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-----Lesson 5----- information between those who have access

to the Internet (specially broadband


Internet access) and those who do not have access
- Helped humanity in a tremendous way, but we
-----Lesson 6-----
cannot do away with the possible dangers
brought about by the internet Characteristics of a Media Literate Individual
- Ex. Bullies, gambling, avatars, identity
thieves, texting/sexting, illegal downloads - Can decode, evaluate, analyze, and produce
etc. both print and electronic media
- Fundamental objective of media literacy is
RA 10175: Cybercrime Law (Cybercrime Prevention critical autonomy relationship of all media
Act of 2012) - Emphasizes in media literacy training range
widely, including informed citizenship,
- Law in the Philippines approved on
aesthetic appreciation and expression,
September 12, 2012.
social advocacy, self-esteem, and consumer
- Aims to address legal issues concerning
competence
online interactions and the internet of the
Philippines. Traditional Media and the Filipinos in the Past
- Cybercrime offenses included in the bill:
cybersquatting, cybersex, child a. Pre-Spanish Era – knowledge was passed on
pornography, identity theft, illegal access through folk media and indigenous forms of
to data and libel media. (Careers: town crier, messenger,
community scribe)
Copyright b. Spanish Era – while education was limited
to the elite, publication of books (i.e.,
- Legal device that gives the creator of a
Noli Me Tangere and El Filibusterismo) and
literacy, artistic, musical, or other
newspapers (La Solidaridad) advanced the
creative work the sole right to publish and
Propaganda movement which led to the
sell that work
people’s revolution against Spanish rule.
- Copyright owners have the right to control
Filipinos at that time did not have a
the reproduction of their work, including
common language. Only the elite spoke and
the right to receive payment for that
understood Spanish. Thus, communication was
reproduction. An author may grant or sell
limited. Pen names were used to avoid
those rights to others, including
political oppression. (Careers: book
publishers or recording companies
writers, newspaper writer, editor,
- Violation of a copyright is called
publisher, copyreader, artist.)
infringement.
c. American and Japanese Era - During this
Plagiarism era, major newspaper (i.e. Manila Times and
Manila Bulletin), radio broadcasting and
- Act or instance of using or closely movies became available. Media was used for
imitating the language and thoughts of propaganda by government and other groups.
others without authorization (Careers: book writers, newspaper writer,
- Representation of that author’s as one’s editor, publisher, copyreader, artist,
own, as by not crediting the original cartoonist, reporter, producer,
author broadcaster.)
d. Post-war Era – the golden age of Philippine
Cyber Bullying
Journalism. Advertising, Communication
- Bullying that takes place online, or using Education, and press freedom flourished in
electronic technology such as cell phones, this era. (Careers: book writers, newspaper
computers and tablets over communication writer, editor, publisher, copyreader,
tools including social media sites, text artist, cartoonist, reporter, producer,
messages, chat and websites media technicians, advertisers.)
e. Martial Law Era - Highlights of this era
Computer Addiction include the government takeover of media
and the press and the image engineering of
- Excessive use of computers to the extent the Marcoses in the name of nationalism.
that it interferes with daily life f. Post-EDSA Era - People Power brought
Digital Divide greater freedom for Philippine media.
During this era, the. new Constitution
- Economic inequality between groups in terms recognized the vital role of communication
of access to, use of, or knowledge of ICT and information in nation building Press
- Also known as “digital split” – social freedom influenced the growth in media
issue referring to the differing amount of careers.
g. Modern Era – Careers: web designer, online - Virtual worlds - Farmville, World of
instructors, digital producers, bloggers, Warcraft, Secondlife, Minecraft, Rules of
animators, programmer, archivist, metadata Survival
analyst, data miner, user experience
designer, call center agents, virtual Areas Advantages Limitations
assistants. Relationships People who are Demands on
physically apart relationship-
Evolution of Applying for Jobs can continue to building
communicate at a increases with
- 1983: Faxing your application is all the lower cost, send social media.
rage pictures, use People expect
- 1989: You could actually email it over live-streaming, friends and
- 1999: The first job board pops up online thereby family to
- 2005: YouTube was created and video got strengthening respond
easier than ever the ties between immediately.
them. Some private
- 2012: 66% of adults use social media
conversations
- 2017: Telepathy to replace social media
can be made
o Related Article: New device will vulnerable to
allow you to talk to your computer exposure.
TELEPATHICALLY Diversion/ Social media can This form of
o A NEW device being developed by Entertainment provide great entertainment
scientists at America’s entertainment can often be
Massachusetts Institute of and allow users addictive.
Technology (MIT) will allow you to to have a Others found
talk to your computer through the respite from it more
power of telepathy their busy difficult to
schedules manage their
People Media time wisely
and to focus
