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Attacks Criticals Base Special

Weapon Length Fumble Size Table Pri. Sec. Range # Modifications


Ball & 3’ 5% M 1HC CR
Chain
1-Handed Slashing Weapons Attack Table
Roll Metal Leather None Roll
Plate Scale Chain Rigid Soft
1-9 0 0 0 0 0 0 1-9
10 1 0 0 0 0 0 10
11 1 1 0 0 0 0 11
12 2 1 1 0 0 0 12
13 2 2 2 1 1 0 13
14 3 3 3 2 3 2 14
15 3 3 4 3 5 5 15
16 4 4 5 5T 7T 9A 16
17 5 5T 6T 6T 9A 10B 17
18 5T 6T 7T 7T 10B 11B 18
Max Results for Tiny Attacks
19 6T 7T 8T 9A 12B 13C 19
20 6T 8T 9T 10B 13B 14C 20
21 7T 8T 10A 11B 14C 15C 21
Max Results for Small Attacks
22 8T 9A 11A 12B 15C 17D 22
23 8A 9A 12B 13C 17C 19D 23
24 9A 10B 13B 15C 18D 20D 24
Max Results for Medium Attacks
25 9A 11B 13C 16C 19D 21E 25
26 10B 12C 14C 17D 20D 23E 26
27 77B 13C 15C 18D 22D 25E 27
Max Results for Large Attacks
28 11C 14D 16D 20D 23E 27E 28
29 12D 15D 17D 21E 24E 28E 29
30 12E 16E 18E 22E 25E 30E 30
Max Results for Huge Attacks
1-Handed Concussion Weapons Attack Table
Roll Metal Leather None Roll
Plate Scale Chain Rigid Soft
1-7 0 0 0 0 0 0 1-7
8 1 0 0 0 0 0 8
9 1 1 1 0 0 0 9
10 2 2 1 0 0 0 10
11 3 3 3 0 0 0 11
12 3 3 4 0 0 0 12
13 4 4 5 2 1 0 13
14 5 5 6 3 3 2 14
15 5 6 7 4 5 3 15
16 6 7 8 5T 6T 4A 16
17 7 8T 9T 6T 7A 6A 17
18 8T 9T 10T 7A 8A 8B 18
Max Results for Tiny Attacks
19 8T 10T 11T 8A 9A 9B 19
20 9T 11T 12A 9B 10B 10B 20
21 10T 11A 13A 10B 11B 12C 21
Max Results for Small Attacks
22 10A 12A 14B 11B 12B 13C 22
23 11A 13B 15B 12C 13C 14D 23
24 12B 14B 16C 13C 14C 15D 24
Max Results for Medium Attacks
25 13B 15C 17C 15C 15C 17D 25
26 13C 16C 18C 16C 16D 18E 26
27 14C 17D 19D 17D 17D 19E 27
Max Results for Large Attacks
28 15D 18D 20D 18D 18E 21E 28
29 16D 19D 21E 19E 19E 22E 29
30 16E 20E 22E 20E 20E 23E 30
Max Results for Huge Attacks
2-Handed Weapons Attack Table

Roll Metal Leather None Roll


Plate Scale Chain Rigid Soft
1-8 0 0 0 0 0 0 1-8
9 1 0 0 0 0 0 9
10 1 1 0 0 0 0 10
11 1 2 1 0 0 0 11
12 2 3 3 1 2 0 12
13 3 5 5 2 3 2 13
14 4 6 7 3 6 3A 14
15 5 7 8 4T 8A 6A 15
16 6 8 9T 5A 10A 8B 16
17 7 9T 10T 7A 13B 10B 17
18 8T 10T 11A PB 15B 13B 18
Max Results for Tiny Attacks
19 9T 11A 12A 12B 17C 16C 19
20 11T 13A 14B 14C 20C 19D 20
21 12A 15B 16B 17C 22C 22D 21
Max Results for Small Attacks
22 13A 16B 18B 19C 24C 25D 22
23 14B 18B 20C 22C 27D 28E 23
24 15B 20C 22C 24D 29D 31E 24
Max Results for Medium Attacks
25 16C 21C 24C 27D 31D 33E 25
26 17C 22D 26D 29D 33E 36E 26
27 19D 23D 28D 32E 36E 39E 27
Max Results for Large Attacks
28 20D 24E 29E 34E 38E 42E 28
29 21E 26E 31E 37E 40E 45E 29
30 22E 28E 33E 40E 43E 48E 30
Max Results for Huge Attacks
Missile Weapons Attack Table
