Académique Documents
Professionnel Documents
Culture Documents
5.1 INTRODUCTION:
Three-dimensional (3-D) seismic surveys have become a major tool in the exploration and
exploitation of hydrocarbons. The first few 3-D surveys were acquired in the late 1970s. By
the mid-1980s the use of the 3D method was growing very fast and it was conducted first
time in India in Cambay Basin during 1986.
The aim of 3D survey design is to achieve the geophysical objective while minimizing the
cost and time of acquisition and processing. The parameter choice of 3D survey geometry
has also to satisfy operational constraints. Acquisition, processing and interpretation of
seismic data are inextricably related. No amount of clever processing can overcome some
deficiencies in acquisition. No magical insight by the interpretation can remedy some
acquisition and processing mistakes. There should not be any deficiencies in acquisition of
3D seismic survey. Survey design is most effective when processing and interpretation are
considered in the design. Emphasis in the pioneer stage of seismic exploration was
acquisition. Later, emphasis shifted to data processing and then to the interpretation. More
recently, it has been realized that acquisition is most important compartment of API of
hydrocarbon exploration especially 3D survey design and therefore renewed interest have
been created in 3D survey design. There are basically three approaches or methodology of
3D survey design:
Conventional Approach:
The general philosophy of designing of the 3D surveys in earlier days was to expand
lessons learned from 2D acquisition. Good sampling of offsets in a CMP gather was the
main criterion. Three-D designs programs were developed that concentrated mainly on
analysis of bin attributes i.e. effective fold, regularity of offsets and azimuth distribution
etc. This conventional approach to 3D survey design is limited by an incomplete
understanding of the differing properties of the most of common geometries especially
characteristics of pre-stack gather of these geometries.
Symmetric Sampling approach:
With the pre-stack imaging becoming routine processing steps, it is essential to address the
spatial sampling properties of pre-stack gather of 3D survey. The conventional approach
of 3D survey design did not address the sampling requirements for optimal pre-stack
imaging. It is essential to develop a good understanding of the continuous wavefield to be
sampled. In 3D acquisition, the pre-stack wavefield consists of five coordinate’s viz. one
temporal coordinate, time (t) and four spatial coordinates locations of source and receiver
(Xs, Ys, Xr and Yr). 3D survey design should ensure proper sampling of these five pre-
stack wavefield. In practice, not all four spatial coordinates of the pre-stack wavefield can
be properly sampled. Instead, it is possible to define three dimensional subsets of the 5-D
prestack wavefield which can be properly sampled. Maximizing the useful extent of each
minimal data set ensure a minimum of spatial discontinuities in the total data set.
Modeling Approach:
A 3D geometry may image poorly or may not image at all in geologically complex areas.
Therefore modeling approach is required in optimization of geometry in these areas. The
A. Areal Geometries: The receivers listening to each shot occupy a dense grid but shots
are sampled in only a coarse areal grid or vice versa.
B. Line Geometries: The receivers listening to each shot are densely sampled along
parallel receiver lines, whereas the shots are densely sampled along parallel shot lines.
Depending on the orientation of the shot lines with respect to the receiver lines, the line
geometries can be subdivided into parallel, orthogonal, slant, or zig-zag geometries.
Brick geometry is the variation of orthogonal geometry to improve the offset
distribution. Random geometries are characterized by the absence of regularity in the
shot and receiver positions. Random geometries are only used when the obstacles
prelude a regular layout of shots and receivers.
1. Areal Geometry:
Shot points and receiver points occupy a dense areal grid in this geometry (Fig.2a). Areal
Geometries are used for smaller area on Land. Areal Geometry provides full wave
sampling but are expensive. Areal geometries with a very coarse grid of receiver stations
and a dense grid of shots are becoming more popular in marine data acquisition. eg. OBC,
vertical hydrophones.
2. Parallel Geometry:
Parallel Geometry is basically an extension of 2D geometry. Orientation of Shot lines is
parallel to receiver lines in parallel geometry (Fig.2b). Parallel geometry provides narrow
azimuth and better stack response due to regular offset distribution. AVO analysis is
easier and potential for resolution is better. Processing of data acquired with parallel
geometry is straight forward but data acquisition is expensive and it requires greater field
efforts. It is used mainly for marine data acquisition and was also used in the earlier 3D
survey on Land.
4. Slant Geometry:
Slanted geometry is modification of orthogonal geometry and is an improvement over
Brick geometry because the shot lines are no longer discontinuous. Parallel shot lines are
at angle to parallel receiver lines (Fig.2d). Receiver lines are closely spaced than shot line.
Slant geometry provides narrow azimuths but better offset distribution. Slant geometry
may have geometry effects in pre-stack- migrated amplitudes.
5. Zig-Zag Geometry:
Zigzag geometry is most efficient in open areas such as deserts. Two families of widely
spaced parallel shot lines make an angle of ±45 with widely spaced parallel lines (Fig.2e).
Stack response of Zigzag geometry is better than Brick or Orthogonal geometries.
