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Hard-Won
Wisdom for
Greenhorn
Mercenaries
Difficulty: First things first, I really recommend Getting Started: If you started in Normal difficul-
that you stick with one of two difficulties for your ty you have a surprisingly great radar at the begin-
first game - either Normal or Veteran. Both have full ning, afterburners, and even some secondary weap-
assists built in. For most players, Normal is probably ons. If you started in any other mode, you don't.
the way to go, but for you oldsters like me with fond Cash is a big deal! You want some of it! Head to the
memories of starting a game with a potato and a mission board first thing and pick up an easy deliv-
laser, and scrounging for every last piece of equip- ery mission or a minefield cleanup, something that
ment, Veteran is where it's at. will let you ease into the game. Feel free to ignore
story missions until you are ready (although the first
Controls: I know you love HOTAS, and maybe you few are milk-runs for the most part).
think you love M/KB, but Gamepad is 100% the best
way, in my opinion, to experience the game. The Beginning Weaponry: I'm personally partial to
combination of haptic feedback and separated axes Proton Torpedoes - they are extremely fast, cheap,
with very small throw distance lets you maneuver and if you get close to a target, you can one-shot-kill
easily and precisely, and rumble is great. Give it a try, a lot of early pirates if you deadeye them. Very effec-
even if you're on the fence! tive. You also very quickly want to get rid of your
garbage Utility Laser and get either a Combat Laser
Mouse Controls: If you ARE using the mouse and or a Tracer, or both. Tracers don't consume power
maybe don't have a controller (nudge nudge), there but have a reload period - this will help you not over-
are two different mouse modes available from the load your terrible starting Power Plant. If you started
in-game settings - Virtual Stick, and Relative. Try in Normal, you began the game with some Heat
them both and find what works best for you. Note Seeking missiles - note that these require a rear
that in Mouse Mode you can use WSAD to move as profile of your target to properly lock!
well, in concert with the mouse, which is often
pretty effective. RUN AWAY!!! You heard me, sometimes it's best
to run away. That distress signal you just saw?
Autopursuit: Autopursuit is great, and I think key Maybe hold off until you have a gun that isn't
to most players enjoying the game to its fullest. In terrible and a little armor. Pirates working you over?
Gamepad mode, this is the Left Trigger, in M/KB, it Call them up on your ship-to-ship radio and beg off!
defaults to RMB. If you have any target highlighted On Gamepad that's the Back button. On M/KB it's 'C'.
on screen and you hold Autopursuit, you will track it Use one of the context-sensitive options to beg them
and keep it onscreen, and automatically adjust your to leave you alone! If you have cargo, you can also
throttle to keep on their tail. You can use afterburn- sweeten the proposition by dropping it, which vastly
ers to close the distance faster if needed. It's kind of increases the chances of your escape. Run away and
a big deal and makes dogfights much more enjoy- live to fight another day if the odds are stacked
able and 3d navigation a ton more comprehensible against you!
for us humans. This also works for things like points
of interest. Learn it. Love it!
Don't break the law right away. Maybe you
want to let your inner pirate out, or maybe you have
a terrible radar and can't tell friend from foe. Don't
attack a bunch of merchants in front of police
though. Your wanted level will go up, and you don't
need that yet! You CAN go full pirate, but we sure
don't advise it on a first playthrough.