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Apollo Bombardment Cruiser (Alpha Model)

GENERAL DATA OPERATIONAL DATA


Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2264 Flights Aboard: 0
Defensive Rating: 13
Availability: Uncomm Control Rating: 0
Armor: 4/5/4
Point Value: 380/560 Sensors: 8
Command R/C: 4/3 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 3 2 TYPE: E-WEB
Pin Point Rating: 5 Strafe AF: 4
DEFLECT: 2 Proj.
1 5 4 4 3 2 1 3 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 5 Stand-Off AF: 2
CAPACITY: 0
3 3 2 2 1 1 -- 2 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Ballistic/Missile
Weapon Systems Damage TRAVERSE: 3 x4
Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 5 4 4 9 10 11 12 RANGE: +8
x5 x5
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Class-LH Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 5
x3 x3
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 5 (E/G/D) x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x2
Maneuver: 5 4 3 2 1 0 Proj. #3: Class-L Missile Rack
Proj. #4:
Structural Damage
TYPE: Ballistic/Missile
TRAVERSE: 3 x2
RANGE: +8
Notes: FCD Damage VOLLEY: 2
FCD (3): Interceptor/Anti-Fighter Damage MAX X: 2 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 VUL: 5 (E/G/D)
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-): Class-LH Missile Rack

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 5 4 4 9 10 11 12 RANGE: 2/4/6/9 x6
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Class-LH Rack: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 1
Maneuver: 5 4 3 2 1 0 Proj. #3: VUL: 1 (E/G/D) x6
Proj. #4:
Structural Damage Std Particle Beam

Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (3): Interceptor/Anti-Fighter Damage RANGE: 15 23 8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (0): SPECIAL: CSW None CSW
Missile Ammo: Reloads: Anti-Fight: 1 2 3 4 5 6 7 8 9 10
FCD (-): COST: Included 22 20

TYPE: Flash Pierce Mult-W


Weapon Systems Damage RANGE: 15 15 12
Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 4 4 9 10 11 12 DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Maneuver/Sensors Damage Shield System Damage Class-LH Rack: 1 2 3 4 5 6 7 8 9 10 11 12 COST: 17 20 11
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 5 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Class-LH Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Artemis Heavy Frigate (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2168 Flights Aboard: 0
Defensive Rating: 15
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 171/201 Sensors: 6
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 2 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 2
DEFLECT: 1
1 7 5 5 4 3 2 2 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 5 3 3 2 1 1 2 1 Volley Rating: 2 Stand-Off AF: 0
CAPACITY: 0
3 3 1 1 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 1 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Plasma x2 x2
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Lt Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: 2d10+1
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D) x2
Maneuver: 4 3 2 1 0 0 x1 x1
Med Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: d8 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Artemis Heavy Frigate (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2190 Flights Aboard: 0
Defensive Rating: 15
Availability: Common Control Rating: 0
Armor: 6/6
Point Value: 220/253 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 4 3 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 2
DEFLECT: 1
1 7 5 5 4 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 1 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Linear Accelerator x2 x2


Weapon Systems Damage RANGE: 4/8/12/18 x4
Sqdr/Ship ID: Railgun: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: 3d8
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D) x2
Maneuver: 4 3 2 1 0 0 x1 x1
Railgun
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Artemis Escort Frigate (Zeta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2242 Flights Aboard: 0
Defensive Rating: 15
Availability: Uncomm Control Rating: 0
Armor: 6/6
Point Value: 235/263 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 4 3 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 4
DEFLECT: 1
1 7 5 5 4 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 3
ABSORB: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 2 Stand-Off AF: 3
CAPACITY: 0
3 3 1 1 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 1 1 1 -- -- -- 1 -- Anti-Fighter Platform
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse x2 x2
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: d8+1
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x2
Maneuver: 4 3 2 1 0 0 x1 x1
Med Pulse Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Avenger Heavy Carrier (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2203 Flights Aboard: 8
Defensive Rating: 13
Availability: Common Control Rating: 2
Armor: 3/3/3
Point Value: 179/224 Sensors: 6
Command R/C: 7/5 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5F)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 3
DEFLECT: 1 Proj.
1 4 3 3 2 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 1 2 1
#4 #2
Volley Rating: 1 Stand-Off AF: 0
CAPACITY: 0
3 2 1 1 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 1 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2 x3 x2
Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1 x1 x1
Proj. #1: Carrier Bay: 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma Cannon
Proj. #4:
Structural Damage
TYPE: Plasma x2 x2
RANGE: 1/2/3/5 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d10 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x4
Reloads: FCD (-): Lt Plasma Cannon x2 x2

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay: 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay: 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay: 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Avenger Heavy Carrier (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2240 Flights Aboard: 8
Defensive Rating: 13
Availability: Common Control Rating: 2
Armor: 4/4/4
Point Value: 207/251 Sensors: 6
Command R/C: 7/5 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5F)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 6 Strafe AF: 6
DEFLECT: 1 Proj.
1 4 3 3 2 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 1 2 1
#4 #2
Volley Rating: 6 Stand-Off AF: 0
CAPACITY: 0
3 2 1 1 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 1 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2 x3 x2
Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1 x1 x1
Proj. #1: Carrier Bay: MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma Cannon
Proj. #4:
Structural Damage
TYPE: Particle/Pulse x2 x2
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Pulse Cannon x2 x2

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Cronos Attack Frigate (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2266 Flights Aboard: 0
Defensive Rating: 15
Availability: Common Control Rating: 0
Armor: 5/5
Point Value: 237/284 Sensors: 8
Command R/C: 4/2 Fire Control: 3/1
Jump Engine: No
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 4 3 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 3
DEFLECT: 2
1 8 6 6 5 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 3 1 1 2 2 Volley Rating: 3 Stand-Off AF: 1
CAPACITY: 0
3 4 2 2 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 2 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3 x1 x1
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: MAX X: 2 x2 x2
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x1
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Linear Accelerator x1 x1
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: 3d8
x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-):
x1 x1
Railgun

