Académique Documents
Professionnel Documents
Culture Documents
N
umerous studies have investigated the nature of the design process,
and many significant empirical ones have sought to identify its crea-
tive features within a problem solving framework (Cross, 2001).
Cross discovered that the cognitive features of outstanding designers’ thinking
processes were related to problem finding. He categorized these cognitive
processes into taking a broad ‘systems approach’, ‘framing’ the problem and
designing from ‘first principles’ (Cross, 2006) in order to investigate how de-
signers solved problems on the basis of strategic knowledge. Thus, the ‘creative
problem solving’ framework (Holyoak and Thagard, 1995; Ball et al., 2004)
has given rise to rich arguments on the features distinguishing the design activ-
ities of expert and novice designers (Casakin and Goldschmidt, 1999). These
studies have highlighted the concept of analogizing by ‘structure mapping’
(Gentner, 1989), in other words, ‘mental leap’ (Holyoak and Thagard,
1995), as an important factor that enhances solution finding (‘creative’ solu-
Corresponding author: tion by Dorst and Cross, 2001; ‘creative design solution’ by Gero, 1994) in
Yukari Nagai
the design process. Ball et al distinguished between ‘schema-driven analogizing
ynagai@jaist.ac.jp
www.elsevier.com/locate/destud
0142-694X $ - see front matter Design Studies 30 (2009) 648e675
doi:10.1016/j.destud.2009.05.004 648
Ó 2009 Elsevier Ltd. All rights reserved.
Design process
Figure 1 A design process Source Goal
generation evaluation
model comprising generation
push pull
and problem solving
perspectives Concept generation perspective Problem-solving perspective
Few studies have actually examined the concept generation process. (In this
study, we use the term ‘concept generation’, which, according to Ulrich and Ep-
pinger (2004), includes ‘idea generation’ to represent a formulated design idea
that is a ‘product concept’. The term ‘concept’ is used to represent not only the
Concept blending and dissimilarity: factors for creative concept generation process 649
image but also the object (natural and artifactual) that is in the person’s mind).
For instance, the mechanism of ‘concept generation’ has been studied to deter-
mine how it leads to the emergence of novel ideas in a framework of the early
stages of design (Liu et al., 2003; Georgiev et al., 2008). Liu et al represented the
process of idea generation as a divergenteconvergent process and described
how designers use multiple levels of abstraction to combine the candidate con-
cepts. Liu et al succeeded in developing a rational concept generation process
model and suggested a method to enhance this process through the use of stim-
uli. More precisely, Chiu and Shu (2007) proposed a methodology that in-
volved enhancing the concept generation process in the design process by
using verbs as stimuli. They investigated how designers use words as stimuli
to enhance concept generation by employing stimuli sets which were organized
in an abstract-concrete hierarchy. They reported interesting phenomena,
namely, that increasing the number of transitive verbs as stimuli may increase
the number of complete concepts the designers generate from their findings,
that words from lower levels of the hierarchy tended to result in a higher per-
centage of complete concepts, and that transitive verbs tended to result in
more success in the development of complete concepts. However, the detail
structures of the concept generation process resulting in the formulation of cre-
ative ideas and its essential factors to generate new ideas have not been identi-
fied. The use of these earlier approaches, which focused on the roles of language
and the effectiveness of using words as stimuli for concept generation, was ev-
ident in design activities such as the ‘word graph’ (Segers et al., 2005).‘Word
graphs’ are used in a computer-aided design system for architectural design,
which projects the word relation graphs that are considered interesting by
the designers. Segers et al. investigated how architect designers’ generation of
design ideas was stimulated when they looked at the structure of words pre-
sented by the word graph system. The word graph probably helped change
the designers’ perspective, helped break their mental fixations, and helped
them avoid making searching errors.
