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OptiFine 1.14.

4_HD_U_F3
- fixed CEM handling of attached models (#2323)
- fixed slider options tooltips (#2718)
- added connected textures for resource pack "Programmer Art"
- fixed renderType for legacy (pre-1.13) shaders
- added shaders instancing for composite programs
- added shaders instancing as alternative to geometry shaders
- fixed shaders #include on first line
- internally compatible with Forge 28.0.23 (can't be installed yet)
(06.08.2019)

OptiFine 1.14.4_HD_U_F2
- updated to 1.14.4
- not compatible with Forge
(20.07.2019)

OptiFine 1.14.3_HD_U_F2
- fixed crash in CIT (#2624)
- added support for raw shader textures (#2631)
- fixed geometry shaders on Intel/AMD (#2359)
- updated Forge patches
- fixed leashed horse GUI with shaders (#2545)
- internally compatible with Forge 27.0.51 (can't be installed yet)
(16.07.2019)

OptiFine 1.14.3_HD_U_F1
- fixed shaders horizon rendering
- restored void rendering, needed by shaders sky (#2522)
- fixed launchwrapper to allow patching of "com.mojang.blaze3d"
- updated to 1.14.3
- not compatible with Forge
(27.06.2019)

OptiFine 1.14.2_HD_U_F1_pre15
- fixed compatibility with Java 9+
- catch exceptions while generating a crash report
- fixed crash when reloading resources (missing texture sprite)
- fixed mipmap levels and mipmap type
- fixed block aliases without shader pack
- fixed crash in ItemRenderer
- fixed flickering chests (#2467)
- fixed sign edit screen in multiplayer (#2422, #2091)
- fixed crash in sprite resize (#2481)
- fixed crash when reloading resources
- fixed maximum mipmap level detection
- fixed villager CEM
- fixed tile entity names (#2472)
- fixed custom GUI names
- fixed villager professions
- fixed load visible chunks
- fixed particle collision (#2408)
- added Random Entities check for wolf/cat collar colors (#2447)
- fixed Emissive Textures on blocks/items (#2461)
- fixed Custom Fonts crash (#2443)
- fixed CTM compact to use vanilla UV corrections (#2460)
- fixed Mipmap Levels to reload resources
- fixed titles of settings screens
- fixed CTM overlay crash (#2436)
- fixed crossbow CIT models (#2404)
- fixed CTM compact for glass panes (#2423)
- added custom loading screen colors
- fixed double click sound on Video Settings
- disabled void rendering when the player is above Y=64
- fixed sky fog
- fixed shader option sliders
- added compatibility block mapping for legacy (pre-1.13) shaders
- updated to 1.14.2
- not compatible with Forge
(23.06.2019)

OptiFine 1.14_HD_U_F1_pre6
- not all features working, not all optimizations added, may crash
- fixed crash with animated paintings (#2393)
- fixed mooshroom, parrot on shoulder, smooth world, save/load VBOS
- fixed CIT armor
- fixed lagometer and profiler
- fixed cape and player items position
- fixed shaders camera position to include eye height (#2390)
- fixed parsing of shaders macro: #if 0
- fixed font memory allocation
- fixed player shadow in first-person view
- fixed shaders entity shadows and isEyeInWater
- fixed Max Framerate: VSync
- fixed configurable animations
- fixed ghost dynamic lights from dead mobs
- fixed slab model rendering
- optimized memory allocation
- enabled server lagometer
- fixed default CTM to use 1.14 textures
- fixed texture atlas sprite loading
- fixed double click sound in options
- fixed main menu panorama
- fixed mojang logo
- fixed option tooltips
- fixed option GUI Scale
- fixed crash in shaders options
- updated to 1.14
- not compatible with Forge
(27.05.2019)

OptiFine 1.13.2_HD_U_E8
- fixed shader programs above composite9 and deferred9 (#2251)
- fixed translucent block ordering with shadowmap (#2287)
- fixed shaders normal/specular textures (#2286)
- fixed structure void rendering (#847)
- internally compatible with Forge 25.0.90 (can't be installed yet)
(05.04.2019)

OptiFine 1.13.2_HD_U_E7
- added custom uniform parameters: temperature, rainfall, biome_category,
biome_precipitation
- fixed F3 key listeners
- fixed cape elytra when changing dimensions (#2203)
(01.03.2019)

