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GLITCH ISSUE 1 September 2019

THE INTRODUCTION
Mental health & gaming
PATRONS Letter From
the editor

Hello Readers,
Jardiel Pinto Marianna Lovegood
@PulpCereal
This is a bit of an odd one for me as I have never had to write anything like this
before. But I will give it a go.

I just want to say a big warm welcome to Glitch. I am beyond excited to share this
publication with you as I have been working on it for a good while now. I couldn’t
Lucy Buglass Peter Shaw have done this without the help and support from all of you, so thank you so much.
But a huge thank you to everyone who has contributed, I am truly blown away by
the support.

Content
Glitch is very close to my heart, I have
Miranda King Aaron Mace been struggling with my own mental
health issues for most of my life, only
really getting help in the past year or
so, when things got to a breaking point. 4 TO FILL
I want this to be a way of expressing
feelings, of being able to talk and overall
We wanted to take the opportunity 6 NEWS
Tom Wray
making the subject less taboo, and not
here at Glitch to say a huge thanks to just in the gaming community.
all of those who helped with the launch 8 REMEBERING EKITA
of this new publication. I really hope you, as readers find this
publication helpful and enlightening, but 10 PHOTOMODE
Without you we really couldn’t have I also want you to be critical of it, I want
made this happen. Your support the opportunity to improve as we go on FEATURE: GAMING MY LONG
Rosa Parra continues to inspire us and pushes 14
and I welcome any comments from you, LOST BEST FIREND
us to continue exploring the subjects so don’t be afraid to contact me.
involved. We sinserly look forward 16 REVIEW: SEA OF SOLITUDE
here at glitch to do more together So without further ado, I want to say one
going forward. last thank you, and enjoy the first issue 18 YOUR PICKS
of Glitch!
20 HELPFUL SOURCES

2 3
4 5
Gaming addiction Becomes We asked the gaming community on
Twitter to give their views on the news:

Official Disorder @TheRealViktorK1:


“There are many reasons that
people decide to play games for
Earlier this year the World Health the world to manage their play to ensure hours a week, myself included
Organisation (WHO) classified gaming it remains enjoyable and enriching. As in this! Gaming for many is an
addiction as an official disorder in its with all good things in life, moderation escape from the many problems of
International Classification of Diseases is key and that finding the right balance life, gaming itself has helped me get
is an essential part of safe and sensible through depression. Also with the rise
the organisation’s official diagnostics
play.” of digital socialization many people
manual. They define the disorder as:
play online games to connect with
There are so many pro’s and con’s in friends from all over the world, another
“Increasing priority given to gaming
this debate and it all comes down to example from my own experience is an
over activities, to the extent that gaming
how this classification is being used. old friend from Denmark, who now has
takes precedence over other interest The main issue perhaps with the
On the surface it feels like an attack on built up his own game development
and daily activities and continuation classification is that it is quite pointed
studio of which he has give me the
or escalation of gaming despite the the gaming industry, one that has come at gaming. Whereas, you could put
role of PR and Marketing. These
occurrence of negative consequences”. under a lot of negativity over the years, the same classification on reading, on
friendships and connections made
and it is easy to be defensive however, watching television, watching films. So
through gaming is something that
These symptoms have to be occurring creating a dialogue about the negative why has gaming been targeted.
other digital social sites often struggle
for up to 12 months for the disorder to implications of how gaming can get out to achieve, Facebook especially being With the popularity of games such as
be classified. of hand is surely a positive thing. more on the toxic side compared with Minecraft and more recently Fortnite
The initial response to this classification online games. with children in particular, there is
by WHO has been mainly negative, Gaming addiction should not be an increasing concern from parents
especially from the gaming community. classed as a disorder, it is if anything a about how much time their children
The gaming community comes under a symptom.” are spending playing games. The
lot of negative press, and this only seems issue perhaps isn’t purely the games
to alienate the past time even more. @sambishoppp1: themselves, it could be an underlying
The Global Video Game Industry “To me I dont agree with it because of mental health condition that needs
Associations released a statement in the implications, but the thing it raises attention, rather than focusing solely on
response to WHO’s decision stating for me is that gamers as a community
the gaming factor.
that: are way too quick to respond with
Whilst the classification could be
knee jerk aggression. We need to
suggested to be wrong in pointing the
acknowledge how gaming can be
“We encourage and support healthy blame at games, it is good in that it could
addictive, rather than dismissing any
game play by providing information help parents and doctors in diagnosing
and all criticism of our hobby. If we can
and tools, such as parental controls, peoples mental health issues that they
meet non-gamers halfway, then they’ll
that empower billions of people around
hopefully do the same.” might not have been aware of.