- Social media has enabled people to be on the task at
channels of information, thereby becoming a hand.
medium of communication Learning Social media Teachers need
- People as media - Individuals serve as provides a to develop
channels of information. With the advent of platform for skills for a
social media, individuals have been real time more inclusive
empowered to not just create media collaborative and
artefacts but to give feedback, edit and learning. personalized
Resources can be way of
add on to the media artefact.
made readily facilitated
- Characteristics of Social Media:
available. learning. Not
o Individualized, builds profiles Learners can all
(includes personal details, take control of information is
pictures, likes) their own valid,
o Connects with friends and people learning accurate, or
(includes referrals by other friends beneficial
or by the site itself) Recognition Instant Social media
o Uploads content in real time (a recognition by has created a
level of computer responsiveness the way of specific need
o Enables conversations (both private simply liking a for validation
and public) post can be very and attention
o Provides tracking (history and gratifying and
encouraging
threads)
Career It has become There is no
Formats and Example of Social Media Progression easier to market separation of
oneself through private and
- Relationship or Social networks - Facebook social media. professional.
- Micro-blogging - Twitter, Instagram Connections and What is posted
- Special interest networks -Linkedin, referrals are about the
Pinterest established more private self
- Media Sharing - YouTube, Flickr quickly may affect the
professional
- Collaborative news -Reddit, Waze,
- Discussion Forums - Google Groups
- Group buying/merchant sites - OLX, Groupon,
Dealgrocer, Lazada, Shopee
-----Lesson 7----- c. Slab Serif - carries a solid or heavy look
to text. This font can be used for large
Text Media advertising sign on billboards.
Fraudulent Message - Examples: Rockwell, Playbill, Blackoak
- Text Message Scams (smishing) This scam
involves a fraudster sending text messages d. Script - draws much attention to itself
(also known as an SMS) at random to mobile because of its brush-like strokes. This
phones. The text messages claim to come must be used sparingly and not to be used
from a reputable organization such as your in large body text. This font is usually
bank or mobile phone company. used in wedding invitation cards or other
formal events.
Text - Examples: Edwardian, Vladimir, Kunstler
e. Display or decorative - caters to a wide
- a simple and flexible format of presenting
variety of emotions (such as celebration,
information or conveying ideas whether
fear, horror, etc.) or themes (such as
hand-written, printed or displayed on-
cowboys, circus, holidays, summer, kiddie,
screen
etc.)
- very powerful as well in disseminating
- Examples: Chiller, Jokerman, Curlz MT
information, providing direction and giving
suggestions. Visual Media
- available in different sources whether it
is formal (news articles, published books, The Power of Visual Content
newspapers, magazines, advertisements,
research works, etc.) or informal (blogs, a. Forty percent of people will respond better
personal e-mails, SMS or text messages, to visual information than plain text.
online messengers, social media platforms, b. Publishers who use infographics grow in
etc). traffic an average of 12% more than those
who don’t.
Text as Visual c. Eighty percent of what is seen is retained.
d. Conversions increase by 86 percent when
- Typeface (also called font, font type, or videos are used in a landing page.
type) refers to the representation or style e. Twenty percent of words on a web page is
of a text in the digital format. read by the average user.
- A typeface is usually comprised of f. Landing pages with videos are 40 times more
alphabets, numbers, punctuation marks, shareable.
symbols and other special characters. When
fonts are installed in the computer, they Visual Media and Information
usually come in file formats such as True
Type Font (.ttf), Open Type Font (.otf), - materials, programs, applications and the
etc. like that teachers and students use to
- In the absence of images or drawings, text formulate new information to aid learning
is the easiest way of communicating to your through the use, analysis, evaluation and
audience. The use of various font types production of visual images.
can express different emotions or meaning
Types of Visual Media
Types of Typefaces:
- Photography
a. Serif - connotes formality and readability - Video
in large amount of texts. This font is - Screenshots
usually used for the body text of books, - Infographics
newspapers, magazines and research - data visualization (charts and graphs)
publication. Also, serif fonts give a - comic strips/cartoons
classic or elegant look when used for title - Memes
or heading. - visual note-taking
- Examples: Times New Roman, Garamond, - etc.
Baskerville
Formally and Informally Produced Visual Media
b. Sans Serif - brings a clean or minimalist
look to the text. This font is used for - Visual media produced by formal
clear and direct meaning of text such as organizations such as schools, government,
road signage, building directory or and established media/publishing outfits
nutrition facts in food packages. Also, are considered formally produced. Other
sans serif fonts give a modern look and is visual media are considered informally
used primarily in webpage design. produced.
- Examples: Arial, Helvetica, Tahoma,
Verdana, Calibri
Primary Purpose of Visual Information (5) Size

