Académique Documents
Professionnel Documents
Culture Documents
INTRODUCTION
In this Trainers’ Edition of Digital Tools for Teachers I
have built on the original volume by updating and extending
many of the original chapters and also by adding seven
additional new chapters.
In this book the first four chapters are provided as a guide
for teachers who want to use the book for teacher training
and development.
Using the tools, tips and activities provided in these first
chapters a teacher with some basic experience of using
technology in the classroom should be able to create
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CONTENTS Contents
The sites, apps and resources within the book have been
divided into the following chapters:
1. - Introduction ........................................................ 1
2. - Conceptual Models ...........................................11
3. - Training Tips ..................................................... 25
4. - Training Activities ............................................ 31
5. - Training Tools .................................................. 52
6. - Reading Tools .................................................. 60
7. - Writing Tools ................................................... 73
8. - Listening Tools ................................................ 94
9. - Speaking Tools .............................................. 102
10. - Grammar Tools ............................................ 114
11. - Presentation Tools ...................................... 122
12. - Poll & Survey Tools ..................................... 130
13. - Infographic Tools ........................................ 137
14. - Course Creation Tools ................................ 148
15. - Games & Gamification ................................ 163
16. - Virtual Reality Tools ................................... 172
17. - e-Safety ........................................................ 179
Most of the tools and resources selected for the book are
either free or have a useable permanent freemium offering,
so you won’t be forced to pay for any of these resources in
order to sustain the work you are doing with your students.
I do recommend though that when you find any sources
particularly useful, and when you feel you would like to
continue using them on a longer term basis, that you
consider upgrading to a premium account and so give the
financial support that many of the companies need to
sustain their business and make improvements and
developments from which you and other teachers will
eventually benefit.
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ABOUT THE
AUTHOR
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COPYRIGHT AND
PIRACY
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CONCEPTUAL MODELS
This chapter contains five models that you can use to
underpin your understanding of how to integrate technology
into education. The models are a mixture of concepts and
principles that predate digitally networked environments
and ones that have been directly developed as a result of
them. Each of the five entries also includes a presentation
with a reflection task that you can use to develop your
understanding of how the concepts apply to your own
working practice. You can also use these presentations and
tasks when training other teachers.
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SAMR Substitution Augmentation Modification Redefinition -
SAMR
SAMR was introduced by Dr Ruben Puentedura in 2006.
SAMR is a paradigm for describing how we integrate
technology into education, though with the proviso that if
we want to use technology in a way that is truly
transformative we should be aiming to develop tasks and
activities that are more towards what it describes as the
modification and redefinition parts of the model.
Using the paradigm can help us to analyse the way we are
using technology and to think about how we can evolve
the way we use it, from the more superficial substitution
type tasks to ones that redefine the way students interact
with content, each other and the teacher.
Here are the four ways it classifies the application of
technology along with an example of how the same task
could evolve through this process.
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SAMR
Substitution
Technology acts as direct substitute with no functional
change. The task remains the same but a computer is
used as part of that task.
E.g. Find a text online to use in place of one of the
texts in your course book. Ask your students to read it
and answer comprehension questions.
Augmentation
Technology acts as a direct tool substitute for an analogue
activity, but with functional improvements.
E.g. Find a text online to use in place of one of the
texts in your course book. Ask students to use some
digital tools to mark up the text with notes, highlight
specific areas to remember and use an online
dictionary to check new vocabulary.
Modification
Technology allows for significant task redesign.
E.g. Find a text online to use in place of one of the
texts in your course book. Ask students to use some
digital tools to mark up the text with notes, highlight
specific areas to remember and use an online
dictionary to check new vocabulary. Then ask
students to share their reflections about the text on a
blog which is shared within a wider educational
community. They then comment on each others’
posts. They later meet together in a virtual live forum
to discuss and debate the content.
Redefinition
Technology allows for the creation of new tasks previously
not possible.
E.g. Find a text online to use in place of one of the
texts in your course book. Ask students to use some
digital tools to mark up the text with notes, highlight
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TPACK
But discrete knowledge of these areas individually does not
presuppose that we are able to combine these fields to
achieve impactful learning with technology.
