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REGINA ANGELORUM SCHOOL OF VILLANUEVA INC.

Poblacion 2, Villanueva Misamis Oriental


S.Y 2018 - 2019

LESSON PLAN

ICT - 10
Quarter 1: Lesson 1
Introduction to Computer Animation
History of Animation

Prepared by
Francis Adones R. Zaluaga
Secondary Teacher
ICT - 10
Quarter 1: Lesson 1

DATE/GRADE /SECTION:

 Week 3 : June 18- 22, 2018


 Grade - 10A : Thu. 2:00 - 3:00 /Fri. 8:40 - 9:40
 Grade - 10B : Fri. 2:00 – 3:00 / 3:20 – 4:20

CONTENT & PERFORMANCE STANDARD:

 The learner demonstrates understanding of the concept and


history of Animation
 The learner independently creates concepts of animation.

I. OBJECTIVES:

 Learn the history of animation


 Understand the basic concepts of animation and create optical
toys

II. SUBJECT MATTER:

 Topic : History of Animation


 Reference : Animation, by CK Publishing, page 4-6
 Time : 60 min./session (2 session/week)
 Materials : Laptop and Projector or Chalk & Board,
Hand-outs, Worktext Book

III. PROCEDURE:

 Routine matters

a. Class Prayer
b. Attendance Checking

 Motivation

a. The Cabbage Ball (10-15 minutes)


 A paper ball; layered with pages of paper written in
it are random questions.

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 The class will sing a song while passing the
cabbage ball around.
 When the teacher says STOP! The class will stop
passing the ball and the one holding the ball will
have to peel off one layer of the cabbage ball and
answer the question in it.
 The game ends with the last peel of the ball.

 Review
 Ask the students of what they know about the
following:
o Animation
o Optical Toys
o Optical Illusion

 Lesson Proper

 Discussion on the following topics(Refer to book for


more details):
o In the Beginning
o What is an Optical Toy?
 Uses persistence of vision to fool the eye
into seeing two images as one
continuous moving image.
o What is Persistence of Vision?
 Is when the eye’s retina retains an
image for a fraction of second before
replacing it with a new image.
o The Zoetrope
 Creates an illusion of moving objects
o The Thaumatrope
 A simple disc with 2-different pictures,
when spin creates a merged image.
o The Flip Book
 A set of printed pictures in sequence,
when the pages is flip creates a
seamless moving image.
o The Praxinoscope
 An advanced version of zoetrope.
o The Movie Camera
 The mechanism allows the user to start
stop filming; frame by frame technique.
 The Peg Bar
 The Rotoscope
 Walt Disney Studios

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IV. ASSESSMENT:

 Diagnostic

a. Questions and answer of what they know of the topic or


what animation to them is and give examples.

 Formative

a. Let the students’ review the lesson discussed by reading


the book in 15-minutes and have a 10-item quiz
afterwards.
1) Initially used for amusement (Animation)
2) Uses persistence of vision to fool the eye (Optical
toy)
3) Flipping it in high sped creates and illusion of
movement (Flip book)
4) Spinning the disc creates an illusion of merged
images (Thaumatrope)
5) It is where the Zoetrope first created (China)
6) It is used to align each drawings in a Peg Bar
(Hole)
7) It allows live-action film into a frame by frame
drawing. (Rotoscope)
8) The pioneer of what became the standard
method in producing animation (Walt Disney)
9) The first animation to synchronize sound
(Steamboat Willie)
10) A special camera that creates the perception of
depth. (Multi Plane Camera)

 Summative
a. Create flip book using the edge of their book.
b. Create a Thaumatrope

V. ASSIGNMENT:

 Read about the Animation techniques found in page 7 to 9 and


prepare for a quiz next meeting.
 Answer the following question in a short essay in your blue ICT
notebook:
o “Among the different techniques in Animation which would
you prefer to do and why?”

-------------CLASS DISMISS!-----------

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Prepared by:

FRANCIS ADONES R. ZALUAGA, LPT


Secondary Teacher

Noted by:

MR. JOSE M. BACTONG


JHS/SHS Principal

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