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The relational model represents the database as a collection of relations. A relation is nothing but a table
of values. Every row in the table represents a collection of related data values. These rows in the table
denote a real-world entity or relationship.
The table name and column names are helpful to interpret the meaning of values in each row. The data
are represented as a set of relations. In the relational model, data are stored as tables. However, the
physical storage of the data is independent of the way the data are logically organized.
Some popular Relational Database management systems are:
DB2 and Informix Dynamic Server - IBM
Oracle and RDB – Oracle
SQL Server and Access - Microsoft
Update Operation
You can see that in the below-given relation table CustomerName= 'Apple' is updated from Inactive to
Active.
Delete Operation
To specify deletion, a condition on the attributes of the relation selects the tuple to be deleted.
Examples of a just noticeable difference, or JND, include the detection of change in the volume of
ambient sound, the luminosity of a light in a room, or the weight of a handheld object. The difference
threshold is demonstrated at the moment a change in the nature of such stimuli is detected.
For example, an individual is not likely to notice a slight, gradual increase in the volume of music if the
change in volume remains below the threshold of detection. At a certain point, however, the individual
notices that the volume of the music has increased. The volume at which the increase was noticed
demonstrates the concept of just-noticeable difference. In other words, the threshold of detection has
been surpassed, and the individual is now able to perceive that a change in volume has occurred. Similarly,
a gradual change in the brightness of a light in a room or in the weight of two similar objects held in each
hand remains unnoticed until the change surpasses the threshold at which a difference in luminosity or
weight is perceived.
Just noticeable difference, referred to formally as Weber's Law, is a concept in psychology based on the
findings of Ernst Heinrich Weber, a forerunner in the field of experimental psychology and perception.
continuation, and figure/ground — that describe how the human brain sees visual information. Designers
who understand this theory can develop visuals that communicate information in the most effective ways.
Proximity: When items are placed in close proximity, people assume that they’re in the same group
because they’re close to one another and apart from other groups. The following figure shows a
Similarity: When items look the same, people perceive them to be of the same type. We naturally
assume that shapes that look the same are related. When you create a data viz and you keep
items together that look the same, you make it easy for someone to understand that those items
represent a group.
Closure: Our eyes tend to add any missing pieces of a familiar shape. If two sections are taken out
of a circle, as shown in the following figure, people still perceive the whole circle.
Even with pieces missing, you can still tell that this image is a circle.
Continuation: If people perceive objects as moving in a certain direction, they see them as
Figure/ground: Depending on how people look at a picture, they see either the figure
(foreground) or the ground (background) as standing out, as shown in the following figure.
Here are several ideas and concepts of interaction design for data visualizations and
interactive websites, using 11 examples from the web.
1. The Basics: Highlighting and Details on Demand
Highlighting and details on demand are interactions that are useful for almost all data visualizations.
Highlighting
The Evolution of the Web is a great example of how highlighting can support the user in focusing on certain
parts of the visualization. The colored, curved web feature lines and the browser lines are emphasized on
mouseover, allowing the user to see when a feature was adopted by the different browsers.
Details on Demand
The UEFA EURO 2012 Tournament Map interactive shows a rich popup window when the user clicks on
games, groups, teams or stadiums. Each popup contains detailed information such as an article headline
and quotes for a game. It provides links for further in-depth exploration and gives the user the opportunity
to post to social media.
In CNN’s Home and Away interactive, the user can filter the casualties that are displayed on the home and
away maps by age, location and date, using multiple control bar charts at the bottom of the visualization.
The intersection of the filter settings is applied. Similar to the Riots visualization, this one immediately
updates while the user is dragging the sliders, enabling rapid content exploration (dynamic queries).
Selecting a location also updates the area shown in the home map.