Vous êtes sur la page 1sur 16

Initialize engine version: 5.6.

4p2 (278fc6850ee0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor: NVIDIA
VRAM: 4021 MB
Driver: 26.21.14.3086
Begin MonoManager ReloadAssembly
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message
is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-UnityScript-firstpass.dll (this
message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.Networking.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.VR.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\FoveUnityPlugin.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\FoveUnityPlugin.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\BouncyCastle.Crypto.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\BouncyCastle.Crypto.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\LeapCSharp.NET3.5.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\LeapCSharp.NET3.5.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Newtonsoft.Json.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.Design.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.Design.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Windows.Forms.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Windows.Forms.dll into Unity Child
Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\Ionic.Zlib.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\zxing.unity.dll (this message is harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\zxing.unity.dll into Unity Child Domain
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is
harmless)
Loading D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child
Domain
- Completed reload, in 0.047 seconds
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on CameraMain
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night


Magic\com3d2inm\COM3D2x64_Data\Managed\System.Xml.Linq.dll (this message is
harmless)
Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night
Magic\com3d2inm\COM3D2x64_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on FoveCamera
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on OvrCamera


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on OvrMgr


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on DummyVRCamera


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on LightMain


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on GameMain


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on OVRScreenFade


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on ViveCamera


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
VR: OpenVR Error! OpenVR failed initialization with error code
VRInitError_Init_PathRegistryNotFound: "Installation path could not be located
(110)"!

(Filename: Line: 1028)