TPACK is based on an understanding that we need to have
knowledge of combinations of these primary areas and by
combining them we create new knowledge areas. These
being defined as:
Pedagogical Content Knowledge
“Teacher interprets the subject matter, finds multiple ways to
represent it, and adapts and tailors the instructional materials
to alternative conceptions and students’ prior knowledge.
PCK covers the core business of teaching, learning,
curriculum, assessment and reporting, such as the
conditions that promote learning and the links among
curriculum, assessment, and pedagogy” (Koehler & Mishra,
2009).
Technological Content Knowledge
“Teachers need to understand which specific technologies
are best suited for addressing subject-matter learning in their
domains and how the content dictates or perhaps even
changes the technology—or vice versa” (Koehler & Mishra,
2009).
Technological Pedagogical Knowledge
“An understanding of how teaching and learning can change
when particular technologies are used in particular ways.
This includes knowing the pedagogical affordances and
constraints of a range of technological tools as they relate to
disciplinarily and developmentally appropriate pedagogical
designs and strategies” (Koehler & Mishra, 2009).
Finally, all six of these knowledge areas can be combined to
form a seventh and ultimate field of knowledge.
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CONNECTIVISM Connectivism
Connectivism is a theory of technology integration that has
originated and is unique to the digital world. Connectivism
originated as an attempt by Steven Downes and George
Siemens to understand and define the ways in which
learning naturally occurs in the digitally connected and
socially networked world.
The theory has huge implications for the development of
autonomous learning as well as online learning and has
been used and misused to support the construction and
implementation of a generation of MOOCs (Massive Open
Online Courses) and MOOC platforms.
Connectivist learning is based on the following set of
principles:
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TRAINING TIPS
This chapter has a collection of tips and advice that can
help to ensure that your training session are successful and
engaging.
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If you are using wifi, make sure you have any access
passwords or usernames you may need and any
additional settings or plugins that you may need to access
the network at the training venue.
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TRAINING ACTIVITIES
The activities in this chapter have been designed to be used
independently so feel free to choose any you feel would be
suitable for the participants on your course. There are some
activities which work better as follow up tasks to previous
training and these are marked as ‘review’ tasks. Some activities
are also better suited to fit within an on-going in-service
program of development rather than as a one-off workshop
sessions.
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Procedure:
• Ask them to look at the various tools and select the one
they think would be most useful to use with their students.
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Procedure:
• Now assign each group one of the chapters from the book
and ask them to find a tool that meets their criteria.
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Procedure:
• Give them some more time to explore the site they liked
most in more detail and use it to create something for their
students.
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Procedure:
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Procedure:
• With their eyes still closed ask them to hold up the number
of fingers to indicate how many sites they can remember.
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Procedure:
• Once their eyes are closed ask them to think about the
sites you have presented and think about the one they
liked the most.
• Now ask them to open their eyes and share with a partner
or in small groups the site they were visualising and how
they were using it.
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Procedure:
• Get the participants to select one of the skills and look for
tools in the relevant chapters of the book that they could
use to supplement, replace or enhance the course book
content.
• They can then take one of the tools that another teacher
has used and see if they can also use the tool to enhance
an activity from their own chapter.
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Wire-framing
Rationale:
Procedure:
• They can then change back or you can put them into
groups to share what they have found.
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Procedure:
• Tell them they can only use images of the site in the
presentation and a title for each slide, no bullet points or
text.
• The groups should then choose the site they liked the best
and that person should deliver their presentation for the
whole class.
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Procedure:
• Once they have done this you can upload the tutorials to a
site, blog, LMS or video sharing channel and the
participants can then watch each other’s tutorials.
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Procedure:
• Once they have done their research you can ask them
whether they would use the site with their students and get
them to explain.
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Procedure:
• Ask them to explore the tool and then create a lesson plan
and an activity that they can use with their students.
• They should now look through the new plan and see if
they can understand and improve on the plan in any way.
• Next put the participants into pairs with one teacher from
each group and they should share their suggestions for
improvements and adapt and edit the plans.