Roll Metal Leather None Roll
Plate Scale Chain Rigid Soft
1-13 0 0 0 0 0 0 1-13
14 0 0 0 0 0 1 14
15 0 0 0 0 2 3T 15
16 1 1 2 2 4T 4T 16
17 2 2 4T 3T 6T 6A 17
18 3T 4T 6T 5T 8T 7A 18
Max Results for Tiny Attacks
19 5T 5T 7T 7A 10A 8A 19
20 6T 7T 8A 9A 12B 10B 20
21 7T 8A 10A 10B 13B 11C 21
Max Results for Small Attacks
22 8A 10A 13B 12B 14B 13C 22
23 9A 12B 14B 13B 16C 15C 23
24 10A 14B 16B 15C 17C 16D 24
Max Results for Medium Attacks
25 11B 14C 17C 17C 19D 18D 25
26 11B 15C 19C 19D 20D 20D 26
27 12C 16D 20D 21D 22D 22E 27
Max Results for Large Attacks
28 13C 18D 22D 23D 23E 23E 28
29 14D 20E 23E 25E 25E 25E 29
30 15E 23E 25E 26E 26E 27E 30
Max Results for Huge Attacks
Tooth and Claw Attack Table
Roll Metal Leather None Roll
Plate Scale Chain Rigid Soft
1-9 0 0 0 0 0 0 1-9
10 0 0 0 0 0 1 10
11 0 0 0 0 0 2 11
12 0 0 0 0 1 4 12
13 0 0 1 1 2 5T 13
14 1 1 2 2 4 6T 14
15 2 2 3 3 5T 8T 15
16 3 3 4 5T 7T 9A 16
17 4 4T 5T 7T 9T 10A 17
18 6T 6T 6T 8T 10A 12A 18
Max Results for Tiny Attacks
19 6T 7T 7T 9A 11A 13B 19
20 7T 7A 8A 10A 12A 14B 20
21 7A 8A 9A 11A 13B 15B 21
Max Results for Small Attacks
22 8A 9A 10A 12B 15B 17C 22
23 9A 10A 11B 13B 16C 19C 23
24 10B 10B 11B 14C 17C 20D 24
Max Results for Medium Attacks
25 14B 14B 15B 18C 20C 26D 25
26 16B 17B 18C 20C 23D 28E 26
27 18C 19C 20C 22D 25D 30E 27
Max Results for Large Attacks
28 20C 22C 23D 26D 30E 36E 28
29 22D 24D 25D 29E 33E 38E 29
30 24E 26E 27E 32E 36E 40E 30
Max Results for Huge Attacks

Grappling and Unbalancing Attack Table


Roll Plate Chain Rigid Leather Soft Leather None
1 Possible Fumble
2-11 0 0 0 0 0
12 1 0 0 0 0
13 1 0 0 0 1
14 2T 1 0 1 1
15 2A 2T 1 3 2
16 3A 3T 2 4T 4
17 3A 4A 4T 6T 5
Maximum Result for Tiny Attacks
18 4A 4A 5T 7T 7T
19 4A 5A 6T 8A 8T
20 5B 6A 7A 9A 10T
21 5B 7A 8A 10A 11A
Maximum Result for Small Attacks
22 6C 8B 10A 12B 14A
23 7C 9C 11B 13B 15A
24 8C 10C 12B 14C 16B
Maximum Result for Medium Attacks
25 10D 11C 14B 16C 18B
26 11D 13D 16C 18C 20B
27 12D 15D 18C 20D 22C
Maximum Result for Large Attacks
28 14E 19D 22C 26D 28C
29 16E 21E 25D 28D 30C
30 18E 23E 27E 30E 33D
Maximum Result for Huge Attacks
Bolt Spells Attack Table
Roll Plate Chain Rigid Leather Soft Leather None
1-2 F F F F F
3-4 F F 0 0 0
5-7 0 0 0 0 0
8 1 0 0 0 0
9 2 1 0 0 0
10 3 1 0 1 0
11 4 2 1 1 0
12 5 2 2 2 0
13 6 3 4 3 8A
14 7A 4 5 4A 10A
18 7A 5A 6 5A 11B
16 8A 6A 7A 6B 12B
17 8A 7A 8A 7B 13B
18 9A 8A 9B 8B 14B
Maximum Results for Magic Missiles
19 9A 9B 10B 10B 15C
20 10A 10B 11B 12C 16C
21 10B 11B 12C 14C 18C
22 11B 12C 13C 16C 20C
Maximum Results for Water Bolts
23 12B 13C 14C 18C 22D
24 12C 14C 15C 20D 24D
25 13C 15C 16D 22D 26E
26 14C 16D 17D 24E 28E
Maximum Results for Ice Bolts