UnloadTime: 95.050583 ms
TestSingleton#OnInitialize
Windows 10 (10.0.0) 64bit
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz : 12Core
8046 MB System Memory
NVIDIA GeForce GTX 1050 Ti : 4021MB : Direct3D11
[GameData\product.arc]を読み込みました
ProductType:EnPublic
IsEnabledCompatibilityMode:False
CUSTOM ORDER MAID3D 2 It's a Night Magic GameVersion 1.00.0(BuildVersion : 1.33)
■■■■■■■■ Archive Log[2.1 Compatibility] (GameData_20) ■■■■■■■■
■■■■■■■■■■■■■■■■■■■■
■■■■■■■■ Archive Log[2.1] (GameData) ■■■■■■■■
[GameData\csv.arc]を読み込みました
[GameData\csv_nmfeng.arc]を読み込みました
[GameData\csv_enpublic.arc]を読み込みました
[GameData\prioritymaterial.arc]を読み込みました
[GameData\motion.arc]を読み込みました
[GameData\motion2.arc]を読み込みました
[GameData\script.arc]を読み込みました
[GameData\script_nmfeng.arc]を読み込みました
[GameData\sound.arc]を読み込みました
[GameData\sound_nmfeng.arc]を読み込みました
[GameData\sound2.arc]を読み込みました
[GameData\system.arc]を読み込みました
[GameData\system_enpublic.arc]を読み込みました
[GameData\system2.arc]を読み込みました
[GameData\language.arc]を読み込みました
[GameData\voice.arc]を読み込みました
[GameData\voice_a.arc]を読み込みました
[GameData\voice_b.arc]を読み込みました
[GameData\voice_c.arc]を読み込みました
[GameData\voice_g.arc]を読み込みました
[GameData\voice_nmfeng.arc]を読み込みました
[GameData\voice2.arc]を読み込みました
[GameData\parts.arc]を読み込みました
[GameData\parts2.arc]を読み込みました
■■■■■■■■■■■■■■■■■■■■8168 ms
■■■■■■■■ Plugin Check ■■■■■■■■
[0]vp001 : ×
[1]personal001 : ×
[2]pp001 : ×
[3]denkigai2015w_voice_cd : ×
[4]denkigai2015w : ×
[5]event001 : ×
[6]personal002 : ×
[7]pp002 : ×
[8]vr : ×
[9]personal003 : ×
[10]pp003 : ×
[11]magazine002 : ×
[12]vrcom : ×
[13]personal004 : ×
[14]karaoke001 : ×
[15]karaoke002 : ×
[100]legacy : ×
[110]ordermade001 : ×
[111]ordermade001solo : ×
[120]ordermade002 : ×
[121]ordermade002solo : ×
[130]ordermade003 : ×
[131]ordermade003solo : ×
[140]ordermade004 : ×
[141]ordermade004solo : ×
[150]personalom001plus : ×
[160]personalom002plus : ×
[170]personalom003plus : ×
[180]personalom004plus : ×
[500]gp001 : ×
■■■■■■■■■■■■■■■■■■■■
コンフィグ内容 <?xml version="1.0" encoding="utf-16" standalone="no"?><!--CM3D2
Config--><Config
Version="1330"><System><SysButtonShowAlways>true</SysButtonShowAlways></System><Scr
een><FullScreen>true</FullScreen><ScreenSizeNow.width>1920</ScreenSizeNow.width><Sc
reenSizeNow.height>1001</ScreenSizeNow.height><Antialias>X8</Antialias><ShadowQuali
ty>High</ShadowQuality><TextureQuality>High</TextureQuality><VSync>false</VSync><Ta
rgetFPS>60</TargetFPS><ViewFps>false</ViewFps><Bloom>true</Bloom><BloomValue>50</Bl
oomValue><ScreenShotSuperSize>X1</ScreenShotSuperSize><ManAlpha>50</ManAlpha></Scre
en><Message><MsgWndAlpha>0</MsgWndAlpha><MsgTextSpeed>81</MsgTextSpeed><MsgAutoSpee
d>50</MsgAutoSpeed><MsgAlreadySkip>true</MsgAlreadySkip><MsgVoiceNoStop>true</MsgVo
iceNoStop><SystemLanguage>English</SystemLanguage><SubtitleType>Subtitle</SubtitleT
ype><YotogiSubtitleVisible>True</YotogiSubtitleVisible><EjaculationSeEnabled>true</
EjaculationSeEnabled></Message><Other><FadeSpeed>100</FadeSpeed><DesktopCaptureMoni
torNo>1</DesktopCaptureMonitorNo><EditItemGroup>true</EditItemGroup><EditTouchJump>
false</EditTouchJump><VRCameraHeightStand>1600</VRCameraHeightStand><VRCameraHeight
Sit>800</VRCameraHeightSit><VRCameraMoveSpeedKey>500</VRCameraMoveSpeedKey><VRCamer
aRotSpeedKey>500</VRCameraRotSpeedKey><VRCameraPlaneMove>false</VRCameraPlaneMove><
VRCameraRotSpeedMouse>500</VRCameraRotSpeedMouse><VRManShow>true</VRManShow><VRCame
raFov>60000</VRCameraFov><VRCamRotDownUp>false</VRCamRotDownUp><QuitWhenAssert>true
</QuitWhenAssert></Other><SJConfig>{
"m_nVersion": 1330,
"m_strDShowFilter": "Microsoft DTV-DVD Video Decoder",
"m_eOvrMoveType": 0,
"m_fOvrMoveDirSpeed": 5.0,
"m_bOvrViveSmoothRotateAreaUse": true,
"m_fOvrViveSmoothRotatePadAriaRate": 30.0,
"m_bOvrViveSmoothupDownPadAreaUse": true,
"m_fOvrViveSmoothUpDownPadAriaRate": 30.0,
"m_bOvrIkAllSceneEnable": false,
"m_bOvrRiftGripStickRotate": true,
"m_bOvrRiftTriggerStickUpDown": true,
"m_bOvrIkSelfCamFovMin": 20.0,
"m_bOvrIkSelfCamFovMax": 80.0,
"m_bOvrDesktopScreenTouchToClick": true,
"m_bOvrDesktopScreenPosSaveToBG": false,
"m_bOvrTabletFrameHideWhenMsgWndVisible": true,
"m_bOvrHandHitToHair": true,
"m_eOvrHandHitToSkirt": 2,
"m_eOvrHandHitToSkirtVAS": 1,
"m_bEditAutoCam": true,
"m_bEditEyeToCam": true
}
</SJConfig><Sound><VolumeAll>81</VolumeAll><VolumeDance>70</VolumeDance><BgmVolume>
35</BgmVolume><SeVolume>61</SeVolume><SystemVolume>50</SystemVolume><EnvVolume>50</
EnvVolume><VoiceVolume>81</VoiceVolume><VoiceHeroineVolume>100</VoiceHeroineVolume>
<VoiceSubVolume>100</VoiceSubVolume><VoiceExtraVolume>100</VoiceExtraVolume><VoiceM
obVolume>100</VoiceMobVolume><BgmThreeD>false</BgmThreeD><SeThreeD>true</SeThreeD><
SystemThreeD>false</SystemThreeD><EnvThreeD>true</EnvThreeD><VoiceThreeD>false</Voi
ceThreeD><VoiceHeroineThreeD>true</VoiceHeroineThreeD><VoiceSubThreeD>true</VoiceSu
bThreeD><VoiceExtraThreeD>true</VoiceExtraThreeD><VoiceMobThreeD>true</VoiceMobThre
eD></Sound></Config>
ショップアイテム ID[10]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ショップアイテム ID[390]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ショップアイテム ID[410]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ショップアイテム ID[420]は存在しません