- gain attention - How small or large something is; a small


- create meaning shirt vs an extra-large shirt
- facilitate retention - Use size to define importance, create
visual interest in a design (via
Elements and Principles of Design contrasting sizes), attract attention and
more
- elements and principles of design are the
basic building blocks (6) Value
- elements of design are the things that make
up a design - How light or how dark an area looks
- principles of design are what we do to - Gradient is a great way to visualize value
those elements. How we apply the principles – everything from dark to white, all the
of design determines how successful the shades in between has a value
design is - Use value to create depth and light, to
create a pattern, to lead the eye, or to
Design Elements emphasize
(1) Line (7) Space
- mark between two points. There are various - area around or between elements in a
types of lines, from straight to squiggly, design. It can be used to separate or group
to curved and more. information
- Can be used for a wide range of purposes: - use it effectively to: give the eye a rest;
stressing a word or phrase, connecting define importance; lead the eye through a
content to one another creating patterns design and more
and much more.
Visual Design Principles
(2) Shape
(1) Alignment
- Height + width = shape.
- Odd or lesser seen shapes can be used to - Aligning elements allows them to create a
attract attention visual connection with each other. It
- Three basic types of shape: tightens the design and eliminates the
1. Geometric (triangles, squares, circles, haphazard, messy effect which comes when
etc.) items are placed randomly
2. Natural (leaves, animals, trees, people) - one of the most basic and important
3. Abstracted (icons, stylizations, graphic principles of design. It allows us to
representations) create order and organization among
elements.
(3) Color
(2) Repetition
- Used to generate emotions, define
importance, create visual interest and more - strengthens a design by tying together
- CMYK (cyan/magenta/yellow/black) is individual elements. It helps to create
subtractive; RGB (red/green/blue) is association and consistency.
additive - consistent repetition of an element is
- Some colors are warm and active (orange, widely used in multi-page documents &
red); some are cool and passive (blue, websites. Elements can be as simple as
purple) colour, shapes, typefaces or even texture.
- There are various color types (primary to
analogous) and relationships (monochromatic (3) Contrast
to triad) worth leaving more about as well
- allows you to emphasize or highlight key
(4) Texture elements within your design. Contrast is
created when two elements are total
- Related to the surface of an object; the opposites. Contrast plays a crucial part in
look or feel of it the organization of information on a page.
- Concrete has a rough texture; Drywall has a It will guide the reader to where they
smooth and subtle texture should look first or to the most important
- Texture in design is a great way to add element.
depth and visual interest - This doesn’t necessarily have to be colours
- Printed material has actual, textile either. It can be achieved with fonts
texture while screen materials has implied (classic/contemporary), lines (thick/thin)
texture and shapes (big/small), just to name a few.
(4) Proximity d. Memory Card - (aka flash memory card or
storage card) is a small storage medium
- helps creates organization. By grouping used to store data such as text, pictures,
similar elements together or in close audio, and video, for use on small,
proximity, you create a relationship portable, or remote computing devices.
between those elements. It also provides a e. Computer hard drive - secondary storage
focal point and can give the reader and devices for storing audio files.
idea of where they should start and finish f. Internet/Cloud - websites or file
reading repositories for retrieving audio files,
- Proximity doesn’t mean that elements have and more precisely the files are stored in
to be placed together, it means they should some datacenter full of servers that is
be visually connected in some way. This can connected to the Internet.
be by use of point size, font, colour etc…
Different Audio File Formats
(5) Balance
a. MP3 (MPEG Audio Layer 3) - common format
- provides stability and structure to a for consumer audio, as well as a standard
design. It’s the weight distributed in the of digital audio compression for the
design by the placement of your elements. transfer and playback of music on most
The elements don’t necessarily need to be digital audio players.
of the same size. b. M4A/AAC (MPEG-4 Audio/Advanced Audio
- can be achieved by placing a large element Coding) - an audio coding standard for
on one side of your design and several lossy digital audio compression. Designed
small elements on the other side. to be the successor of the MP3 format, AAC
generally achieves better sound quality
than MP3 at similar bit rates.
-----Lesson 8----- c. WAV - is a Microsoft audio file format
standard for storing an audio bitstream on
Audio Media
PCs. It has become a standard file format
Types of Audio for game sounds, among others.
d. WMA (Windows Media Audio) - is an audio
