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Space Empires Automated Production Sheet

Economic Phase 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Carry over from last turn 0
+ Colony CPs
+ Mineral CPs
+ MS Pipeline CPs (adv)
Total
- Maintenance
- Turn order bid
Subtotal
-Technology Spending cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note

- Ship Spending cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note cost note

Remaining CP
-CP spent on upgrades
Maintenance Inc (buys)
Maintenance Dec (losses)
Grow Colonies Grow Colonies Grow Colonies

At Curren At Curren
Technology Technology Level CP Costs Technology Tech Level CP Costs
Start t Level Technology Start t Level
Ship Size 1 1 2 (10) 3 (15) 4 (20) 5 (25) 6 (30) Progression Advanced Technologies
Attack 0 0 1 (20) 2 (30) 3 (40)
Defense 0 0 1 (20) 2 (30) 3 (40) Fighters 0 0 1 (25) 2 (30) 3 (40)
Tactics 0 0 1 (15) 2 (20) 3 (30) Point Defense 0 0 1 (20) 2 (25) 3 (30)
Select Current Level
Move 1 1 2 (20) 3 (30) 4 (40) 5 (50) 6 (60) Cloaking 0 0 1 (30) 2 (40)
as technology is
Ship Yards 1 1 2 (20) 3 (30) Scanners 0 0 1 (20) 2 (30)
Terraforming 0 0 1 (25)
purchased. Mines 0 0 1 (20)
Exploration 0 0 1 (15) Mine Sweeper 0 0 1 (10) 2 (20)

Space Empires 4x by Jim Krohn published by GMT Games. Space Empires Automated Production Sheet created by Jason Leidich (BGG user: rangerx). Thanks for the great game Jim!
Ship Technology Sheet Advanced Ship Technology
Counter Attack Defense Tactics Move Other Counter Attack Defense Tactics Move Other
Scout #1 0 0 0 1 Point Defense 0 Fighter #1 0 0 0 1 Fighters 1
Scout #2 0 0 0 1 Point Defense 0 Fighter #2 0 0 0 1 Fighters 1
Scout #3 0 0 0 1 Point Defense 0 Fighter #3 0 0 0 1 Fighters 1
Scout #4 0 0 0 1 Point Defense 0 Fighter #4 0 0 0 1 Fighters 1
Scout #5 0 0 0 1 Point Defense 0 Fighter #5 0 0 0 1 Fighters 1
DD #1 0 0 0 1 Scanners 0 Fighter #6 0 0 0 1 Fighters 1
DD #2 0 0 0 1 Scanners 0 Fighter #7 0 0 0 1 Fighters 1
DD #3 0 0 0 1 Scanners 0 Fighter #8 0 0 0 1 Fighters 1
DD #4 0 0 0 1 Scanners 0 CV #1 0 0 0 1
CA #1 0 0 0 1 Exploration 0 CV #2 0 0 0 1
CA #2 0 0 0 1 Exploration 0 CV #3 0 0 0 1
CA #3 0 0 0 1 Exploration 0 CV #4 0 0 0 1
CA #4 0 0 0 1 Exploration 0 Raider #1 0 0 0 1 Cloaking 1
BC #1 0 0 0 1 Raider #2 0 0 0 1 Cloaking 1
BC #2 0 0 0 1 Raider #3 0 0 0 1 Cloaking 1
BC #3 0 0 0 1 Raider #4 0 0 0 1 Cloaking 1
BC #4 0 0 0 1 SW #1 0 0 0 1 Mine Sweep 1
BB #1 0 0 0 1 SW #2 0 0 0 1 Mine Sweep 1
BB #2 0 0 0 1 SW #3 0 0 0 1 Mine Sweep 1
BB #3 0 0 0 1
BB #4 0 0 0 1
DN #1 0 0 0 1
Select the Current Technology Level when the Counter is built.
DN #2 0 0 0 1
Bases & SY Bases and SY automatically upgrade.
Alien Economic Sheet AP Color:
Econ Econ Extra Fleet Tech Defens Fleet Economy Roll Results List All Techs
Turn Rolls Econ e Launch Econ Fleet Tech Def Purchased
1 1 0 0 - 1-2 3-10 Mines
2 1 0 0 1-10 1 2-3 4-10
3 2 0 1-10 1 2-4 5-8 9-10
4 2 1-5 1 2-5 6-8 9-10
5 2 1-3 1 2-5 6-9 10
6 3 1-4 1 2-6 7-9 10
7 3 1-4 1-5 6-9 10
8 3 1-4 1-5 6-9 10
9 3 1-5 1-5 6-9 10
10 4 1-5 1-6 7-9 10
11 4 1-3 1-6 7-9 10
12 4 1-3 1-6 7-9 10
13 4 1-3 1-6 7-10 # Fleet CP Raider?
14 4 1-10 1-6 7-10
15 5 1-3 1-7 8-10
16 5 1-10 1-7 8-10
17 5 1-3 1-8 9-10
18 5 1-10 1-8 9-10
19 5 1-3 1-9 10
20 5 1-10 1-9 10

Alien Economic Sheet AP Color:


Econ Econ Extra Fleet Tech Defens Fleet Economy Roll Results List All Techs
Turn Rolls Econ e Launch Econ Fleet Tech Def Purchased
1 1 0 0 - 1-2 3-10 Mines
2 1 0 0 1-10 1 2-3 4-10
3 2 0 1-10 1 2-4 5-8 9-10
4 2 1-5 1 2-5 6-8 9-10
5 2 1-3 1 2-5 6-9 10
6 3 1-4 1 2-6 7-9 10
7 3 1-4 1-5 6-9 10
8 3 1-4 1-5 6-9 10
9 3 1-5 1-5 6-9 10
10 4 1-5 1-6 7-9 10
11 4 1-3 1-6 7-9 10
12 4 1-3 1-6 7-9 10
13 4 1-3 1-6 7-10 # Fleet CP Raider?
14 4 1-10 1-6 7-10
15 5 1-3 1-7 8-10
16 5 1-10 1-7 8-10
17 5 1-3 1-8 9-10
18 5 1-10 1-8 9-10
19 5 1-3 1-9 10
20 5 1-10 1-9 10

Alien Economic Sheet AP Color:


Econ Econ Extra Fleet Tech Defens Fleet Economy Roll Results List All Techs
Turn Rolls Econ e Launch Econ Fleet Tech Def Purchased
1 1 0 0 - 1-2 3-10 Mines
2 1 0 0 1-10 1 2-3 4-10
3 2 0 1-10 1 2-4 5-8 9-10
4 2 1-5 1 2-5 6-8 9-10
5 2 1-3 1 2-5 6-9 10
6 3 1-4 1 2-6 7-9 10
7 3 1-4 1-5 6-9 10
8 3 1-4 1-5 6-9 10
9 3 1-5 1-5 6-9 10
10 4 1-5 1-6 7-9 10
11 4 1-3 1-6 7-9 10
12 4 1-3 1-6 7-9 10
13 4 1-3 1-6 7-10 # Fleet CP Raider?
14 4 1-10 1-6 7-10
15 5 1-3 1-7 8-10
16 5 1-10 1-7 8-10
17 5 1-3 1-8 9-10
18 5 1-10 1-8 9-10
19 5 1-3 1-9 10
20 5 1-10 1-9 10

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