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Does CGI Negatively Impact Films’ Ability to Tell Stories? 2
today. There is no question but that this technology can produce impressive results, though as
will be noted later it has also produced a number of embarrassing results. The purpose of this
paper is to evaluate arguments on both sides of the debate over whether CGI’s impact on
cinema is, overall, positive or negative. Before getting to that some history is in order.
A complicating factor, both in evaluating CGI, and in describing its history, is the fact
that there is not always a sharp line between genuine CGI and other techniques used in film.
Most obviously, not all special effects qualify as CGI. 2001: A Space Odyssey, for example,
which many people consider one of the finest films ever made, had no access to CGI. Yet its
special effects still look impressive today. Another crucial distinction is that between CGI
and animation. Animated films began to appear in the first decade of the 20th century, while it
took about fifty years for even the earliest and most primitive forms of CGI to become
possible. Hitchcock’s Vertigo (1958) is commonly cited as the first film to utilize computer
animation. But it was arguably not until the 1980s that the use of CGI began to be perfected.
There are other distinctions that there is no space to go into here in detail, but should at least
be mentioned: such as the distinctions amongst—CGI spaceships, full human body realistic
CGI (some of which is in 3-D), motion capture CGI, and CGI face animation (History of
Computing Animation 2018). Finally, the various methods of producing special effects have
been combined in interesting ways. For example, the Hollywood blockbuster Avatar (2009)
The central question of the paper—'Is CGI overall good or bad for filmmaking?’—
must be distinguished from the issue of whether CGI films are themselves good or bad. It is
nearly uncontroversial that there are both extremely good and lamentably bad uses of CGI in
recent film history. Avatar must be judged as a success here, at least from a commercial point
Does CGI Negatively Impact Films’ Ability to Tell Stories? 3
of view: it is the fifth largest grossing film of all time. Other widely agreed upon CGI
successes include Independence Day (1996), I, Robot (2004), and The Day After Tomorrow
(2004). The first of these utilised CGI to depict space travel, and encounters with aliens, in
one of the most impressive ways ever at the time. The second used CGI, among other ways,
to show what an army of robots might well look like. And the third of the film’s impressively
Films that have used CGI to very poor effect, at least arguably, include The Matrix
Reloaded (2003), The Mummy: Tomb of the Dragon Emperor (2008), and Die Another Day
(2002). The consensus seems to be that these films’ use of CGI was quite bad, and perhaps
even made the movies worse than they would have been otherwise (Ja 2016). On the other
hand, it behoves us to note that all three of these films are sequels. And the production of
sequels has a well-known strategy that likely led to the poor CGI effects. Since sequels to
popular films are virtually guaranteed to make a certain amount of money, one that can be
reliably predicted, it is frequently believed that the use of extra expenses to improve sequels
is money wasted.
What, then, are the arguments on either side of the target question of the paper? One
argument is that the use of CGI perverts the very purpose of cinema, which is alleged to be
depictions of humanity. One commentator notes that Hollywood is increasingly using CGI,
and shows every indication that this tendency will continue or even go further in the future.
He then laments: “This … is typical Hollywood overkill. Imagine a painter who keeps
slathering on pigment. Why do we need so much color saturation? Or to put it another way:
How many more fireballs must our heroes outrun?” (White 2013). The problem with this
argument is that, to all appearances, not everyone agrees that the sole purpose of cinema is to
depict humanity, full stop. Furthermore, even waving this objection, it could be reasonably
contended that humanity is itself increasingly intertwined with technology. If this is correct,
Does CGI Negatively Impact Films’ Ability to Tell Stories? 4
then the continued—or even an increased—use of CGI in cinema might better accomplish the
Other objections to the use of CGI can be heard by some Hollywood filmmakers
themselves. The director of the Star Wars franchise film, The Force Awakens (2015), for
example, J.J. Abrams, reported that one of his goal was to produce realistic-seeming scenes.
As one of Abrams’s production designers commented, “J.J.’s trying to make sure these
movies have a physicality to them. We truly are out in a desert. A real desert” (Curtis 2016).