6 7
Remembering Etika
by Trent Ostrom

Desmond Amofah, best known as the “JoyCon Boyz” and “9 Gang”. The have paid homage
popular live-streaming gamer and “JoyCon Boyz” name came from his love to Etika. Keemstar,
reaction YouTuber “Etika”, died on of the Nintendo Switch and it’s JoyCon host of YouTube’s
Saturday, June 22 at the age of 29 by controller. He was extremely interactive drama alert and
taking his own life in Brooklyn, New York. with his fan base often responding to long time friend of
their comments on his streams. His Etika, offered to raise
Etika was best known for his Youtube larger than life personality often resulted money for Etika’s
Channel “EWNetwork” where he live in subscribers sending him videos to do funeral to help support
streamed himself playing a variety reactions to. Etika would often react to his family. In response,
of games but with a specific focus YouTube videos fans would send him or Etika’s family wished
on Nintendo produced games and video that were part of a compilation. that the proceeds of this
Pokémon. Outside of his live streams, While video games was Etika was known stream go toward a mental
Etika was also known for his reactions best for, many of his fans found his health organization of their
to Nintendo’s annual “Nintendo Direct” reactions to videos to be his funniest. choice in Etika’s memory.
conference announcements, most
notably announcements for the “Super Additionally, while Etika’s primary video This was only one of many cases where
Smash Brothers” franchise. He was also game interests were Nintendo games and Etika’s death inspired YouTubers to
active on multiple social media websites Pokémon, his fans wouldn’t always buy donate, encourage others to donate,
including Instagram, Twitter, Facebook, it. In one instance, his fans discovered and discuss mental health. Pewdiepie, a
Reddit, Discord, and Twitch. that he was playing a game of Minecraft. fellow gaming YouTuber with the most
Ever since they saw him play the game, subscribers tweeted, “Hard to grasp that
Etika founded his main Youtube Channel they gave him a hard time that he was he’s actually gone, left us way too soon. Numbers
“EWNetwork” in 2012 and consistently a Minecraft fan. Though he would insist You will continue to live in our hearts.
had nearly a million subscribers. over and over again that he wasn’t, fans Rest in Peace Etika.” Etika’s passing
Additionally, he had the secondary would continue to troll him. Along with reached far beyond the YouTube as
Youtube channel “EtikaFRFX” where the YouTube videos Etika would react major news outlets covered his story and
he posted additional content. In Fall to, he also reacted to creative fan made brought mental health to the forefront of
of 2018, he began posting on social videos that highlighted that Etika was a the news. While some have speculated
media outlets such as Reddit and Twitter fan of Minecraft. that his YouTube fame affected his
regarding his mental health and suicidal health is unclear. What is clear is Etika
thoughts. Since his passing, many of his fans will be missed by fans and YouTubers
have made tribute compilation videos alike and left a profound impact on the
During his time on Youtube, Etika had of their favorite Etika moments. community.
a very dedicated fan base known as Additionally, many gaming YouTubers
8 9
photo mode INFO ABOUT PHOTOMODE AND HOW
TO SUBMIT FOR FUTURE ISSUES.

