Académique Documents
Professionnel Documents
Culture Documents
McIntosh (2014) gives insight about what is mental computation, the importance of it and important
strategies that students need to acquire for solving basic facts and larger numbers. Mental computation
is the ability to calculate the exact numerical answers without any help. In order for students to develop
mental computation, they need to grasp the concept of number sense and conceptual understanding
first (McIntosh, 2014).
Being competent in mental computation is vital for students because it is used in daily our lives, it is the
easiest way of doing many calculations and an excellent way of learning how numbers works (McIntosh,
2014). I believe that if students are competent in their mental computation, they will be more confident
in solving larger numbers or harder problems (McIntosh, 2014). It is essential for teachers to create a
strong foundation in their students’ learning.
There are many strategies that McIntosh (2014) mentioned in this article, here is a list of them:
Week 2: Marino, H. (2017). Trying a new approach to maths in prep. Prime Number, 32(2), 6-8.
Marino (2017) discusses their school’s new approach to maths. At the start of the year, the school
explored what it means to be a mathematician, the students were involved in open ended
investigations focusing on structure/patterning (Marino 2017). The reason behind the activities is to
stimulate the actions/ behaviours required in their mathematics session (Marino 2017). For example,
explaining their thinking, being in the learning pit, asking questions and generalising (Marino 2017).
Investigations
Student Number: 2016 2671
Student Name: Joane Caponpon
During investigations, it is important for teachers to model the task so that students understand it
(Marino 2017). Investigations should focus heavily on the students’ ability to share their strategies –
collaborative/cooperative learning (Marino 2017). The teachers must be clear on their objectives so
that their questions will stem from it (Marino 2017).
Reflection
Reflection can be linked to either the number triad or the investigation (Marino 2017). Here are
examples of reflection questions (Marino 2017):
• How did you solve the problem?
• How many different possibilities/ways did you discover?
• What do we know about 10?
Week 2: Russo, J. (2017). Get your game on! Place that number. Prime Number, 32 (2), 4-5.
In this reading, Russo (2017) introduces a game called ‘Place that number’ that can be played during
math lessons. The game is suitable to Year 1 – Year 6.
How to play:
1. The teacher starts with ruling a large number-line (0-100) on a whiteboard and a smaller number-line
on a notepad.
2. A student rolls the dice and construct a two-digit number, one dice will represent the tens and the
other will represent the ones.
3. After consulting with the rest of the class, the student will then mark approximately where their number
belongs on the number-line. It is important to remind the student that they are not allowed to record
the actual number.
4. The teacher will use the smaller number line to record students’ answer with the actual number.
5. After the game, the students will evaluate their performance. Here are reflection questions:
§ What could they have done differently?
§ Were two particular numbers place too close together or too far apart?
§ Were any specific numbers placed in an appropriate position making the rest of the game very difficult?
If so, which numbers?
Student Number: 2016 2671
Student Name: Joane Caponpon
In an Early Childhood Education context, I would modify this game by using one dice and getting the
students to place numbers on a number line ranging from 0-20.
Week 3: Siemon, D. (2010). A note on ‘common misunderstandings’. Prime Number, 25(1), 3-5.
Siemon (2010), provides a different perspective about common misunderstandings. The articles
highlight that students do not purposely form misconceptions (Siemon, 2010). Students make sense of
their experience on the basis of their prior knowledge or attend to in the moment – that is, on the basis
of what represents a ‘best fit’ (Siemon, 2010).
Siemon (2010) mentioned Assessment for Common Misunderstandings (ACM) is a tool that teachers
can use to help identify student learning needs.
Week 4: Norris, K., & Swan, P. (2013). Make it count: Intentional teaching strategies to developing
counting skills K-2. Perth: A-Z Type. (pp. 4-10).
Norris and Swan (2015) talks about the different levels of counting: pre-counting, concrete counting,
abstract counting and strategic counting.
Pre-counting is typically before Kindy and early Kindy (Norris & Swan, 2015). In this stage, children are
able to perceptually subitise a small collection with a limit of 3-4, compare physical quantities where
one is at least twice the size of the other and count in sequence but may not be linked to the idea of
quantity (Norris & Swan, 2015).
