Roll Plate Chain Rigid Leather Soft Leather None 1 Possible Fumble 2-11 0 0 0 0 0 12 1 0 0 0 0 13 1 0 0 0 1 14 2T 1 0 1 1 15 2A 2T 1 3 2 16 3A 3T 2 4T 4 17 3A 4A 4T 6T 5 Maximum Result for Tiny Attacks 18 4A 4A 5T 7T 7T 19 4A 5A 6T 8A 8T 20 5B 6A 7A 9A 10T 21 5B 7A 8A 10A 11A Maximum Result for Small Attacks 22 6C 8B 10A 12B 14A 23 7C 9C 11B 13B 15A 24 8C 10C 12B 14C 16B Maximum Result for Medium Attacks 25 10D 11C 14B 16C 18B 26 11D 13D 16C 18C 20B 27 12D 15D 18C 20D 22C Maximum Result for Large Attacks 28 14E 19D 22C 26D 28C 29 16E 21E 25D 28D 30C 30 18E 23E 27E 30E 33D Maximum Result for Huge Attacks Bolt Spells Attack Table Roll Plate Chain Rigid Leather Soft Leather None 1-2 F F F F F 3-4 F F 0 0 0 5-7 0 0 0 0 0 8 1 0 0 0 0 9 2 1 0 0 0 10 3 1 0 1 0 11 4 2 1 1 0 12 5 2 2 2 0 13 6 3 4 3 8A 14 7A 4 5 4A 10A 18 7A 5A 6 5A 11B 16 8A 6A 7A 6B 12B 17 8A 7A 8A 7B 13B 18 9A 8A 9B 8B 14B Maximum Results for Magic Missiles 19 9A 9B 10B 10B 15C 20 10A 10B 11B 12C 16C 21 10B 11B 12C 14C 18C 22 11B 12C 13C 16C 20C Maximum Results for Water Bolts 23 12B 13C 14C 18C 22D 24 12C 14C 15C 20D 24D 25 13C 15C 16D 22D 26E 26 14C 16D 17D 24E 28E Maximum Results for Ice Bolts 27 15C 17D 18E 26E 30E 28 16D 18D 19E 17E 32E 29 17D 20E 20E 30E 34E 30 18E 22E 22E 31E 36E Maximum Results for Fire & Lightning Bolts Ball Spell Attack Table Roll Plate Chain Rigid Leather Soft Leather None 1 F 2 0 3 1 4 2 5 3 6 4 7 5A 8 6A 9 7A 10 8A 11 9A 12 10B 13 11B 14 12B 15 12B 16 13B 17 13C 18 14C 19 14C 20 15C 21 15C 22 16C 23 18D 24 22E 25 26 27 28 29 30 Fire Critical Frost Critical Lightning Critical Force Critical A warm draft at most. DMG: Cool wind blows. DMG: +0 Static Electricity. DMG: +0 Barely grazes flesh. DMG: +5. -49 – 05 +0 More smoke than flame. DMG: Icy blast. DMG: +3. If no cloak Quick Zap! DMG: +3. If Glancing blow. DMG: +5. 05 – 20 +3 or armor: DMG: +6 and STN: 1 wearing metal armor; STN 1. Singed by smoldering embers. Frosty blast occurs. DMG: +7. Blast of radiant light. STN: 1. Staggering strike to side of 21 – 35 DMG: +8. BLD: +1 BLD: 1 body. DMG: +10, STN: 1. Blinded by a blast of searing Light frostbite. DMG +5, BLD 2, Tendrils of energy surge. DMG: Shoulder struck. Wheels about 31 – 50 air. DMG: +12. STN: 1 PEN: -2 +6, PEN: -1. If wearing metal and falls back 10 feet. DMG: armor; STN: 2. +12, If no armor; STN: 2. Fire engulfs clothing requiring 2 Frost strikes back. DMG: +0, Beam of energy. DMG: +6, Leg strike. DOWN, DMG: +8 if 51 – 65 rnds to extinguish. DMG: +12 BLD: 2, any exposed wood on PEN: -2, STN: 1. If wearing metal no greaves, STN: 2. BLD: +8 while burning. STN: 1 back becomes weak and armor; STN: 3. useless. Hot blast at legs knocks down. Frost blast strikes low. STN: 1. Shield arm is zapped. DMG: Shield arm is struck. DMG: +10. 66 – 79 Organic leg and foot Foot covering destroyed. If +12, PEN: -4. IF wearing metal Shield or bracers are coverings turn to ashes. DMG: barefoot: frostbite, PEN -6. armor and no shield; DOWN destroyed by the impact. If +10 and OUT for 1 day. none; arm is broken and useless, STN: 3 Searing head wound leaves Head struck by frost. Coma for Energy overloads body Blow hits head. DMG: +12, 80 face permanently marred. 1 month occurs (and a bad causing severe shock. Hemet is destroyed. DOWN Unconscious. DMG: +15. BLD: cold). Nose lost due to Vegetative state for 1 month. and OUT for 24 hours. If no +5. If not wearing a helmet, 1- frostbite. helmet: skull fracture, in three month coma rounds death occurs. Blast knocks down and back Icy leg blast knocks to ground. Weapon arm zapped. BLD: 2. If Thigh takes brunt of blow, 81 – 86 bursts into flames destroying all STN 3. If no leg armor: frostbite no leather bracers, arm is tearing muscles. DMG: +15, organic material on back. BLD: permanently