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

OvrLipSync Awake: Queried SampleRate: 48000 BufferSize: 512

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 4799.
Total: 8.481383 ms (FindLiveObjects: 0.637216 ms CreateObjectMapping: 0.155362 ms
MarkObjects: 7.664224 ms DeleteObjects: 0.023652 ms)

Platform assembly: D:\Visual Novel\CUSTOM ORDER MAID 3D 2 Its a Night


Magic\com3d2inm\COM3D2x64_Data\Managed\Boo.Lang.dll (this message is harmless)
GameMain::LoadScene SceneLogo
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.620521 ms
シーン切り替え完了 Level=6

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4924.
Total: 6.487182 ms (FindLiveObjects: 0.234202 ms CreateObjectMapping: 0.059826 ms
MarkObjects: 6.184805 ms DeleteObjects: 0.007420 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4924.
Total: 6.466312 ms (FindLiveObjects: 0.189680 ms CreateObjectMapping: 0.065391 ms
MarkObjects: 6.206602 ms DeleteObjects: 0.004173 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4924.
Total: 6.640689 ms (FindLiveObjects: 0.176695 ms CreateObjectMapping: 0.064927 ms
MarkObjects: 6.393965 ms DeleteObjects: 0.004173 ms)

ResumeNguiRoot Start
ResumeNguiRoot End
GameMain::LoadScene SceneWarning
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.263420 ms
シーン切り替え完了 Level=13

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 6.898544 ms (FindLiveObjects: 0.264811 ms CreateObjectMapping: 0.070028 ms
MarkObjects: 6.542834 ms DeleteObjects: 0.020405 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 6.163936 ms (FindLiveObjects: 0.176231 ms CreateObjectMapping: 0.069101 ms
MarkObjects: 5.914893 ms DeleteObjects: 0.003710 ms)

GameMain::LoadScene SceneADV
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.187362 ms
シーン切り替え完了 Level=15

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5099.
Total: 16.017145 ms (FindLiveObjects: 0.191999 ms CreateObjectMapping: 0.069565 ms
MarkObjects: 15.726825 ms DeleteObjects: 0.028289 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5099.
Total: 15.081725 ms (FindLiveObjects: 0.201275 ms CreateObjectMapping: 0.069565 ms
MarkObjects: 14.805782 ms DeleteObjects: 0.004637 ms)

GameMain::LoadScene SceneTitle
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.336695 ms
Title::Awake
シーン切り替え完了 Level=9

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5791.
Total: 15.827928 ms (FindLiveObjects: 0.323246 ms CreateObjectMapping: 0.098782 ms
MarkObjects: 15.365550 ms DeleteObjects: 0.039884 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5791.
Total: 14.160217 ms (FindLiveObjects: 0.345043 ms CreateObjectMapping: 0.150260 ms
MarkObjects: 13.658422 ms DeleteObjects: 0.006028 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5819.
Total: 14.348971 ms (FindLiveObjects: 0.292173 ms CreateObjectMapping: 0.177159 ms
MarkObjects: 13.873146 ms DeleteObjects: 0.005565 ms)

ロードをオープンしました。
Deactivate Linda
Uninit Linda
Deactivate Abigail
Uninit Abigail
Deactivate Sophia
Uninit Sophia
Deactivate Barbara
Uninit Barbara
Deactivate Barbara
Uninit Barbara
Deactivate Emma
Uninit Emma
プレイヤーの元情報をキャッシュします
GameMain::LoadScene SceneADV
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.613100 ms
シーン切り替え完了 Level=15