27 15C 17D 18E 26E 30E
28 16D 18D 19E 17E 32E
29 17D 20E 20E 30E 34E
30 18E 22E 22E 31E 36E
Maximum Results for Fire & Lightning Bolts
Ball Spell Attack Table
Roll Plate Chain Rigid Leather Soft Leather None
1 F
2 0
3 1
4 2
5 3
6 4
7 5A
8 6A
9 7A
10 8A
11 9A
12 10B
13 11B
14 12B
15 12B
16 13B
17 13C
18 14C
19 14C
20 15C
21 15C
22 16C
23 18D
24 22E
25
26
27
28
29
30
Fire Critical Frost Critical Lightning Critical Force Critical
A warm draft at most. DMG: Cool wind blows. DMG: +0 Static Electricity. DMG: +0 Barely grazes flesh. DMG: +5.
-49 – 05 +0
More smoke than flame. DMG: Icy blast. DMG: +3. If no cloak Quick Zap! DMG: +3. If Glancing blow. DMG: +5.
05 – 20 +3 or armor: DMG: +6 and STN: 1 wearing metal armor; STN 1.
Singed by smoldering embers. Frosty blast occurs. DMG: +7. Blast of radiant light. STN: 1. Staggering strike to side of
21 – 35 DMG: +8. BLD: +1 BLD: 1 body. DMG: +10, STN: 1.
Blinded by a blast of searing Light frostbite. DMG +5, BLD 2, Tendrils of energy surge. DMG: Shoulder struck. Wheels about
31 – 50 air. DMG: +12. STN: 1 PEN: -2 +6, PEN: -1. If wearing metal and falls back 10 feet. DMG:
armor; STN: 2. +12, If no armor; STN: 2.
Fire engulfs clothing requiring 2 Frost strikes back. DMG: +0, Beam of energy. DMG: +6, Leg strike. DOWN, DMG: +8 if
51 – 65 rnds to extinguish. DMG: +12 BLD: 2, any exposed wood on PEN: -2, STN: 1. If wearing metal no greaves, STN: 2.
BLD: +8 while burning. STN: 1 back becomes weak and armor; STN: 3.
useless.
Hot blast at legs knocks down. Frost blast strikes low. STN: 1. Shield arm is zapped. DMG: Shield arm is struck. DMG: +10.
66 – 79 Organic leg and foot Foot covering destroyed. If +12, PEN: -4. IF wearing metal Shield or bracers are
coverings turn to ashes. DMG: barefoot: frostbite, PEN -6. armor and no shield; DOWN destroyed by the impact. If
+10 and OUT for 1 day. none; arm is broken and
useless, STN: 3
Searing head wound leaves Head struck by frost. Coma for Energy overloads body Blow hits head. DMG: +12,
80 face permanently marred. 1 month occurs (and a bad causing severe shock. Hemet is destroyed. DOWN
Unconscious. DMG: +15. BLD: cold). Nose lost due to Vegetative state for 1 month. and OUT for 24 hours. If no
+5. If not wearing a helmet, 1- frostbite. helmet: skull fracture, in three
month coma rounds death occurs.
Blast knocks down and back Icy leg blast knocks to ground. Weapon arm zapped. BLD: 2. If Thigh takes brunt of blow,
81 – 86 bursts into flames destroying all STN 3. If no leg armor: frostbite no leather bracers, arm is tearing muscles. DMG: +15,
organic material on back. BLD: permanently cripples leg, PEN: crippled due to fried muscles PEN: -2, STN: 3.