OptiFine 1.13.2_HD_U_E6
- added optifine cape customization (server login + redirect to website)
- fixed support for optifine cape elytra
- fixed option Fire Animated (#2124)
- extended shaders custom textures with normal/specular variants (#2120)
- fixed shaders custom lightmap texture "minecraft:dynamic/lightmap_1"
- fixed shaders normal/specular textures when mipmaps are off
(13.02.2019)

OptiFine 1.13.2_HD_U_E5
- fixed shaders list sorting
- extended maximum chat width to 1176px (#1959)
- added options Chat Background and Chat Shadow (#1861, #1379)
- fixed Better Grass for podzol (#2049)
- fixed CEM for illusioner and armor stand (#2046, #2057, #2066)
- fixed mouse wheel scrolling in shaders list (#2078)
- fixed particles sliding on the ground (#2077)
- fixed swamp color blending (#2076)
- fixed particle tick lag (#2022)
- fixed chunk loading lag spikes (blockRefCount, heightmap)
- optimized chunk loading (2x faster)
- renamed mooshroom back mushroom texture to
"textures/entity/cow/red_mushroom.png"
- added CEM model for illusioner, updated models: evoker, evoker_fangs, vindicator

- fixed CTM method repeat for bottom faces (#1845)


- fixed shader dimensions on world change (#1844)
- fixed lag spike on autosave
- fixed autosave interval (#1995)
- fixed custom lightmap to recognize conduit power as night vision (#1999)
- fixed CEM for mule and donkey (#2006)
- added custom clear color for shader buffers
- extended Better Snow with 1.13 blocks (#2015)
- fixed black borders with AF and trilinear mipmaps (#2016)
- fixed flickering water chunks with AF (#1981)
- fixed errors on fullscreen Alt+Tab
- removed shaders programs deferred/composite_last, added deferred/composite_pre
- reorganized shaders buffer flipping
- fixed shaders deferred pass breaking water
- fixed world memory leak
- fixed texture resizing with mipmaps
- fixed sun/moon on render distance 2 (#1975)
- fixed black spot between vertical walls (#1872)
(10.12.2018)

OptiFine 1.13.2_HD_U_E4
- updated natural textures to 1.13
- fixed CIT vanilla model location parsing
- added CEM models for horse, dolphin and drowned
(25.10.2018)

OptiFine 1.13.1_HD_U_E3
- fixed shaders handheld item light value
- added stack trace and rate limit for OpenGL errors
- fixed shaders option sliders
- fixed CEM for block skull
- fixed shaders crash in noise texture upload
- fixed screenshot size with shaders
- fixed custom items non-full models
- fixed custom screenshot size
- fixed custom items model transforms (#1787)
- fixed shaders resource files to be lowercase (us_en.lang)
- fixed shaders block entity mapping
- fixed stem colors, double plant colors
- removed armor colors configuration
- fixed particle.water and spawn egg colors (#1893)
- added shaders entity mapping
- added support for elytra matching the optifine cape
- fixed CTM not initializing on startup (#1851)
- fixed shaders program for breaking animation
- merged FontRenderer (char width, offset bold, custom colors, nbsp)
- moved all configurations from folder "mcpatcher" to folder "optifine" (#1557)
- removed numeric IDs for blocks, items, enchantments and metadata
- shaders block/item mapping is now required for block/item ids
- added shaders item mapping
- added macro processing for shaders properties
- optimized sign and item frame rendering
- fixed world memory leak (#1835)
- removed option Clear Water
- fixed antialiasing and anisotropic filtering
- fixed properties files parsing to ignore trailing spaces
- fixed biome parsing
- fixed zoom key conflict
- fixed crash with custom texture animations
- optimized chunk loading
- fixed default connected textures
- replaced smooth biomes with biome blend radius
- fixed custom animations
- fixed shaders normal/specular animations
- fixed Custom Items
- fixed missing chunks when loading the world
- merged MCPBot mappings
- fixed black horizon on disable shaders
- fixed mipmap type and blending
- fixed load visible chunks (F3+L)
- fixed shaders uniform isEyeInWater for waterlogged blocks
- fixed parsing of shader texture metadata
- fixed shader options sliders
- fixed button Done in GuiMessage
- fixed crash with Java 9+
- removed check for lowercase resource locations
- added native memory info in debug screen
- fixed out of memory crash with shaders
- fixed compatibility with legacy launcher (#1635)
- fixed double scanning default resource pack
- fixed startup logo rescaling
- fixed parsing of full CTM paths (#1700)
- fixed Better Grass for grass path block (#1684)
- fixed CTM log orientation (#1685)
- fixed MultiMC resource loading (#1705)
- fixed leaves having checkerboard pattern with Smooth Biomes OFF
- fixed connected glass panes (#1661)
- fixed cloud height
- fixed crash with block slab using wrong block state (#1717)
- fixed Dynamic Lights to correctly reset on enable/disable (#1680)
- fixed water colormap
- fixed fluid animations with Smart Animations
- fixed rendering of players with non-latin usernames (#1637)
- fixed crash with TIS-3D Rift (#1677)
- fixed Video Settings to save on ESC
- fixed custom lightmap channels
- added Fullscreen Resolution
- fixed crash in Statistics
- fixed Fast Math accuracy
- added shader uniform "fogDensity"
- fixed fog options
- fixed FXAA flipping screen vertically
- updated to 1.13
(18.10.2018)

