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The player does not have to roll on The player does not have to roll on

the Force Morale Change table when the Force Morale Change table when
Leader or Champion Warriors or Elites hurl forced to do so. Player may also forced to do so. Player may also
doubles dice rolled in missiles. Lose 1d6 chose to play this card after losing a chose to play this card after losing a
combat. Chances of hit on combat to reduce the level of defeat combat to reduce the level of defeat
movement. Roll 1d6 per by one. For example: If they are by one. For example: If they are
him are doubled. man. Shock on 5 or 6 on defeated by three (3) men killed the defeated by three (3) men killed the
enemy front rank. player may play the card and reduce player may play the card and reduce
the result to defeated by two (2) men the result to defeated by two (2) men
killed. killed.

Allows the playing of multiple Allows the playing of multiple


A violent charge adding +1 A violent charge adding +1
cards. cards.
to the “to Hit” roll. to the “to Hit” roll.
Stops enemy evading. Stops enemy evading.

Allows attacks from flank or Allows attacks from flank or


rear rear
The player does not have to roll on
Allows the playing of multiple the Force Morale Change table when
forced to do so. Player may also
cards. chose to play this card after losing a
combat to reduce the level of defeat
Stops enemy evading. by one. For example: If they are
defeated by three (3) men killed the
player may play the card and reduce
Allows attacks from flank or the result to defeated by two (2) men
rear killed.

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