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TYPE: Ballistic/Missile
Weapon Systems Damage TRAVERSE: 3 x4
Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 5 4 4 9 10 11 12 RANGE: +8
x5 x5
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Class-LH Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 5
x3 x3
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 5 (E/G/D) x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x2
Maneuver: 5 4 3 2 1 0 Proj. #3: Class-L Missile Rack
Proj. #4:
Structural Damage
TYPE: Ballistic/Missile
TRAVERSE: 3 x2
RANGE: +8
Notes: FCD Damage VOLLEY: 2
FCD (3): Interceptor/Anti-Fighter Damage MAX X: 2 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 VUL: 5 (E/G/D)
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-): Class-LH Missile Rack
Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (3): Interceptor/Anti-Fighter Damage RANGE: 15 23 8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (0): SPECIAL: CSW None CSW
Missile Ammo: Reloads: Anti-Fight: 1 2 3 4 5 6 7 8 9 10
FCD (-): COST: Included 22 20
TYPE: Plasma x2 x2
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Lt Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: 2d10+1
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D) x2
Maneuver: 4 3 2 1 0 0 x1 x1
Med Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: d8 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Particle Beam
Structural Damage
Structural Damage
Structural Damage
Structural Damage
Structural Damage
Structural Damage
TYPE: Particle/Pulse x2 x2
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x3 x3
Maneuver/Sensors Damage DAMAGE: d8+1
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x2
Maneuver: 4 3 2 1 0 0 x1 x1
Med Pulse Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Std Particle Beam
Structural Damage
Structural Damage
Structural Damage
TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2 x3 x2
Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1 x1 x1
Proj. #1: Carrier Bay: 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma Cannon
Proj. #4:
Structural Damage
TYPE: Plasma x2 x2
RANGE: 1/2/3/5 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d10 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x4
Reloads: FCD (-): Lt Plasma Cannon x2 x2
TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2 x3 x2
Sqdr/Ship ID: Med Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1 x1 x1
Proj. #1: Carrier Bay: MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Plasma Cannon
Proj. #4:
Structural Damage
TYPE: Particle/Pulse x2 x2
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1 x3 x3
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Lt Pulse Cannon x2 x2
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3 x1 x1
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: MAX X: 2 x2 x2
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x1
Maneuver: 4 3 2 1 0 0 Hvy Pulse Cannon
Structural Damage
TYPE: Linear Accelerator x1 x1
RANGE: 4/8/12/18 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anit-Fighter Damage DAMAGE: 3d8
x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
Reloads: FCD (-):
x1 x1
Railgun
Structural Damage
Structural Damage
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Pulse: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 2
x3 x3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Proj. #1: MAX X: 3 x3 x3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x2
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Pulse Cannon
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (-): Std Particle Beam
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x1 x2 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Carrier Bay: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Standard Bay:
Hvy Pulse Cannon
Proj. #4: Bulk Pres Bay:
Structural Damage Proj. #5:
Personnel Bay: TYPE: Particle
Proj. #6:
Operational Bay: RANGE: 2/4/6/9 x8
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 8
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x8
Reloads: FCD (0): Std Particle Beam
TYPE: Laser x3
Weapon Systems Damage RANGE: 4/8/12/18 x2 x2
Sqdr/Ship ID: Med Laser: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G[-1]/D[-1])
