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R/H pass TRAPS &# OF

R1
3 TWO WIRE /BLADES ONE
H1 1 PRESSURE PLATE/ARROW
H1 2 1 PRESURE PLATE/GAS
R2
PRESSURE PLATE/dease
H2 1 ARROWS
R3
H3 1 WIRE

R4
RAZOR WIRE/TRIPPING
H4 1 CHAINS
GLYPH OF WARDING(FIRE
H4 2 BLAST)
H4 3 PRESURE PLATE,NEEDLES
R5
H5 2 CAMOUFLAGED PIT TRAP

R6
H6 1 COLORED TILE TRAP

R7
H7 2 2 WIRE/BLADE AND DARTS
R8
ENERGY DRAIN TRAP
H8 2 PROXIMITY

R9
GLYPH OF WARDING(FIRE
H9 1 BLAST)3
R10
H10 1 SNARE TRAPS3

H10 2 1 SNARE

R11
H11 EMPITY

R12
H12 1 COLORED TILE DART TRAP4
H12 2 WIRE BLADE TRAP 2
R13
H13
R14

H14 1 WIRE ARROW

R15
H15 1 SNARES4

R16
H16 1
R17

H17
R18
H18
R19
H19 1
H19 2
H19 3
H19 4
H19 5
R20
R21
R22
R23

R24

R25

R26
R27

R28

R29

R30
MONSTERS TREASURE

SPELL SCROLL UNSEEN


8 GIANT BATS SERVANT 80GP

DOOR MINIC

LOCKED TREASURE
CHEST

2 UNBREAKABLE
ARROWS, AN IVORY
FLUTE WHICH PLAYS
BIRD CALLS WHEN
PLAYED, A COPPER
CHALSESS ENGRAVED
3 CLOAKERS 2 MIMIC BLAZERS WITH FIVE MOONS
HEAVENLY BOOK
BOUND IN FINE
LEATHER WITH A GOLD
CHAIN AND LOCK THAT
CAN ONLY BE OPENED
BE A HEAVENLY BEING
SPELLS INSIDE ARE
ALARM, FOG
CLOUD,JUMP,SHIELD,CL
OUD OF
DAGGERS,MELF'S ACID
2 CHUUL ARROWS

36SP,36GP,1 SET OF
THIEVES TOOLS,PEARL
OF PROWER, WAND OF
MAGIC
MISSILES,BRACER OF
ARCHERY,MEDALLION
OF THOUGHTS,CIRCLET
DRIDER 5 GIANT SPIDERS OF BLASTING

CHRAM MAGIC MISSLE


TROGLODYTE 16GP

5 CHESTS

40GP 40PP 2 SWORDS


5 DAGGERS ONE SILVER
STAFF 4 DIAMONDS
TWO PREALS

20GP
TROGLODYTE BONES 10GP
GRAY OOZE, green dragon wyrmling POTION OF HEALINGX4

BONES FURS LEATHER


400GP 200SP GEMS:2
8 KOBOLD DIA 4 EMER

100GP CHARM
5 GIANT SPIDERS 2 FROGS HEALING WORD
KOBOLD 10GP
2 KOBOLD 8 RATIONS

3 DARK CREEPERS

UMBER HULK

TROGLODYTE
9 TROGLODYTES
3 VIOLET FUNGU
4 pocket
mirrors,800gp, spell
scroll of greater
restortion instint learn,
dust of sneezing and
choking,head band of
intellesct,potion of
poison,scroll with a
transferable rune of
melody,longbow made
9 PHASE SPIDERS of bone with a rune

undin's articles,an
obsidian idol when
thrown at targetthe
cypher explodes into a
fire ball 2d6 fire dex
save half
dam,1800gp,2000pp,bl
MEDUSA ack pearl(500gp)

16000gp,2000pp,2x
alexandrite(500gp),blu
e spinel(500gp),bead
of force,3x
aquamarine(500gp),10
diamonds(500gp)
necklace of fire balls
7,the necklace of
4 PURPLE WORMS CAN GO BETWEEN R24 TO R29 harmonia

peephole ring,amulet
of filtering
4 GRAY OOZE 500gp,300pp,
1 mil gp,20 gems
8 GHOSTS (500gp)roll for type

30mil gp 50 gems
(500gp)roll for type 2
gold dwarf statues 3
3 RED SHADOW DRAGONS crowns (2000gp)
CHALLENGE/PALIDIAN
PALIDIAN a map

DRAWVEN RIDDLE/TWICE IN ETERNITY AND ALWAYS WITHIN EYESIGHT/


ANSWER SPOKEN:T

6 BANNERS ON THE WALL

5 MUST LIGHT BLAZERS GO OUT AFTER 2 SECONDS


6 CRESTS ON THE FLOOR 6 EMPITY RODS ON THE WALLS

50CP 300SP 80GP 12PP 3BOLTS OF SILK(300GP) HOURGLASS(25GP) 6


EYE AGATE(10GP) 2 GOLD ROBES(250GP)OIL OF
SLIPPERINESS,KEOGHTOM'S OINTMENT,POTION OF GROWTH,POTION
OF FIRE BREATH,POTION OF SPEED
The room walls are covered with fresco paintings depicting
children and ponies running through fire. They appear happy and
laughing. In the middle of the room is a crude stone chair that was
put together and brought in from the outside. There is a
non-magical cloak draped in the seat. The cloak is dark red with a
crystal blue silk trim, and the cloak is embossed with a flame
pattern.

Along the ceiling is a slender and long brass horn that travels from all four corners of the room and

meets at the middle just above the chair. In the four corners the
mouthpieces of the horn falls down the wall to just at the middle, about
5’ up. The entire tubing of the horn is embossed with a flame pattern

The party enters into a corridor that looks normal but ends in a
dead end with a stone wall. There is no light in the room. When the
party reaches the dead end and turns around there is a brick wall,
essentially trapping them inside the corridor. The new brick wall
has an inscription that reads “Keep your eye on the wall.” If they
walk backwards while staring at the brick wall they will walk into
the next room.
room with carved faces in the stone wall. They all seem to be
holding their faces and screaming. There is also a small door on the
right side of the wall near the floor that looks like a small creature
might fit inside. The door is locked. If broken, STR DC10, it will
reveal a sack of owlbear feathers. There is a faint torch mounted on
the entrance and exit doors. In the middle arranged in a triangle are
three stones of different colors, red, blue and yellow. If the party
attempts to exit the room from the far door they’ll find it to be
blocked by an invisible barrier. There is an inscription on the wall
that reads:
“At my feet lies three stones to hold dear. The source of three gifts
that no one should bear. The keepers of secrets, the guardians of
exits. Let the guessing begin, because shit’s gonna’ get hectic.”
When a character picks up a stone it becomes affixed to his hands,
and he is imbued with a curse per below. When the characters are
able to identify any other character’s curse in a mostly general
sense that is obvious, that curse is lifted and their particular
barrier is lifted from the exit doorway. Red - Cannot speak unless
someone else is speaking. You are compelled to talk loudly over
them. Blue - You cringe in pain or fear whenever you speak or hear
a word containing the letter S. Yellow - Every sentence must begin
and end with a word that begins with the letter S.

A very small room that looks plainly, and almost as if someone had
been in there recently. There is a small desk with a stack of aged
parchment on top. There is also a bottle of ink with a quill sticking
out of it. A chair with fox fur lined on the backing and the arms is
seated underneath. There is a painting of a nature scene on the wall,
a small table in the corner with a teapot and two tea cups. On the
floor is a simple wolverine skin rug. From the ceiling is a plain
candle lantern that is lit.
he room and

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