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 5460.
Total: 49.132938 ms (FindLiveObjects: 0.332057 ms CreateObjectMapping: 0.129391 ms
MarkObjects: 25.209946 ms DeleteObjects: 23.460615 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5460.
Total: 22.676847 ms (FindLiveObjects: 0.247188 ms CreateObjectMapping: 0.092289 ms
MarkObjects: 22.329950 ms DeleteObjects: 0.006492 ms)

GameMain::LoadScene SceneDaily
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.184115 ms
シーン切り替え完了 Level=3

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 11233.
Total: 29.895391 ms (FindLiveObjects: 0.907593 ms CreateObjectMapping: 0.143304 ms
MarkObjects: 28.823162 ms DeleteObjects: 0.020869 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11233.
Total: 30.286812 ms (FindLiveObjects: 0.557448 ms CreateObjectMapping: 0.154898 ms
MarkObjects: 29.563797 ms DeleteObjects: 0.010202 ms)

Daily LightReset
既に通過しているチュートリアルだったので、チュートリアル用 UI は表示しません。
終了時のコールバックを実行します。
昼パートメインをオープンしました。
メイドによる施設強化のキャッシュをクリアしました。
既に通過しているチュートリアルだったので、チュートリアル用 UI は表示しません。
終了時のコールバックを実行します。
ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTrainerWorkId:昼のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTrainerWorkId:夜のメイド研修(研修官)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTraineeWorkId:昼のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTraineeWorkId:夜のメイド研修(研修生)仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNoonTravelWorkId:昼の旅行仕事 ID が発見できませんでした。
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ScheduleCSVData.GetNightTravelWorkId:夜の旅行仕事 ID が発見できませんでした。

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 11799.
Total: 32.251797 ms (FindLiveObjects: 0.528695 ms CreateObjectMapping: 0.179478 ms
MarkObjects: 31.470346 ms DeleteObjects: 0.073275 ms)

Call 名前=SceneDaily, タイプ=Daytime, ラベル=label_maidmanagement


GameMain::LoadScene SceneADV
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.065968 ms
シーン切り替え完了 Level=15

Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 6021.
Total: 24.607050 ms (FindLiveObjects: 0.241159 ms CreateObjectMapping: 0.102956 ms
MarkObjects: 24.173426 ms DeleteObjects: 0.089043 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6021.
Total: 22.204733 ms (FindLiveObjects: 0.240695 ms CreateObjectMapping: 0.131246 ms
MarkObjects: 21.822588 ms DeleteObjects: 0.009275 ms)

GameMain::LoadScene SceneMaidManagement
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.201275 ms
シーン切り替え完了 Level=7

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 14069.
Total: 31.416084 ms (FindLiveObjects: 0.668289 ms CreateObjectMapping: 0.159999 ms
MarkObjects: 30.544666 ms DeleteObjects: 0.042202 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14069.
Total: 33.407505 ms (FindLiveObjects: 0.703535 ms CreateObjectMapping: 0.220289 ms
MarkObjects: 32.472084 ms DeleteObjects: 0.011594 ms)

既に通過しているチュートリアルだったので、チュートリアル用 UI は表示しません。
終了時のコールバックを実行します。
同じファイル名が再生中なので再生を拒否:BGM020.ogg
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 15740.
Total: 38.071617 ms (FindLiveObjects: 1.104230 ms CreateObjectMapping: 0.271304 ms
MarkObjects: 36.557415 ms DeleteObjects: 0.138202 ms)

GameMain::LoadScene SceneADV
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.899241 ms
シーン切り替え完了 Level=15

Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 6070.
Total: 23.344210 ms (FindLiveObjects: 0.236057 ms CreateObjectMapping: 0.107594 ms
MarkObjects: 22.863283 ms DeleteObjects: 0.136811 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6070.
Total: 23.121601 ms (FindLiveObjects: 0.272695 ms CreateObjectMapping: 0.128463 ms
MarkObjects: 22.713486 ms DeleteObjects: 0.006028 ms)

Maid[0] Olivia Anderson Voice 割り当て


Application.dataPath is D:/Visual Novel/CUSTOM ORDER MAID 3D 2 Its a Night
Magic/com3d2inm/COM3D2x64_Data/Plugins/clothpp.dll
GameMain::LoadScene SceneEdit
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.261564 ms
シーン切り替え完了 Level=5

