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Science, study and application of acoustic principles as they are implemented inside a building or structure.
SOUND
NOT Tangible.
Sound is a vibration that propagates as a typically audible mechanical wave of pressure and displacement,
through a transmission medium such as air or water.
Audible Sound
As an object vibrates, it pushes the neighboring air molecules out of its way. The molecules don't
really move much, they squeeze together to create a small area of higher and lower air pressure.
On the opposite side of the pushing motion, the corresponding "pull" causes the air pressure to
decompress a little, effectively lowering the nearby pressure.
The stronger, or more violent, the oscillating motion, the greater the pressure. This results in a
louder version of the vibration or sound.
A vibrating object > a chain reaction of air molecules pushing toward, and pulling away from
one another > one or more sympatheticallyvibrating eardrums > signal sent to brain as
audible sound
Humans can hear sound waves with frequencies between about 20 Hz and 20 kHz. Sound above 20 kHz
is ultrasound below 20 Hz is infrasound.
There must be some type of compressible medium for sound to exist. Presence of molecules that can be
pushed around, or stimulated into distinct patterns of greater and lesser pressure
Sound waves can travel through any media - air,
water, wood, masonry or metal. Depending on the
media through which it travels, sound is either
airborne or structureborne.
Airborne Sound
Airborne sound radiates from a source directly into
and travels through air. Eg. Sound of music or
voices from the next room all travel to our ears as
airborne sound.
Structureborne Sound
Structureborne sound travels through solid
materials usually in direct mechanical contact with
the sound source or from an impact on that material.
Eg. Footsteps or objects falling on the upper floor.
All structureborne sound must eventually become
airborne for us to be able to hear. We can only feel
structureborne sound as vibrations in a material.
Acoustic shadow
Understanding the size of various frequencies is very important, because sound interacts and behaves differently based on the physical
structures and materials it comes in contact with. Sound frequencies are further divided into Octaves for usage reference.
When the wavelength of a sound is very small compared to the
size of the material surface with which it interacts, it can be visualized Reflection, Diffraction, Refraction, Absorption,
and described as a ray. This property is used by softwares to Transmission, Diffusion
understand acoustic qualities of a given space using Raytrace
diagrams or methods. When a sound reaches the edge of a wall, the sound waves will
diffract, or bend. The amount of diffraction is a function of the
A wave can interact with solid materials in several ways: reflection, wavelength. Long-wavelength (low-frequency) sounds will diffract
diffraction, refraction, absorption, transmission or diffusion. more than high-frequency sounds.
The specific interaction is not only a function of the size, surface The above figure shows how sounds with different frequencies are
features, and composition of a material but also a function of the refracted by a window.
frequency or wavelength of the wave.
Sound also diffracts after passing through a small hole or slit.
The opening acts as if it were a source of sound but of lower
intensity than the original source.
.
Sound Transmission Loss (STL)
Sound Transmission Class (STC)
Fig. 5.10a If the noise level in the source room is 100 dB and in the
receiving room 70 dB, then the sound transmission loss (STL) of the
partition is 30 dB.
The sound transmission class (STC) of various wall types is shown.
Note that high-mass walls are better at reducing sound transmission
than low-mass walls. The hollow walls would be improved if sound-
absorbing material were added. This is especially true if the studs are
prevented from easily transmitting the sound.
The STC ratings for these windows and doors can be compared with
the STC ratings of walls . Because the composite value of a whole
wall with windows and doors will be much closer to the lower STC
component, the specified window and door STC ratings should be
close to the wall STC.
When partitions only reach the suspended ceiling as shown in
(a), noise short-circuiting will occur. If the partition cannot extend to
the structural slab as shown in (b), then a large amount of sound-
absorbing material is required (c).
Thus T = V / S
where:
T = reverberation time in seconds
V = volume of space
S = absorption of surfaces given in sabins
Spaces with a long reverberation time are called “live” spaces. They
are good for augmenting the richness and loudness of musical
sounds. On the other hand, spaces with a short reverberation time
are called “dead” spaces and are good for speech, because the
sounds in them are more distinct.
NOISE
Sound is what we hear. Noise is unwanted sound. The difference
between sound and noise depends upon the listener and the
circumstances. Rock music can be pleasurable sound to one person
and an annoying noise to another. In either case, it can be hazardous
to a person's hearing if the sound is loud and if he or she is exposed
long and often enough. ROOM MODES AND RATIOS
In most situations, it is not only difficult and expensive to achieve very 1. The wavelength of each resonant frequency is directly related to
low noise levels, but sometimes not even desirable. For example, one or more of the room's primary, dimensional boundaries.
reducing the noise from mechanical equipment may not be desirable 2. Most significant modal activity is found below 300 Hz.
because in some spaces, such as those with an open-office plan, the In a rectangular room, modes are calculated based on three
background mechanical noise can make more distracting noise less possible geometric pathways of sound reflection.
noticeable. The background noise can effectively “mask” the distracting Those pathways are called: axial, tangential and oblique.
sounds of nearby workers, since noise with information content (speech) 1. These words define the reflective pathways traveled by LF waves,
is much more distracting than non-information-content noise (e.g. depending on whether they bounce between two, four or six walls.
constant uniform machine noise). a. A two-surface bounce is defined as an axial mode.