The debate over the values of ‘physicality’ are not new. Steven Spielberg, in the production
of the original Jurassic Park (1993) film, actually created two teams to compete over
producing some of the film’s special effects. One team used “go-motion animation”, a
technique that has been around since the 1920s, and the other employed CGI. The victor
seemed clear. The leader of the go-motion team, special effects legend Phil Tippett,
commented, after reviewing the competing efforts on-screen, “I think I’m extinct” (Curtis
2016).
There is one perhaps surprising reason to prefer CGI, or at least to prefer a cinematic
This argument points out that not all filmmakers have budgets of tens or hundreds of millions
of dollars (or pounds). To the extent that these lower-budget filmmakers need to avail
themselves of special effects that can compete with the best that Hollywood produces, they
may have no choice but to use CGI. Gareth Edwards, who was responsible for the low-budget
but very well received British science fiction horror film Monsters (2010), has remarked that
“The great thing about computer graphics is that you can have very little money to make
something and you can make it look like ten times the budget that you have” (Katzban 2012).
Does CGI Negatively Impact Films’ Ability to Tell Stories? 5
One mistaken preconception about CGI must be recognised in this debate. This is the
idea that our choice is simply between CGI-filled movies and those made using exclusively
old-fashioned means. The truth is that all or nearly all films today have at least some CGI
elements. It is not only “fantasy worlds” and “imaginary creatures” that CGI is used to create
in contemporary filmmaking, but more prosaic tasks such as “digitally extending fragments
of sets” (Maddox 2010). Oscar winning director George Miller, who recently helped to create
the Mad Max sequel Fury Road (2015), notes that “Every movie has CGI, even the small
redolent of the earlier point that there are so many “fireballs” that we want to watch our
heroes outrun. The argument centres on the seemingly very real danger that the profit-motive
in Hollywood will lead filmmakers to utilise CGI more-and-more over time, inexpensively
producing scenes whose sole virtue seems to be that people will pay to watch them. Some
have argued that the Transformers franchise is guilty of doing just this. This franchise
includes a half-dozen films, produced from 2007 to 2018. Despite featuring little more than
one drawn out action sequence after another, it would be difficult to deny that these films are
liked by the public. In other words, “As crude a method as this is, audiences have eaten it up.
To date, the ‘Transformers’ movies have grossed over a billion dollars worldwide” (Carter
2016).
The conclusion that these considerations collectively support seems to be this: CGI is
not going away, and it is increasingly used even in films that do not rely heavily on special
even that it should be limited to certain types of films. Nevertheless, there does seem to be a
definite danger that overreliance on CGI has a corrupting tendency on filmmakers, and
perhaps even audiences. One consideration that none of the articles mentioned here discusses
Does CGI Negatively Impact Films’ Ability to Tell Stories? 6
is that attention spans are at an all time low, due to the ubiquity of smart-phones and people’s
inability to look away from them for more than a few seconds at a time. As a final note,
therefore: heavy reliance on CGI, at least in films such as the Transformers movies, threatens
to benefit from and simultaneously perpetuate one of the most lamentable of contemporary
References
Carter, M., 2016. The pros and cons of CGI. The Breeze, 27 April. [Online] Available at:
https://www.breezejmu.org/life/the-pros-and-cons-of-cgi/article_22ba0f84-0c82-
CBS, 2019. 35 greatest CGI movie moments of all time. Creative Blog, 1 August. [Online]
Curtis, B., 2016. Hollywood’s turn against digital special effects. The New Yorker, 20
January.
Hellerman, J., 2019. A complete history of CGI in 3 minutes. No Film School. [Online]
Ja, S., 2016. 12 worst examples of CGI in big budget movies. Screen Rant, 9 January.
Katzban, N., 2012. Special effects for everyone: the democratization of CGI technology.
2019]
Maddox, G., 2010. Is CGI compromising good filmmaking? The Age, 27 April. [Online]
good-filmmaking-20100422-tez8.html?_ga=2.129062734.391149458.1566220079-
White, A., 2013. Cinema is about humanity, not fireballs. The New York Times, 13 June.