cripples leg, PEN: crippled due to fried muscles PEN: -2, STN: 3. +2. STN: 1 -8 and cartilage. STN: 6 Searing blast hits head Neck and collar bone hit. Surge penetrates body. Throat absorbs impact. DMG: 87 – 89 destroying all organic material DOWN and OUT. STN: 3. If no Nervous system goes into +12, STN: 5. Loses voice for 1 on head. Blind for 6 rounds. greaves, lower leg crippled shock. DOWN and death in 12 week. If no armor on neck, the Unless wearing a helmet: all due to frostbite. PEN -8 rounds due to shock. voice loss is permanent. hair on head is destroyed. Flame engulfs head instantly Head is instantly frozen solid. Bolt of electricity hits head. If Hit lands between the collar 90 leaving a blistered, smoldering Death in 2 rounds. Entire head leather helmet is worn, it is bone and neck. DMG: +20. stump. Instant death. is brittle as glass. destroyed. If not, instant death Permanent paralysis from the as brain bakes. chest down. Searing fire chars shield arm. Thigh is frozen and frostbitten. Electricity embraces chest. If Knee cap shot dislocates the 91 – 96 Hand and shield (if held) are Femur breaks. BLD: 5, STN: 4, metal armor is worn it fuses patella. Tendons and cartilage destroyed. STN: 6. If no shield: PEN: -6 and renders the target are ripped apart. DMG: +15, Shield arm destroyed and immobile. If not, OUT and PEN: -10, STN: 9. unconscious DOWN for 6 hours. Thighs burn. Leg rendered Flank engulfed in icy blast; Brain receives a massive Impact absorbed by belly. 97 – 99 crippled due to tissue pelvic bone shattered. Nerve overload and the surface DMG: +18, STN: 12. If no armor damage. BLD: +2. STN: 6. PEN: - damage and shock cause becomes fried. DOWN and covering the area, stomach 12 death in 12 rounds. OUT. Death in 6 rounds. and intestines rupture, death in 6 rounds. Flames devour neck (C); fusing Blast to head freezes eyes and Entire nervous system is Blow cracks skull causing a 3- 100 neck bone, flesh and clothing. induces a 3-week coma. electrified. Tendrils of week coma. If not wearing a Permanently paralyzed. DMG: When consciousness returns, electricity emitted from fingers helmet, instant death occurs +25 paralysis from the neck down. and eyes. Instant death Leg engulfed in flames. BLD: Hands are frozen solid, both Face receives blast of energy. Strike lands squarely on mouth. 101 – 106 +2. PEN: -4. If no leg armor, leg arms crippled for 1 hour. BLD: Nose turned to ash; light Jaw bone breaks, unable to burns render leg useless. PEN: - 6, STN: 5. emitted from eyes. STN: 8, Blind speak and only liquid diet until 14 for 2 weeks. If no helm, DOWN. healed. DMG: +15, STN: 7 Blast to head blinds for two Chest blast freezes heart and Lighting enters chest, Blow to side of ribcage, lower 107 – 109 weeks if wearing helmet. If not, lungs. Suffocation and shock destroying heart and lungs. If rib breaks and penetrates both death occurs in 6 rounds as cause death in 6 rounds. metal chest armor it becomes kidneys. Death in 6 rounds. brain begins to cook. fused, death in 6 rounds. If not, instant death Belly turned to ash. Eviscerated Chest frozen solid and shatters Bolt of lightning obliterates Chest caves in from impact, 110 body falls in twain, all clothing, ribcage. All blood is frozen. head, leaving a smoking lungs and heard turned to a armor, and items are Death in 3 rounds. stump. Burnt flesh and ozone gelatinous mass and fall out of vaporized. odors fill the air. gaping chest. Instant death. Torso set aflame destroying Strike on chest causes DOWN Belly stroke. STN: 7, BLD: 6. If no Impact spins target around 111 – 116 chest armor. DMG: +12. STN: 3. and OUT. If no breastplate; abdomen armor, death in 12 and DOWN. Both arms are If no chest armor: knocked death in 10 rounds due to rounds due