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It is known that we are living in technological era. The computer becomes irreplaceable tool in
every day life of almost each person. The adult’s user generally uses it for business purposes while the
Youngers for computer games. Computer became that part of our life and every important component
in the spheres of the leisure. And nowadays majority of young people spend their leisure time playing
computer games, surfing through internet. Computer games are the most popular entertainments in
modern societies and they target a variety of people in different ages. The addiction to the rivalry and
excitements of the games make them the most common recreational programs for today's teenagers, so
that they do anything to reach a higher level of the game, they immerse in the game so much that they
completely separate from their surroundings. Challenging with the obstacles and reaching a higher level
in the game, make the players excited and losing the game make them anxious. Computer games
started in 1972 with Pang, a computer tennis game, and then developed in hardware and software
systems. Improvement of quality and variety of games increasingly spread it in the society especially
adolescences. It is believed that computer games like watching TV provides opportunities for visual
learning. Especially because these games are more active compared to watching TV, they are considered
more effective. Since these games are known as the second entertainment after TV, opponents of these
games emphasize on their negative effects such as stimulating anger and violence, costing a lot of
money and having negative effects of physical and mental health, which are much higher than the
positive effects of the games such as increasing the coordination of eyes and hands.
Statement of the problem
How often they spend their time in surfing the net? In studying?
What computer games or social networking sites they visited the most?
How the computer games and social networking sites affect the study habits of the students?
This study will help students have an insight on the impact of computer addiction towards their
academic performance.
To the parent, it will serve as basis to help share with other parents the information about
certain games or ideas to help each other in parenting. Also it will help them to understand the
behaviour and study habit of their children when they’re engaged computer addiction.
For the teachers, it will provide more knowledge on what they can do to educate students about
the well-known impacts of computer addiction to the academic performances, decision making, spatial
Theoretical Framework
According to Buzzle.com the advantages of Computer and Internet are: Entertainment one of
the major reason why people prefer to surf in internet and Source of Information: Information is the
biggest advantages that Computer/ Internet offer. Faster Communication: the foremost target of the
Internet has always been speedy communication and it has excelled way beyond the expectation. And
the disadvantages are: Pornography is biggest disadvantages of computer and internet. Spamming it
refers to sending unwanted mails in bulk which provide no purpose and needlessly block the whole
system. Virus, users are often plagued by virus attacks on their entire system. Virus programs are
inconspicuous and may get activated if you click a seemingly harmless link. Computer game addiction
generally refers to an excessive, unhealthy amount of playing computer games. Rather than engaging in
the real world, an addicted user devotes the majority of his or her time to gaming ( Conrad, 2011). The
issue of game addiction is getting spread widely and uncontrollable. Gaming addiction became a
mysterious problem which is still difficult to treated, more terrifying than alcohol or drugs addiction.
Whereas, in fact, Dr Shumaila Yousafzai (2009) from Cardiff Business School said popular online video
games warned players not to overuse their products. Parents across the globe are increasingly
concerned about their sons online gaming habits. They are sure that there is a problem but counsellors
unfamiliar with online gaming addiction don’t understand how seductive they can be (Young, 2009,
p.4). Fraser (2012) mentions that kids are among the most vulnerable to video game addiction, experts
said, and may become violent when their "drug" is taken away. Video game and Internet addiction
usually point to other mental problems including anxiety, depression and trouble forming healthy
relationships.
Conceptual Framework
the study habits of the students of St. Paul School Barotac Nuevo, Iloilo based on the time schedule of
the students. Computer games/ social networking sites affect the study habits of the students; they are
This study cover two important things: first, the impacts of excessive use of computers in the study
habits of the students, and second is how they can balance their time in studying and surfing the net/
The researcher will do this research evaluated by Grade 10 students of SPSBN to determine
which they’re prefer most. The survey will be done in the whole Gr. 10 students. ( 10-St.Paul, St.
Definition of terms
1.) SOCIAL NETWORKING SERVICE- is an online platform which people use to build social
networks or social relations with other people who share similar personal or career interests,
2.) COMPUTER- A device that computes, especially a programmable electronic machine that
3.) INTERNET - is a global system of interconnected computer networks that use the standard
Internet protocol suite (often called TCP/IP, although not all applications use TCP) to serve
advertising, indiscriminately.
References
http://www.en.wikipedia.com/
http://www.helpguide.org/mental/internet_cybersex_addiction.htm
https://www.buzzle.com/
Conrad, Brent. (n.d.). Computer Game Addiction - Symptoms, Treatment, & FAQs. Retrieved
from http://www.techaddiction.ca/computer_game_addiction.html
Conrad, Brent. (n.d.). Computer Game Addiction - Ten Arguments For and Against the Disorder.
Young, Kimberly (2009). Understanding Online Gaming Addiction and Treatment Issues for
Adolescents. The Center for Internet Addiction Recovery, Bradford, Pennsylvania, USA Young,
Kimberly (n.d.). Understanding Gaming Addiction. The Center for Internet Addiction Recovery,