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: 2/4/6/9 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 4
Maneuver: 4 3 2 1 0 0 VUL: 1 (E/G/D) x4
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anit-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Delphi Advanced Scout (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 4
Year: 2268 Flights Aboard: 0
Defensive Rating: 14
Availability: Uncomm Control Rating: 0
Armor: 5/5/5
Point Value: 273/342 Sensors: 10 (EW 2)
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (4E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 2 TYPE: E-WEB
Pin Point Rating: 5 Strafe AF: 6
DEFLECT: 2 Proj.
1 7 5 5 4 3 2 3 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 6 4 4 3 2 1 2 1
#4 #2
Volley Rating: 5 Stand-Off AF: 3
CAPACITY: 0
3 5 3 3 2 1 -- 2 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 4 2 2 1 -- -- 1 1
REGEN: 0
5 3 1 1 -- -- -- 1 --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Pulse: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 2
x3 x3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Proj. #1: MAX X: 3 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x2
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Pulse Cannon
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Explorer Survey Ship (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 8
Year: 2253 Flights Aboard: 4
Defensive Rating: 10
Availability: Rare Control Rating: 1
Armor: 4/4/4
Point Value: 271/331 Sensors: 9 (EW 1)
Command R/C: 6/5 Fire Control: 2/1/0/0
Jump Engine: Yes
Maneuvering Damage (8C)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 3 2 2 2 -- -- 1 1 TYPE: E-WEB
Pin Point Rating: 6 Strafe AF: 5
DEFLECT: 1 Proj. Proj.
1 3 2 2 1 -- -- 1 1
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 2 2 2 1 -- -- 1 1
#5 #2 Volley Rating: 7 Stand-Off AF: 2
CAPACITY: 0
3 2 1 1 -- -- -- 1 1 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 2 1 1 -- -- -- 1 1 Dedicated Escort
REGEN: 0
5 1 -- -- -- -- -- 1 1

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x1 x2 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Carrier Bay: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Standard Bay:
Hvy Pulse Cannon
Proj. #4: Bulk Pres Bay:
Structural Damage Proj. #5:
Personnel Bay: TYPE: Particle
Proj. #6:
Operational Bay: RANGE: 2/4/6/9 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (0): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #1: Carrier Bay:
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Standard Bay:
Proj. #4: Bulk Pres Bay:
Structural Damage Proj. #5:
Personnel Bay:
Proj. #6:
Operational Bay:
Notes: FCD Damage
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (0):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #1: Carrier Bay:
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Standard Bay:
Proj. #4: Bulk Pres Bay:
Structural Damage Proj. #5:
Personnel Bay:
Proj. #6:
Operational Bay:
Notes: FCD Damage
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (0):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #1: Carrier Bay:
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Standard Bay:
Proj. #4: Bulk Pres Bay:
Structural Damage Proj. #5:
Personnel Bay:
Proj. #6:
Operational Bay:
Notes: FCD Damage
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (0):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hecate Testbed Cruiser (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2228 Flights Aboard: 1
Defensive Rating: 14
Availability: Rare Control Rating: 1
Armor: 4/4/4
Point Value: 209/282 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 2
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 1
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Laser x3
Weapon Systems Damage RANGE: 4/8/12/18 x2 x2
Sqdr/Ship ID: Med Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G[-1]/D[-1])
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Med Laser Cannon
Proj. #4:
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2 x1 x1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 3 (G[-2]/D[-2]) x2
Reloads: FCD (-): Med Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Med Laser: 1 2 3 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 3
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: VUL: 1 (D[-3])
Proj. #4:
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hecate Bolt Cruiser (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2232 Flights Aboard: 0
Defensive Rating: 14
Availability: Unique-Uncom Control Rating: 0
Armor: 4/4/4
Point Value: 205/274 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 2
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 4 Stand-Off AF: 1
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Particle/CSW x2
Weapon Systems Damage RANGE: 6/12/18/27 x1 x1
Sqdr/Ship ID: Hvy Bolter: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Bolter: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d8+1
Proj. #1: Lt Bolter: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (D[-3]) x1 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x2
Hvy Bolter
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/CSW
RANGE: 4/8/12/18 x3
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (D[-3])
Reloads: FCD (-): Med Bolter

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Bolter: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x2
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Bolter: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Proj. #1: Lt Bolter: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x1 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 2
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
x2
VUL: 1 (D[-3])
Proj. #4: Hangar Bay:
Structural Damage Lt Bolter

TYPE: Particle
RANGE: 2/4/6/9 x3
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-): VUL: 1 (D[-3]) x3
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Bolter: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Bolter: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Lt Bolter: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Bolter: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Bolter: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Lt Bolter: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hermes Priority Transport (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2168 Flights Aboard: 1
Defensive Rating: 15
Availability: Common Control Rating: 1
Armor: 4/6
Point Value: 247/298 Sensors: 6
Command R/C: 4/1 Fire Control: 2/0
Jump Engine: Yes
Maneuvering Damage (3D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 10 8 8 7 5 4 4 3 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 2
DEFLECT: 1
1 8 6 6 5 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 3 1 1 2 2 Volley Rating: 2 Stand-Off AF: 2
CAPACITY: 0
3 4 2 2 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 2 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Ballistic/Missile
Weapon Systems Damage TRAVERSE: 3
Sqdr/Ship ID: Class-S Rack: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: +0
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2 x2 x2
Proj. #1: Carrier Bay: VUL: 5 (E/G/D) x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0 Standard Bay:
Class-S Missile Rack
Bulk Pres Bay:
Structural Damage
Personnel Bay: TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo:
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
FCD (-): Std Particle Beam
x1 x1

Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class-S Rack: 1 2 3 4 4 3 4 4 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: SPECIAL: CSW None CSW
Proj. #2:
Maneuver: 4 3 2 1 0 0 Standard Bay: COST: Included 18 18
Bulk Pres Bay: TYPE: Flash Pierce Mult-W
Structural Damage
Personnel Bay: RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 12 10 12
FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-S Rack: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0 Standard Bay:
Bulk Pres Bay:
Structural Damage
Personnel Bay:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-S Rack: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Carrier Bay:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0 Standard Bay:
Bulk Pres Bay:
Structural Damage
Personnel Bay:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Heavy Cruiser (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2216 Flights Aboard: 1
Defensive Rating: 14
Availability: Common Control Rating: 1
Armor: 4/4/4
Point Value: 217/282 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 2
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 1
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Particle x2
Weapon Systems Damage RANGE: 4/8/12/18 x1 x1
Sqdr/Ship ID: Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Particle Cannon
Proj. #4:
Structural Damage
TYPE: Plasma x5
RANGE: 2/4/6/9 x4 x4
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 5
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G?D)
Reloads: FCD (-): Med Plasma Cannon x1 x2 x1