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Procedure:
• Put participants into groups and give each group the title
of one of the chapters from the book.
• Ask the groups to use the site to find a new tool to add to
their chapter of the book.
• If I use the entry in the next edition of the book I will credit
them as the writers.
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Procedure:
• They can then exchange tools and try a different one for
the week.
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Procedure:
• Once they have had time to explore and compile their list,
put them into pairs with one A and one B and ask them to
compare their lists and decide together whether the
resource is useful for them.
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Procedure:
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Procedure:
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Procedure:
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TRAINING TOOLS
This chapter contains a number of tools that are useful for
delivering teacher training and development sessions. The
tools can be used to enable a paperless approach to the
delivery of training sessions. These are all tools that I
frequently use during my own training courses and
workshops.
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You can then click and drag a field around a part of your
screen and click an icon to grab an image of the screen.
Once you have the image you can use the tools to annotate
it.
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There are a number of access levels you can set with your
files, so you can allow other users to edit and download
them or you can make the files read only.
You can also edit a number of MS Office file types within the
browser.
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You can then store and edit and share all of your training
materials from one place online and use any computer to do
it. This also really helps you enable a paperless approach to
your training.
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READING TOOLS
Despite the proliferation and popularity of video and audio on the internet, the vast
majority of what is published and consumed online is still text. Reading from
screens, websites and digital communication tools present students with some
unique challenges that the more linear, homogeneously sealed environment of
paper-based communication doesn’t. In contrast to the challenges of reading from
screen, digital tools also offer a range of functionality to support the reading process
and make it more engaging and enriching.
It can also be argued that we now consume text in a very different way on digital
devices. We are much more likely to explore background information, take tangental
journeys away from the original topic and read across multiple texts and genres
during our searches and researches. Developing the skills necessary to read
effectively in this new digital environment can only be done using the tools and
devices that are native to that environment, so as teachers we need to ensure that
we are using a range of digital texts and tools that help students to develop the skills
they need to navigate this digital world with confidence.
This chapter contains a range of tools and resources to help you develop your
students’ reading skills. These range from tools to assist with vocabulary whilst
reading to resources with a wide range of ready-made graded authentic and semi
authentic content to help engage and motivate your students both at home and in
the classroom.
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Once the plugin has been installed, they just highlight parts
of the webpage they want to save and click on the yellow
“This is a great study tool for
icon.
doing digital research and a
great way to build students’
digital literacy skills.”
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The site looks like it will be better for higher level readers
rather than beginners as many of the articles are quite
complex.
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You just copy and paste the URL of the page you want to
use with your students and after about 1 minute the process
will be complete. You can then see the text of the page with
the key words underlined and download three separate
documents; reformatted text, word list with definitions and
vocabulary building activities, as PDF.
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When you find a word you want to learn, add it to your list of
“VocabReminder is a useful
words by tapping on the bell icon next to each word.
tool to recommend to any of
your students who have
Apple devices.”
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In addition to this the move to digital text production has enabled the creation of a
number of tools that can assist students in the production of better quality writing
and supply them with feedback, guidance and suggestions for improving the quality
of their output. Many of these kinds of tools don’t exist in the analogue world of
paper-based production, so it is imperative that we as teachers help to educate our
students to enable them to get the best from these tools and resources.
Another significant change that digital text production has ushered in is the ability to
produce text collaboratively, both asynchronously and synchronously. The skills
involved in working collaboratively to produce and refine text are becoming
increasingly important in todays modern workplace, so again this reinforces the
importance of developing students writing skills within the digital realm.
This chapter contains a range of resources to help you develop your students’
digital writing skills. These range from tools to help students develop collaborative
writing and peer editing skills to more creative tools to help students exploit poetry
and develop stories and digital narrative.
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You can also use the chat window at the side of the page to
give advice or comment about the text. If you click on the
‘Timeslider’ (the little clock icon next to the star) you can
watch a recording of the text being created and see how
the text was constructed and how students edited and
changed each others’ work. Any work created on the free
version of the site will remain there for up to 30 days.
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You can copy & paste or write directly into it and then click
on ‘Edit’ to get your writing evaluated for level and clarity.