Chris Munoz (munozc83)


Shadow of the Tomb Raider / Xbox One

Stranger Shin (Darkshinfei) Mechxican


10 Horizon Zero Dawn / PS4 Assassins Creed Odyssey / PC
11
Wabdeerrer
Battlefield V / PC

Niki (Smudgedhorizon)
Assassins Creeed: Odyssey / PS4 Pro

LouisyLou
12 13
Spider-Man / PS4
sweet fix of escapism. I was unhappy
Gaming: My long lost best friend and anxious at home most of the time,
so what better way to ignore that than
ZOEY RIBBONS to shut myself in my room with a
PlayStation?
Me and video games go a long way onto me and my sister. I was an outcast in my all-male social
back. From my earliest memories with My dad bought me a Nintendo 64 for my group at school and lived an hour
a Nintendo 64, my relationship with birthday when I was 5, with Diddy Kong away from the school itself, so I was
gaming is a long and complex one. The Racing being a staple between us in never a kid who went out to play until
vast majority of my life up until a few those early years. the break of night. I would get home
years ago was spent with a gamepad in I went through 18 years of my life from school and the first thing I would do
hand, exploring new worlds to escape thinking it was normal for boys to want was to boot up a game for the night. I’d
the reality I found myself in. to be girls, before having the brutal have a break to eat, and possibly spend
A reality where I was alone, confused, realization that no, that was not the a bit of time with my family in the rare Video games and I were just synonymous
anxious, and downright depressed. To case. I came out as Transgender when moments that tensions weren’t running with each other at this point, and
the outside world, I was someone who I was 19, suffering from a lot of deep- too high. I didn’t need someone to tell everyone around me knew that.
could quite possibly be classified as rooted depression and anxiety before me I played a lot of games, I had the save While it might sound like I’m painting
addicted to gaming, a disorder which and after that time. At least my doctors data utility of a PlayStation 3 to tell me. my experience with games in a negative
has just been classified by the World told me it was just that. I was eventually The Elder Scrolls: Oblivion = 700+ hours. light, that couldn’t be farther from the
Health Organisation a few weeks ago. diagnosed with Bipolar disorder when I Demon’s Souls = 600 Hours. Metal truth. I consider my relationship with
I’m not someone who believes this was 25, which to me came as a relief due Gear Online = Another 600. Fallout 3: video games in my youth to have played
choice by the WHO to be the right one to years of living in limbo, not knowing 300 Hours. And this is just a select few a formative role on the person I am today.
since in my opinion humans can be what was wrong with me. games from memory, for one console Firstly, video games taught me to be
conditioned to become addicted to As you can imagine, this was the perfect generation. Weekdays, weekends, tenacious. After spending so much time
anything. I do, however, understand the mixture of circumstances to create holidays, all the time. If I was away from playing games, more so competitive
appeal of losing yourself in a world that someone who was looking for the my main console for too long, I wouldn’t multiplayer during the seventh
is not your own to numb the pain of day get irate, just unhappy. At least if I generation of consoles, It’s safe to say
to day life. went on holiday I could bring a portable I got pretty good at them. Video games
I suppose to understand how my console with me, but forcing me to be nurtured a drive in me for competition,
fascination with video games started away from even that… I would just be and more so, not giving up. This all
you first need to understand a little miserable. I think my parents knew this. happened quite early on. My Dad will
of my backstory. I was born in It was clear to them I was an unhappy never let me forget when I was a kid,
1993, right on the cusp of the child and teen. Even during the peak of no older than 7, who cried in frustration
revolutionary switch from 2D to 3D “Video games will ruin your children” over and over when I couldn’t beat the
graphics. hysteria of the early to mid-2000’s, my final boss of Diddy Kong Racing. Sure, I
My parents separated when I was parents would leave me be. got angry with games, and still did even
one year old, with my Mother holding No restrictions on time, age rating, or in my teens. But I never gave up, a trait
onto the fact that my Father left her any specific content. They would try and which now applies to all aspects of what
with a burning hatred which bled out coax me out of staying in my room, but I do in life. It’s a trait I am extremely
nothing ever worked. proud of.
14 15
Review: there was one moment of pure frustration
for me that was more of an annoyance
Overall, Sea of Solitude was a strong
entry into the world of video games

