-based on science that modifies and improves the individual
13. Constructionism
The underlying principle of Constructionism as a learning theory is that the learner is not a
passive ‘vessel,’ but must actively participate in their own learning. It requires learners to build
on existing knowledge when acquiring new knowledge.
1a. Knowledge is not passively received either through the senses or by way of
communication;
2a. The function of cognition is adaptive, in the biological sense of the term, tending towards
fit or viability;
2b. Cognition serves the subject’s organization of the experiential world, not the discovery of
an objective ontological reality.
19. Scaffolding
Scaffolding is the support given during the learning process which is tailored to the needs of
the student with the intention of helping the student achieve his/her learning goals.
Although the distance education literature, particularly for higher education, purports
that constructivism underlies effective distance learning, additional learning theories
are also applicable. Let's briefly consider definitions of these theories and their
application to distance education instructional design. Please note that in in-depth
study of each of these theories is not within the scope of this course. If you would like
to know more, I would encourage you to read the seminal works of some of the
theorists mentioned in this discussion.
Davidson-Shiver and Rasmussen (2006) purport that there are several key concepts
of behaviorism that have been applied to the educational environment and that you
may find important in designing and implementing a distance education course or
program. Please note that these are a few selected concepts; there are many more.
Mayer, is well known for his cognitive theory of multimedia learning. Mayer,
(2003) says the following about learner centeredness, “it is not what is done to
the learner, but how the learner interprets what happens, that is, on the
learner’s personal experience” (p. 5). His theory is based upon several primary
assumptions: There are two separate channels (auditory and visual) for
processing information
Each channel has a finite capacity, and the learner can only process a finite
amount of information in one channel at a time
The brain does not interpret a multimedia presentation of words, pictures, and
auditory information in a mutually exclusive fashion; rather, these elements are
selected and organized dynamically to produce logical mental constructs.
Learning is an active process of filtering, selecting, organizing, and integrating
information based upon prior knowledge, and the learner make sense of
incoming information by actively creating mental representations.
Many of the design principles are based upon this theory. We will read more about this
in the upcoming weeks as we delve deeper into our text book.
There are multiple key principles of cognitivism that have been applied to the
educational environment and that you may find important in designing and
implementing an e-learning course. Many of these, as stated earlier, are discussed in
detail in your text book (Clark& Mayer, 2008); a few are identified here:
Now that we have explored learning theories that are foundational to instructional
design, we are going to consider instructional design models, these processes assist
us in applying learning theories in a systematic, yet often iterative manner as we
design instruction. Although there are many different approaches, most ISD models
follow ADDIE: Analysis, Design, Development, Implementation, and
Evaluation. The following describes each stage of ADDIE:
Davidson-Shivers and Rasmussen (2006) identify two type of ISD models. They say
that traditional ISD models focus on planning, developing, implementing, and
evaluating on a lesson of course level. The core elements of the traditional models
include determining learners' needs, identifying learning goals and objectives,
planning assessment and developing assessment tools, planning instructional
strategies and media, pilot testing, implementing, and evaluating. The most common
traditional ISD models include Gagne's (1985) Conditions of Learning and Dick,
Carey, and Carey's (2005) model.
The second type of ISD model is for macro-level design. These models assist with
design on a program level rather than a lesson or course level. Common ISD models
for macro-level design include Reigeluth, Merrill, Wilson and Spiller's Elaboration
Theory, Rapid prototyping (expeditiously developing prototypic instructional
material), and Morrison, Ross and Kemps' (2004) model. In this unit, two of these
models are briefly summarized: Dick, Carey, and Carey's (2005) and Morrison, Ross
and Kemps' (2004) model. These are the two models upon which much of the
instruction in this course is based and what you will use as a foundation to design your
own instructional unit in this course. To learn more about these models and the ones
mentioned above, you can use the links at the end of the unit. I would also encourage
you to read some of the seminal works on the ISD models.
Now that we have briefly discussed the different learning theories, let's
summarize them.
Works to
establish
communities of
practice in
which
conversation
and
participation
can occur.
Learner Passive, Active Active,
consumer of processor of constructors of
knowledge information knowledge
According to
behaviorism, the
learner is a
responder to
environmental
stimuli, a tabula
rasa shaped by
reinforcements
Instruction Instruction and Instruction and Instruction and
and assessment is assessment is assessment is
Assessment teacher- independent, student -centered,
centered and contextual, and collaborative, and
criterion-based; reflective customized to
learners' prior
The purpose of Instructions knowledge.
instruction is to aims to assist
elicit the desired learners in Authentic
response based using strategies assessments,
on a stimulus that result in portfolios,
(e.g., changes in contextual, case-
automatically thinking based projects,
performing a authentic tasks
specified Instruction and dialogue are
procedure) encourages primarily
instructional
Knowledge The goal of strategies.
obtainment, instruction is
retention, and for learners to Instruction is a
reproduction develop process of
(recalling facts) capacity and supporting
is key. skills to learn knowledge
better construction
rather than
communicating
knowledge for the
purpose of a
product.