The app will identify areas where your text is difficult to read
and suggest ways that you can make it clearer.
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The site tracks your options as you build the story and you
can also see an overview map of the different connections
as you write.
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They can save the books they create into their own library.
This is a great way to get younger learners writing. The app
works in the browser on tablets or laptops so it’s ideal for
the BYOD classroom. You can see some examples here:
https://www.mystorybook.com/categories/featured-stories
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The student can then use this plot to write the story. There is
quite a wide range of story types to choose from and they
can even use it to generate song lyrics and a range of
letters. This is great for students who need a little help
getting started with the imaginative part of the writing.
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The site has a lot of social media wrap around and students
can comment on each others’ books and share them on
social media platforms.
This is a nice tool to use with older teens and ideal for class
trips or documenting out of the classroom projects. You can
see some example books here:
https://steller.co/most-viewed/
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When you click on one of the features, you will see the
places in your document where improvements could be
made and get a list of them in the side bar. You can then
decide which sentences are okay and which you would like
to improve.
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Peergrade - https://www.peergrade.io/
Peergrade is a great tool to get students assessing each
others’ work and giving each other feedback.
“Peergrade looks like a
really excellent tool to
encourage a process
approach to writing and to
encourage students to think
more deeply about how their
work is evaluated and what
they should be aiming to
achieve.”
After they have graded their peers they are able to find the
feedback from their peers on their own work.
As the teacher you can set up rubrics for the students to use
when they grade each others' work.
The platform also has a live session mode that enables you
to do writing work in the live connected classroom.
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LISTENING TOOLS
Much like speaking, the digital communications revolution has expanded access to
a huge variety of digital genres and with that a range of voices and accents that
students would never experience in the analogue classroom. These digital
communication tools coupled with the proliferation of mobile devices offer students
the opportunity to work more autonomously to develop their listening skills both
inside and outside the classroom. Helping students to negotiate the huge range of
available tools and use them in a way that enables them to develop their listening
and communication skills more effectively should be among the top priorities of
language teachers.
This chapter contains a range of tools and resources to help you develop your
students’ listening skills. These range from a wide variety of authentic ready-made
content based around news or songs to tools that can be used to support and assist
with listening skills whilst watching video clips from YouTube.
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“Listenwise is a really
powerful tool for developing
students listening skills and
for saving teachers planning
time.”
Once you select a lesson you can easily get a link to share
with your students. Any teacher can register for free, use
the classroom materials and share links to the resources
with their students. To use the interactive online materials
and get access to the LMS you need to have a premium
account. This will enable you to use and track the materials
for homework assignments. The premium membership will
also allow you to customise, adapt and assign the content
to specific students or classes.
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See: https://support.google.com/youtubekids/
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Once you have registered you can upload any audio file
and SwiftScribe's speech to text engine will attempt to
transcribe it into English text. Once it has done this you or
your students can listen to the audio file whilst reading
through the text in the browser. When you spot errors in the
transcription you can just click on the space bar to pause
the audio and then edit the text in the browser window. The
site has tools which will help slow down or repeat sections
of the text and there are keyboard short cuts to make all this
faster.
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SPEAKING TOOLS
Digital connectivity has brought about a revolution in the way we use voice to
communicate both with each other and with the digital devices that accompany us
wherever we go. Face-to-face synchronous communication across continents has
become a day-to-day experience for many people and the use of voice to control
various aspects of our computers and indeed our homes is becoming normalised.
With the falling cost, increased accessibility and use of voice communication tools
across continents and cultures it seems only natural that we should be helping our
students to access and make use of these tools effectively both inside and outside
the classroom. These tools don’t just offer our students the opportunity for genuine
language use both inside and outside of the classroom but they also offer them the
opportunity to record and reflect on their own abilities and take a more autonomous
and self-aware approach to the development of speaking skills.
This chapter contains tools to help you develop your students’ speaking skills.
These range from tools to help with specific areas of pronunciation to tools you can
use to get students recording their own voices. These tools can help you to create
engaging multimedia activities that get your students speaking.