Sea of Solitude
than anything, mainly because nothing dealing with mental-health issues. It was
like this had happened in the game a sublime and very personal struggle
previously, but narratively it made that is relatable and brutally honest that
A FANTASTICAL & VERY PERSONAL sense, and after all, dealing with and doesn’t get too emotionally draining,
JOURNEY THROUGH MENTAL having issues with mental health can ending on a very hopeful note that I think
HEALTH ISSUES be frustrating, so they do work within could have a positive impact on some.
the context of the game, rather than
dEVELOPER: Jo-Mei Games just feeling like a pointlessly irritating
Publisher: Electronic Arts mechanic.
Format: Windows, PS4, Xbox One
The main element of this game that
surprised me most was how much it
focused on the other people in Kay’s life
and the message that emerged toward
I was only made aware of Sea of Solitude a The game is part of an emerging (and
the end of the game was a completely
day after its release, but I was captivated welcome) trend of games that tackle the
different one to what I was expecting,
by the screenshots I was seeing from topic of mental health, ones that often
which was great. The game is more
the game but more importantly, I was produce an emotive experience for the
about taking care of yourself first,
intrigued by its focus on mental health player. Sea of Solitude is no exception.
rather than trying to fix everyone
issues. The game feels so personal, which is
else, and I think the way that
something to be admired, as I think a lot
the game did this was excellent
Sea of Solitude is an adventure-based, of us know how much courage it takes
and the way Kay works through
story-driven game that follows Kay, a to tell your story in such a public way,
each obstacle is a wonderful
young woman who as seemingly turned but not just that, have people playing
visual metaphor.
into a kind of ‘monster’ who, in exploring through your experiences in such detail.
a submerged version of Berlin, tackles
Herein lies the games biggest
various issues in her life in the form of I did think at first that the concept of
strength, its visuals. The entire
bigger and more threatening monsters. the ‘monsters’ could potentially be
game was incredibly beautiful, equally
problematic, in that we have to vanquish
serene and haunting. The cel-shaded
the demons inside, rather than managing
“The entire game was and living with them, however, as the
style works so well in this world, making
it feel like it is in Kay’s mind rather than
game progressed it made sense, and
incredibly beautiful, again it is a very personal interpretation,
what her reality looks like. This paired
with the incredible score made Kay’s
equally serene and so who am I to dictate how people view
their own mental health issues?
surroundings feel entirely dream-like.

haunting” The game isn’t a massive challenge,

16 17
Your picks Explain what this section is.

Presentable Liberty This game is


By Corey Hauck a fantastic
depiction of depression, isolation and anxiety. In
this game people reach out to you, but you can not
physically reply as much as you want to, you can’t
because you are trapped in a cell. While in this
You start the game alone in the world
Limbo surrounded by violence and it’s
prison you start to lose the people you care about
most at the time. The big question is are any of the
a great depiction of loss and grief. The world
events that take place in the game real or not?
is dark and dreary and there is no one to help
you. The same aspects that form when you
experience loss. You feel alone and everything
around you seems empty. The gameplay is all
about problem solving, and has an open ending
When I feel like I’m
to be left up to the players interpretation. Civilization 4 losing control of my
life and starting to spiral downward this game
has helped me by giving me control of a country.
Creating a lasting country where everyone in it is
One game that has helped me
Fallout 3 tremendously is Fallout 3. I
happy made me feel like once again I had some
control.
played that game personally when I was going
through a depression a while ago. I went on
the quests to help random NPCs in the Capital
Wasteland it made me feel better. I know they
aren’t real, but helping them helped me. The
A beautiful game with great
moral aspect of the game is great for boosting Journey visuals and music. The music
personal moral. You are immersed in this world
and forget about the real world around you. and atmosphere is really calming. It is all about
overcoming obstacles. It is also a short game so
you don’t feel like you’ve wasted the day playing,
but so what if you did because it is helping you
figure yourself out.

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