Student Number: 2016 2671
Student Name: Joane Caponpon
Concrete counting is an important stage in number development because it connects the ideas about
counting words (one, two, three) and quantity (more, less) (Norris & Swan, 2015). There are five
counting principles that children learn and observe (Norris & Swan, 2015):
1. Stable order – The counting numbers must always be said in the same order.
2. One-to-one correspondence – The act of counting each object in a set once, and only once with one
touch per object.
3. Cardinality – Every number is inclusive of every other number before it therefore the last number said
in the count indicates the size of the entire set.
4. Order irrelevance – The items can be counted in any order and the total will remain the same.
5. Abstraction – It is the understanding that we can count any collection of objects, whether tangible or
not.
In this stage, when students have learnt to count items first in a line then more complex arrangements,
students can then learn to count out (Norris & Swan, 2015).
Abstract counting is the stage where students can count objects that cannot be seen, heard, or felt
(Norris & Swan, 2015). Students in this stage know one less/more concept and realise that it is
reasonable to talk about numbers in abstract ways (Norris & Swan, 2015). When students are capable
of doing this, they have developed a ‘mental number line’. As students develop their mental number
line and memory, they will be more competent in performing the counting strategy ‘count on’ (Norris
& Swan, 2015). Count on is a very significant strategy because it indicates that the students are
beginning to do mental math (Norris & Swan, 2015).
In strategic counting, students can rely on pattern recognition and/or knowledge of part-part-whole
relationships (conceptual subitising) (Norris & Swan, 2015). Conceptual subitising is possible with much
higher numbers e.g. a student familiar with base 10 blocks could conceptually subitise 3 ‘longs’ and 2
‘minis’ as 32 (Norris & Swan, 2015).
The accumulation of arithmetic combinations developed through conceptual subitising and counting-
on, leads to the use of more complex non-counting-based strategies/derived fact strategies (Norris &
Swan, 2015). These include (Norris & Swan, 2015):
• Adding 10 – It is the knowledge of how only the tens digit is altered if ten is added to any number and
how to add single digit to a decade number without counting for example, 40 + 5 = 45.
• Bridging 10 – This is a method of adding two numbers whose total is greater than 10. A pre-requisite
for this strategy is the knowledge of number combinations that add to 10 (friends of 10).
Lessons that incorporate concrete materials can stimulate children’s higher order thinking
To stimulate higher order thinking, teachers must pair the concrete materials with open-ended tasks
and specific questioning (McDonough, 2016). The article used an example about a lesson on repeating
patterns. The teacher stimulated students’ higher order thinking through asking questions such as
(McDonough, 2016):
• Tell us your pattern. Is that a repeating pattern?
• How many colours make up …’s pattern?
• Tell us his/her pattern. Is it a repeating pattern?
• Why is it not a repeating pattern?
• Where did it stop being the same?
• How could he/she make that a repeating pattern?
Week 6: Russo, J. (2015). Surf’s up: An outline of an innovative framework for teaching mental
computation to students in early years of schooling. Australian Primary Mathematics Classroom, 20(2),
34-40.
Russo (2015) introduces a framework called SURF that can be definitely used in a classroom setting.
The reading provides strategies that can be taught to students, concepts that need to be developed
from Foundation to Year 2 and the framework.
SURF is a framework for teaching mental computation (Russo, 2015). It stands for Strategies,
Understanding, Reading and Fast Facts (Russo, 2015). Strategies goal is about learning and applying
mathematical strategies (Russo, 2015). Applying a strategy means ‘doing something’ to our directly
retrievable knowledge. Strategies that can be taught are (Russo, 2015):
Understanding goal is about knowing how mathematics, especially number and algebra works (Russo,
2015). The key part of understanding is to know what factual knowledge to retrieve in a given context
and which strategy/strategies to apply to this knowledge in order to answer the question correctly
(Russo, 2015). Key ideas that could be introduced under the Understanding goal include (Russo, 2015):
Reading goal within SURF is about students’ ability to understand and apply these complex codes as
well as understand how these symbols translate into everyday language (Russo, 2015). At a lower
primary level, the Reading goal involves recognising and interpreting the basic operators, equality and
inequality signs and numbers (Russo, 2015). Reading has a clear relationship with Understanding
(Russo, 2015).