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When you open the first scene you then click on record and
touch the character you want to attach the voice to. You can
hold your finger down on the character to move it around as
you speak, then do the same with the other characters.
Once you have recorded the scene you can select the
background music you want for it and review it. Move on
through the scenes until the story is created. You can then
download the finished video to your phone and share it on a
site or through social media.
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When you build a topic you can add various video based
resources and questions, then students can respond by
recording short video clips giving their opinion on the topic.
The free version gives you one grid that you can use to
create any number of discussion topics. The paid version
which is $65 a year has a lot of additional features including
the ability to connect up with other Flipgrid classrooms
around the world.
It's well worth looking through the existing grids that have
been created on the platform to see how it works and look
at some of the really great work that's being done with the
platform.
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They will have the time to read and understand the text
before recording it and they have the opportunity to listen to
themselves and improve their recording. This a great way to
give students speaking practice for homework and it give
you the opportunity to listen to each individual student and
analyse their pronunciation problems. You do both need to
have Google Chrome though and they will need to register
with an email address.
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Just record and share directly from your iPhone or iPad. You
can also save the recordings into DropBox to save space
on your device.
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SPEAKING PhoTransEdit -
TOOLS http://www.photransedit.com/Online/Text2Phonetics.aspx
This app offers a very simple quick way to convert up to
300 characters of text into phonemic symbols. Just type or
copy paste your text into the upper field, click on transcribe
and your text will appear as phonemes in the window
below.
“This app offers a very
simple quick way to convert
up to 300 characters of text
into phonemic symbols.”
You can them copy and paste the text into any document or
presentation. There is also a free desktop version that you
can download from the site for use offline.
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You can use the green buttons to skip forward to the next
clip or back to the last one.
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GRAMMAR TOOLS
Whilst digital communication has become the scapegoat for what is perceived to be a
decline in the standards of grammatical accuracy in English, it also offers us
unparalleled access to sources, resources and tools that can enable us to carry out
simple empirical studies into how language is genuinely used by its speakers. The
internet now gives us access to the kind of corpora that was once exclusively limited to
university research departments and every student can now access the tools to mine
that data for genuine and geographically specific examples of language use. As
teachers we need to be able to understand how the use of these tools can underpin
what we teach and the production of the learning materials we produce.
This chapter contains a range of tools to enable you to develop your students’
understanding of English grammar and syntax. These range from tools that analyse
grammar to those that enable you to instantly create grammar activities or create
corpus based materials that exploit authentic online content.
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The site will also allow you to choose the types of words that
are extracted from the text, so you can for example just
remove articles or prepositions. When an interactive cloze
has been created you can type in the missing words and
the site will highlight the words in red if they are incorrect.
The activities this tool creates can’t be saved, so there is no
copyright infringement, but that also means that you can’t
create and distribute the activities to multiple students. You
can show students how to use the tool to create their own
revision tests though, so it’s still very useful and works well
on an interactive whiteboard.
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PRESENTATION TOOLS
The ability to produce and deliver convincing presentations is becoming a common
feature of both the business and academic world, so for many of our students the
development of this ability is a high priority. Creating and delivering presentations
presents a number of challenges for native and non-native speakers alike. Virtual
presentations, either synchronous or asynchronous, are also becoming increasingly
popular. As teachers, the digital realm offers us a range of tools and resources to
help students develop the skills they need, both to create dynamic visually engaging
slide decks, as well as to work on the oral delivery of this genre of communication.
This chapter contains a range of tools and resources to enable you to create and
share presentations. These range from tools to help you share presentations for the
classroom to tools which enable you to add talking head narration and embed
presentations into online courses. There are also tools to help you create simple
animated presentations or more unusual types of presentation like web based
posters or single page websites.
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To get started just click on the edit icon and you can simply
type in your text and the links to the media you want to
include. Each line in the editor creates a new slide.
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Students can use the single page to share and display the
results of their research and add explainer text.
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This chapter contains a range of tools to help you create polls and surveys. These
range from complex multiple question type polls with embedded multimedia, to
simpler single response, brainstorming and collaborative type polls that can be
used for crowdsourcing and sharing information.