+2. STN: 1 -8 and cartilage. STN: 6
Searing blast hits head Neck and collar bone hit. Surge penetrates body. Throat absorbs impact. DMG:
87 – 89 destroying all organic material DOWN and OUT. STN: 3. If no Nervous system goes into +12, STN: 5. Loses voice for 1
on head. Blind for 6 rounds. greaves, lower leg crippled shock. DOWN and death in 12 week. If no armor on neck, the
Unless wearing a helmet: all due to frostbite. PEN -8 rounds due to shock. voice loss is permanent.
hair on head is destroyed.
Flame engulfs head instantly Head is instantly frozen solid. Bolt of electricity hits head. If Hit lands between the collar
90 leaving a blistered, smoldering Death in 2 rounds. Entire head leather helmet is worn, it is bone and neck. DMG: +20.
stump. Instant death. is brittle as glass. destroyed. If not, instant death Permanent paralysis from the
as brain bakes. chest down.
Searing fire chars shield arm. Thigh is frozen and frostbitten. Electricity embraces chest. If Knee cap shot dislocates the
91 – 96 Hand and shield (if held) are Femur breaks. BLD: 5, STN: 4, metal armor is worn it fuses patella. Tendons and cartilage
destroyed. STN: 6. If no shield: PEN: -6 and renders the target are ripped apart. DMG: +15,
Shield arm destroyed and immobile. If not, OUT and PEN: -10, STN: 9.
unconscious DOWN for 6 hours.
Thighs burn. Leg rendered Flank engulfed in icy blast; Brain receives a massive Impact absorbed by belly.
97 – 99 crippled due to tissue pelvic bone shattered. Nerve overload and the surface DMG: +18, STN: 12. If no armor
damage. BLD: +2. STN: 6. PEN: - damage and shock cause becomes fried. DOWN and covering the area, stomach
12 death in 12 rounds. OUT. Death in 6 rounds. and intestines rupture, death in
6 rounds.
Flames devour neck (C); fusing Blast to head freezes eyes and Entire nervous system is Blow cracks skull causing a 3-
100 neck bone, flesh and clothing. induces a 3-week coma. electrified. Tendrils of week coma. If not wearing a
Permanently paralyzed. DMG: When consciousness returns, electricity emitted from fingers helmet, instant death occurs
+25 paralysis from the neck down. and eyes. Instant death
Leg engulfed in flames. BLD: Hands are frozen solid, both Face receives blast of energy. Strike lands squarely on mouth.
101 – 106 +2. PEN: -4. If no leg armor, leg arms crippled for 1 hour. BLD: Nose turned to ash; light Jaw bone breaks, unable to
burns render leg useless. PEN: - 6, STN: 5. emitted from eyes. STN: 8, Blind speak and only liquid diet until
14 for 2 weeks. If no helm, DOWN. healed. DMG: +15, STN: 7
Blast to head blinds for two Chest blast freezes heart and Lighting enters chest, Blow to side of ribcage, lower
107 – 109 weeks if wearing helmet. If not, lungs. Suffocation and shock destroying heart and lungs. If rib breaks and penetrates both
death occurs in 6 rounds as cause death in 6 rounds. metal chest armor it becomes kidneys. Death in 6 rounds.
brain begins to cook. fused, death in 6 rounds. If not,
instant death
Belly turned to ash. Eviscerated Chest frozen solid and shatters Bolt of lightning obliterates Chest caves in from impact,
110 body falls in twain, all clothing, ribcage. All blood is frozen. head, leaving a smoking lungs and heard turned to a
armor, and items are Death in 3 rounds. stump. Burnt flesh and ozone gelatinous mass and fall out of
vaporized. odors fill the air. gaping chest. Instant death.
Torso set aflame destroying Strike on chest causes DOWN Belly stroke. STN: 7, BLD: 6. If no Impact spins target around
111 – 116 chest armor. DMG: +12. STN: 3. and OUT. If no breastplate; abdomen armor, death in 12 and DOWN. Both arms are
If no chest armor: knocked death in 10 rounds due to rounds due to shock and broken, PEN: -12, STN: 3.
down and BLD: 6 frozen heart. blood loss.
Entire body engulfed in flame. Body freezes entirely, Lungs cook due to massive Blow lands directly to the face.