Fast Facts goal is about learning simple mathematical patterns so that they can accurately retrieved
without computation (Russo, 2015). Another aspect of Fast Facts is to build students’ mathematical
processing speed (Russo, 2015). Here are some Fast Facts that can be introduced at Foundation to Year
2 (Russo, 2015):
7. Rainbow facts (i.e. number bonds equalling 10)8. Adding 10 and subtracting 10
Week 7: Gervasoni, A., & Sullivan, P. (2007). Assessing and teaching children who have difficulty learning
arithmetic. Educational & Child Psychology, 24(2), 40-53.
The article talks about students’ vulnerability in all mathematical domains (counting, place value,
addition and subtraction and multiplication and division) (Gervasoni & Sullivan, 2007). The research
found that students’ vulnerability was widely dispersed across all four domains (Gervasoni & Sullivan,
2007). It is worth noting that a higher proportion of Year 2 students were vulnerable in three or four
domains, this might be a reflection of the increasing complexity of mathematics curriculum that
students typically experience (Gervasoni & Sullivan, 2007).
A theme that emerged in this literature is the need for instruction and learning experiences to closely
match children’s individual learning needs. There was a process mentioned in the readings, it was called
‘Zone of Proximal Development’. Zone of Proximal Development is the distance between the actual
Student Number: 2016 2671
Student Name: Joane Caponpon
developmental level and the level of potential development with adult guidance (Gervasoni & Sullivan,
2007). Teachers/ peers need to work in collaboration with the vulnerable student.
Teachers can modify and adjust tasks to enable students who experience difficulty to engage
successfully in the learning opportunities. This means teachers are to prepare prompts and associated
resources, try to reduce the number of steps, make the task more concrete and simplify the language.
Lastly, teachers are required to provide rich challenging problems that stimulate higher order thinking.
The approaches mentioned in the reading is significant to consider when providing intervention
programs for children with arithmetic difficulties.
Week 8: Day, L., & Hurrell, D. (2015). An explanation for the use of arrays to promote the understanding
of mental strategies for multiplication. Australian Primary Mathematics Classroom, 20(1), 20-23.
Day and Hurrell (2015) states the importance of using arrays to foster the understanding of mental
strategies for multiplication. The article provides a variety of examples that demonstrates the benefits
of arrays in the primary classroom (Day & Hurrell, 2015). It is stated in the Australian Curriculum that
students should ‘recognise and represent multiplication as repeated addition, groups and arrays (Day
& Hurrell, 2015). The benefits of using arrays in primary classrooms include (Day & Hurrell, 2015):
• Arrays assists students to develop commutativity, which is vital, as it sharpen student’s mental
strategies. Students will have the ability to rotate an array and know that the product will be same. For
example, five lots of four gives the same total of four lots of five.
• Through the use of arrays, students will become more familiar with number families.
• Arrays can be extended into two-digit by one-digit multiplication which can be developed into two-by
two-digit multiplication.
• Arrays aids a strong instructional practice of moving from concrete to representational abstract.
Counting: 3
Growth Point 3 in Counting indicates that the student can count by 1’s forwards and backwards from
various starting points between 1 and 100. The student shows understanding that tens and ones
structure inherent in number names for two digit numbers. The student can cite the order of the
decades and is able to bridge decades when counting forwards and backwards.
In order for the student to achieve Growth Point 4, they must count by 2’s, 5’s and 10’s to a given
target, from various starting point. The student must recognise that each word in a counting
sequence refers to all of the words up to and including itself, and each next word is either two, five
and ten larger than the previous word in both cardinal and sequence meanings.
Activities to help the student move from Growth Point 3 to Growth Point 4 in Counting.
• Count-off – Roll a ten-sided or twelve-sided die. Have the students start counting from the number
rolled, adding ten to the count each time up to the 90’s. Then count backwards by tens. Display a
hundred chart to the students. Have one student select a number from 1-9 on the hundred chart and
call out the number. Once the student calls out the selected number, the rest of the class continue to
locate each number after it has been called.