Thus, we focused on the concept generation process from the viewpoint of cre-
ativity. As an extension of our previous study (Taura et al., 2007), this paper
attempts to capture the essence of the concept generation process by (1) we
We adopt the process of synthesizing two base concepts (hereafter called base
concepts), which serves as a framework to capture the concept generation pro-
cess in design. The advantage of this process is that it is the simplest and most
essential process for generating a new concept from existing ones (Rothenberg,
1979; Lubart, 1994). Furthermore, it is suitable because of three reasons,
which are related to empirical, framing, and experimental aspects, respectively.
Concept blending and dissimilarity: factors for creative concept generation process 651
For example, the concept of a ‘white tomato’ can be formed from two individ-
ual concepts, namely, ‘tomato’ and ‘snow’ (Figure 3).
Further, research that recognizes the relation between two concepts has re-
vealed that there are two types of relationsdtaxonomical and thematicdbetw-
een two concepts (Shoben and Gagne, 1997). The former is a relation that
represents the physical resemblance between two objects, and the latter repre-
sents the relation between two concepts through a thematic scene. In design,
the outcome (hereafter called design product) must be meaningful to people.
Therefore, the designer must carefully consider not only the attributes of the
design product (shape, material, etc.) but also its function and interface; in
other words, consideration of the human factor is important. Consequently,
concept integrationdin which the concepts are synthesized by using the the-
matic relationdis found to play a considerably important role in the creative
design process. With respect to the example of ‘tomato’ and ‘snow’, the con-
cept of a ‘refrigerator that can humidify the food in it’ is designed from the
scene of the situationda tomato stored in snow.
The third reason is related to the experimental aspect. By considering the two
base concepts as a compound phrase composed of two nouns (hereafter called
nounenoun phrase), one can compare the design process with the linguistic in-
terpretation process. In the field of linguistic studies, many results have been
accumulated from the study of nounenoun phrases (Hampton, 1997; Costello
and Keane, 2000). Ward et al (1995) tested how people interpret a nounenoun
phrase (for example, the term ‘computer dog’) and addressed that there was
a divergence of interpretations. Further, they also used this term as a source
of ideas for new inventions by carrying out experiments. They asked students
‘to envision what a computer dog would be like, if it were a variant on a mouse’
and reported that ‘students produced several innovative ideas’.
Concept blending and dissimilarity: factors for creative concept generation process 653
Figure 4 Three types of inter-
pretation processes for the
nounenoun phrase (knifee
fork)
the concept generation process is based on blending. The reason for this is as-
sumed to be as follows. Design products developed by property mapping are
limited in terms of originality, since property mapping cannot extend beyond
the domain of the given concept. In contrast, concept blending can develop
a truly new concept, because the concept developed by this process does not
belong to either domain of the base concepts. Therefore, concept blending is
assumed to characterize the concept generation process, which pursues high
originality. On the other hand, in the interpretation process, the given phrases
are interpreted naturally. Therefore, it is assumed that concept blending is
used more in the design task than in the interpretation task. However, with re-
spect to this assumption, we conducted the experiment only once. Therefore,
this assumption needs to be confirmed by conducting a second and plenary ex-
periment. Further, the mechanism of the blending operation in the design task
needs to be investigated in order to verify this assumption.
Table 1 Classification of the process types for both the linguistic interpretation and design processes
Further, in our previous study, it was found that if the base concepts are very
dissimilar, a highly creative design product may be obtained (Taura et al.,
2005). By reconsidering this finding from the viewpoint of the recognition
Concept blending and dissimilarity: factors for creative concept generation process 655
types, we can assume that the creativity in concept blending is related with
recognizing the base concepts as those having nonalignable differences.
Second, what is the causal relation between the nonalignable differences and
blending? Which one is the cause of the other?
The first question is investigated in the experiment and the second is discussed
at the end of this paper.
The responses obtained were analyzed from the viewpoint of the thought types
(property mapping, blending, and thematic relation) and recognition types
(commonalities and alignable and nonalignable differences). Further, the cre-
ativity in the design products was analyzed as follows. First, the design prod-
ucts were evaluated from the viewpoints of originality and practicality.