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 15889.
Total: 31.893768 ms (FindLiveObjects: 0.655767 ms CreateObjectMapping: 0.171594 ms
MarkObjects: 30.969015 ms DeleteObjects: 0.096463 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15889.
Total: 31.056204 ms (FindLiveObjects: 0.949332 ms CreateObjectMapping: 0.248115 ms
MarkObjects: 29.846697 ms DeleteObjects: 0.011594 ms)

データのロード処理が完了しました。
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 16699.
Total: 41.497467 ms (FindLiveObjects: 1.526723 ms CreateObjectMapping: 0.671071 ms
MarkObjects: 34.546055 ms DeleteObjects: 4.753618 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 18732.
Total: 43.435551 ms (FindLiveObjects: 1.343534 ms CreateObjectMapping: 0.480927 ms
MarkObjects: 41.547089 ms DeleteObjects: 0.063072 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


保存された性格:MaidStatus.Personal+Data = MaidStatus/性格タイプ/Majime

Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 19387.
Total: 38.774227 ms (FindLiveObjects: 1.256810 ms CreateObjectMapping: 0.315825 ms
MarkObjects: 36.990108 ms DeleteObjects: 0.211014 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 19069.
Total: 39.009354 ms (FindLiveObjects: 1.171940 ms CreateObjectMapping: 0.332521 ms
MarkObjects: 37.448776 ms DeleteObjects: 0.056115 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 18994.
Total: 38.968544 ms (FindLiveObjects: 0.915477 ms CreateObjectMapping: 0.293564 ms
MarkObjects: 37.661644 ms DeleteObjects: 0.096927 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 19295.
Total: 38.941643 ms (FindLiveObjects: 0.915941 ms CreateObjectMapping: 0.302840 ms
MarkObjects: 37.457123 ms DeleteObjects: 0.265738 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 272 unused Assets to reduce memory usage. Loaded Objects now: 19236.
Total: 38.407848 ms (FindLiveObjects: 1.098665 ms CreateObjectMapping: 0.401622 ms
MarkObjects: 36.699791 ms DeleteObjects: 0.206840 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 19311.
Total: 37.913471 ms (FindLiveObjects: 0.977158 ms CreateObjectMapping: 0.328347 ms
MarkObjects: 36.562519 ms DeleteObjects: 0.044985 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 19462.
Total: 39.359035 ms (FindLiveObjects: 1.075941 ms CreateObjectMapping: 0.305159 ms
MarkObjects: 37.829990 ms DeleteObjects: 0.147014 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 19187.
Total: 37.879616 ms (FindLiveObjects: 1.128810 ms CreateObjectMapping: 0.373332 ms
MarkObjects: 36.325531 ms DeleteObjects: 0.050550 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


データのロード処理が完了しました。

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19332.
Total: 37.864773 ms (FindLiveObjects: 1.069912 ms CreateObjectMapping: 0.300057 ms
MarkObjects: 36.475792 ms DeleteObjects: 0.018086 ms)

データロード等がコルーチンで実行中の場合、Panel の Close に伴い処理を停止します。


Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19322.
Total: 37.517879 ms (FindLiveObjects: 1.369505 ms CreateObjectMapping: 0.565796 ms
MarkObjects: 35.564026 ms DeleteObjects: 0.017159 ms)

GameMain::OnFinalize Start
Uninit Linda
Uninit Abigail
Uninit Sophia
Uninit Barbara
Uninit Barbara
Uninit Emma
Uninit Harper
Uninit Hannah
Uninit Harper
Uninit Linda
Uninit Olivia
Maid[0] Olivia Anderson Voice 回収
Uninit Amelia
Uninit Kyuko
Uninit Motsuko
Uninit Nanago
Uninit Dolce
Uninit Yuika
Uninit Charlotte
Uninit Dorothy
GameMain::OnFinalize Finish
GameMain::OnApplicationQuit
Setting up 6 worker threads for Enlighten.
Thread -> id: 2580 -> priority: 1
Thread -> id: 372c -> priority: 1
Thread -> id: 24e8 -> priority: 1
Thread -> id: 14e0 -> priority: 1
Thread -> id: dd4 -> priority: 1
Thread -> id: 1ae4 -> priority: 1

Vous aimerez peut-être aussi