The key features of the activities are prompting the student to use visual images of collections, and
number charts and explore how subtraction and addition strategies help generate the next number in
the counting sequence.
Place Value: 1
Growth Point 1 in place value indicates that the student can read, write, interpret and order single
digit numbers. The student can comprehend the terms more or less and match numerals with
number names and collections. The student can also distinguish 6 and 9 and 2 and 5.
In order for the student to achieve Growth Point 2, they will need to interpret the place value and the
total value of each digit in a numeral. The student will need to know the difference between ‘teen’
and decade ‘ty’ number words. The student is required to demonstrate grouping collections using
tens and ones instead of a unitary concept.
Activities to help the student move from Growth Point 1 to Growth Point 2 in Place Value.
• Snap, tens and ones – Play Snap with a mix of numeral cards and picture cards showing tens and
ones.
• Bean stew – Roll a numeral die (0-9) and tens numeral die (1 ten – 9 tens). Put this number of loose
beans and bean sticks in the stewing pot. Name the number. Repeat three times. How many beans
are in the pot altogether?
Student Number: 2016 2671
Student Name: Joane Caponpon
• In the middle (10-99) – Children work in groups of three. Each child randomly selects a numeral card
(10-99). Order the numerals from smallest to largest. Child with the middle numbers gets a point.
Growth Point 1 in Addition and Subtraction indicates that the student can count all to find the total of
two collections. The student understands that collections can be partitioned and reformed.
In order for the student to achieve Growth Point 2, they must be able to develop mental images of
numbers and use the count-on strategy to solve addition tasks. When using the count-on strategy,
the student is required to demonstrate to count-on from the larger addend to solve addition tasks.
Activities to help the student move from Growth Point 1 to Growth Point 2 in Addition and
Subtraction.
• One screened collection – Make a collection of 6-12 objects and screen the collection. Ask the child to
visualise the collection and tell you how many there are. Add another collection of three to five
objects. How many altogether? Explain how you know.
• Count on three – Take two numerical dice (1-10). Children roll the two dice. If they can count on three
from one number to the next, they score a point. The first person with three points wins.
• Count on two – Randomly show children numeral card (12-20). Ask children to imagine there are that
many blocks behind the numeral card. Show two more blocks each time. Ask the children to count-on
to work out how many counters altogether.
Growth Point 1 in Multiplication and Division indicates that the student can recognise equal share and
understand the term ‘each’. In this Growth Point, the student can also identify the need to find a
total.
In order for the student to achieve Growth Point 2, the student is will need to use multiplicative
strategies to solve problems that involve multiple groups and to share collections into the same sized
groups. The student also needs to model skip counting and number facts to solve multiplicative
problems.
Activities to help the student move from Growth Point 1 to Growth Point 2 in Multiplication and
Division.
• What does the picture say? – Have a collection of pictures and arrays. The children write a story
about the picture.
• Can you share? In groups, each player takes a handful of unifix cubes. They put them on a table. If
they can share them evenly into groups, they score a point.
• 12 teddies at 4 tables – The children have 12 teddies and a mat with 4 ‘tables’. Say that the 12 teddies
all sat down in a restaurant with 4 tables. Discuss the different possibilities. Who has the same
number of teddies at each table?
Student Number: 2016 2671
Student Name: Joane Caponpon
Mason Piccaro
Counting: 2
Growth Point 2 in Counting indicates that the student is can confidently count and demonstrate one-
to-one correspondence with a collection of approximately 20 objects. The student is able to
distinguish the objects counted with those yet to be counted and understands that the last number
spoken tells the cardinal number (how many are in a group).
In order for the student to achieve Growth Point 3, they need to understand the mathematical terms
used in counting such as before, after, forwards and backwards. The student should know the number
word sequence beyond 109 and understands the tens and ones structure inherent in number names
for two digit numbers.
Activities to help the student move from Growth Point 2 to Growth Point 3 in Counting.
• Pop-stick count – Children count a collection of pop-sticks (20-200). When a ten frame is formed, the
ten is grouped using a rubber band and moved to the left. When ten, tens are reached; they are
placed in a hundred bag and moved further to the left.