117 – 119 All organic material turned to statuesque and brittle; causing chest strike. Body is severed in Skull fractured in multiple
ask. Death occurs in 6 rnds instant, but beautiful death. twain. Electrical blast places; bone fragments
due to shock and nerve continues 10’ behind the penetrate the brain causing
damage. DMG: +25 victim, causing an “A” critical instant death.
to anyone in the way.
Nothing left but carbon dust… Body is instantly frozen and Lightning bolt destroys each Strike lands on chest, causing
120 and a few teeth shatters as a thousand shards individual cell. The entire body a shockwave to ripple
of glass as it falls to the ground. turns to a pile of ash. roughout the skeleton turning
body to a liquid mass. Do I
need to say instant death?
Blunt Critical Slashing Critical Piercing Critical Knockdown
Critical
Glancing blow. DMG: +0 Close shave. DMG: +0. Not even a nick. DMG: +0 Barely a strike. DMG: +0
-49 – 05
Ribs fracture. DMG: +5, PEN: -1. Slash to calf. BLD: 1. Scratch to the side. DMG: +3 Hit to an arm. DMG: +2, PEN: -1
05 – 20 for two rounds.
Flank absorbes impact. DMG: Slash to leg. DMG: +5. If no Puncture wound on thigh. Hit to a leg. DMG: +4. If no
21 – 35 +4, PEN: -8 for 1 round. greaves, additional DMG: +3, DMG: +3. If leg armor, BLD: 3. greaves, STN: 1.
BLD: 2.
Forearm takes strike. DMG: +5. Blade courses across chest. Poke to forearm. DMG: +2. If Blow to the chest knocks back
31 – 50 If no bracers, STN: 1. DMG: +3, BLD: 1, PEN: -1. no bracers, STN: 1 3’. DMG: +5, PEN: -2 for two
rounds.
Impact on shield also strikes Forearm blocks slash. DMG +4, Small stab to side of the chest. Shield arm receives the brunt
51 – 65 shoulder. If no shield; breaks BLD: 2, STN: 1. BLD: 1, STN: 1. of the blow. DMG: +5, shield
shoulder rendering arm dropped. If no shield,
crippled. additional DMG: +8, STN: 2.
Leg is broken by strike. DMG: Slash causes wound to thigh. Piercing strike to leg tears Strike hits funny-bone, numbing
66 – 79 +12, PEN: -8, STN: 2. DMG: +6, BLD: 1, PEN: -2, STN: tendons. DMG: +3, PEN: -5, arm. DMG: +8, weapon
2. STN: 1. dropped, PEN: -2 for 10 rounds.
Blow lands on brow destroying Blade severs arteries in neck, Neck stab. Blood pours out of Blow lands on hip knocking
80 one eye. DMG: +30, STN: 24. If breaking the spine. Death in 1 wound, nerves severed. Instant DOWN. Tendon is torn and
no helmet, 1-month coma. round while gaging on blood. death due to heart attack, joint is shattered crippling leg.
PEN: -16.
Weapon arm receives blow. Weapon arm is struck. DMG: Stab on weapon arm. DMG: Hit on the flank knocks
81 – 86 DMG: +8, STN: 2. If no bracers, +10, BLD: 1. If no bracers, +10, If no bracers; arm broken, sideways 5 feet. Drops hand-
damage to tendon, arm tendons and muscles are STN: 3. held objects. STN: 3.
broken and crippled. severed rendering arm
crippled.
Strike to knee cap shatters Slash glances face, splitting Through and through stab to Strike to the side, doubles over
87 – 89 patella. DMG: +9, PEN: -12, eye open and useless as lower leg severs muscles. PEN: - and staggers slowly DOWN.
DOWN, STN: 3. vitreous humor runs down 10, STN: 3. STN: 6.
face. DMG: +10, STN: 30
Strike lands on the nape of the Slash spills intestines across the Chest stab collapses lungs. Whack to the back knocks
90 neck paralyzing from the ground. Instant Death. 25% DOWN and OUT. Death in 6 DOWN and strikes head on a
shoulders down. DMG: +25. chance weapon remains rounds. hard surface. Nerve damage
lodged in wound for 2 rounds. causes paralysis from the waist
down.
Blow to the side of the head Blunt side of blade strikes Stab to temple causes DOWN Blow to the head knocks back
91 – 96 renders OUT 4 hours. If no head. OUT for 6 hours. DMG: and OUT for 6 rounds, DMG: 10’. STN: 6. If no helmet, OUT
helmet, the skull is fractured, +15. If no helmet, instant +10. If no helmet, instant for a day.
