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1. Relative advantages
Potential audience needs to see how your innovation improves from previous generation products
according to their current situation. Improvements can be made in one or many of these areas:
• better service,
• improved interface,
• empowerment of users,
• increased productivity,
The simple example of innovation is typewriters are replaced by computer word-processing programs.
The relative advantage was obvious; this word programs didn’t require any extra physical other then a
personal computer; reduced the need for ink; documents could be edited easily and files could be saved
and transported to other computers using PDs, disks. Soon, typewriters were cleared out of offices
replacing these computer word-processing programs.
2. Compatibility
Compatibility refers to the harmony of relationship that an innovation has with potential individuals as
they absorb mentally it into their lives. To potential users it is important to know that the innovation you
are providing will be agreeable with their lifestyle. If your innovation requires a huge lifestyle change; or
a user have to acquire additional products to use your innovation then it is more apt to fail.
Innovations are a greatest success when individuals are able to smoothly adopt them; they could easily
replace an existing product or idea, for the better with your innovation.
Apple’s iPad is a perfect example of an innovation; it had a high level of compatibility with users’ lives
when released. Many users were capable to replace their currently using products with the iPad, to
check email, to read magazines, books and blogs, to view videos online and many more activities which
they currently were doing on their smartphones and laptops.
Designers must understand infrastructure and what improvement will work on the product they are
designing, and should have deep understanding of conditions that your product will met. A designer
must answer following question while thinking of his innovation compatibility:
• How will your innovation bring shift in the behaviour of its adopter?
• How does your innovation affect your potential adopters’ mentally, their beliefs and attitudes
regarding your innovation release?
The questions are meant to highlight a designers need to be aware of not are comprehended. The
success of your innovation lie on your design team which ensure that the innovation adjust with the
users’ beliefs, values, attitude and behaviours.
3. Complexity vs simplicity
Obviously, complexity slows down your progress; the complex innovation is more difficult for potential
users’ to incorporate it into their lives. Adopters do not invest much time in learning to use an
innovation. The more instinctive your innovation would be, the more surely it will be adopted.
Your design team should design with keeping in mind main focus Simplicity. Your team must be able to
address usability issue that users face, and then clarify them through FAQs, walkthrough videos, tooltips,
otherlearning materials.
4. Trialability
How easily your potential adopters can explore your innovative idea describes trialability. Before
committing to your innovation, users want to give a brief look on what your innovation can do and want
to give it a test run. This is what the fundamental concept of trial sizes for concrete goods and beta
releases for digital goods. Every adopter wants to see for themselves what and how life might be they
adopt the product.
Every designers need to make product available to potential adopters for trials. There are examples for
accomplishment of trailability of digital product; offers of 30-day free trial with limited functionality,
hoping that users might have a good experience during this period, and paying for the full subscription
price is worth being.
Most importantly your design team must ensure that trial product provided should be of high quality
and represents the experience that your users wants to have. Don’t overdo your free trial phenomenon;
this is not your first opportunity for testing or gathering user feedback.
5. Observability
Observability is the benefits or results of using an innovation visible to potential adopters. Observability
stretches beyond having earlier users use an innovation in view of later users; potential adopters must
clearly figure out the benefits of adopting an innovation and using it.
There are some ways through which you can show benefits to potential adopters:
• Side-by-side comparison.
A side-by-side comparison with currently using product is good when your innovation has simple and
easily noticeable improvements.
Showing adopters the positive difference in their lives your innovation will bring, will have a huge impact
on the success of your innovation.
• Testimonials
Running an ad campaign, is important, people like to hear who they perceive to be like them. Users who
write reviews and testimonials make a big impact on influencing the potential adopters.
Design team should be prepared to control the expected situation in addressing the concepts related to
innovations. They should make the lists of typical characteristics of innovation. They must ask following
question while releasing your innovation.
• What conditions are needed to advance your innovation (like access to high-speed Internet)?
• What elements are there that you can control and make improvements in?
• What are your competitors marketing criterion? And what marketing is beneficial for success of your
innovation?