• Before and after bingo – The leader draws a number between 0-120. If a player has the number
before this number on his card, this number is covered with a counter. When the player completes a
horizontal, vertical or diagonal row, BINGO is called.
• Counting chart cover-up – Sticky labels of various shapes are used to cover up groups of numbers on
the 0-119 chart. Children are challenged to identify the missing numbers. Questions to ask: Which
numbers are missing? How did you know? What patterns did you use to work out the answers?
The key features of these activities are it extends the counting experiences beyond 100 and entails
students to count forwards and backwards.
Place Value: 1
Growth Point 1 in Place Value indicates that the student can read, write, interpret and order single
digit numbers. The student can comprehend the terms more or less and match numerals with
number names and collections. The student can also distinguish 6 and 9 and 2 and 5.
In order for the student to achieve Growth Point 2, they will need to interpret the place value and the
total value of each digit in a numeral. The student will need to know the difference between ‘teen’
and decade ‘ty’ number words. The student is required to demonstrate grouping collections using
tens and ones instead of a unitary concept.
Activities to help the student move from Growth Point 1 to Growth Point 2 in Place Value.
• Snap, tens and ones – Play Snap with a mix of numeral cards and picture cards showing tens and
ones.
Student Number: 2016 2671
Student Name: Joane Caponpon
• Bean stew – Roll a numeral die (0-9) and tens numeral die (1 ten – 9 tens). Put this number of loose
beans and bean sticks in the stewing pot. Name the number. Repeat three times. How many beans
are in the pot altogether?
• In the middle (10-99) – Children work in groups of three. Each child randomly selects a numeral card
(10-99). Order the numerals from smallest to largest. Child with the middle numbers gets a point.
Growth Point 2 in Addition and Subtraction indicates that the student is able to develop mental
images of numbers and use the count-on strategy to solve addition tasks. When using the count-on
strategy, the student is required to demonstrate to count-on from the larger addend to solve addition
tasks.
In order for the student to achieve Growth Point 3, they will use a variety of strategies to solve
subtraction problems such as counting back, other than modelling. When solving subtraction
problems, the student must only count the part of the number sequence (counting down to, counting
up to).
Activities to help the student to move from Growth Point 2 to Growth Point 3 in Addition and
Subtraction.
• Some went away! – Choose a scenario card. Select a number from 0-15 and place this many counter
on the scenario card. Hide the collection. Remove 3-5 counters and show the child. How many are still
hiding? How did you work it out? Tell a story about the scenario.
• Difference of three – Take a pack of numeral cards with several cards for each numeral (0-10). Shuffle
the pack. Play snap. Snap occurs when the difference between two numerals is three. For each snap,
ask the child to demonstrate counting back three to show the difference,
• Orange tree – Provide each pair of students with an outline of an orange tree and 20 counters.
Instruct the students to place the counters onto the tree. The students then ‘pick’ the oranges from
the tree by moving nominated numbers of counters away. Ask the students to determine how many
‘oranges’ are left on the tree and to record the number combinations.
Growth Point 2 in Multiplication and Division indicates that the student is able to use multiplicative
strategies to solve problems that involve multiple groups and to share collections into the same sized
groups. The student is able to model skip counting and number facts to solve multiplicative problems.
In order for the student to achieve Growth Point 3, they must be able to imagine the group as a ‘unit’
and can perform partial modelling. The student is also expected to use a variety of multiplicative
strategies to solve problems that involve multiple groups. When solving multiplication and division
problems, the student must apply skip counting and number facts to solve them.
Activities to help the student move from Growth Point 2 to Growth Point 3 in Multiplication and
Division.
Student Number: 2016 2671
Student Name: Joane Caponpon
• How many chocolates? – You found that the box of chocolates you were given now has only three
left. How many chocolates did it have to start with? Write a story to explain how you worked out the
answer.
• Sharing lollies – At a party the lollies were shared. Each person got 3. How many people were at the
part and how many lollies were there altogether?
• Word Grid – Sets of different representations of multiplication or division situations on cards, such as
groups, arrays, the number and the calculation (e.g. 3x4). These can be used for concentration, snap
games, or on a grid that has some of the cards already shown.