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It’s also very easy to export the data you collect from the
surveys and analyse the answers. It does look a bit dated
though compared to many of the newer survey tools and it
doesn’t have very attractive design templates.
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They can also add the pros and cons of each idea and then
vote for the ones they like the best. The data the survey
produces can be hard to analyse, though the voting part is
quite straight forward. It’s a great tool to use in class,
because it’s very simple and quick to create the survey and
students can exchange surveys easily and get instant
results.
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INFOGRAPHIC TOOLS
The visual display of data and information in the form of infographics has become a
regular feature of digital publishing. Infographics are both a much more accessible
format for conveying dense information on screens and also offer a range of
animated and graphic features that can help to convey the information in a more
colourful way.
Infographics make information much more accessible for students and can also
form the basis of motivating digital literacy and critical thinking tasks. The growth in
the popularity of infographics has also spawned a whole generation of infographic
creation apps that teachers and students can use freely to create and share their
own understanding and perspective. These tools open up a wide realm of creative
tasks that can develop students’ digital literacy skills and show the results of
research and comprehension tasks.
This chapter contains a range of tools to help you create various kinds of visual
representations of information. The tools in this chapter vary from those that can be
used to create standard graphs and infographics, to ones that can be used to
quickly transform text into to visual displays.
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The free version of the site only offers quite a narrow variety
of styles, but this is a great tool for introducing your
students to the infographic concept and enabling them to
create one in just a few minutes.
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You can also create one project, which enables you to store
digital assets in your account to use on other infographics.
If you use a paid subscription you can also add
collaborators so that you can work on the designs and
graphics together.
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These tools are increasingly easy to use and enable teachers to create engaging
digital homework assignments that have been specifically designed with an
understanding of the needs and interests of their students. Many of these tools are
also capable of tracking our students’ learning and providing us with valuable
data-based insights into how our students are progressing and where they are
struggling.
A basic understanding and ability to use these tools can empower teachers and
enable them to develop and broaden their instructional design skills as well as
enhance their students learning.
This chapter contains a range of tools to help create web based courses and course
materials. The tools included vary from LMS type tools that enable to create
complete structured courses to those that support live synchronous learning and
face-to-face online teaching. There are also tools that can help you create and sell
your own lessons and courses.
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The activities the plugin produces are html5 so they will run
equally well on both desktop and mobile platforms. Many of
the activity types are also ideal for language learning and
the exploitation of multimedia content. There are great tools
for creating interactive video based quizzes, presentations,
audio responses, a variety of games and text manipulation
activities.
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Wizer is great for teachers who want to take their first steps
into developing interactive online content. It’s very simple
and quick to use and isn’t too big a conceptual leap from
the sorts of activities and worksheets that many teachers
already design for their classroom.
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Go to the site and add a title, your name and the text of your
worksheet. Highlight text to get formatting options for
making the text more attractive or adding links.
Click on a new line and look for the icons to add a video or
an image to the worksheet. You can either upload an image
from your hard-drive or add a link to a video and then click
on ‘Enter’ and the video will appear in the worksheet.
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COURSE Ed - http://www.edapp.com/
CREATION Ed is a really impressive course creation and LMS tool for
TOOLS creating highly interactive and touch responsive learning
content for mobile devices. It has been designed to work on
both iOS and Android devices and produces media rich
learning activities. You can drop in video, images, text or
audio and create a really wide range of interactions around
them.
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Once you have created your platform you can build multiple
classes and courses with a really wide range of interactions
including a plugin for the http://bigbluebutton.org/
synchronous webinar platform. This is a great service that
could enable you to create your own online school to deliver
lessons or training.
The free version of the site does carry some advertising, but
for a small monthly or yearly payment you can get the ads
removed.
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The tools, products and understanding of human motivation and its relationship to
challenge and learning gained from this industry offer incredible potential for
integration in education both through an implementation of gamification features and
techniques and the application and utilisation of games. Many games offer users
unique insights and opportunities to empathise with the experiences of others that
are more real and engaging than any form of fiction. As teachers these games offer
us new opportunities to engage our learners and deepen their learning experience.