Second, the features which were enumerated by explaining the design products
3 Experimental method
3.1 Selecting the nounenoun phrases used in the preliminary
experiment
The nounenoun phrases to be used in the preliminary experiment were se-
lected according to the following procedures.
First, for the 1055 words listed in the associative concept dictionary (Ishizaki,
2007), the number of associations for each word was investigated, and the
words whose associations were between 168 and 299 (mean SD) were
selected in order to control the associative effectiveness (Wilkenfeld and
Ward, 2001) in design; as a result, 698 words were selected. Next, these selected
Concept blending and dissimilarity: factors for creative concept generation process 657
words were classified into eight categories (furniture, musical instrument,
container, natural item, artificial item, tool, wheeled vehicle, and non-wheeled
vehicle) and exceptions were drawn by referring to the method mentioned in
Wilkenfeld and Ward (2001). Finally, 20 nounenoun combination phrases
were selected at random such that the two nouns of each phrase did not belong
to the same category. These 20 nounenoun combination phrases were selected
for use in the preliminary experiment.
The difference between the mean of the number of common features and
that of different features is lower than the average (0.6), which is obtained
by calculating the average of the differences between the mean of the num-
ber of common features and that of different features among the responses
by the subjects.
The standard deviation of the number of common features is higher than
the overall average (1.0), which is obtained by calculating the average of
SD of the common features among the subjects’ responses.
The standard deviation of the number of different features is higher than
the overall average (1.1), which is obtained by calculating the average of
SD of the difference features among the subjects’ responses.
Next, two nounenoun phrases used for the design task were selected accord-
ing to the following guidelines:
Do not choose nounenoun phrases such that the same noun is included in
both nounenoun phrases.
Do not choose a nounenoun phrase that can be interpreted as a commonly
known phrase.
Choose a nounenoun phrase that is suitable for a design task.
3.3 Subjects
The subjects comprised 22 undergraduate and graduate students who were
majors in industrial design. They were divided into two groups, Group A
(11) and Group B (11), in order to control the sequence effect of the tasks
(interpretation task / design task; design task / interpretation task).
Step 1: Group A performed the interpretation task (1 min for each interpre-
tation; total 6 min), while Group B performed the design task (10 min for
each design; total 20 min).
Step 2: Group A performed the interpretation feature enumerating task (2 min
for each interpretation; total 12 min), while Group B performed the design
feature enumerating task (2 min for each designed concept; total 4 min).
Step 3: Group A performed the design task (10 min for each design; total
20 min), while Group B performed the interpretation task (1 min for each
interpretation; total 6 min).
Step 4: Group A performed the design feature enumerating task (2 min for
each designed concept; total 4 min), while Group B performed the interpreta-
tion feature enumerating task (2 min for each interpretation; total 12 min).
Step 5: Groups A and B performed the similarity and dissimilarity listing task
(2 min for each nounenoun phrase; total 12 min).
In the design task, the subjects were asked to design a new concept; the de-
signed concepts were evaluated on the basis of originality and practicality.
Concept blending and dissimilarity: factors for creative concept generation process 659
On the other hand, in the interpretation task, they were required to naturally
interpret the given phrases.
4 Method of analysis
The responses obtained in the experiment were analyzed from the viewpoint of
recognition types, thought types, creativity (originality and practicality), and
the emergence of features. In this study, the emergence of the enumerated fea-
tures was analyzed, while the design products were also measured by the eval-
uators from the viewpoint of originality and practicality. In order to accurately
compare the design task with the interpretation task, only the responses to
deskeelevator and shipeguitar, which were used in the design task, were
analyzed.
4.2.2 Blending
The category of blending corresponds to ‘hybrid’. Something can have the
properties of both A and B and yet be neither A nor B.
If the products do not fit into any of these three categories, they are classified
under ‘others’.