a. Radio broadcast- live or recorded audio data compression technology developed by
sent through radio waves to reach a wide Microsoft and used with Windows Media
audience. Player.
b. Music - vocal and/or instrumental sounds
combined in such a way as to produce beauty Hearing VS Listening
of form, harmony, and expression of
Hearing
emotion. It is composed and performed for
many purposes, ranging from aesthetic - simply the act of perceiving sound by the
pleasure, religious or ceremonial purposes, ear - if you are not hearing-impaired,
or as an entertainment product. hearing simply happens
c. Sound recording - recording of an
interview, meeting, or any sound from the Listening
environment.
d. Sound clips/effects - any sound, other than - something you consciously choose to do
music or speech, artificially reproduced to - requires concentration so that your brain
create an effect in a dramatic processes meaning from words and sentences
presentation, as the sound of a storm or a - leads to learning
creaking door.
Characteristics of Sound
e. Audio Podcast - a digital audio or video
file or recording, usually part of a themed (1) Loudness
series, that can be downloaded from a
website to a media player or computer. - Volume can mean loudness
- measured in Decibels (Db)
Ways of Storing Audio
(2) Pitch
a. Tape - magnetic tape on which sound can be
recorded. - frequency of a sound as perceived by human
b. CD - a plastic-fabricated, circular medium ear
for recording, storing, and playing back - a high frequency gives rise to a high pitch
audio, video, and computer data. note and a low frequency produces a low
c. USB drive - an external flash drive, small pitch note.
enough to carry on a key ring, that can be
used with any computer that has a USB port.
(3) Tone with the world. They are not exclusive to
Big Name Media.
- the sound of only one frequency - Podcasts are commonly described as on-
- sound that can be recognized by its demand internet radio talks.
regularity of vibration - These tracks are typically audio recordings
of a conversation between a host and a
Purposes of Using Sound or Audio Media
guest speaker, just like the ones you can
- Give instruction or information listen to on the radio, or a single
- Provide feedback monologue of a person sharing his or her
- To personalize or customize thoughts.
- The topics of the content can practically
Elements of Sound Design be anything from business and marketing to
travel and yoga and so on.
- the objects or things that we have to work
with How to listen to a podcast?
(1) Dialogue - Desktop computer, iPhone or Android device,
mp3 player, iPod, tablet, or any portable
- speech, conversation, voice-over.
digital device.
- Most podcasts are free or can be purchased
(2) Sound Effects
for less than a dollar from iTunes or the
- any sound other than music or dialogue.
website of the author.
- designed to fit into an active, always-
(3) Music
onthe-go lifestyle. The episodes can be
- vocal or instrumental sounds (or both)
downloaded one by one and you can play them
combined in such a way as to produce beauty
later offline. You can download the tracks
of form, harmony, and expression of
on your computer in mp3 format or make the
emotion.
best out of the offline listening feature
of popular podcast apps like iTunes or
(4) Silence
Stitchers
- absence of audio or sound.
Motion Media
Principles of Sound Design
- gives the appearance of movement
- the techniques for combining the different
- can be a collection of graphics, footage,
elements or objects
videos.
- combined with audio, text and/or
(1) Mixing
interactive content to create multimedia
- the combination, balance and control of
- Examples: Animation, Videos, live
multiple sound elements
streaming, Presentation, flash mob.
(2) Pace In Motion Media:
- Time control. Editing.
- each picture is a frame and that motion is
(3) Transitions created by rendering or showing
- How you get from one segment or element to consecutively several frames per second.
another. - 24 frames (pictures) or more per second
makes for a smooth animation.; videos,
(4) Stereo Imaging film, slides also make use of frames.
- Using left and right channel for depth. - the series of graphics or images follow a
sequence to create a story. This sequence
Podcast is often called a storyboard which shows a
set of components (audio, visual, videos,
- First mentioned by Ben Hammersleyin a 2004
etc.) changing in time to create a story or
Guardian newspaper article in which he
a message.
rattled off possible names for this booming
new medium Informally Produced Motion Media
- “pod” of podcast is borrowed from Apple’s
“iPod” digital media player - created by individuals often for personal
- “cast” portion of podcast is taken from use.
Radio’s “broadcast” term. iPod + Broadcast
Formally Produced Motion Media
= Podcast
- Podcasts can be produced by just about - created by professionals who follow
anyone wanting to share and communicate industry standards in creating, editing and
producing motion media.
Motion Media Formats, Types and Sources
(2) Timing
- widely accepted formats, types and sources - affects recall. Fast movement sends much
of motion media information Slow movement provides emphasis
and lasting recall.