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 3
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: VUL: 1 (E/G/D)
Proj. #4:
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
RCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Missile Cruiser (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2217 Flights Aboard: 0
Defensive Rating: 14
Availability: Uncomm Control Rating: 0
Armor: 4/4/4
Point Value: 275/376 Sensors: 7
Command R/C: 6/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 2
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 1 Stand-Off AF: 0
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Ballistic/Missile x5
Weapon Systems Damage TRAVERSE: 3 x4 x4
Sqdr/Ship ID: Class-S Rack: 1 2 3 4 5 5 4 4 9 10 11 12 RANGE: +0
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 5
x2 x2
Proj. #1: VUL: 5 (E/G/D) x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Class-S Missile Rack x3 x4 x3
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Missile Ammo: Reloads: FCD (-): Std Particle Beam

Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class-S Rack: 1 2 3 4 5 5 4 4 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: SPECIAL: CSW None CSW
Maneuver: 5 4 3 2 1 0 Proj. #3: COST: Included 22 20
Proj. #4:
TYPE: Flash Pierce Mult-W
Structural Damage
RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 17 20 11
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-S Rack: 1 2 3 4 5 5 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-S Rack: 1 2 3 4 5 5 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Pulse Cruiser (Deta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2240 Flights Aboard: 1
Defensive Rating: 14
Availability: Uncomm Control Rating: 1
Armor: 5/4/4
Point Value: 219/291 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 3
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 2
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Particle/Pulse x2
Weapon Systems Damage RANGE: 4/8/12/18 x1 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x1 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x2
Hvy Pulse Cannon
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/Pulse x3
RANGE: 2/4/6/9
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Med Pulse Cannon x1 x2 x1

Weapon Systems Damage TYPE: Plasma


Sqdr/Ship ID: Hvy Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x2
TRAVERSE: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 3
Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 2
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
VUL: 2 (E/G/D)
Proj. #4: Hangar Bay: Med Plasma Cannon
Structural Damage

TYPE: Particle
RANGE: 2/4/6/9
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-):
VUL: 1 (E/G/D)
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Pulse: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Patrol Cruiser (Eta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2246 Flights Aboard: 1
Defensive Rating: 14
Availability: Common Control Rating: 1
Armor: 5/4/4
Point Value: 231/310 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 3
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 2
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Laser/Sustain x2
Weapon Systems Damage RANGE: 6/12/ 18/27 x1 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Hvy Laser Cannon
Proj. #4:
Structural Damage
TYPE: Particle/Pulse x4 x4
RANGE: 2/4/6/9 x5
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
x6 x6
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 6
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/GD) x4
Reloads: FCD (-): Med Pulse Cannon x3 x3

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Maneuver: 5 4 3 2 1 0 Proj. #3: VUL: 1 (E/G/D)
Proj. #4:
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Command Cruiser (Epsilon Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2246 Flights Aboard: 1
Defensive Rating: 14
Availability: Uncomm Control Rating: 1
Armor: 5/4/5
Point Value: 229/302 Sensors: 7
Command R/C: 9/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 3
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 2
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Laser/Sustain x2
Weapon Systems Damage RANGE: 6/12/ 18/27 x1 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Hvy Laser Cannon
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/Pulse x2
RANGE: 4/8/12/18
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Hvy Pulse Cannon

Weapon Systems Damage TYPE: Particle/Pulse


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x1
TRAVERSE: 2
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 2
Proj. #1: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 3
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
x2
VUL: 1 (E/G/D)
Proj. #4: Hangar Bay: Med Pulse Cannon
Structural Damage

TYPE: Particle
RANGE: 2/4/6/9
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-):
VUL: 1 (E/G/D)
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Assault Cruiser (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2230 Flights Aboard: 0
Defensive Rating: 14
Availability: Common Control Rating: 0
Armor: 4/4/4
Point Value: 214/278 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 2
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 1
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Plasma x3
Weapon Systems Damage RANGE: 3/6/9/14 x2 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2 x1 x1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Operations Bay: 3 4 5 6 7 8 9 10 11 12
Hvy Plasma Cannon
Proj. #4:
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Med Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 3
Maneuver: 5 4 3 2 1 0 Proj. #3: Operations Bay: 3 4 5 6 7 8 9 10 11 12
VUL: 1 (E/G/D)
Proj. #4:
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Operations Bay: 3 4 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Plasma: 1 2 3 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Operations Bay: 3 4 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Aegis Cruiser (Lambda Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2257 Flights Aboard: 1
Defensive Rating: 14
Availability: Rare Control Rating: 1
Armor: 5/4/4
Point Value: 287/351 Sensors: 7
Command R/C: 5/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 AFS Rating: 6
DEFLECT: 2 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 AFS Range: 8
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 5 AF Die: d10
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 Anti-Fighter Specialist
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Particle
Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: TRAVERSE: 1 x7 x9 x7
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Aegis System: 1 1 2 2 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Proj. #1: Hangar Bay: 1 2 2 5 6 7 8 9 10 11 12 MAX X: 9 x5 x5
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x7
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Particle Beam
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Aegis System: 1 1 2 2 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 1 2 2 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Aegis System: 1 1 2 2 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 1 2 2 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Aegis System: 1 1 2 2 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 1 2 2 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Heavy Cruiser (Theta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2246 Flights Aboard: 1
Defensive Rating: 14
Availability: Common Control Rating: 1
Armor: 5/4/4
Point Value: 237/324 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 3
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 2
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Laser/Sustain x2
Weapon Systems Damage RANGE: 6/12/ 18/27 x1 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D) x1 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x2
Hvy Laser Cannon
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/Pulse x3
RANGE: 2/4/6/9
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Med Pulse Cannon x1 x2 x1

Weapon Systems Damage TYPE: Plasma


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x2
TRAVERSE: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 3
Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 2
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
VUL: 2 (E/G/D)
Proj. #4: Hangar Bay:
Structural Damage Med Plasma Cannon

TYPE: Particle
RANGE: 2/4/6/9
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-):
VUL: 1 (E/G/D)
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Hangar Bay:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Hyperion Rail Cruiser (Zeta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 5
Year: 2246 Flights Aboard: 1
Defensive Rating: 14
Availability: Rare Control Rating: 1
Armor: 5/4/4
Point Value: 201/263 Sensors: 7
Command R/C: 7/3 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (5E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 2
DEFLECT: 1 Proj.
1 5 4 4 3 2 1 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 1
#4 #2
Volley Rating: 3 Stand-Off AF: 1
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Linear Accelerator x2 x3 x2