Commonality
When an identified feature refers to the common feature of concept A (or part of concept A) and concept B (or part
of concept B) or is associated with both concepts.
Example: in the comparison between ‘ship’ and ‘guitar’, ‘toy’ was judged as a commonality, since both ‘ship’ and
‘guitar’ can be toys.
Alignable difference
When an identified feature indicates a dimension and the values of each concept are different along the dimension,
whether it is expressed explicitly or implicitly.
Example: In the comparison between ‘piano’ and ‘guitar’, ‘how to play’ was judged as an alignable difference.
Nonalignable difference
When an identified feature refers to a feature associated with only one concept (or part of the concept).
Example: in the comparison between ‘ship’ and ‘box’, ‘vehicle’ was judged as a nonalignable difference.
Other
Cases that do not fall under any of the above three categories.
Example: in the comparison between ‘ship’ and ‘guitar’, the ‘planter’ was judged as a feature that does not fit into
any category.
Table 4 Classification standard of the thought types (property mapping, blending, and thematic relation)
Property mapping
When the response is a type of concept B (A) similar to concept A (B).
When a part of the property (shape) of concept A (B) or the concepts associated with concept A (B) is transferred
into concept B (A).
Example: In the design task of ‘shipeguitar’, ‘ship-shaped guitar’ was judged as property mapping.
Blending
When the response has the properties of both concepts A and B, and it is neither concept A nor concept B.
When the response is related to concept A (B) from the viewpoint of the material or the response is a part of
concept A (B), and it has the property of concept B (A).
Example: In the interpretation task of ‘pianoeguitar’, the ‘thing that is made up of clavier and strings’ was judged
as blending.
Thematic relation
When the response stems from a situation in which concepts A and B are related to each other (e.g. A move to B).
When the response is a type of concept B (A) that is made of concept A (B).
When the response is a type of concept B (A) that is also meaningful with regard to concept A (B).
Example: In the design task of ‘shipeguitar’, ‘the guitar that plays well even on the moving ship’ was judged as
a thematic relation.
Other
Cases that do not fall under any of the above three categories.
Example: In the design task of ‘shipebox’, ‘ship’ is judged as one that does not fit into any category.
Concept blending and dissimilarity: factors for creative concept generation process 661
Figure 5 An example of the
responses
on the creativity evaluation given in Finke et al. (1992). Eleven raters evaluated
all the design products on the basis of a five-point scale (1: low and 5: high).
The rating scores were averaged for each design product. The design products
with lower average scores for practicality than the overall average score for
practicality were excluded from the creativity evaluation. For the remaining
design products, the average scores for originality were considered as the mea-
sure of creativity.
P. M. Blending Thematic
25 4 15
Interpretation
Task
16 15 10
Figure 6 Classification of the
responses according to the Design Task
Concept blending and dissimilarity: factors for creative concept generation process 663
Table 5 Result of the residual analysis on the classification of the responses according to the thought types
jresidualj > 1.65 / yp < 0.10; jresidualj > 1.96 / *p < 0.05; jresidualj > 2.58 / **p < 0.01.
5 Results
Seven responses (three for the design task, three for the design feature enumer-
ating task, and one for the interpretation feature enumerating task) were ex-
cluded from the analysis because they were inadequate. First, we examined
the influence of the sequence of the tasks. The results of a chi-square test
were as follows. The proportion of the thought types of Groups A and B
did not display a significant difference. For the interpretation and design tasks,
the chi-square values were 0.96, n.s. and 0.24, n.s., respectively.
Alignable Nonalignable
Commonality
difference difference
78 9 74
Interpretation
Task
74 7 109
Design Task
Figure 7 Classification of the
responses according to the
recognition types 0% 20% 40% 60% 80% 100%
jresidualj > 1.65 / yp < 0.10; jresidualj > 1.96 / *p < 0.05; jresidualj > 2.58 / **p < 0.01.