1. According to Format (3) Transitions


- used to switch between scenes
- Animations – animated gifs (Graphic
Interchange Format), Flash, Shockwave, (4) Sound and color
Dynamic HTML - adds depth and meaning to movement.
- Video formats/Video Codecs - motion media
use large resources. Codecs compresses and (5) Cartooning
decompresses videofiles. Examples are H.26N - Cartooning your graphic and text provides
series, Quicktime, DivX, MPG, MP4 dynamic movement. This can be done by using
the following movements: stretching,
2. According to Purpose
rotating, squashing
- Education
- Entertainment (6) Blurring
- Advertising - can be used in different ways. In
animation, blurring can provide the
3. According to Source illusion of fast movement. In videos, it is
often used to censor information for
- Personal security or decency.
- Social media
- Media companies

4. According to audience

- private or public
- directed or general

Essential Elements of Motion Media

(1) Speed

- The tone of the movement can be highlighted


by the speed coupled with music. A fast
movement gives vigor and vitality,
intensifying emotions. A slow movement
connotes lethargy, solemnity or sadness.

(2) Direction
- can indicate a movement from one direction
to another. It can also refer to the
growing or shrinking of an object. As
objects move, the background must remain in
scale with the object.

(3) Motion Path


- route that the object will take. It shows
the change in direction of a movement.

(4) Timing
- Objective timing can be measured in
minutes, seconds, days, etc. Timing can be
used to clarify or intensify the message or
the event. Using a pause can help time the
events.

Design Principles in Creating Movement

(1) Trajectories

- impact on objects and reactions of the


environment.

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