1. Coordinate systems:
In a 2D seismic data acquisition, each shot with coordinate Xs is recorded by a receiver
spread with receiver coordinates Xr. The collection of all common shot gathers forms the
prestack data set. This can also be described by midpoint Xm and shot to receiver offset
Xo. These variables are illustrated in figure 3a, b, and c. The two pairs of spatial
coordinates are related by:
Xm=(Xs+Xr)/2 Xs=Xm+Xo/2
and
Xo=Xs-Xr Xr=Xm-Xo/2
O Xr Xm Xs
Xo
Figure 3 (a): The Four spatial coordinate systems
Xs Xo
Xr Xm
t t
Figure 3 (b): Shot/receiver coordinate Systems Figure 3 (c): Midpoint/offset coordinate Systems
Subsurface diagram or subsurface stacking chart is helpful while processing the data.
Shot/midpoint coordinate system instead of midpoint/offset coordinate system along
with shot/receiver coordinate system more suitable while designing the geometry on
paper. Figure 5a shows various data subsets in Shot/midpoint coordinate system as well
as in shot/receiver coordinate system. This diagram is modified by putting the value of
offset in terms of group interval instead of putting a symbol or a dot (figure 5b & table 2).
1. Guidelines:
1. Bin interval is half of the group interval and shot interval
2. Total foldage is equal to inline fold multiply by cross line fold
3. Single line roll geometry has better spatial continuity while multi-line roll
geometries are efficient in field.
4. For orthogonal geometry, cross aspect ratio of spread should be more than 0.5
5. Shot in between the pickets gives more non-redundant fold in symmetrical split
spread geometry.
6. Receiver line interval and Shot line interval decides the largest minimum offset
2. Sequence:
1. Group interval and shot interval twice of bin size
2. Xmax decides the maximum far offset of the geometry
3. Xmin decides the near offset of the geometry
4. Number of channels per line may be calculated from (Far offset-Near offset)/GI
5. Number of active lines may be decided from available channels/No of channels
per line
6. Type of spread (EOS,SSS or ASS) may decided from available channels and
objective.
7. Receiver line interval and type of geometry may be decided keeping in mind the
objective and available resources.
8. Shot line interval from inline fold requirement and number of channels per line
9. Swath roll over and No of shots per template from cross line fold of coverage.
10. Different combination of number of line, receiver line interval and swath roll
over and no. of shots per salvos may be tried to arrive at reasonable good
solution.
3. Fold Analysis:
A. Inline:
In line stack diagram of 3D survey is similar to 2D stack diagram. The figure 6a shows
12 channels per line end on orthogonal geometry survey with spread roll over (shot
line interval) equal to twice of group interval. For doing in line analysis of fold of
coverage and offset, inline stack diagram in shot/midpoint coordinates system are
shown in this figure. Three fold inline fold is achieved in this case as seen from the
stack diagram and also may be computed from the above formula (Formula is similar
to2D):
Inline fold= (No of channels per line* group interval)/(2*Shot line interval)
The inline offset sampling of traces can be seen from source-midpoint stack
diagram from the figure 6a. Four types of offset sampling (4,8,12; 3,7,11; 2,6,10 & 1,5,9)
of the bins are evident from the figure and these sampling are repeated after each four
bins along inline.
B. Cross line:
Cross line stack diagram of 3D survey is shown in figure 8a. The number of active lines
in this example is four and swath roll over is equal to twice of receiver line interval (i.e.
The cross line offset sampling of traces can be seen from right hand side of the figure.
At the CDP lines 4, 6 and 8 the repetition of cross line offset is seen. Bins of these CDP
lines have more (almost 50% in this case) redundant fold of coverage. This redundancy
can be minimized by not keeping the shot points at the receiver lines as shown in
figure 8b.
C. Total Fold:
Total fold is equal to six (3 inline multiply by 2 cross line) in this case. As already
discussed, four types of offsets sampling (at P-11.0, P-11.5, P-12.0 & P-12.5) are
obtained along inline. Similarly eight types of offsets sampling (at CDP points L-2.5 to
L-6.0) are obtained along cross line. Hence a total of 32 types of offsets sampling is
obtained. This offset distribution is periodically repeated in whole of the area. Table 3
shows these total 32 types of offset sampling by taking GI and SI 40 mts each.
Similarly Source grid can also be defined. Source grid and receiver grid may be defined
parallel or perpendicular to each other according to requirement (for example in
orthogonal geometry). However it is easy to work on parallel grids.
Source at or in between the pickets option may be selected according to the
requirement of the geometry.
Survey description language (SDL):
SDL code generates automatically design prospects with repetitive source and receiver.
Basic SDL concepts include:
Salvo – a repetition of points at a grid interval
Line – a repetition of salvos at a grid interval
Swath- a repetition of lines at a grid interval
Survey- a repetition of swaths at a grid interval
Basic structure:
Prospect polygon and prospect grid definitions are important for SDL. The basic
structure of language is:
GEOMETRY
SP source geometry description
RP receiver geometry description
Numbering
SP line numbering
point numbering
RP line numbering
point numbering
Once the initial design parameters have been set for the survey, aerial and
satellite imagery, scanned topographic maps, contour displays and/or files containing
cultural information ( .dxf files ) can be used to modify the design to take into account
physical and cultural obstacles.
Exclusion zones which exclude sources, receivers, and/or midpoint information
can be defined as circular, linear or polygonal zones. These zones can be defined
graphically, manually entering coordinates or by importing coordinates from ASCII
file. The survey can be designed around them (recovery planning) by relocating source
and receiver, creating extra receivers/sources to fill the gap using mouse or key. A
snap to grid function may also be used to ensure that source and receiver moves
maintain the group interval.