OptiFine 1.12.2_HD_U_E2
- optimized memory allocation
- optimized chunks loading, about 2x faster now
- extended Show FPS and debug screen to show minimum FPS
- fixed shield and bow model variants (#1516)
- fixed distant higher chunks disappearing in multiplayer (#1522)
- fixed crash with Voxelmap and Smart Animations (#1524)
- fixed shaders to correctly restore custom gbuffers textures after deferred
programs
- fixed shader uniforms entityId and blockEntityId in shadow program
- fixed handling of relative paths for ZIP shader packs
- optimized rendering of item models with many predicates (#1500)
- compatible with Forge #2729
(28.07.2018)

OptiFine 1.12.2_HD_U_E1
- fixed armor slots with player on fire and AA/AF enabled (#1495)
- fixed fire in first person with Smart Animations (#1487)
- fixed experience bar transparency (#1471)
- fixed emissive texture loading
- fixed crash in chunk visibility check (#1413)
- fixed entities on fire with AA/AF/SmartAnimations (#1415)
- fixed shaders custom textures in gbuffers_water (#1425)
- increased composite and deferred shader programs to 16
- added interpolate and frame skip to Custom Animations
- fixed sign text render distance to depend on screen resolution and FOV
- added system property "log.detail=<true|false>" for extended logging
- reduced logging when loading sprites (custom loader, sprite dependency)
- added CTM tile name <default>
- added option Smart Animations
- added dynamic lights for mods
- fixed disabled shader programs in dimension folder
- fixed OpenGL error when disabling Fast Render
- reorganized shader programs
- reorganized source packages
- compatible with Forge #2712
(28.06.2018)

OptiFine 1.12.2_HD_U_D3
- fixed sampler binding for programs "gbuffers_beaconbeam", "gbuffers_item" and
"gbuffers_armor_glint"
- fixed shaders uniform "isEyeInWater" to work in 3rd person view
- compatible with Forge #2691
(15.05.2018)

OptiFine 1.12.2_HD_U_D2
- fixed horse random textures (#1357)
- added CEM support for bed and parrot (#1117)
- fixed crash with Galacticraft (#1366)
- fixed shaders projection matrix when underwater (#1344, #827)
- added option Show OpenGL Errors
- added support for geometry shaders ".gsh" (#1355)
- extended CIT to check for alternative shield models (#1169)
- added shaders uniform blendFunc (#884)
- fixed End loading bug (#1326)
- removed width and height limits for CTM method "repeat"
- fixed shaders uniform "depthtex1" in program "gbuffers_water"
- compatible with Forge #2673
(26.04.2018)