DMG: +20. death. death.
Blow to chest breaks ribs, Leg is cleanly severed. BLD 20. Punctures neck and breaks the Brutal strike to belly, drops to
97 – 99 puncturing lungs. DOWN and DOWN and OUT. spine. Permanent paralysis knees. Any held object flies of
death in 6 rounds as blood from the neck down. out of hand 10’. STN: 15.
spills from mouth.
Impact under jaw drives the Slash across the side severing Stab through the eye Blow to the chest, knocks 10’
100 bone into the brain. Instant internal organs. DOWN and punctures brain causing to the side. DOWN face first
Death. OUT. Death in 3 rounds. instant death. Brain matter and both arms broken. 2-
flows out of gaping eye month coma.
wound.
Strike fractures pelvis. DMG: Slash across belly. DMG: +10, Stab to belly. DMG: +10, BLD: Strike breaks a leg. DMG: +12,
101 – 106 +15, PEN: -15, DOWN, STN: 3. BLD: 8, PEN: -2, STN: 4. 6, PEN: -4, STN: 4. PEN: -10, STN: 1.
Blow to throat crushes Slash to weapon arm severs it Puncture in the small of the Head shot knocks back 10’.
107 – 109 trachea. Gasps for air. STN: 12. from the body. DMG: +15. back severs arteries. DOWN DMG: +9, STN: 6. If no helmet,
Death in 12 rounds due to DOWN and OUT. and OUT. Death in 6 rounds 4-week coma
suffocation. from internal bleeding.
Pelvis is crushed driving bone Slash across chest severs Blade penetrates ribs and Blow to the face severs veins
110 into spine. DMG: +35, STN: 2. ribcage and heart. Instant punctures heart. Wheels about and knocks DOWN. Death
Normal functioning, then after death. 25% chance weapon 10 feet and crumples to an occurs in 12 rounds.
4 rounds death from nerve remains lodged in wound for 2 instant death. Weapon stuck in
damage. rounds. chest for at least 3 rounds.
Weapon arm elbow is Hand is severed from the Through and through to leg Strike to the flank, flies 5’
111 – 116 shattered, crippling arm. STN: 5 body. BLD: 12, DOWN, STN: 6. severs arteries. DOWN and sideways and DOWN. Leg
OUT. DMG: +12. broken. STN: 7, PEN: -8.
Crushing blow hits flank and Slash severs spinal cord. Stab to kidney. DMG: +9. Shield shoulder is struck. STN: 9,
117 – 119 crushes rib cage. DOWN and DOWN. Permanent paralysis DOWN and death after 6 PEN: -4. If no shield; OUT and
death in 3 rounds. from the deck down. DMG: rounds of horrible pain. arm shattered.
+20
Powerful strike to chest Slash to head cracks skull and Stab in one ear and out the Blow to the temple knocks
120 ruptures heart. Instant death. severs brain, spraying gray other, skewering brain like a back 20; driving skull into brain.
matter across a 10’ R. Instant pig on a spit. Instant death. Instant death.
death.
Grappling Critical Large Monster Physical Large Monster Spell Critical
Critical
Lost opportunity. DMG: +0 Lucky hit, clumsy strike. DMG: +10. Creature absorbs effects as attacker gapes in
-49 – 05 Weapon might break (20% chance if awe. DMG: +0
normal, 1% if magic)
Glancing strike. DMG: +2 A little extra on that one. DMG: +6 Spell strike hits weak spot. DMG: +5
05 – 20
Arm parries attack. DMG: +3. If wearing Massive blow. DMG: +12 Spell finds crease in natural armor. DMG: +8
21 – 35 bracers, STN: 1.
Leg attack, wheeled about and breaks Thundering Strike. DMG: +18 Magical energy crackles in the air. DMG: +!0
31 – 50 loose. If wearing greaves, STN: 1,
Held shield arm. If holding shield, PEN: -10 Staggering, massive strike. DMG: +20, Solid strike ripples through body. DMG: +12
51 – 65 until dropped. If no shield, PEN: -10. PEN: -2, STN:2
Held weapon arm. Sprained wrist causes Blow lands on leg. DMG: +18, BLD: 5, Powerful spell strike. DMG: +15
66 – 79 weapon to drop. STN: 2, PEN: -5. PEN: -4, STN: 3
Legs grappled causes DOWN and OUT. Neck targeted severs arteries and veins. Stinging strike cracks the air, reels back. DMG: +15,
80 DMG: +9. DMG: +15. Death in 6 rounds, but will STN: 2
fight to death at PEN: -12.