The results are illustrated in Figure 7. In the chi-square test, a significant dif-
ference was detected in the proportion of the recognition types between the in-
terpretation features and design features (c2 (2) ¼ 4.69, p < 0.10). The result of
the residual analysis indicated that the proportion of nonalignable differences
in the design features was higher than that in the interpretation feature, while
the proportion of commonalities was low. It is assumed that more attention is
Table 7 Mean of the proportion of recognition types among the responses classified into each thought type for interpretation
task/design task (based on the feature enumerating task) (P.M. means property mapping)
Commonalities
Interpretation 0.471 0.243 0.497
Design product 0.448 0.314 0.504
Alignable differences
Interpretation 0.052 0.125 0.141
Design product 0.028 0.011 0.053
Nonalignable differences
Interpretation 0.477 0.632 0.362
Design product 0.524 0.675 0.443
Concept blending and dissimilarity: factors for creative concept generation process 665
Interpretation Task Design Task
1.0
Figure 8 Mean of the propor-
Nonalignable Differences
tion of nonalignable differ- 0.8
Proportion of
ences in the thought types
for the interpretation task/de- 0.6
In the analysis in the two preceding sections, it was found that blending and
nonalignable differences characterize the design process. Confirming this find-
ing, the result obtained above (Figure 8) suggests that nonalignable differences
are related to blending.
Table 8 Mean of the proportion of recognition type among the responses classified into each thought type for interpretation
task/design task (based on the similarity and dissimilarity listing task) (P.M. means property mapping)
Commonalities
Interpretation 0.392 0.775 0.41
Design product 0.39 0.451 0.405
Alignable differences
Interpretation 0.205 0.133 0.186
Design product 0.249 0.163 0.117
Nonalignable differences
Interpretation 0.403 0.092 0.405
Design product 0.361 0.386 0.478
Nonalignable Differences
tion of nonalignable differ-
ences in the thought type for 0.8
Proportion of
the interpretation task/design
0.6
task (similarity and dissimi-
larity listing task) (property 0.4
mapping expressed as
P.M.). Note: The error bar 0.2
Second, with regard to the responses obtained in the similarity and dissimilarity
listing task, we determined the proportion of the recognition types (common-
alities and alignable and nonalignable differences). Further, we calculated the
average of the proportions of the responses belonging to each thought type
(property mapping, blending, and thematic relation); the thought types were
determined on the basis of the responses corresponding to the thought types
of the design product and interpretation with respect to the same nounenoun
phrase used in the similarity and dissimilarity listing task. It is assumed that this
average indicates the manner in which things or concepts are viewed by the sub-
jects, whose design products and interpretations are classified under each
thought type. This result is presented in Table 8. A two-factor factorial
ANOVA revealed that there was no significant difference in the factors.
5.0
Emergent Features
4.0
3.0
Concept blending and dissimilarity: factors for creative concept generation process 667
5.0
4.5
4.0
3.5
Originality
3.0
2.5
2.0
1.5
1.0
Figure 11 Relation between
0.5
score of originality and pro-
0.0
portion of nonalignable differ- 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
ences in blending Proportion of nonalignable differences
4.4, is illustrated in Figure 10. This figure shows that more emergent features
were used for explaining the design product rather than for explaining the in-
terpretation (two-sided test: t (82) ¼ 2.36, p < 0.05). This result indicates that
more novel features emerge during the design process rather than during the
interpretation process.
5.0
4.5
4.0
3.5
Originality
3.0
2.5
2.0
1.5 y = -0.095x2 + 0.8549x + 1.6245
1.0 R = 0.68
0.5 (p < .01)
Figure 12 Relation between
0.0
score of originality and num- 0 2 4 6 8 10
ber of emergent features Number of emergent features
Originality
3.0
2.5
2.0
1.5 y = -0.1004x2 + 0.8617x + 1.893
1.0 R = 0.82
Figure 13 Relation between
0.5 (p < .01)
score of originality and num-
0.0
ber of emergent features in 0 2 4 6 8 10
property mapping Number of emergent features
differences) for all the design products. However, a strong correlation was de-
tected between the score of originality and the proportion of the commonality
and nonalignable differences for the design products classified into blending
(nonalignable difference: r ¼ 0.80, F (1,4) ¼ 7.11, 0.05 < p < 0.10; commonal-
ity: r ¼ 0.80, F (1,4) ¼ 7.11, 0.05 < p < 0.10) (Figure 11).