OptiFine 1.12.2_HD_U_D1
- extended new version message to include link to optifine.net
- custom shader textures by location (resource pack, dynamic textures) (#1304)
- fixed compatibility with PortalGun mod
- fixed water fog density/color for Respiration > 3 (#1289)
- fixed chunk visibility culling for custom view entity (#1286)
- added shader profile tooltips
- fixed a very cool chunk loading bug (http://y2u.be/QUI7iRR9FD8)
- added shaders version check
- added shaders property "frustum.culling"
- fixed shaders camera position in shadow program
- added shaders option "separateAo"
- fixed water old lighting with shaders
- fixed shader uniform atlasSize in program gbuffers_hand
- added full macro processing for #if and #elif expressions
- fixed multi-pass CTM with missing intermediate textures (Halcyon Days)
- fixed loading of GitHub zipped shader packs with world folders
- optimized shaders shadow culling
- fixed shaders to work properly at high coordinate values (#1240)
- fixed flickering water bottom texture with AA/AF enabled
- extended shader configuration parsing to be affected by preprocessor conditional
directives
- added option Render Regions
- optimized VBO rendering
- optimized visibility cullung
- optimized loading of visible chunks (F3+L)
- compatible with Forge #2627
(23.03.2018)

OptiFine 1.12.2_HD_U_C9
- extended shaders to define custom block render layers (#1210)
- added CTM properties "randomLoops" and "innerSeams"
- added CTM methods "overlay_fixed", "overlay_random", "overlay_repeat" and
"overlay_ctm" (#1145)
- added shaders configuration for beacon beam depth (#796)
- added shaders configuration for rain/snow depth (#532)
- added vector custom uniforms (#1155)
- added matrix access for custom uniforms (#1155)
- enable or disable programs depending on shader options
- added support for shaders in GitHub ZIP files
- added configurable buffer flip for composite programs (#1103)
- added variable resolution for composite programs (#1103)
- fixed option Portal Particles (#1146)
- added button Download Shaders, opens
"http://shaders.wikia.com/wiki/Shader_Packs" in a browser
- added commands "/reloadShaders" and "/reloadChunks"
- fixed Forge cloud renderer breaking cloud height and shader clouds (#1141)
- fixed normal maps for banner, horse and player models (1140)
- compatible with Forge #2615
(14.02.2018)

OptiFine 1.12.2_HD_U_C8
- fixed shaders program fallback (sildurs enhanced redone)
- added alpha test and blend mode per shaders program
- updated shaders function "smooth" to use automatic ID
- optimized shader uniforms (cached location and last value per program)
- replaced Random Mobs with Random Entities, extended to support all entities and
tile entities
- enabled shader uniforms "entityId" and "blockEntityId" for the shadow pass
(#1075)
- extended CTM to check for named tile entities
- fixed crash when disabling shaders (Charset #165)
- limit shaders options tooltips to 8 lines
- added custom block render layers
- added custom loading screens per dimension
- fixed parrot on shoulder with random mobs and shaders
- compatible with Forge #2587
(10.01.2018)

OptiFine 1.12.2_HD_U_C7
- fixed mob spawning rate (#1055)
- fixed underwater color with Forge
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer
(#804)
- removed render distance check for vanilla stars when custom sky layers are
available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- optimizaed memory allocation
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed emissive textures loading, reloading and z-fighting on mob models
- added alternative Mooshroom mushroom model, uses
"assets/minecraft/textures/entity/cow/mushroom_red.png"
- fixed crash when username contains ASCII 0 (#999)
- added option Emissive Textures, moved configuration to
"assets/minecraft/optifine/emissive.properties"
- added emissive overlays for items, mobs and block entities
- extended Custom Colors with support for emissive texture overlays
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed spider eyes z-fighting
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped
ping-pong buffers
- added entity parameters for CEM animations
- added boolean expressions for CEM animations
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed CIT for custom potions
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- added Lazy Chunk Loading for multi-core CPUs
- optimized Load Visible Chunks (F3+L) to work faster
- optimized memory allocation
- compatible with Forge #2555
(13.12.2017)

OptiFine 1.12.2_HD_U_C6
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render
Quality, etc.)
- compatible with Forge #2493
(03.10.2017)

OptiFine 1.12.2_HD_U_C5
- updated to 1.12.2
(22.09.2017)

OptiFine 1.12.1_HD_U_C5
- compatible with Forge #2446
(07.08.2017)