to shock and broken, PEN: -12, STN: 3. down and BLD: 6 frozen heart. blood loss. Entire body engulfed in flame. Body freezes entirely, Lungs cook due to massive Blow lands directly to the face. 117 – 119 All organic material turned to statuesque and brittle; causing chest strike. Body is severed in Skull fractured in multiple ask. Death occurs in 6 rnds instant, but beautiful death. twain. Electrical blast places; bone fragments due to shock and nerve continues 10’ behind the penetrate the brain causing damage. DMG: +25 victim, causing an “A” critical instant death. to anyone in the way. Nothing left but carbon dust… Body is instantly frozen and Lightning bolt destroys each Strike lands on chest, causing 120 and a few teeth shatters as a thousand shards individual cell. The entire body a shockwave to ripple of glass as it falls to the ground. turns to a pile of ash. roughout the skeleton turning body to a liquid mass. Do I need to say instant death? Blunt Critical Slashing Critical Piercing Critical Knockdown Critical Glancing blow. DMG: +0 Close shave. DMG: +0. Not even a nick. DMG: +0 Barely a strike. DMG: +0 -49 – 05 Ribs fracture. DMG: +5, PEN: -1. Slash to calf. BLD: 1. Scratch to the side. DMG: +3 Hit to an arm. DMG: +2, PEN: -1 05 – 20 for two rounds. Flank absorbes impact. DMG: Slash to leg. DMG: +5. If no Puncture wound on thigh. Hit to a leg. DMG: +4. If no 21 – 35 +4, PEN: -8 for 1 round. greaves, additional DMG: +3, DMG: +3. If leg armor, BLD: 3. greaves, STN: 1. BLD: 2. Forearm takes strike. DMG: +5. Blade courses across chest. Poke to forearm. DMG: +2. If Blow to the chest knocks back 31 – 50 If no bracers, STN: 1. DMG: +3, BLD: 1, PEN: -1. no bracers, STN: 1 3’. DMG: +5, PEN: -2 for two rounds. Impact on shield also strikes Forearm blocks slash. DMG +4, Small stab to side of the chest. Shield arm receives the brunt 51 – 65 shoulder. If no shield; breaks BLD: 2, STN: 1. BLD: 1, STN: 1. of the blow. DMG: +5, shield shoulder rendering arm dropped. If no shield, crippled. additional DMG: +8, STN: 2. Leg is broken by strike. DMG: Slash causes wound to thigh. Piercing strike to leg tears Strike hits funny-bone, numbing 66 – 79 +12, PEN: -8, STN: 2. DMG: +6, BLD: 1, PEN: -2, STN: tendons. DMG: +3, PEN: -5, arm. DMG: +8, weapon 2. STN: 1. dropped, PEN: -2 for 10 rounds. Blow lands on brow destroying Blade severs arteries in neck, Neck stab. Blood pours out of Blow lands on hip knocking 80 one eye. DMG: +30, STN: 24. If breaking the spine. Death in 1 wound, nerves severed. Instant DOWN. Tendon is torn and no helmet, 1-month coma. round while gaging on blood. death due to heart attack, joint is shattered crippling leg. PEN: -16. Weapon arm receives blow. Weapon arm is struck. DMG: Stab on weapon arm. DMG: Hit on the flank knocks 81 – 86 DMG: +8, STN: 2. If no bracers, +10, BLD: 1. If no bracers, +10, If no bracers; arm broken, sideways 5 feet. Drops hand- damage to tendon, arm tendons and muscles are STN: 3. held objects. STN: 3. broken and crippled. severed rendering arm crippled. Strike to knee cap shatters Slash glances face, splitting Through and through stab to Strike to the side, doubles over 87 – 89 patella. DMG: +9, PEN: -12, eye open and useless as lower leg severs muscles. PEN: - and staggers slowly DOWN. DOWN, STN: 3. vitreous humor runs down 10, STN: 3. STN: 6. face. DMG: +10, STN: 30 Strike lands on the nape of the Slash spills intestines across the Chest stab collapses lungs. Whack to the back knocks 90 neck paralyzing from the ground. Instant Death. 