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Med Laser Cannon
Proj. #4:
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2 x1 x1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 3 (G[-2]/D[-2]) x2
Reloads: FCD (-): Med Plasma Cannon
TYPE: Particle/CSW x2
Weapon Systems Damage RANGE: 6/12/18/27 x1 x1
Sqdr/Ship ID: Hvy Bolter: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Bolter: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d8+1
Proj. #1: Lt Bolter: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (D[-3]) x1 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x2
Hvy Bolter
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/CSW
RANGE: 4/8/12/18 x3
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (D[-3])
Reloads: FCD (-): Med Bolter
TYPE: Particle
RANGE: 2/4/6/9 x3
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-): VUL: 1 (D[-3]) x3
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Bolter: 1 2 2 2 4 4 4 4 9 10 11 12
TYPE: Ballistic/Missile
Weapon Systems Damage TRAVERSE: 3
Sqdr/Ship ID: Class-S Rack: 1 2 3 4 4 3 4 4 9 10 11 12 RANGE: +0
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2 x2 x2
Proj. #1: Carrier Bay: VUL: 5 (E/G/D) x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 4 3 2 1 0 0 Standard Bay:
Class-S Missile Rack
Bulk Pres Bay:
Structural Damage
Personnel Bay: TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo:
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
FCD (-): Std Particle Beam
x1 x1
Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class-S Rack: 1 2 3 4 4 3 4 4 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Carrier Bay: SPECIAL: CSW None CSW
Proj. #2:
Maneuver: 4 3 2 1 0 0 Standard Bay: COST: Included 18 18
Bulk Pres Bay: TYPE: Flash Pierce Mult-W
Structural Damage
Personnel Bay: RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 12 10 12
FCD (2): Interceptor/Anti-Fighter Damage
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: FCD (-):
TYPE: Particle x2
Weapon Systems Damage RANGE: 4/8/12/18 x1 x1
Sqdr/Ship ID: Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay:
Particle Cannon
Proj. #4:
Structural Damage
TYPE: Plasma x5
RANGE: 2/4/6/9 x4 x4
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 5
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G?D)
Reloads: FCD (-): Med Plasma Cannon x1 x2 x1
TYPE: Ballistic/Missile x5
Weapon Systems Damage TRAVERSE: 3 x4 x4
Sqdr/Ship ID: Class-S Rack: 1 2 3 4 5 5 4 4 9 10 11 12 RANGE: +0
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 5
x2 x2
Proj. #1: VUL: 5 (E/G/D) x4 x4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3: Class-S Missile Rack x3 x4 x3
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Missile Ammo: Reloads: FCD (-): Std Particle Beam
Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class-S Rack: 1 2 3 4 5 5 4 4 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: SPECIAL: CSW None CSW
Maneuver: 5 4 3 2 1 0 Proj. #3: COST: Included 22 20
Proj. #4:
TYPE: Flash Pierce Mult-W
Structural Damage
RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 17 20 11
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):
TYPE: Particle/Pulse x2
Weapon Systems Damage RANGE: 4/8/12/18 x1 x1
Sqdr/Ship ID: Hvy Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x1 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x2
Hvy Pulse Cannon
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/Pulse x3
RANGE: 2/4/6/9
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Med Pulse Cannon x1 x2 x1
TYPE: Particle
RANGE: 2/4/6/9
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-):
VUL: 1 (E/G/D)
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Pulse: 1 2 2 2 4 4 4 4 9 10 11 12
TYPE: Laser/Sustain x2
Weapon Systems Damage RANGE: 6/12/ 18/27 x1 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 2 3 4 5 6 7 8 9 10 11 12
Hvy Laser Cannon
Proj. #4:
Structural Damage
TYPE: Particle/Pulse x4 x4
RANGE: 2/4/6/9 x5
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
x6 x6
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x4 x4
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 6
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/GD) x4
Reloads: FCD (-): Med Pulse Cannon x3 x3
TYPE: Laser/Sustain x2
Weapon Systems Damage RANGE: 6/12/ 18/27 x1 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Hvy Laser Cannon