OptiFine 1.12_HD_U_C5
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- fixed Forge custom sprite loading with dependencies (Tinkers Construct)
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
- compatible with Forge #2424
(27.07.2017)

OptiFine 1.12_HD_U_C4
- compatible with Forge #2387
(29.06.2017)

OptiFine 1.12_HD_U_C3
- fixed CTM for observer power state
- fixed option Narrator not working
- fixed swamp water color when Swamp Colors is OFF
- fixed options to be saved in UTF-8 (MC-117449)
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- compatible with Forge #2331
(26.06.2017)

OptiFine 1.12_HD_U_C2
- updated to 1.12
- compatible with Forge #2331
(17.06.2017)

OptiFine 1.11.2_HD_U_C2
- fixed CTM, Custom Colors and Shaders block matching to better handle missing
blocks
- added support for CIT models
- compatible with Forge #2311
(03.06.2017)

OptiFine 1.11.2_HD_U_C1
- fixed compatibility with Forge key modifiers (#518)
- updated installer to use launchwrapper 1.12
- fixed Forge compatibility (ChunkCache.isSideSolid)
- updated CTM to allow overlays on non-full flocks (farmland, grass path)
- fixed CTM compact with translucent textures (stained glass)
- extended CIT NBT rules, values starting with "!" perform a negative match (#606)
- fixed crash with Forestry when Smart Trees (leaves) is enabled
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava

- added CEM support for husk, stray, wither skeleton, llama, mooshroom and
zombie_villager
- compatible with Forge #2311
(02.06.2017)

OptiFine 1.11.2_HD_U_B9
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- fixed entity shadows using wrong shaders programs (spiders, players, enchanted
items)
- added shaders compatible rendering for end portals
- fixed CEM for zombie_pigman
- compatible with Forge #2298
(18.05.2017)

OptiFine 1.11.2_HD_U_B8
- fixed crash when Forge has mod dependency errors and skips the TextureMap
loading (Forge #2273+)
- added shaders shadow optimization "shadowDistanceRenderMul" (#489)
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- fixed enchanted items in hotbar when running with Forge and vignette is disabled
(#487)
- added shader macro MC_VERSION
- fixed shaders off hand rendering when main hand has echanted item (#481)
- compatible with Forge #2294
(01.05.2017)
OptiFine 1.11.2_HD_U_B7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom
textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property
"hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD //
[HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks
- added CEM model for shulker_box
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU
renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- compatible with Forge #2227
(09.02.2017)

OptiFine 1.11.2_HD_U_B6
- added fix for MC-98707
- fixed crash with Railcraft and AA/AF enabled
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- fixed CEM animation operator "%"
- added CEM for donkey, mule, skeleton_horse and zombie_horse
- fixed CEM for ender crystal
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed fog affecting the debug renderer
- fixed CEM models glowing with shaders (spider, enderman, dragon)
- compatible with Forge #2214
(12.01.2017)

OptiFine 1.11.2_HD_U_B5
- fixed "nbsp" character to render as space
- updated to Minecraft 1.11.2
(22.12.2016)

OptiFine 1.11_HD_U_B4
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed CEM custom texture overriding TileEntity destroy overlay
- fixed CEM model scale
- fixed minecart CEM model
- fixed render distance Extreme in The End
- reorganized reflection support
- compatible with Forge #2188
(19.12.2016)

OptiFine 1.11_HD_U_B3
- added CEM models for evoker, evoker fangs, vex and vindicator
- fixed ambient sounds not playing (vanilla bug MC-91803)
- added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the
given ones)
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated documentation
- updated Custom Items to recognize enchantment names
- fixed CEM for ender dragon and enderman
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped
items
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- compatible with Forge #2188
(19.12.2016)

OptiFine 1.11_HD_U_B2
- fixed crash when loading tile entities (flower pot)
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- added warning for non-lowercase resource files
- fixed custom potion textures
- fixed custom potion colors
- added option Screenshot Size (1x to 4x)
- fixed support for v2 resource packs
- compatible with Forge #2157
(30.11.2016)

OptiFine 1.11_HD_U_B1
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- updated entity handling to reflect the Forge rewrite of the entity registry
- updated MCP mappings
- reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings
- updated to Minecraft 1.11
- compatible with Forge #2157
(24.11.2016)

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