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Lowlives:

Woodsman (Medium Folk Walker � 21 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha
10; SZ M (1�1, Reach 1); Spd 30 ft. ground; Init II; Atk III; Def II; Resilience
IV; Health IV; Comp III; Skills: Athletics III;

Hunter (Medium Folk Walker � 41 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha
10; SZ M (1�1, Reach 1); Spd 30ft. ground; Init IV; Atk V; Def III; Res II; Health
III; Comp II; Skills: Notice III, Search VI, Sneak III, Survival VI; Qualities:
Class ability (Scout: killing blow, trophy hunter), favored foes animal)
Attacks/Weapons: Hatchet (dmg 1d6 lethal; threat 20;
qualities: AP 2, hurl, trip), reflex bow + 40 barbed arrows (dmg
1d6 lethal; threat 20; range 30 ft. � 6; qualities: bleed, poisonous)
Mounts and Vehicles: Riding horse (Spd 50 ft. ground (Run
250 ft.); Travel 7; SZ/Def L/IV) or none
Gear: 2 jaw traps

Mercenary (Medium Folk Walker � 43 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha
10; SZ M (1�1, Reach 1); Spd 30 ft. ground; Init IV; Atk IV; Def V; Res II; Health
V; Comp II; Skills: Athletics III, Haggle V, Intimidate V, Tactics III; Qualities:
Always ready, class ability (Scout: sneak attack I), tricky (Called Shot)
Attacks/Weapons: Dagger � 4 (dmg 1d6 lethal; threat 19�20;
qualities: bleed, hurl), long sword (dmg 1d12 lethal; threat 20)
Mounts and Vehicles: Riding horse (Spd 50 ft. ground (Run
250 ft.); Travel 7; SZ/Def L/IV) or none
Gear: Partial studded leather armor (DR 2, Resist �; DP �1;
ACP �0; Spd �; Disguise �0), game, spirits (1 use)
Treasure: 2C

The creatures in the night:

Gatherer (Large Folk Undead Walker � 55 XP): Str 16, Dex 12, Con 14, Int 10, Wis
10, Cha 10; SZ L (1�1, Reach 1); Spd 30 ft. ground; Init IV; Atk V; Def III;
Resilience IV; Health V; Comp II; Skills: Athletics III, Sneak II; Qualities:
grappler.
Attacks/Weapons: Bite II (armour piercing 2; grab)

Striker (Medium Folk Undead Walker � 53 XP): Str 14, Dex 16, Con 14, Int 10, Wis
10, Cha 10; SZ M (1�1, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def IV;
Resilience III; Health IV; Comp II; Skills: Athletics III, Sneak II;
Attacks/Weapons: Claw I � 2 (bleed)

Caretaker (Medium Folk Undead Walker � 65 XP): Str 14, Dex 14, Con 14, Int 14, Wis
10, Cha 10; SZ M (1�1, Reach 1); Spd 40 ft. ground; Init III; Atk IV; Def IV;
Resilience III; Health IV; Comp III; Skills: Athletics III; Qualities: hive mind,
veteran I.
Attacks/Weapons: Warp (damage III: gaze; damage type: force), Alter (sickening I:
linked to attack Warp)

Orc(T) Caretaker (Medium Folk Undead Walker � 71 XP): Str 18, Dex 14, Con 14, Int
10, Wis 10, Cha 10; SZ M (1�1, Reach 1); Spd 40 ft. ground; Init III; Atk VII; Def
V; Resilience III; Health V; Comp III; Skills: Athletics III; Qualities: always
ready, blindsight, class ability (Soldier: armor use I), grueling combatant, hive
mind, light-sensitive.
Attacks/Weapons: Gore III (armour piercing 2; bleed)
Gear: Hardened Fitted Leather DR3

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