Weapon Systems Damage RANGE: 4/8/12/18
Sqdr/Ship ID: Railgun: 1 2 3 3 4 4 4 4 9 10 11 12 TRAVERSE: 3
x3 x3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d8 x2 x2
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12 x1 x2 x1
Railgun
Proj. #4:
Structural Damage
TYPE: Particle/Pulse
RANGE: 2/4/6/9 x2
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Med Pulse Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Railgun: 1 2 3 3 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 3
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
VUL: 1 (E/G/D)
Proj. #4:
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 3 3 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 3 3 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Laertes Police Corvette (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 2
Year: 2184 Flights Aboard: 0
Defensive Rating: 17
Availability: Common Control Rating: 0
Armor: 4
Point Value: 168/188 Sensors: 6
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 11 8 8 7 5 4 4 4 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 2
DEFLECT: 1
1 8 5 5 4 2 1 3 2
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 5 3 3 1 1 1 2 1 Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
NEGATION: 0
4 -- -- -- -- -- -- -- --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Std Particle Beam x1 x1

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Nova Dreadnought (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 6
Year: 2215 Flights Aboard: 4
Defensive Rating: 12
Availability: Uncomm Control Rating: 1
Armor: 5/4/4
Point Value: 286/453 Sensors: 7
Command R/C: 7/4 Fire Control: 2/1/0
Jump Engine: Yes
Maneuvering Damage (6E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 2 2 2 2 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 1
DEFLECT: 1 Proj. Proj.
1 4 3 3 2 1 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 -- 2 2
#5 #2 Volley Rating: 0 Stand-Off AF: 0
CAPACITY: 0
3 2 1 1 1 -- -- 2 2 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 1 1 1 -- -- -- 1 1
REGEN: 0
5 1 -- -- -- -- -- 1 1

TYPE: Laser x7 x14 x7


Weapon Systems Damage RANGE: 4/8/12/18
Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 3 x9 x9
Med Laser: DELAY: 3
Maneuver/Sensors Damage Shield System Damage 13 14 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1 x7 x7
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12 MAX X: 14
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Laser Cannon x2 x4 x2
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12
Med Laser:
Maneuver/Sensors Damage Shield System Damage 13 14 3 4 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12
Med Laser:
Maneuver/Sensors Damage Shield System Damage 13 14 3 4 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12
Med Laser:
Maneuver/Sensors Damage Shield System Damage 13 14 3 4 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Nova Dreadnought (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 6
Year: 2242 Flights Aboard: 4
Defensive Rating: 12
Availability: Uncomm Control Rating: 1
Armor: 6/4/4
Point Value: 370/575 Sensors: 8
Command R/C: 7/4 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (6E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 2 2 2 2 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 7
DEFLECT: 1 Proj. Proj.
1 4 3 3 2 1 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 -- 2 2
#5 #2 Volley Rating: 2 Stand-Off AF: 5
CAPACITY: 0
3 2 1 1 1 -- -- 2 2 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 1 1 1 -- -- -- 1 1 Anti-Fighter Platform
REGEN: 0
5 1 -- -- -- -- -- 1 1

TYPE: Particle/Pulse x7 x14 x7

Med Pulse Cannon


Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12 TRAVERSE: 3 x9 x9
L/P Array: DELAY: 2
Maneuver/Sensors Damage Shield System Damage 13 14 14 14 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x7 x7
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12 MAX X: 14
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: x2 x4 x2
TYPE: Laser

Med Laser Cannon


Proj. #4:
RANGE: 4/8/12/18
Structural Damage Proj. #5:
TRAVERSE: 3
Proj. #6:
DELAY: 3
DAMAGE: 3d10+1
Notes: FCD Damage MAX X: 14
FCD (3): Interceptor/Anti-Fighter Damage VUL: -- (G/D)
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 Laser/Pulse Array
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12
L/P Array:
Maneuver/Sensors Damage Shield System Damage 13 14 14 14 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12
L/P Array:
Maneuver/Sensors Damage Shield System Damage 13 14 14 14 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: 1 2 3 4 5 6 7 8 9 10 11 12
L/P Array:
Maneuver/Sensors Damage Shield System Damage 13 14 14 14 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Olympus Corvette (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2200 Flights Aboard: 0
Defensive Rating: 14
Availability: Common Control Rating: 0
Armor: 4/4
Point Value: 214/222 Sensors: 6
Command R/C: 4/2 Fire Control: 2/0
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 3 3 TYPE: E-WEB
Pin Point Rating: 1 Strafe AF: 1
DEFLECT: 1
1 7 5 5 4 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 1 Stand-Off AF: 0
CAPACITY: 0
3 3 1 1 1 -- -- 2 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 1 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Proj. #1: Class-SO Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Med Plasma Cannon
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 3d8 x1 x1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Missile Ammo: FCD (-): Railgun

Weapon Systems Damage TYPE: Ballistic/Missile


Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3 x2
RANGE: +0
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 VOLLEY: 1 x1 x1
Proj. #1: Class-SO Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x4
VUL: 5 (E/G/D)
Maneuver: 4 3 2 1 0 0

Structural Damage Class-SO Missile Rack

Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (2): Interceptor/Anit-Fighter Damage RANGE: 15 23 8
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 SPECIAL: CSW None CSW
Missile Ammo: FCD (-): COST: Included 22 20

TYPE: Flash Pierce Mult-W


Weapon Systems Damage RANGE: 15 15 12
Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 COST: 17 20 11
Proj. #1: Class-SO Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Class-SO Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Olympus Gunship (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2229 Flights Aboard: 0
Defensive Rating: 14
Availability: Uncomm Control Rating: 0
Armor: 5/5
Point Value: 214/277 Sensors: 7
Command R/C: 4/2 Fire Control: 2/0
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 4 3 TYPE: E-WEB
Pin Point Rating: 1 Strafe AF: 1
DEFLECT: 1
1 7 5 5 4 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 1 Stand-Off AF: 0
CAPACITY: 0
3 3 1 1 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 1 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x4
Sqdr/Ship ID: Med Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Med Laser Cannon
Structural Damage
TYPE: Particle
RANGE: 4/8/12/18 x4
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x3 x3
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 2d10+1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Particle Cannon

