(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserv
ed. Application: FarmingSimulator2011Demo Main System Core(s): 1 @ 2.2 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 0 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: Intel Renderer: Mobile Intel(R) 4 Series Express Chipset Family Version: 2.1.0 - Build 8.15.10.1892 GL_NV_texture_compression_vtc not supported GL_EXT_framebuffer_blit not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported GL_ATI_fragment_shader not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported GL_ATI_texture_float not supported OpenGL initialization successful Hardware Profile Level: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 Farming Simulator 2011 Version: 1.0 RC1 Language: en Game vehicle types loaded Mod directory: C:/Users/viorel/Documents/My Games/FarmingSimulator2011Demo/mods data/sky/sky_lightClouds.i3d (0.00mb in 52.47 ms) data/maps/map01.i3d (38.35mb in 21217.41 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 28.35 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.50 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.59 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.47 ms) data/maps/map01/paths/trafficPaths.i3d (0.04mb in 42.79 ms) data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 9.43 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 59.95 ms) dataS2/character/pedestrians/casual07.i3d (0.33mb in 77.81 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 65.81 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 73.57 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 48.74 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 105.75 ms) data/maps/missions/CattleMeadow.i3d (0.64mb in 360.24 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 1667.33 ms) data/vehicles/steerable/krone/kroneBigX1000.i3d (5.31mb in 1562.17 ms) data/vehicles/steerable/krone/kroneEasyCollect1053.i3d (1.37mb in 170.90 ms) data/vehicles/trailers/mediumTipper.i3d (0.75mb in 175.10 ms) Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (412) : warning C7011: implicit cast from "float4" to "float2" (735) : warning C7011: implicit cast from "float4" to "float3" (806) : warning C7011: implicit cast from "float4" to "float3" (684) : warning C7050: "Out.texCoords[0]" might be used before being initialized (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program (0) : error C6007: Constant register limit exceeded; more than 128 constant regi sters needed to compiled program