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/Pulse x2
RANGE: 4/8/12/18
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Hvy Pulse Cannon
TYPE: Particle
RANGE: 2/4/6/9
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-):
VUL: 1 (E/G/D)
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12
TYPE: Plasma x3
Weapon Systems Damage RANGE: 3/6/9/14 x2 x2
Sqdr/Ship ID: Hvy Plasma: 1 2 3 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+2 x1 x1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Operations Bay: 3 4 5 6 7 8 9 10 11 12
Hvy Plasma Cannon
Proj. #4:
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9 x2
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Med Plasma Cannon
TYPE: Particle
Weapon Systems Damage RANGE: 2/4/6/9
Sqdr/Ship ID: TRAVERSE: 1 x7 x9 x7
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
DELAY: 1
Maneuver/Sensors Damage Shield System Damage Aegis System: 1 1 2 2 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Proj. #1: Hangar Bay: 1 2 2 5 6 7 8 9 10 11 12 MAX X: 9 x5 x5
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D) x7
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Particle Beam
Proj. #4:
Structural Damage
TYPE: Laser/Sustain x2
Weapon Systems Damage RANGE: 6/12/ 18/27 x1 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D) x1 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x2
Hvy Laser Cannon
Proj. #4: Hangar Bay:
Structural Damage
TYPE: Particle/Pulse x3
RANGE: 2/4/6/9
TRAVERSE: 2
Notes: FCD Damage DELAY: 2 x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Med Pulse Cannon x1 x2 x1
TYPE: Particle
RANGE: 2/4/6/9
Notes: FCD Damage TRAVERSE: 1
FCD (2): Interceptor/Anti-Fighter Damage
DELAY: 1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: d8+1 x3 x3
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Reloads: FCD (-):
VUL: 1 (E/G/D)
Std Particle Beam
Weapon Systems Damage
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12
TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Std Particle Beam x1 x1
Structural Damage
Structural Damage
Structural Damage
TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Plasma: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 2d10+1
Proj. #1: Class-SO Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 2 (E/G/D)
Maneuver: 4 3 2 1 0 0 Med Plasma Cannon
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 3d8 x1 x1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Missile Ammo: FCD (-): Railgun
Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (2): Interceptor/Anit-Fighter Damage RANGE: 15 23 8
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 SPECIAL: CSW None CSW
Missile Ammo: FCD (-): COST: Included 22 20
Structural Damage
Structural Damage
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x4
Sqdr/Ship ID: Med Laser: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3 x2 x2
Maneuver/Sensors Damage Shield System Damage Part Cannon: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: MAX X: 3
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 4 3 2 1 0 0 Med Laser Cannon
Structural Damage
TYPE: Particle
RANGE: 4/8/12/18 x4
TRAVERSE: 3
Notes: FCD Damage DELAY: 2 x3 x3
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 2d10+1
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2
Reloads: FCD (-): Particle Cannon
Structural Damage
Structural Damage
Structural Damage
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x4
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 3 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2 x2 x2
Maneuver/Sensors Damage Shield System Damage Railgun: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1
Proj. #1: Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 4 3 2 1 0 0 Med Pulse Cannon
Structural Damage
TYPE: Linear Accelerator
RANGE: 4/8/12/18
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anit-Fighter Damage DAMAGE: 3d8 x2 x2
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Missile Ammo: FCD (-): Railgun
Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (2): Interceptor/Anit-Fighter Damage RANGE: 15 23 8
FCD (0): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 SPECIAL: CSW None CSW
Missile Ammo: FCD (-): COST: Included 22 20
Structural Damage