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Olympus Corvette (Delta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 3
Year: 2241 Flights Aboard: 0
Defensive Rating: 14
Availability: Common Control Rating: 0
Armor: 5/5
Point Value: 227/259 Sensors: 7
Command R/C: 4/2 Fire Control: 2/0
Jump Engine: No
Maneuvering Damage (3E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 6 5 4 4 3 TYPE: E-WEB
Pin Point Rating: 1 Strafe AF: 2
DEFLECT: 1
1 7 5 5 4 3 2 3 2 Proj. #1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 5 3 3 2 1 1 2 2 Volley Rating: 1 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 1 -- -- 1 1 Proj. #2 Intercept Die: d10 AF Die: d10
NEGATION: 0
4 1 1 1 -- -- -- 1 --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2 x2 x2
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Proj. #1: Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Med Pulse Cannon
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 3d8 x2 x2
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Missile Ammo: FCD (-): Railgun

Weapon Systems Damage TYPE: Ballistic/Missile


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3 x2
RANGE: +0
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 VOLLEY: 1 x1 x1
Proj. #1: Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x4
VUL: 5 (E/G/D)
Maneuver: 4 3 2 1 0 0

Structural Damage Class-S Missile Rack

Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (2): Interceptor/Anit-Fighter Damage RANGE: 15 23 8
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 SPECIAL: CSW None CSW
Missile Ammo: FCD (-): COST: Included 22 20

TYPE: Flash Pierce Mult-W


Weapon Systems Damage RANGE: 15 15 12
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 COST: 17 20 11
Proj. #1: Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anit-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Omega Destroyer (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 6
Year: 2250 Flights Aboard: 4
Defensive Rating: 12
Availability: Common Control Rating: 1
Armor: 6/4/4
Point Value: 277/377 Sensors: 8
Command R/C: 8/4 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (6D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 6
DEFLECT: 2 Proj. Proj.
1 4 3 3 2 2 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 1 2 2
#5 #2 Volley Rating: 6 Stand-Off AF: 4
CAPACITY: 0
3 2 1 1 1 1 -- 1 1 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 1 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 1

TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x1 x2 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D) x1 x2 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Hvy Laser Cannon
Proj. #4:
Structural Damage Proj. #5:
Proj. #6: TYPE: Particle/Pulse
RANGE: 4/8/12/18 x1 x2 x1
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Hvy Pulse Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x12
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x6 x6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 12
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
x12
VUL: 1 (E/G/D)
Proj. #4:
Structural Damage Proj. #5:
Std Particle Beam
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Omega Destroyer (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 6
Year: 2255 Flights Aboard: 4
Defensive Rating: 12
Availability: Common Control Rating: 1
Armor: 6/4/4
Point Value: 260/342 Sensors: 8
Command R/C: 8/4 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (6D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 6
DEFLECT: 2 Proj. Proj.
1 4 3 3 2 2 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 1 2 2
#5 #2 Volley Rating: 6 Stand-Off AF: 4
CAPACITY: 0
3 2 1 1 1 1 -- 1 1 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 1 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 1

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2 x4 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Hvy Pulse Cannon
Proj. #4:
Structural Damage Proj. #5:
Proj. #6: TYPE: Particle/Pulse
RANGE: 2/4/6/9
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2 x4 x2
Reloads: FCD (-): Med Pulse Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x12
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x6 x6
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 12
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
x12
VUL: 1 (E/G/D)
Proj. #4:
Structural Damage Proj. #5:
Std Particle Beam
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Omega Command Destroyer (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 6
Year: 2259 Flights Aboard: 4
Defensive Rating: 12
Availability: Rare Control Rating: 2
Armor: 6/4/4
Point Value: 282/400 Sensors: 8
Command R/C: 10/4 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (6D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 6
DEFLECT: 2 Proj. Proj.
1 4 3 3 2 2 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 1 2 2
#5 #2 Volley Rating: 6 Stand-Off AF: 4
CAPACITY: 0
3 2 1 1 1 1 -- 1 1 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 1 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 1

TYPE: Particle/Pulse

Hvy Pulse Cannon


Weapon Systems Damage RANGE: 4/8/12/18
Sqdr/Ship ID: Hvy L/P Array: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 3 x2 x4 x2
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3:
TYPE: Laser/Sustain x1 x2 x1
Proj. #4:

Hvy Laser Cannon


RANGE: 6/12/18/27
Structural Damage Proj. #5:
TRAVERSE: 5
Proj. #6:
DELAY: 4
DAMAGE: 4d10+2
Notes: FCD Damage MAX X: 4
FCD (3): Interceptor/Anti-Fighter Damage VUL: -- (G/D)
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 Hvy Laser/Pulse Array
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
TYPE: Particle
RANGE: 2/4/6/9 x12
Weapon Systems Damage TRAVERSE: 1
Sqdr/Ship ID: Hvy L/P Array: 1 2 3 4 4 4 4 4 9 10 11 12 DELAY: 1
DAMAGE: d8+1 x6 x6
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
MAX X: 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x12
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Std Particle Beam
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy L/P Array: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Hvy L/P Array: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Hangar Bay: 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Oracle Light Cruiser (Delta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 4
Year: 2231 Flights Aboard: 0
Defensive Rating: 15
Availability: Rare Control Rating: 0
Armor: 4/4/4
Point Value: 208/264 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: Yes
Maneuvering Damage (4E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 3 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 4
DEFLECT: 1 Proj.
1 7 5 5 4 3 2 3 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 6 4 4 3 2 1 2 2
#4 #2
Volley Rating: 4 Stand-Off AF: 2
CAPACITY: 0
3 5 3 3 2 1 -- 2 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 4 2 2 1 -- -- 1 1
REGEN: 0
5 3 1 1 -- -- -- 1 --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x1 x2 x1
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Laser Cannon
Proj. #4:
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9 x1
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Med Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 2/4/6/9 x4 x5 x4
TRAVERSE: 1
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 5
Maneuver: 5 4 3 2 1 0 Proj. #3: VUL: 1 (E/G/D) x4 x5 x4
Proj. #4:
Structural Damage Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Oracle Scout Cruiser (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 4
Year: 2216 Flights Aboard: 0
Defensive Rating: 15
Availability: Uncomm Control Rating: 0
Armor: 4/4/4
Point Value: 255/313 Sensors: 9 (EW 1)
Command R/C: 7/2 Fire Control: 3/1
Jump Engine: Yes
Maneuvering Damage (4E)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 8 6 6 5 4 3 3 3 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 3
DEFLECT: 1 Proj.
1 7 5 5 4 3 2 3 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 6 4 4 3 2 1 2 2
#4 #2
Volley Rating: 4 Stand-Off AF: 2
CAPACITY: 0
3 5 3 3 2 1 -- 2 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 4 2 2 1 -- -- 1 1
REGEN: 0
5 3 1 1 -- -- -- 1 --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x1 x2 x1
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Laser Cannon
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo:
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x3 x4 x3
FCD (-): Std Particle Beam