This chapter contains a range of games and gamified learning activities that can be
exploited for language learning purposes. In many cases these are games that
haven’t been specifically developed for language instruction but they do however
provide opportunities for the kind of genuine language use which students should
benefit from.
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This could be
really useful
content to get
students talking,
thinking and
writing about a
topic that many
teachers find
difficult to deal
with in the
classroom.
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You or they can choose the kind of text to write and how
long the activity should last. `They then get a prompt to
brainstorm and an on-screen timer.
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When they start the game they are launched into the alien
world which they can explore using a map to guide them.
They have a number of tasks to complete as they explore
the world and meet other students. They start to collect a
number of tools and samples to help with the tasks.
You can use elements of the website and get the students
sharing experiences and impressions in the classroom for
speaking practice.
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This would be
great content to
use while
developing web
based research
tasks. You could
give students
some time to
research the
stories and try to
authenticate them.
You could also get
students writing
their own fake and
genuine news
headlines or
stories to test
each other.
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These virtual reality tools can enable us to add a valuable element of experiential
learning to our classrooms that can have a deep and significant impact on student
learning and motivation.
This chapter contains a range of virtual reality resources ranging from those that
provide ready made VR learning experiences to those that enable teachers to
create and launch their own VR worlds.
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Pirate ship:
https://maker.cospaces.io/Universe/Space/GMbbXZ0LZ33C
a7aw9p3VjW
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Floating Temple:
https://atlas.sansar.com/experiences/c3rb3rus/floating-temp
le-wip
Ink: https://atlas.sansar.com/experiences/johnbaic/ink
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E-SAFETY
Increasingly, as teachers use and guide students to use web-based and mobile
applications we are faced with the responsibility of ensuring our students’ safety
online. In this chapter I’d like to look briefly at some of the issues involved and
attempt to put these into realistic perspective.
Please bear in mind though that these are my opinions based on my perspective
and experience as someone who has spent two decades working in online
education. These are not the views of a cyber security expert.
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Inappropriate materials
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Reputation
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Taking Responsibility
• In all of these instances it is better to educate students
about the safe use of digital devices and resources than
to ban them. Banning the use of these devices is a denial
of our obligations as educators. We may be protecting our
school and ourselves from any consequences in this way,
but we aren’t helping to protect our students. They have
access to all of these resources outside of the school and
usually inside it, through their own device, so we must
take responsibility for their safety and help to educate
them and their parents in a well informed and logical way
to the realistic dangers that exist and how to protect
themselves and their friends from those dangers.
Checking Sites
• We should take responsibility for the sites that we
recommend to our students. Of course we should check
the appropriacy of the content and any advertising they
may be carrying, but there are a range of other things that
could also alert us to potential dangers. It’s important to
stress the word ‘potential’ here though. The internet is a
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Encryption
• Check the URL of the site and see if it begins with ‘http’ or
‘https’. The ’s’ on the end stands for secure and means the
site has been registered with a security certificate to
confirm that all information that travels between your
browser and the site is encrypted . This is a good
indication that the site is legitimately registered and less
likely to pose a security threat. Never make financial
transactions on a site that doesn’t have https.
Address
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About us
Registration
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Summary
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18
COPYRIGHT
© 2017 Nik Peachey
If you wish to use this book and the resources from it to do
training and want copies of Digital Tools for Teachers for
trainee teachers please contact me at:
nik.peachey@peacheypublications.com and I can arrange
a discount code so that your trainees can download a low
cost copy.
This book is an independent publication and has been
created in my own time and at my own expense.
I depend on the proceeds from the book so that I can
produce more work like this and so that I can feed my
family and send my daughters to college.
When you download or share this book illegally or without
my permission you are stealing from me and my family.
If you have downloaded this book without permission or
paying, please do the right thing and go buy a copy from:
h t t p s : / / w w w. p e a c h e y p u b l i c a t i o n s . c o m / o r
https://payhip.com/peacheypublications
If you can’t afford or don’t have the means to buy it, then
read on in peace and I hope that it helps you and your
students.
Thanks
Nik Peachey
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