Structural Damage
TYPE: Laser/Sustain
Weapon Systems Damage RANGE: 6/12/18/27 x1 x2 x1
Sqdr/Ship ID: Hvy Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 5
DELAY: 4
Maneuver/Sensors Damage Shield System Damage Hvy Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 4d10+2
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D) x1 x2 x1
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Hvy Laser Cannon
Proj. #4:
Structural Damage Proj. #5:
Proj. #6: TYPE: Particle/Pulse
RANGE: 4/8/12/18 x1 x2 x1
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d12+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Reloads: FCD (-): Hvy Pulse Cannon
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 4/8/12/18 x2 x4 x2
Sqdr/Ship ID: Hvy Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d12+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: 1 (E/G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Hangar Bay: 5 6 7 8 9 10 11 12
Hvy Pulse Cannon
Proj. #4:
Structural Damage Proj. #5:
Proj. #6: TYPE: Particle/Pulse
RANGE: 2/4/6/9
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x2 x4 x2
Reloads: FCD (-): Med Pulse Cannon
TYPE: Particle/Pulse
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x1 x2 x1
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Med Plasma: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Laser Cannon
Proj. #4:
Structural Damage
TYPE: Plasma
RANGE: 2/4/6/9 x1
TRAVERSE: 3
Notes: FCD Damage DELAY: 3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10+1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 1
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D)
Reloads: FCD (-): Med Plasma Cannon
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x1 x2 x1
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Maneuver/Sensors Damage Shield System Damage Class-S Rack: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: 3d10+1
Proj. #1: Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: VUL: -- (G/D)
Maneuver: 5 4 3 2 1 0 Proj. #3: Med Laser Cannon
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x3 x4 x3
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (3): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x1 x1
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo:
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x3 x4 x3
FCD (-): Std Particle Beam
Missile Data
Notes: FCD Damage TYPE: Standard Long-Range Heavy
FCD (3): Interceptor/Anti-Fighter Damage RANGE: 15 23 8
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 DAMAGE: 2d8+1 d12+1 3d8+1
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 SPECIAL: CSW None CSW
Missile Ammo: FCD (-): COST: Included 22 20
TYPE: Particle/Pulse x1 x1
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Pulse: 1 2 3 4 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 DAMAGE: d8+1 x2 x2
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: Hangar Bay: VUL: 1 (E/GD) x2
Maneuver: 5 4 3 2 1 0 Proj. #3: 5 6 7 8 9 10 11 12
Med Pulse Cannon x1 x1
Proj. #4:
Structural Damage Proj. #5:
Proj. #6: TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x4
Reloads: FCD (-): Std Particle Beam
TYPE: Ballistic/Missile
Weapon Systems Damage TRAVERSE: 3 x6
Sqdr/Ship ID: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: +8
x8 x8
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 8 x6 x6
Proj. #1: VUL: 5 (E/G/D)
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: x6
Maneuver: 5 4 3 2 1 0 Proj. #3: Class-L Missile Rack x4 x4
Proj. #4:
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1 x2 x2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 2
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D)
Missile Ammo: Reloads: FCD (-): Std Particle Beam
Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 Proj. #2: SPECIAL: CSW None CSW
Maneuver: 5 4 3 2 1 0 Proj. #3: COST: Included 22 20
Proj. #4:
TYPE: Flash Pierce Mult-W
Structural Damage
RANGE: 15 15 12
DAMAGE: 2d8+1 3d8+1 d8+1
SPECIAL: Flash Pierce Pulse
Notes: FCD Damage COST: 17 20 11
FCD (2): Interceptor/Anti-Fighter Damage
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10
Missile Ammo: Reloads: FCD (-):
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Lt Laser: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 3d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: Laser