Weapon Systems Damage TYPE: Ballistic/Missile


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
RANGE: +0
Maneuver/Sensors Damage Shield System Damage Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 VOLLEY: 1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 5 x1 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 5 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage Class-S Missile Rack

Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (3): Interceptor/Anti-Fighter Damage RANGE: 15 23 8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 SPECIAL: CSW None CSW
Missile Ammo: FCD (-): COST: Included 22 20

TYPE: Flash Pierce Mult-W


Weapon Systems Damage RANGE: 15 15 12
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Maneuver/Sensors Damage Shield System Damage Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 COST: 17 20 11
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (3): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Orestes System Monitor (Epsilon Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 4
Year: 2249 Flights Aboard: 2
Defensive Rating: 13
Availability: Common Control Rating: 1
Armor: 5/5/5
Point Value: 275/355 Sensors: 7
Command R/C: 5/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (4F)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 7 5 5 4 3 2 1 1 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 3
DEFLECT: 1 Proj.
1 6 4 4 3 2 1 1 1 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 5 3 3 2 1 1 1 1
#4 #2
Volley Rating: 2 Stand-Off AF: 2
CAPACITY: 0
3 4 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 3 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Linear Accelerator


Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d8
Proj. #1: Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2 x1 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D) x2
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Railgun
Proj. #4: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage
Hangar Bay: TYPE: Laser\Sustain
RANGE: 6/12/18/27 x2
TRAVERSE: 5
Notes: FCD Damage DELAY: 4
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 4d10+2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D)
Reloads: FCD (-): Hvy Laser Cannon

Weapon Systems Damage TYPE: Laser


Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 4/8/12/18
TRAVERSE: 3
Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 3
Proj. #1: Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 2
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
x2
VUL: -- (G/D)
Proj. #4: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage Med Laser Cannon
Hangar Bay:
TYPE: Particle/Pulse
Notes: FCD Damage
RANGE: 2/4/6/9 x4
Interceptor/Anti-Fighter Damage TRAVERSE: 2
FCD (2):
DELAY: 2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1
x2 x2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-):
VUL: 1 (E/G/D) x4
Med Pulse Cannon
Weapon Systems Damage
Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12 TYPE: Particle
Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 2/4/6/9
Maneuver/Sensors Damage TRAVERSE: 1
Proj. #1: Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #2:
Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4: MAX X: 2
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
VUL: 1 (E/G/D)
Structural Damage
Hangar Bay: Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Laser: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Med Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage
Hangar Bay:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Orestes System Monitor (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 4
Year: 2219 Flights Aboard: 2
Defensive Rating: 13
Availability: Common Control Rating: 1
Armor: 5/5/5
Point Value: 250/312 Sensors: 6
Command R/C: 5/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (4F)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 7 5 5 4 3 2 1 1 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 1
DEFLECT: 1 Proj.
1 6 4 4 3 2 1 1 1 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 5 3 3 2 1 1 1 1
#4 #2
Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 4 2 2 1 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 3 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 --

TYPE: Linear Accelerator


Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Hvy Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d8
Proj. #1: Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2 x1 x1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D) x2
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Railgun
Proj. #4: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage
Hangar Bay: TYPE: Plasma
RANGE: 3/6/9/14 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 3d10+2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Hvy Plasma Cannon

Weapon Systems Damage TYPE: Particle


Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12 RANGE: 4/8/12/18
TRAVERSE: 3
Maneuver/Sensors Damage Shield System Damage Hvy Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 2
Proj. #1: Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: MAX X: 2
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
x2
VUL: 1 (E/G/D)
Proj. #4: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage Particle Cannon
Hangar Bay:
TYPE: Plasma
Notes: FCD Damage
RANGE: 2/4/6/9 x4
Interceptor/Anti-Fighter Damage TRAVERSE: 3
FCD (2):
DELAY: 3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d10+1
x2 x2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Reloads: FCD (-):
VUL: 2 (E/G/D) x4
Med Plasma Cannon
Weapon Systems Damage
Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12 TYPE: Particle
Shield System Damage Hvy Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 2/4/6/9
Maneuver/Sensors Damage TRAVERSE: 1
Proj. #1: Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 DELAY: 1
Proj. #2:
Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4: MAX X: 2
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
VUL: 1 (E/G/D)
Structural Damage
Hangar Bay: Std Particle Beam

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Railgun: 1 2 2 2 4 4 4 4 9 10 11 12

Maneuver/Sensors Damage Shield System Damage Hvy Plasma: 1 2 3 4 5 6 7 8 9 10 11 12


Proj. #1: Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #4: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage
Hangar Bay:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Poseidon Supercarrier (Gamma Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 7
Year: 2255 Flights Aboard: 16
Defensive Rating: 11
Availability: Rare Control Rating: 6
Armor: 5/4/4
Point Value: 256/307 Sensors: 8
Command R/C: 11/7 Fire Control: 2/1/0
Jump Engine: Yes
Maneuvering Damage (7C)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 5 4 4 3 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 6
DEFLECT: 2 Proj. Proj.
1 4 3 3 2 2 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 3 2 2 1 1 1 2 2
#5 #2 Volley Rating: 6 Stand-Off AF: 2
CAPACITY: 0
3 2 1 1 1 1 -- 1 2 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 1 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 1

TYPE: Particle/Pulse x1 x1
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: Hangar Bay: VUL: 1 (E/GD) x2
Maneuver: 5 4 3 2 1 0 Proj. #3: 5 6 7 8 9 10 11 12
Med Pulse Cannon x1 x1
Proj. #4:
Structural Damage Proj. #5:
Proj. #6: TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: Hangar Bay:
Maneuver: 5 4 3 2 1 0 Proj. #3: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: Hangar Bay:
Maneuver: 5 4 3 2 1 0 Proj. #3: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: Hangar Bay:
Maneuver: 5 4 3 2 1 0 Proj. #3: 5 6 7 8 9 10 11 12
Proj. #4:
Structural Damage Proj. #5:
Proj. #6:

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Sagittarius Missile Cruiser (Beta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 4
Year: 2230 Flights Aboard: 0
Defensive Rating: 15
Availability: Uncomm Control Rating: 0
Armor: 4/4/4
Point Value: 395/555 Sensors: 7
Command R/C: 4/2 Fire Control: 2/1
Jump Engine: No
Maneuvering Damage (4D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 9 7 7 5 4 3 2 2 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 1
DEFLECT: 1 Proj.
1 8 6 6 4 3 2 2 2 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 7 5 5 3 2 1 2 1
#4 #2
Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 6 4 4 2 1 -- 1 1 Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #3
4 5 3 3 1 -- -- 1 1
REGEN: 0
5 4 2 2 -- -- -- 1 --

