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MERCS 2.0 MERCS 2.

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Ranged Combat Modifier Overwatch Chain of Occurrence Setup Roll Move
Enemy Cover: +1/-1/-3 1 on, 1 off 1 - Suppression Place Mercs [ alternated; high roll first ] Move front: 1MP
Cover not captured by Atk 180° LOS at start of action 2 - Overwatch Limit: 1 card width Backpedaling: 2MP
Flank: +1, +1 Wpn Str 3 - Action One reposition [ reverse order ] Ascend/Descend: 1MP
Rear: +2, +2 Wpn Str Suppression One adjustment [ lower roll first ] Rotate 90°: Free with each 1MP
High/Low ground: +1/-1 2 on, 1 off Meele Combat Modifier Snap-to-cover: 1x Free
Aim: +2 180° LOS at start of action Move + Meele Atk: -3 Atk Round Bound: +1 MP
Set: +1 Courage check Meele cover: +1/-1/x 1 - Initiative [ alternated ]
Moving target: -1 Fail: -2 to D10 & -1 MP Flank: +1, +1 Wpn Str Select Merc; Roll Attack
Atk & Move: -1/-2 [-1MP] Rear: +2, +2 Wpn Str 2 - Actions [ Higher initiative first; only one ] Hit: Roll >= Firing Number (Ranged)
Range: +2/+2/+1/0 Actions that never trigger High/Low ground: +1/-1 Move Hit: Roll + Skill >= Reaction (CC)
overwatch/suppression Meele/Ranged Combat
Range Hold Broken Armor Overwatch/Suppression Damage
B (base): base diameter Snap-to-cover -2 MP Bound Wpn Str > Armor
S (short): 1 card Passive abilities -1 armor value Use Equipment/Interact Damage = Hits
M (medium): 2 cards Aim Corp. ability Aim
L (long): 3+ cards Suppression Hold Armor Failure Check
3 - Refresh [Victory; SP Actions; Clean Up] Checks = Hits
LOS: 180° each side Fall: 1 DMG + Armor Check D10: 0 = 10

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