5.0
4.5
4.0
3.5
Originality
3.0
2.5
2.0
1.5
y = -0.2727x2 + 2.2727x - 0.9545
1.0
Figure 14 Relation between R = 0.94
0.5 (p < .05)
score of originality and num-
0.0
ber of emergent features in 0 2 4 6 8 10
blending Number of emergent features
Concept blending and dissimilarity: factors for creative concept generation process 669
there exists an appropriate emergent level for inducing high originality in
design.
6 Discussion
This experiment revealed that the concept generation process is characterized
by concept blending and the recognition of nonalignable differences. With re-
spect to the relationship between these two factors, we assume the following
models:
1. First, the designer captures the features of the two nouns (base concepts)
from the viewpoint of nonalignable differences and then adopts the con-
cept blending process so that the nonalignable features are used.
2. First, the designer attempts to adopt the concept blending process and
then captures the features of the two nouns (base concepts) from the view-
point of nonalignable differences so that the concepts can be blended.
We propose that both the processes can coexist, and which process is adopted
depends on the condition in which the designer is. This issue, however, requires
further investigation.
In order to obtain a detailed explanation for why there exist different types of
thoughts and recognition in design tasks and language interpretation tasks,
future studies should carry out another analysis with the designers.
Concept blending and dissimilarity: factors for creative concept generation process 671
6.3 Motivations of design
Our findings are potentially important in terms of explaining how designers
create a novel concept from existing ones. We consider that difference go be-
yond being merely the opposite of similarity. The results suggest that the ability
to recognize the nonalignable differences between existing entities or attributes
enables designers to generate ideas. In other words, it is important to enhance
the designers’ (or design students’) awareness in order to equip them with the
necessary skills for creating highly original products, by activating their abili-
ties to recognize both commonalities and differences between existing objects.
Through this study, we captured the phenomena of the design process from the
perspectives of thought types and recognition processes arising in the concept
generation stage; however, there are two issues that need to be resolved in or-
der to understand the nature of the design process. The first issue is that the
influence of the two stimuli (tasks of interpretation and design) is yet to be clar-
ified. Second, the cognitive aspect concerning the relationship between
thought type and recognition type (the question of whether the feature is em-
bedded innately or is something which is acquired later) is also a matter that
needs to be discussed.
At the outset of this study, we expressed our views on the concept generation
stage in the design process and proposed relevant arguments supporting the
fact that the concept generation process and the problem solving process
were distinct (see Figure 1). However, these two stages are actually a part of
one sequential process (Taura and Nagai, 2009). To conceptualize the actual
designing process, we need to present an argument based on research on an
entire design process. The findings of this study could perhaps help increase
our knowledge of the design process by considering a generation stage, that
is, a stage involving the inner motivation of a designer. This may help us to
determine what factors drive the design process on the basis of a view that
is different from the previous views emphasizing designers’ external motiva-
tions, that is, a future goal.
7 Conclusion
In this study, we analyzed the characteristics of the concept generation process
in the design process in comparison with the interpretation process. In partic-
ular, we analyzed the characteristics from the viewpoint of the thought types
(property mapping, blending, and thematic relation) and recognition types
(commonalities and alignable and nonalignable differences). Based on the
analysis, it was found that blending and nonalignable differences characterize
the creative design process. In addition, it was suggested that a focus on non-
alignable differences is associated with creativity in the blending process. This
study elucidates the specific characteristics of the design process and other
pertinent issues, with the aim of clarifying on creativity in design.