TYPE: Ballistic/Missile
Weapon Systems Damage TRAVERSE: 3 x6
Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: +8
x8 x8
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 8 x6 x6
Proj. #1: VUL: 5 (E/G/D)
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x6
Maneuver: 5 4 3 2 1 0 Proj. #3: Class-L Missile Rack x4 x4
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Missile Ammo: Reloads: FCD (-): Std Particle Beam

Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: SPECIAL: CSW None CSW
Maneuver: 5 4 3 2 1 0 Proj. #3: COST: Included 22 20
Proj. #4:
TYPE: Flash Pierce Mult-W
Structural Damage
RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 17 20 11
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4:
Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Tethys Laser Boat (Eta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 2
Year: 2246 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4
Point Value: 187/241 Sensors: 6
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3 TYPE: E-WEB
Pin Point Rating: 1 Strafe AF: 1
DEFLECT: 1
1 9 7 7 5 3 2 3 1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 2 1 1 2 1 Volley Rating: 1 Stand-Off AF: 0
CAPACITY: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
NEGATION: 0
4 -- -- -- -- -- -- -- --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Lt Laser: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 3d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: Laser
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x1 x2 x1
Reloads: FCD (-): Lt Laser Cannon

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Laser: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Tethys Plasma Boat (Epsilon Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 2
Year: 2191 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4
Point Value: 159/179 Sensors: 6
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 2
DEFLECT: 1
1 9 7 7 5 3 2 3 1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 2 1 1 2 1 Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
NEGATION: 0
4 -- -- -- -- -- -- -- --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 2d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
Reloads: FCD (-): Std Particle Beam

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Tethys Police Leader (Iota Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 2
Year: 2243 Flights Aboard: 0
Defensive Rating: 16
Availability: Uncomm Control Rating: 0
Armor: 4
Point Value: 168/195 Sensors: 7
Command R/C: 5/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 3
DEFLECT: 1
1 9 7 7 5 3 2 3 1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 2 1 1 2 1 Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
NEGATION: 0
4 -- -- -- -- -- -- -- --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Lt. Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 3d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G]/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt. Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt. Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt. Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Tethys Police Cutter (Kappa Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 2
Year: 2246 Flights Aboard: 0
Defensive Rating: 16
Availability: Common Control Rating: 0
Armor: 4
Point Value: 158/173 Sensors: 7
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3 TYPE: E-WEB
Pin Point Rating: 2 Strafe AF: 3
DEFLECT: 1
1 9 7 7 5 3 2 3 1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 2 1 1 2 1 Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
NEGATION: 0
4 -- -- -- -- -- -- -- --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: d8+1
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
Reloads: FCD (-): Lt Pulse Cannon

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Reloads: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Tethys Missile Boat (Zeta Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 2
Year: 2212 Flights Aboard: 0
Defensive Rating: 16
Availability: Rare Control Rating: 0
Armor: 4
Point Value: 207/232 Sensors: 6
Command R/C: 3/1 Fire Control: 2
Jump Engine: No
Maneuvering Damage (2D)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 12 10 10 8 6 5 4 3 TYPE: E-WEB
Pin Point Rating: 3 Strafe AF: 3
DEFLECT: 1
1 9 7 7 5 3 2 3 1
Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0
2 6 4 4 2 1 1 2 1 Volley Rating: 2 Stand-Off AF: 1
CAPACITY: 0
3 3 1 1 -- -- -- 1 -- Intercept Die: d10 AF Die: d10
NEGATION: 0
4 -- -- -- -- -- -- -- --
REGEN: 0
5 -- -- -- -- -- -- -- --

TYPE: Ballistic/Missile x2
Weapon Systems Damage TRAVERSE: 3
Sqdr/Ship ID: Class Rack: 1 2 3 2 4 4 4 4 9 10 11 12 RANGE: +0
x1 x1
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Proj. #1: VUL: 5 (E/G/D) x2 x2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0 Class-S Missile Rack x3
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x3
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo:
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
FCD (-): Std Particle Beam

Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class Rack: 1 2 3 2 4 4 4 4 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 SPECIAL: CSW None CSW
Maneuver: 3 2 1 0 1 0 COST: Included 22 20

TYPE: Flash Pierce Mult-W


Structural Damage
RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 17 20 11
FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class Rack: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):

Weapon Systems Damage


Sqdr/Ship ID: Class Rack: 1 2 3 2 4 4 4 4 9 10 11 12
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1:
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0

Structural Damage

Notes: FCD Damage


FCD (2): Interceptor/Anti-Fighter Damage
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Warlock Advanced Destroyer (Alpha Model)
GENERAL DATA OPERATIONAL DATA
Nation: Earth Alliance CARRIER DATA
Category: 6
Year: 2261 Flights Aboard: 4
Defensive Rating: 12
Availability: Rare Control Rating: 2
Armor: 6/5/5
Point Value: 448/647 Sensors: 9
Command R/C: 10/4 Fire Control: 3/1/0
Jump Engine: Yes
Maneuvering Damage (6C)
Dmg Turn Hard Corct Quick About Emer Accel Decel SHIELD DATA INTERCEPTORS ANTI-FIGHTER
0 6 5 5 4 3 2 2 2 TYPE: E-WEB
Pin Point Rating: 4 Strafe AF: 6
DEFLECT: 2 Proj. Proj.
1 5 4 4 3 2 1 2 2
#6 #1 Assist Rating: 0 Strafe AF Assist: 0
ABSORB: 0 Proj. Proj.
2 4 3 3 2 1 1 2 2
#5 #2 Volley Rating: 6 Stand-Off AF: 4
CAPACITY: 0
3 3 2 2 1 1 -- 1 1 Proj. Proj. Intercept Die: d10 AF Die: d10
NEGATION: 0 #4 #3
4 2 1 1 1 -- -- 1 1
REGEN: 0
5 1 1 1 -- -- -- 1 1