Twisted weapon arm tears ligaments Glorious strike. DMG: +25, BLD: 3, PEN: -2, Loud boom signals a solid, staggering blast. DMG:
81 – 86 and pulls muscles. Weapon dropped, STN: 2 +20, STN: 1.
STN: 3, PEN: -8.
Immobilized by grapple hold. DOWN. Artery in leg tears open, gushing blood. Blast hits a leg. DMG: +15, PEN: -4, STN: 2.
87 – 89 Fights on at PEN: -6. Drops to ground,
death in another 6 rounds.
Choke-hold causes OUT and sprained Forelimb spurts blood from severed vein. Spell strike hits squarely in the mouth, swelling the
90 neck. PEN: -12. DMG: +20, STN: 6. Fights on until death brain. DOWN and OUT. DMG: +30. 1-month coma.
after 6 rounds.
Squeezed head fractures skull. STN: 9. If Leg strike. DMG: +15, PEN: -4, BLD: 2, STN: Wheels about at the impact of the strike, knocked
91 – 96 not wearing helmet, a 1d10 coma 3. off balance. DMG: +18, PEN: -2, STN: 1.
results.
Arms grasped and pinned behind back. Massive blow to the head fractures skull. Blast hits flank, breaking ribs. DMG: +25, PEN: -4,
97 – 99 Arms immobilized until grapple is DMG: +30, DOWN and OUT. STN: 3.
removed. PEN: -15
Head lock. If wearing neck armor neck is Strike buries into chest, rupturing heart. Blast hits groin, destroying genitals and bladder.
100 sprained; PEN: -12. If not, broken neck Instant death. Weapon becomes Fights on violently until death in 4 rounds.
causes instant death. lodged under lifeless body. (60% -
weapon bonus) chance that weapon is
broken.
Chest squeeze breaks ribs. STN: 5, PEN: -2. Blow shatters the weapon arm shoulder Blast hits head, confusion and pain ensue. DMG:
101 – 106 rendering the arm useless. DMG: +15, +20, STN: 2.
STN: 3.
Legs grappled causing fall that breaks Strike lands across eyes, blinding and Leg is struck by powerful energy, hyperextending it
107 – 109 the weapon arm. Weapon dropped, staggering the brute. STN: 2. Permanent in a gruesome display. Thigh is severely damaged
OUT, DMG: +20. blindness. by severed nerves. DMG: +25, Fights on until death
in 5 rounds from nerve damage.
Head lock. If wearing neck armor neck Blow lands on side of face, crushing jaw Glorious impact buckles neck and severing the
110 weapon is dropped, STN: 5. If not, broken and skull. Instant death. Weapon spinal cord. Stump of back-bone protrudes from
neck causes death in 6 rounds. lodged in skull for 2 rounds. victim. DOWN and death in 3 rounds
Grappled foot trips up crashes to the Upper-cut strike to lower jaw, shatters Strike explodes on face and eyes, blinding for 2
111 – 116 ground, weapon dropped and shatters. jaw bone. DOWN and OUT, DMG: +60. 1- rounds. DMG: +15, PEN: -4.
STN: 2. If not wearing chest armor, “D” month coma.
Blunt critical.
Entangles both legs breaking an ankle Blow penetrates an eye and enters the Thundering impact on body turns organs into
117 – 119 and arm, DOWN and OUT. PEN: -16, brain. Instant death and falls on ragged and useless tissue. Fights on until death in 3
DMG: +20. attacker. Attacker takes 20 HP and is rounds. Blood and bodily fluid pour out of every
immobilized for 6 rounds. orifice.
Choke-hold crushes trachea. Instant Strike penetrates ear liquifying part of Blast lands on chest, cracking ribcage. A rib
120 death due to suffocation. the brain. Instant death as blood and penetrates the heart, shredding it asunder. DOWN
brains pour from ear wound. and death after shrieking in agony for 6 rounds

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