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GIANTS Engine Runtime (build date: Oct 7 2010)

(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserv


ed.
Application: FarmingSimulator2011Demo
Main System
Core(s): 1 @ 2.2 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 0
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.1892
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.0 RC1
Language: en
Game vehicle types loaded
Mod directory: C:/Users/viorel/Documents/My Games/FarmingSimulator2011Demo/mods
data/sky/sky_lightClouds.i3d (0.00mb in 52.47 ms)
data/maps/map01.i3d (38.35mb in 21217.41 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 28.35 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.50 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.59 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.47 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 42.79 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 9.43 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 59.95 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 77.81 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 65.81 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 73.57 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 48.74 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 105.75 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 360.24 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1667.33 ms)
data/vehicles/steerable/krone/kroneBigX1000.i3d (5.31mb in 1562.17 ms)
data/vehicles/steerable/krone/kroneEasyCollect1053.i3d (1.37mb in 170.90 ms)
data/vehicles/trailers/mediumTipper.i3d (0.75mb in 175.10 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant regi
sters needed to compiled program

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