TYPE: Particle
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Hvy Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
TRAVERSE: 8
DELAY: 6
Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 DAMAGE: 8d10+2
Maneuver/Sensors Damage
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 L/P Array: 1 2 3 4 5 6 6 8 9 10 11 12
VUL: 1 (E/G/D)
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Hvy Particle Cannon
Proj. #4: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage TYPE: Linear Accelerator
Proj. #5: Class-LH-Rack: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 4/8/12/18 x2
Proj. #6:
Hangar Bay: 5 6 7 8 9 10 11 12 TRAVERSE: 3
DELAY: 3
Notes: FCD Damage DAMAGE: 3d8
FCD (3): Interceptor/Anti-Fighter Damage MAX X: 2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 Railgun
Missile Ammo: FCD (-):
TYPE: Particle/Pulse x6

Med Pulse Cannon


RANGE: 2/4/6/9 x4 x4
Weapon Systems Damage TRAVERSE: 3
Sqdr/Ship ID: DELAY: 2
Hvy Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
DAMAGE: d8+1
x2 x2
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 MAX X: 6 x4 x4
Proj. #1: L/P Array: 1 2 3 4 5 6 6 8 9 10 11 12 VUL: 1 (E/G/D)
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x2
Maneuver: 5 4 3 2 1 0 Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Laser

Med Laser Cannon


Proj. #3:
Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 4/8/12/18
Proj. #4:
Structural Damage TRAVERSE: 3
Proj. #5: Class-LH-Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #6: DELAY: 3
Hangar Bay: 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
MAX X: 6
Notes: FCD Damage VUL: -- (G/D)
FCD (3): Interceptor/Anti-Fighter Damage
Laser/Pulse Array
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 TYPE: Particle
Missile Ammo: FCD (-): RANGE: 2/4/6/9 x8
TRAVERSE: 1
DELAY: 1
Weapon Systems Damage x4 x4
Sqdr/Ship ID: Hvy Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
DAMAGE: d8+1
MAX X: 8
Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D) x8
Maneuver/Sensors Damage Shield System Damage
Proj. #1: L/P Array: 1 2 3 4 5 6 6 8 9 10 11 12 Std Particle Beam
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Ballistic/Missile
Maneuver: 5 4 3 2 1 0 Proj. #3:
Proj. #4: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12
TRAVERSE: 3 x2
RANGE: +8
Structural Damage Proj. #5: Class-LH-Rack: 1 2 3 4 5 6 7 8 9 10 11 12 VOLLEY: 1 x1 x1
Proj. #6:
Hangar Bay: 5 6 7 8 9 10 11 12 MAX X: 2
VUL: 5 (E/G/D)
Notes: FCD Damage
FCD (3): Interceptor/Anti-Fighter Damage Class-L Missile Rack
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 TYPE: Ballistic/Missile
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 TRAVERSE: 3 x2
Missile Ammo: FCD (-): RANGE: +8
VOLLEY: 2 x1 x1
MAX X: 2
Weapon Systems Damage
Sqdr/Ship ID: Hvy Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
VUL: 5 (E/G/D)

Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 Class-LH Missile Rack


Maneuver/Sensors Damage Shield System Damage
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Proj. #1: L/P Array: 1 2 3 4 5 6 6 8 9 10 11 12 Missile Data
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Standard Long-Range Heavy
RANGE: 15 23 8
Proj. #4: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12
DAMAGE: 2d8+1 d12+1 3d8+1
Structural Damage Proj. #5: Class-LH-Rack: 1 2 3 4 5 6 7 8 9 10 11 12 SPECIAL: CSW None CSW
Proj. #6:
Hangar Bay: 5 6 7 8 9 10 11 12 COST: Included 22 20
TYPE: Flash Pierce Mult-W
Notes: FCD Damage RANGE: 15 15 12
FCD (3): Interceptor/Anti-Fighter Damage
DAMAGE: 2d8+1 3d8+1 d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 SPECIAL: Flash Pierce Pulse
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 COST: 17 20 11
Missile Ammo: FCD (-):
Based on Turning Point, Fleet Action 2, Copyright and
TM AoG Inc. Design by B5W to Fleet Action 2 Action Group
Earth Alliance Fighter Control Sheet Rev. 1

Fighter Type Year Action Armor Defense Dogfight Strike Strafe Die Stand-Off Die Range Volley Accuracy Ammo Point Value
Tiger 2203 4 1.0 3 0.80 1.00 d10 – -- -- – – 13
Nova 2230 5 1.5 3 0.95 1.05 d10 -- -- -- -- -- 14
Starfury 2244 6 1.5 3 1.15 1.15 d10 -- -- -- -- -- 21
Starfury-G 2259 6 1.5 3 1.15 1.15 d10 d4 6 2 2 2 26
Thunderbolt 2259 7 2.0 4 1.30 1.25 d10+1 d8 8 2 3 3 49(N)
Badger 2255 5 2.0 4 1.10 1.20 d10 d8 8 2 3 4 42(N,R)

I - Improved Patrol Range, N - Navigator, R - Rear Firing Weapon, S - Stealth


Type: # Flights Type: # Flights Type: # Flights Type: # Flights
Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Type: # Flights Type: # Flights Type: # Flights Type: # Flights


Squadron: Squadron: Squadron: Squadron:
Crippled Crippled Crippled Crippled
Ship: Ship: Ship: Ship:
Group: Group: Group: Group:
Destroyed Destroyed Destroyed Destroyed
Status: Status: Status: Status:
Mission: Ammo Mission: Ammo Mission: Ammo Mission: Ammo
Target: Target: Target: Target:

Squadron: Squadron: Squadron: Squadron: Squadron:


Capacity: Capacity: Capacity: Capacity: Capacity:
Tiger: Aur-G: Tiger: Aur-G: Tiger: Aur-G: Tiger: Aur-G: Tiger: Aur-G:
Nova: T-Bolt: Nova: T-Bolt: Nova: T-Bolt: Nova: T-Bolt: Nova: T-Bolt:
Aurora: Badger: Aurora: Badger: Aurora: Badger: Aurora: Badger: Aurora: Badger:

Squadron: Squadron: Squadron: Squadron: Squadron:


Capacity: Capacity: Capacity: Capacity: Capacity:
Tiger: Aur-G: Tiger: Aur-G: Tiger: Aur-G: Tiger: Aur-G: Tiger: Aur-G:
Nova: T-Bolt: Nova: T-Bolt: Nova: T-Bolt: Nova: T-Bolt: Nova: T-Bolt:
Aurora: Badger: Aurora: Badger: Aurora: Badger: Aurora: Badger: Aurora: Badger:
Based on Turning Point, Fleet Action 2, Copyright and TM AoG Inc. Design by B5W to Fleet Action 2 Action Group

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