RANGE: 2/4/6/9 x4
TRAVERSE: 2
Notes: FCD Damage DELAY: 2
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: 2d10
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: -- (G/D) x1 x2 x1
Reloads: FCD (-): Lt Laser Cannon
Structural Damage
Structural Damage
Structural Damage
TYPE: Plasma
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Plasma: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 2d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 2 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Plasma Cannon
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
Reloads: FCD (-): Std Particle Beam
Structural Damage
Structural Damage
Structural Damage
TYPE: Laser
Weapon Systems Damage RANGE: 4/8/12/18 x2
Sqdr/Ship ID: Med Laser: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 3
DELAY: 3
Shield System Damage Lt. Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: 3d10+1
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: -- (G]/D)
Maneuver: 3 2 1 0 1 0 Med Laser Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
TYPE: Particle/Pulse
Weapon Systems Damage RANGE: 2/4/6/9 x2
Sqdr/Ship ID: Med Pulse: 1 2 2 2 4 4 4 4 9 10 11 12 TRAVERSE: 2
DELAY: 2
Shield System Damage Lt Pulse: 1 2 3 4 5 6 7 8 9 10 11 12 x1 x1
Maneuver/Sensors Damage DAMAGE: d8+1
Proj. #1: MAX X: 4
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 VUL: 1 (E/G/D)
Maneuver: 3 2 1 0 1 0 Med Pulse Cannon
Structural Damage
TYPE: Particle/Pulse
RANGE: 1/2/3/5 x4
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x3 x3
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d6+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 4
Missile Ammo: FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
Reloads: FCD (-): Lt Pulse Cannon
Structural Damage
Structural Damage
Structural Damage
TYPE: Ballistic/Missile x2
Weapon Systems Damage TRAVERSE: 3
Sqdr/Ship ID: Class Rack: 1 2 3 2 4 4 4 4 9 10 11 12 RANGE: +0
x1 x1
VOLLEY: 1
Maneuver/Sensors Damage Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 MAX X: 3
Proj. #1: VUL: 5 (E/G/D) x2 x2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12
Maneuver: 3 2 1 0 1 0 Class-S Missile Rack x3
Structural Damage
TYPE: Particle
RANGE: 2/4/6/9 x3
TRAVERSE: 1
Notes: FCD Damage DELAY: 1
x2 x2
FCD (2): Interceptor/Anti-Fighter Damage DAMAGE: d8+1
FCD (-): Intercept: 1 2 3 4 5 6 7 8 9 10 MAX X: 3
Missile Ammo:
FCD (-): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 VUL: 1 (E/G/D) x1 x2 x1
FCD (-): Std Particle Beam
Sqdr/Ship ID:
Weapon Systems Damage Missile Data
Class Rack: 1 2 3 2 4 4 4 4 9 10 11 12 TYPE: Standard Long-Range Heavy
Shield System Damage Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 15 23 8
Maneuver/Sensors Damage
Proj. #1: DAMAGE: 2d8+1 d12+1 3d8+1
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 SPECIAL: CSW None CSW
Maneuver: 3 2 1 0 1 0 COST: Included 22 20
Structural Damage
Structural Damage
TYPE: Particle
Weapon Systems Damage RANGE: 6/12/18/27 x2
Sqdr/Ship ID: Hvy Part Cannon: 1 2 2 2 4 4 4 4 9 10 11 12
TRAVERSE: 8
DELAY: 6
Shield System Damage Railgun: 1 2 2 4 5 6 7 8 9 10 11 12 DAMAGE: 8d10+2
Maneuver/Sensors Damage
Proj. #1: MAX X: 2
Sensors: 1 2 3 4 5 6 7 8 9 10 11 12 L/P Array: 1 2 3 4 5 6 6 8 9 10 11 12
VUL: 1 (E/G/D)
Proj. #2:
Maneuver: 5 4 3 2 1 0 Proj. #3:
Std Part Beam: 1 2 3 4 5 6 7 8 9 10 11 12
Hvy Particle Cannon
Proj. #4: Class-L Rack: 1 2 3 4 5 6 7 8 9 10 11 12
Structural Damage TYPE: Linear Accelerator
Proj. #5: Class-LH-Rack: 1 2 3 4 5 6 7 8 9 10 11 12 RANGE: 4/8/12/18 x2
Proj. #6:
Hangar Bay: 5 6 7 8 9 10 11 12 TRAVERSE: 3
DELAY: 3
Notes: FCD Damage DAMAGE: 3d8
FCD (3): Interceptor/Anti-Fighter Damage MAX X: 2
FCD (1): Intercept: 1 2 3 4 5 6 7 8 9 10 VUL: 2 (E/G/D) x2
FCD (0): Anti-Fight: 1 2 3 4 5 6 7 8 9 10 Railgun
Missile Ammo: FCD (-):
TYPE: Particle/Pulse x6
Fighter Type Year Action Armor Defense Dogfight Strike Strafe Die Stand-Off Die Range Volley Accuracy Ammo Point Value
Tiger 2203 4 1.0 3 0.80 1.00 d10 – -- -- – – 13
Nova 2230 5 1.5 3 0.95 1.05 d10 -- -- -- -- -- 14
Starfury 2244 6 1.5 3 1.15 1.15 d10 -- -- -- -- -- 21
Starfury-G 2259 6 1.5 3 1.15 1.15 d10 d4 6 2 2 2 26
Thunderbolt 2259 7 2.0 4 1.30 1.25 d10+1 d8 8 2 3 3 49(N)
Badger 2255 5 2.0 4 1.10 1.20 d10 d8 8 2 3 4 42(N,R)