Concept blending and dissimilarity: factors for creative concept generation process 673
Harakawa, J, Nagai, Y and Taura, T (2005) Study on conceptual synthesis in de-
sign creation e role of thematic relation in creativity in Proceedings of Interna-
tional Design Congress IASDR 2005 (in CD-ROM)
Holyoak, K J and Thagard, P (1995) Mental leaps: analogy in creative thought
MIT Press, MA, USA
Ishizaki, S (2007) Associative concept dictionary (ver. 2) Keio University (in CD-
ROM) (in Japanese)
Liu, Y C, Bligh, T and Chakrabarti, A (2003) Towards an ‘ideal’ approach for con-
cept generation, Design Studies Vol 24 No 4 pp 341e355
Lubart, T (1994) Creativity in R J Stenberg (ed) Thinking and problem solving,
Academic Press, USA pp 289e332
Markman, A B and Gentner, D (1993a) Structural alignment during similarity
comparisons, Cognitive Psychology Vol 25 No 4 pp 431e467
Markman, A B and Gentner, D (1993b) Splitting the differences: a structural align-
ment view of similarity, Journal of Memory and Language Vol 32 pp 517e535
Markman, A B and Wisniewski, E J (1997) Similar and different: the differentia-
tion of basic-level categories, Journal of Experimental Psychology: Language,
Memory & Cognition Vol 35 pp 54e70
Nagai, Y and Taura, T (2006) Formal description of conceptual synthesizing
process for creative design in Proceedings of the 2nd International Conference
on Design Computing and Cognition ’06
Nagai, Y, Taura, T and Mukai, F (2008) Concept blending and dissimilarity: fac-
tors for creative design process e a comparison between the linguistic interpreta-
tion process and design process in Proceedings of the 2008 Design Research Society
International Conference (CD-ROM, Sheffield, England, 22 pages)
Pahl, G and Beitz, W (1984) Engineering design Springer/Design Council, London, UK
Rothenberg, A (1979) The emerging goddess: the creative process in art, science, and
other fields University of Chicago Press, Chicago, USA
Segers, N M, Vries, B D and Achten, H H (2005) Do word graphs stimulate de-
sign? Design Studies Vol 26 pp 625e647
Shoben, E J and Gagne, C L (1997) Thematic relation and the creation of com-
bined concepts in T B Ward, S M Smith and J Vaid (eds) Creative thought, Amer-
ican Psychological Association pp 31e50
Taura, T, Nagai, Y and Tanaka, S (2005) Design space blending in Proceedings of
ICED05. 15th International Conference on Engineering Design, (on CD-ROM)
Taura, T, Nagai, Y, Morita, J and Takeuchi, T (2007) A study on design creative
process focused on concept combination types in comparison with linguistic inter-
pretation process in Proceedings of the 16th International Conference on Engineer-
ing Design ICED07 (CD-ROM) 12 pages
Taura, T and Nagai, Y Design insight e a key to studying design creativity, in
John Gero (ed) Studying design creativity, Springer, in press
Taura, T and Nagai, Y (2009) Design creativity: integration of design insight and
design outsight, what is ‘‘what’s the design’’? Special Issue of Japanese Society for
the Science of Design Vol 16-2 No 62 pp 55e60
Ulrich, K T and Eppinger, S D (2004) Product design and development (3rd edn)
McGraw-Hill/Irwin, NY
Visser, W (1992) Designers’ activities examined at three levels: organization,
strategies and problem-solving processes, Knowledge-Based Systems Vol 5 No 1
pp 92e104
Visser, W (2006) The cognitive artifacts of designing Lawrence Erlbaum Associ-
ates, USA
Ward, T B, Finke, R and Smith, S M (1995) Creativity and the mind: discovering
the genius within Perseus Publishing, USA
Concept blending and dissimilarity: factors for creative concept generation process 675