Thus, the common practice in many buildings is to not create the lowest b. A four-surface bounce is defined as a tangential mode.
noise level possible, but rather to create the appropriate noise level. c. A six-surface bounce is defined as an oblique mode.
Noise criteria (NC) values are one way to define an appropriate noise Room ratios:
level in decibels for different types of spaces. A. Primary room dimensions are expressed in terms of height,
width, and depth (HWD).
A room with dimensions of 8' x 20' x 30' has this set of ratios
Examples of common structural and environmental noises are: – 1.0:2.5:3.75.
A. HVAC hum, vibration and wind-velocity noise. ROOM GEOMETRY - THE GOOD, BAD AND UGLY
B. Electrical transformers, and lighting buzzes and hums. Sphere - The inside of a sphere is generally the worst acoustical
C. People talking, coughing, sneezing, clapping, crying or being shape.
generally restless. Cube - This is the worst of the realistically-usable room shapes.
D. A noisy sound system or electronic instrument. The problem is that all three dimensions are equal, and that each
E. Water features, fountains and pumps. Especially water that splashes. of the three dimensions are parallel.
F. Elevators Cylinder - A round room with a flat floor and ceiling. This is a
G. Outside road, rail, airplane, or other environmental noise difficult shape for any sound-related activity.
H. Neighboring or adjoining rooms that transmit loud or noisy activities. Dome These shapes have all the same issues as the sphere and
cylinder, Without the addition of specific acoustic treatments, these
shapes are nearly unusable for most public activities
Rectangle (2D floor plan) - This is probably the most common shape CEILING
for commercial venues Hopefully, the height, width and depth
dimensions will be different, and be designed around a good set of ratios. Ceiling symmetry is just as important as floor plan and wall
symmetry.
Triangle (2D floor plan) - A true triangle is not a common building
shape, but it does present one nice feature; the side walls are about If a room is to have a single, interior ceiling slope, it's extremely
as far from parallel as possible. Flutter echo shouldn't be a problem, helpful to have the highest point in the room located above the
unless it occurs between the floor and ceiling. stage or platform, with the downward slope moving away from the
stage.
Quarter-round and half-round (2D floor plan) - In recent years these
shapes have become popular for performing arts and house of worship The slope ratio should be in the range of 1:12 to 3:12.
venues. While these shapes can be quite good when considering
sightlines, and a need to put the audience as close to the stage as If a room design calls for an A-frame ridgeline, please, please,
possible, they can present acoustical challenges too. please DO NOT set the peak to run perpendicular to the center
line of the stage
Trapezoid (2D floor plan) - Like the quarter-round shape, the
trapezoid room has one notable advantage: at least one set of walls is HEIGHT
not parallel. This will help break up flutter echoes, and create more
complex modal behavior in the LF wave region. More usable ceiling height.
Pentagon (2D floor plan) - The pentagon shape is very good The larger the room, the more ceiling height that's needed.
because it's the shape that offers a large seating area, good sight lines, 1. If good results are desired and/or expected, a 20' unobstructed
and no major, parallel or curved walls. ceiling should be considered a minimum guideline for a 5,000
square foot room that is being designed for presentation or
Hexagon (2D floor plan) - More facets is not necessarily better. The performance.
hexagon plan falls back into the rectangular group of shapes because
it has multiple, parallel walls. All the same precautions must be taken
related to flutter echoes and room modes.
Convex plane curves: Convex planes bring the exact opposite results,
and are generally encouraged, where and whenever possible.
Cars and trucks are the main sources of noise outdoors, and that
noise is generated in four different ways: engine/exhaust, tires, air
motion, and horns. Laws and ordinances can reduce noise
significantly by the following measures: requiring good mufflers,
limiting speeds in quiet neighborhoods, and limiting the use of the
horn. For example, the City of Vienna, Austria forbids the use of a
car horn except in a real emergency. When these measures are not
enough, the following strategies can be used: Locate the building
as far as possible from a highway or busy street. Minimize the
windows facing the source of noise. Avoid operable windows or
facades facing the noise source. Avoid reflecting the noise into the
windows as is common when buildings with balconies border a
noisy street . In that case, cover the underside of the balconies with
sound absorbing material, and use concrete or glass parapets
instead of open railings. If these measures are not available or
relevant, create a sound barrier either close to the sound or to the
receiver.
Balconies both block and reflect noise into windows. Solid parapets
and the addition of sound-absorbing material on the underside of
the balconies are very helpful.
MODERN MATERIALS
C. The room mode test - This exercise requires a sound system and
a sine wave generator. It's used to uncloak and reveal a room's modal
characteristics.