25% DOWN and OUT. Death in 6 DOWN and strikes head on a shoulders down. DMG: +25. chance weapon remains rounds. hard surface. Nerve damage lodged in wound for 2 rounds. causes paralysis from the waist down. Blow to the side of the head Blunt side of blade strikes Stab to temple causes DOWN Blow to the head knocks back 91 – 96 renders OUT 4 hours. If no head. OUT for 6 hours. DMG: and OUT for 6 rounds, DMG: 10’. STN: 6. If no helmet, OUT helmet, the skull is fractured, +15. If no helmet, instant +10. If no helmet, instant for a day. DMG: +20. death. death. Blow to chest breaks ribs, Leg is cleanly severed. BLD 20. Punctures neck and breaks the Brutal strike to belly, drops to 97 – 99 puncturing lungs. DOWN and DOWN and OUT. spine. Permanent paralysis knees. Any held object flies of death in 6 rounds as blood from the neck down. out of hand 10’. STN: 15. spills from mouth. Impact under jaw drives the Slash across the side severing Stab through the eye Blow to the chest, knocks 10’ 100 bone into the brain. Instant internal organs. DOWN and punctures brain causing to the side. DOWN face first Death. OUT. Death in 3 rounds. instant death. Brain matter and both arms broken. 2- flows out of gaping eye month coma. wound. Strike fractures pelvis. DMG: Slash across belly. DMG: +10, Stab to belly. DMG: +10, BLD: Strike breaks a leg. DMG: +12, 101 – 106 +15, PEN: -15, DOWN, STN: 3. BLD: 8, PEN: -2, STN: 4. 6, PEN: -4, STN: 4. PEN: -10, STN: 1. Blow to throat crushes Slash to weapon arm severs it Puncture in the small of the Head shot knocks back 10’. 107 – 109 trachea. Gasps for air. STN: 12. from the body. DMG: +15. back severs arteries. DOWN DMG: +9, STN: 6. If no helmet, Death in 12 rounds due to DOWN and OUT. and OUT. Death in 6 rounds 4-week coma suffocation. from internal bleeding. Pelvis is crushed driving bone Slash across chest severs Blade penetrates ribs and Blow to the face severs veins 110 into spine. DMG: +35, STN: 2. ribcage and heart. Instant punctures heart. Wheels about and knocks DOWN. Death Normal functioning, then after death. 25% chance weapon 10 feet and crumples to an occurs in 12 rounds. 4 rounds death from nerve remains lodged in wound for 2 instant death. Weapon stuck in damage. rounds. chest for at least 3 rounds. Weapon arm elbow is Hand is severed from the Through and through to leg Strike to the flank, flies 5’ 111 – 116 shattered, crippling arm. STN: 5 body. BLD: 12, DOWN, STN: 6. severs arteries. DOWN and sideways and DOWN. Leg OUT. DMG: +12. broken. STN: 7, PEN: -8. Crushing blow hits flank and Slash severs spinal cord. Stab to kidney. DMG: +9. Shield shoulder is struck. STN: 9, 117 – 119 crushes rib cage. DOWN and DOWN. Permanent paralysis DOWN and death after 6 PEN: -4. If no shield; OUT and death in 3 rounds. from the deck down. DMG: rounds of horrible pain. arm shattered. +20 Powerful strike to chest Slash to head cracks skull and Stab in one ear and out the Blow to the temple knocks 120 ruptures heart. Instant death. severs brain, spraying gray other, skewering brain like a back 20; driving skull into brain. matter across a 10’ R. Instant pig on a spit. Instant death. Instant death. death. Grappling Critical Large Monster Physical Large Monster Spell Critical Critical Lost opportunity. DMG: +0 Lucky hit, clumsy strike. DMG: +10. Creature absorbs effects as attacker gapes in -49 – 05 Weapon might break (20% chance if awe. DMG: +0 normal, 1% if magic) Glancing strike. DMG: +2 A little extra on that one. DMG: +6 Spell strike hits weak spot. DMG: +5 05 – 20 Arm parries attack. DMG: +3. If wearing Massive blow. DMG: +12 Spell finds crease in natural armor. DMG: +8 21 – 35 bracers, STN: 1. Leg attack, wheeled about and breaks Thundering Strike. DMG: +18 Magical energy crackles in the air. DMG: +!0 31 – 50 loose. If wearing greaves, STN: 1, Held shield arm. If holding shield, PEN: -10 Staggering, massive strike. DMG: +20, Solid strike ripples through body. DMG: +12 51 – 65 until dropped. If no shield, PEN: -10. PEN: -2, STN:2 Held weapon arm. Sprained wrist causes Blow lands on leg. DMG: +18, BLD: 5, Powerful spell strike. DMG: +15 66 – 79 weapon to drop. STN: 2, PEN: -5. PEN: -4, STN: 3 Legs grappled causes DOWN and OUT. Neck targeted severs arteries and veins. Stinging strike cracks the air, reels back. DMG: +15, 80 DMG: +9. DMG: +15. Death in 6 rounds, but will STN: 2 fight to death at PEN: -12. Twisted weapon arm tears ligaments Glorious strike. DMG: +25, BLD: 3, PEN: -2, Loud boom signals a solid, staggering blast. DMG: 81 – 86 and pulls muscles. Weapon dropped, STN: 2 +20, STN: 1. STN: 3, PEN: -8. Immobilized by grapple hold. DOWN. Artery in leg tears open, gushing blood. Blast hits a leg. DMG: +15, PEN: -4, STN: 2. 87 – 89 Fights on at PEN: -6. Drops to ground, death in another 6 rounds. Choke-hold causes OUT and sprained Forelimb spurts blood from severed vein. Spell strike hits squarely in the mouth, swelling the 90 neck. PEN: -12. DMG: +20, STN: 6. Fights on until death brain. DOWN and OUT. DMG: +30. 1-month coma. after 6 rounds. Squeezed head fractures skull. STN: 9. If Leg strike. DMG: +15, PEN: -4, BLD: 2, STN: Wheels about at the impact of the strike, knocked 91 – 96 not wearing helmet, a 1d10 coma 3. off balance. DMG: +18, PEN: -2, STN: 1. results. Arms grasped and pinned behind back. Massive blow to the head fractures skull. Blast hits flank, breaking ribs. DMG: +25, PEN: -4, 97 – 99 Arms immobilized until grapple is DMG: +30, DOWN and OUT. STN: 3. removed. PEN: -15 Head lock. If wearing neck armor neck is Strike buries into chest, rupturing heart. Blast hits groin, destroying genitals and bladder. 100 sprained; PEN: -12. If not, broken neck Instant death. Weapon becomes Fights on violently until death in 4 rounds. causes instant death. lodged under lifeless body. (60% - weapon bonus) chance that weapon is broken. Chest squeeze breaks ribs. STN: 5, PEN: -2. Blow shatters the weapon arm shoulder Blast hits head, confusion and pain ensue. DMG: 101 – 106 rendering the arm useless. DMG: +15, +20, STN: 2. STN: 3. Legs grappled causing fall that breaks Strike lands across eyes, blinding and Leg is struck by powerful energy, hyperextending it 107 – 109 the weapon arm. Weapon dropped, staggering the brute. STN: 2. Permanent in a gruesome display. Thigh is severely damaged OUT, DMG: +20. blindness. by severed nerves. DMG: +25, Fights on until death in 5 rounds from nerve damage. Head lock. If wearing neck armor neck Blow lands on side of face, crushing jaw Glorious impact buckles neck and severing the 110 weapon is dropped, STN: 5. If not, broken and skull. Instant death. Weapon spinal cord. Stump of back-bone protrudes from neck causes death in 6 rounds. lodged in skull for 2 rounds. victim. DOWN and death in 3 rounds Grappled foot trips up crashes to the Upper-cut strike to lower jaw, shatters Strike explodes on face and eyes, blinding for 2 111 – 116 ground, weapon dropped and shatters. jaw bone. DOWN and OUT, DMG: +60. 1- rounds. DMG: +15, PEN: -4. STN: 2. If not wearing chest armor, “D” month coma. Blunt critical. Entangles both legs breaking an ankle Blow penetrates an eye and enters the Thundering impact on body turns organs into 117 – 119 and arm, DOWN and OUT. PEN: -16, brain. Instant death and falls on ragged and useless tissue. Fights on until death in 3 DMG: +20. attacker. Attacker takes 20 HP and is rounds. Blood and bodily fluid pour out of every immobilized for 6 rounds. orifice. Choke-hold crushes trachea. Instant Strike penetrates ear liquifying part of Blast lands on chest, cracking ribcage. A rib 120 death due to suffocation. the brain. Instant death as blood and penetrates the heart, shredding it asunder. DOWN brains pour from ear wound. and death after shrieking in agony for 6 rounds