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PROJECT UNDERTAKEN

1.1Problem Definition
The Project is to be Build for the development of mobile application to deal with the problem of
emergency breakdown of the vehicle. “Near by Mechanics” application helps user to find full
auto service or repair by finding nearest mechanics within a minute.

1.2 Modules

Interface: The application provides a good graphical interface and good informative interface
for the user.

Main screen/Activity screen:There is a main screen for user or we can call it a first opened
screen after opening the Near by Mechanics application. This main screen shows the whole
information.
The other modules are:
1. Splash screen: It is an animation screen
2. Intro Slider: It tells us about the app.
3. Sign Up: It is used to register mechanic and user.
4. Mechanic Log In: By valid email_ id and password the account will be verify and further
use the required features present in the app.
5. Mechanic Home: It consists of list of users requested and their location.
6. User Login: By valid email_ id and password the account will be verify and further use
the required features present in the app.
7. User Home: It consists of list of nearby mechanics, their location and their contact
number. It also provides a button by clicking on this button user can submit the problem
of the vehicle.
8. Admin Log In: By valid email_ id and password the account will be verify and further use
the required features present in the app.
9. Admin Home: It consists of two buttons –one approve mechanic and other unapproved.
By clicking on unapproved button there will be list of mechanic requested its upto
admin to accept their request by clicking on approve and once request is accepted the
mechanic will be in approved list and mechanic will be able to login.
10. Forgot Password: If a user/mechanic forgot their password, the
password can be recovered by clicking forgot password and email will be send to them.
Chapter 2
SYSTEM ANALYSIS
2.1 FEASIBILITY ANALYSIS
A simple definition of feasibility analysis is- An analysis to determine the feasibility of a project.
A feasibility study by a developer is conducted whether to proceed with plans or not.

The feasibility study is conducted to see whether the proposed system is feasible or not.The
site where the system is to be installed can beer all the expense and affects before and after
the installation of the proposed system.

There are four types of feasibility study:

1. Technical feasibility.

2. Economic feasibility.

3. Operating feasibility.

4. Social feasibility.

2.1.1. TECHNICAL FEASIBILITY:


Under this feasibility, we study whether the technical requirements for the working of the
Proposed system are okay or not. The hardware and the software required for the operating
of the system is available or not.

This project is basically designed for android operating system which is Linux based. So it can
run on mobiles, tablets and pcs. The users just need to have android Operating system.

2.1.2. ECONOMIC FEASIBILITY:


Under this section, we study the economic feasibility of the system. Whether the proposed
System economical to be developed and used in comparison to the previously used systems? If
any upgradation in the hardware is required to be done for the running of the system, whether
it is feasible to spend more money on the upgradation of the hardware or the software.

The developed tool is open source. Thus, the tool is very economical to be implemented at any
place. In addition, this tool will help in reducing the efforts required to serve the same purpose
using any other application.

2.1.3. OPERATIONAL FEASIBILITY:


In the operational feasibility study, we check whether the proposed system will work according
to the policies and estimates of the end user, after the implementation or not. The operational
feasibility of the composed system also depends upon the training of the end user to the
complexity of the system.

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